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AlexAnarchy

AlexAnarchy

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AlexAnarchy
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  • @Mc_Harty said:

    @AlexAnarchy said:
    Alright you go ahead and keep calling out my ######### sir , while I do just fine stealthing freddy and you continue to not be able to do so : P
    And yeah, I can admit, you ca'nt stealth him in the dream world DUUURRRRRR...Your'e supposed to get out of that as fast as you can : P
    Maybe that's where your issue is if your actually being dumb enough to try stealthing in the dream world.

    Lol I main Freddy. I'm not the delusional one demanding that survivors cater to a play style so I can play well.

    Hey awesome! I used to main freddy before too, even p3 lvl 50ed him but then I found a love for pig and clown now, ca'nt decide on which one too main : (

    Also depends on if clown gets nerfed or buffed during ptb.

    But yeah, poor freddy has'nt realized that all he needs to do too escape the dream world is fail a skillcheck...too bad killers ca'nt do skillchecks right?

  • Yeah, I can agree too the idea that I actually do have fun playing him but I still know he is weak, it's a strange relationship with this new killer.

  • Your first sentence doesn’t make sense. The wraith does not go invisible. Freddy is the only killer that is invisible (until you’re asleep of course) and it’s easier to stealth a killer you can see compared to one you cannot see. So no it’s not just as easy, can it be done of course it can but not as easily.

    Btw are you and your friends going pro? I’m curious because according to you you guys are just so skilled compared to the rest of us noobs and are just able steath every killer you face. So lmk what team is signing you guys please I’d love to watch god tier survivors who never loop and probably don’t even need pallets because they’re just that good. Heck you guys probably have never even died y’all are that amazing.

    When you got no way to prove me wrong but I can give you a hint right here of how to stealth doctor for example since he's the usual excuse not too try....let him chase someone and get madness 1 while he is distracted, then it's easy from that point, just use lockers when your getting too close too tier 2 or 3 if you get that far.

    Wanna stealth freddy just fine? Using the eyes and ears the lord blessed you with helps just fine.

    Wraith? Kinda obvious cuz he has some mighty loud growling.

    You can doubt me and any other player who can actually stealth with skill but your gonna be the ones who keep on having trouble doing it and making excuses not too, Not me and not them either : P

  • @Mc_Harty said:

    @AlexAnarchy said:
    You can stealth freddy just as easily as you can wraith while he is invisble, It just requires paying attention to a lullaby and your surroundings. I done it, My friends done it, why so much lack of skill in stealth for survivors lately?
    Oh..right...They have more skill making up excuses to not play stealth than actually trying to get good with it.

    Not pointing out anyone here, just this seems to be the normal.

    The Lullaby just tells me he's nearby not where he is. Quit your ######### sir.

    In most cases when you seen the environment affected by Freddy you're immediately tagged by him. What then genius? You can't stealth in the dream world.

    Next you're going to tell me looping a Nurse is viable because you can stop her blinking with a pallet.

    Alright you go ahead and keep calling out my ######### sir , while I do just fine stealthing freddy and you continue to not be able to do so : P
    And yeah, I can admit, you ca'nt stealth him in the dream world DUUURRRRRR...Your'e supposed to get out of that as fast as you can : P
    Maybe that's where your issue is if your actually being dumb enough to try stealthing in the dream world.

  • @lastloadout said:
    I'd honestly be fine with pallet looping if the pallet vacuums didn't exist

    Pallet vacuum makes pallets extremely safe, and it's just unfair when the survivor teleports on the other side of the pallet when you would've hit them otherwise.

    I'm glad it's getting fixed, and when it does, pallet looping might be more bearable.

    Agreed, I am anticipating the fix.

  • @Mc_Harty said:

    @Setsune said:

    Yes, pallet looping always existed.

    Why is it meta?
    Is it easier to run around in circles like a monkey or try 360s, jump a window and then blind, use sprint burst and then urban evasion to stealth away, knowing the map so u can run a few pallets and gain time?

    Pallet looping is just the easy way out, anyone can do it and it doesn't require any effort or skill, and thats why the majority that doesn't even try to use other methods or perk combinations abuse it.

    You mentioned The Nightmare before, easely one of the worst killers in DBD at the moment.
    You want to know how to counter him without looping like a monkey? rush gens, freddy requires a lot of time to setup.

    Which is why looping shouldn't be an automatic win.

    You said the Nightmare takes a lot of time to setup. You're forgetting though matches against the Nightmare are naturally longer thanks to his power (not including perks).

    I'm also aware the Nightmare is easily the worst killer in DBD. But this is a killer you cannot juke, since he'll always go back to chasing you, a killer you cannot successfully stealth since he's invisible when he doesn't find you at first and then is fully aware of you position once he does.

    Survivors are forced to play in a particular style against him (kinda like the Nurse). You have to loop him to buy time for your team so they can rush generators.

    You can stealth freddy just as easily as you can wraith while he is invisble, It just requires paying attention to a lullaby and your surroundings. I done it, My friends done it, why so much lack of skill in stealth for survivors lately?
    Oh..right...They have more skill making up excuses to not play stealth than actually trying to get good with it.

    Not pointing out anyone here, just this seems to be the normal.

  • @SnakeSound222 said:

    @HUNGRY_AS_A_HIPPY said:
    A lot of survivors (myself included) want to DC as soon as they see a doctor. The doctor is not underpowered nor is he overpowered. He’s just annoying. Sure, his ability to shock survivors and prevent them from performing certain actions is semi ok, but the thing that’s most annoying is how he is able to find survivors without even looking.

    I’ve seen survivors just roast the killer because they played The Doctor and don’t like the doctor.

    Looks like someone can't accept the loss of their precious stealth.

    and doctor really does'nt take stealth away at all...it just takes survivors being actually skilled at stealth too beat doctors.

  • Lol, it did exist.

    Just because it wasn't as meta as it is now doesn't mean it didn't exist back then. Why else would the killers run Brutal Strength before the buff in base pallet breaking speed?

    Never saw it once before patch 1.4. era so either I was lucky or someones pants are on fire.

  • No need to bring back the old ranking up system, time to get skilled for pips.

  • @Nanis said:

    @AlexAnarchy said:

    @Nanis said:
    Killers like to use the excuse a lot that they face camp solely because survivors pallet loop... well guess what, once pallets are fixed, killers are STILL gonna camp. Killers are still gonna tunnel. Killers are still gonna slug games.
    Because its a cheap way to kill just as looping is a cheap way to survive. Nothing is going to change in that regard

    quite a difference between facecamping and camping first of all if you don't know that camping was always intended for killers to have, watch dev diary 3 so you make yourself not look so silly on the forums by claiming it as something bad for them to do : P

    You really don't know how to read some of these posts correctly...I've been playing since June 2016. I'm aware that camping is a legit strat for killers. I never said it was bad. I SAID
    @Nanis said:
    Killers like to use the excuse a lot that they face camp solely because survivors pallet loop

    Not that it was bad.

    It still really does'nt matter, killers camped even before pallet looping so how or why would it be any different after?

  • @Mc_Harty said:

    @Setsune said:
    I stopped replying because this isn't productive, we are just forcing opinions on each other.
    Even tho it blows my mind that some people defend pallet looping.

    People say that, but how else are you going to beat killers like the Nightmare?

    Pallet looping sucks because its the most effective and optimal option. However people are forgetting that it always existed in this game, it was just harder to pull off before. It should still be option but it shouldn't be an automatic win.

    Yeah, it so existed all that time that it was never a problem until the patch 1.4 era when it was created : P

  • @Nanis said:
    Killers like to use the excuse a lot that they face camp solely because survivors pallet loop... well guess what, once pallets are fixed, killers are STILL gonna camp. Killers are still gonna tunnel. Killers are still gonna slug games.
    Because its a cheap way to kill just as looping is a cheap way to survive. Nothing is going to change in that regard

    quite a difference between facecamping and camping first of all if you don't know that camping was always intended for killers to have, watch dev diary 3 so you make yourself not look so silly on the forums by claiming it as something bad for them to do : P

  • @RuneStarr said:
    -Spinner hat for Dwight
    -Hawaiian shirt for Ace
    -Anything for Aunt HAGatha, Billy, and Bing Bong

    OH heck! I forgot about ACE, yes! ACE STUFF PLS!!!

  • Feng min, jake park , trapper, wraith stuff please~

  • You’ve clearly never heard of the saying “it’s a blessing in disguise” before and are instead focused on how pissed looping makes you. If people actually read what I said they’ll realize how things like this has helped other games but people just read what they want to read I guess.

    Heh, too be fair completely, I'd have too say you've never heard of " I trolled that post reply", seems it was taken seriously which is not what was intended. My bad on that.

    In reality, i very much agree, that perhaps it could be a blessing in disguise, or a warning of what more is yet to come , I mean, we should not forget that these devs decided at one time to sneak in a patch that made flashlights and pallets require 0 skill to win with during the killers pick up animation.

  • It's not really a nerf as you'll be easily just save it till gates are open

  • Simple fix.
    revert the patch that created pallet looping, pallet looping fixed and short chases restored easy.
    No need for several bandaid fixes that don't really fix anything.

  • @hMM said:

    @AlexAnarchy said:

    @hMM said:
    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

    get a free pip for making the killer miserable enough to d/c? keep dreaming...

    It's not survivor's fault if the killer disconnects.

    And this does not mean you deserve a rank up for it either : P

  • @Jack11803 said:

    @Setsune said:

    @Jack11803 said:

    @Setsune said:

    @Shadoureon said:

    @Setsune said:
    People that say that pallet looping is "ok" don't play Killer often.
    I just did 4 games in a row vs SWF 1 loops me all day the others rush gens, my eyes are bleeding.

    I agree with most things said above, there has to be a change.

    Looping isnt fun but as a survivor you want to live and that means not getting hit. So ofcourse people would tend to looping if that is what it takes to survive. Why purposely lower your chances of survival?

    And face camping and tunnel vision increases your chance of killing. Why does the community hate it? Because its a cheap way of winning, abusing of what is somewhat mechanically "broken".

    In theory what you said is right but in game its a different story.

    Reach rank 1 Killer and play vs SWF, i promise you, your opinion will change. Its not about survival its abusing a mechanic that makes most killers a living joke, apart from Nurse and Huntress.

    Except face camping isn’t the only option...you could also search for kills. Thing with survivor chases is, if the killer is competent, or a anti stealth killer; YOU WILL NOT LOSE HIM. You can easily get kills without camping.

    And pallet looping isn't the only option aswell. Buddy, the killer IS supposed to get you eventually or else this game wouldn't make sense, that is why there are 4 survivors and multiple chances to be saved.

    Either we aren't playing the same game or you never faced rank 1 survivors.

    Never said it was the only option.

    Killer should not have 100% chance to catch you if they are of equal skill, they should only catch you easily if they are better, otherwise it should be 50/50.

    As it stands, survivors can waste too much time, but shouldn’t be able to. But they have to little chances to escape with bloodlust, no LOS breakers and all, and they need more of those.

    All in all, survivors needs more chances to escape a chase, but much less ability to waste time.

    Also,I main doctor at rank 1, my opinion hasn’t changed, and never will. You seem to think I said pallet looping is a good thing, it isn’t. It’s just currently optimal, and breaking chase is near impossible.

    Having a differential on 1 stillallows the other to be used 1/0. However, using a inferior tactic that’s also near impossible due to no in game support in map structure, that only supports looping, it’s a differential of 2, so 1/-1.

    I’d still try to break chase even if it was worse than loops, problem is I literally can’t.

    Why is it that survivor mains have this belief they should always be equally as strong as the killer when there are 4 of them and 1 killer?

  • Well you try that versing me and i will say that unless im relly distracted or i have really bad fps you will probably be hit or il see you "trick" and still be in chase with you. thats why most people just continue fowards to go for the window.

    which is what would seperate high skilled killers against survivors, but perhaps we could fix matchmaking while we are at it?

  • When I started playing killer for the first time. I played Myers a lot because he was my first bought DLC. Then I moved onto Hag when she came out. Then my progress reset and I picked up Trapper and prestiged him to 3. After looping became a thing, I very quickly started playing Nurse a lot and now I basically only play Nurse. Because she is the only killer that can get kills like killers are supposed to. Nurse is probably the most balanced killer in the game.

    I'm looking forward to the PTB tommorow. I'll be excited for survivors accidentaly dropping a pallet expecting to teleport to the other side, but actually just getting hit due to vaccums being gone. 8-)

    Me too but I really hope the devs are already expecting survivors mains to ball and whine about how they cant survive anymore without ther teleportation powers.

  • @hMM said:
    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

    get a free pip for making the killer miserable enough to d/c? keep dreaming...

  • @weirdkid5 said:
    The things I would adjust in the Emblem System are increasing the number of stealth points awarded, and to maybe not split Lightbringer points for multiple people on the same generator.

    that's regretfully must be done in order to slow down gens at the current time it seems

  • @ThePloopz said:
    It doesn’t matter to me how the devs intended things to be played in any game really in fact in a lot of cases it’s good when players play differently than the intented way.In this case I think it’s good people didn’t play the intended way and found out about looping because now like you said they may give us something better that we possibly would’ve never have gotten.
     
    I always looked at pallet looping as getting the most value from our pallets while also using up the killers time.  I think if they did give survivors something else they can nerf pallets so when a survivor sees a pallet they’re not like “ thank god there’s a pallet” and more like “oh there’s a pallet here I guess I’ll use this”

    Your glad that survivors found a way to exploit hitboxes and make more than 3 killers pretty much unplayable?
    Your glad that an asymmetrical game is the exact opposite of what an asymmetrical game is supposed to be? I dare say i never heard of any online game where the smaller team is just there to be bullied and treated like ######### by the bigger team.

    And the matter of fact it is, it's now having to be fixed...what amazes me though is the devs would rather apply a ton of bandaid fixes then just revert the part of the patch that made this issue, unless these devs are purposely trying to piss off an entire playerbase into eventually leaving the game and letting it die as soon as something better comes out.

    Sure I agree that survivors need more to do and such but pallet looping is not good for the game. period.

  • @ThePloopz said:
    Actually no it doesn’t mean you’re better if the best steath dbd player decides they want to pallet loop for a day that doesn’t all of a sudden make them worse than anyone else who plays steathy. They still have all the skills they just aren’t displaying them for that day or for however long they want to do this. It’d be crazyness to say otherwise.

    And as I said before I’m not worried about what they do to pallet looping because it won’t affect me very much

    Reality is, when someone chooses to take unintended gameplay mechanics over intended gameplays mechanics, that person has bought the wrong game.
    You would'nt play a tenchu game without being stealthy as those games are made to be played that way, You would'nt play team fortress two peacefully as it's not made that way.
    You would'nt play an actual horror game of today as not stealth because...they are'nt made that way and you'll die most of the time.

    Does'nt really matter though anyway cuz even if pallet looping was removed like infinites were, it will just lead to survivors finding another thing to abuse and make meta.

    Factoring point is, no one who plays this game can even remotely make a claim that they did not know this was going to be meant to be a stealth game for survivor play as the very idea and concept itself screams stealth out in your face.

  • Oh well the other 3 survivors were being really really toxic so I think I just happened to be the one who caught his wrath

    yeah...Sadly I can admit I have gotten so upset with survivors in some of my rounds that I just went chaotic on all of them after , even when not deserving.

  • I consider it out of line when the game is over and people send messages after the match. In game I think most of it is ok because it’s kind of like how in sports they trash talk each other. I just don’t like the mori one because they can hold the game hostage with that one like I was the last survivor and he was doing it for about 10 minutes. At least with other forms of bm they can’t keep you there.

    If someone was doing that to you for 10 minutes then holy hell , there must be more too this story too why he/she felt a need to troll you like that Ofc not going to rule out they may just be a dick too.

  • @Runiver said:

    @AlexAnarchy said:
    How about instead of punishing people, we first fix the issues that cause the problems and then we cna punish them when we have actual reason to be punishing them?

    Would be cool.
    But most people do ragequit for no other reason than "I want to get to the next match because that's how I feel".
    I'm not sure about what would be YOUR reasons to ragequit in the current game, but there's not that many. I actually never actually ragequitted in this game since the release, and I doubt someone leaving for ACTUAL REASONS would actually care about a 5mins delay.

    The only time I ever really d/c is when I just get too the point i'm tired of being pallet looped every single round instead of ever actually being outplayed by skill survivors who can stealth me all game so i leave and play something else.

  • @ThePloopz said:
    See I know the madness trick and the locker trick but good doctors at least in my experience check lockers so I don’t want to go in them because if they check it’s an instant down and I bought no time for the team. As for myers thing yea I’m not entitled to escape him but I definitely can escape him so why would I not escape him. I put the part about pallets being down because I have gotten hate mail from killers due to me Iooping a pallet they just refused to break so I wasn’t sure what killers counted as pallet looping. 
     Now to answer your question not getting out of a chase can get you win because its get you points so depending on when the chase started and how look at winning this gets you a win by pipping. Or it can get you the survival type win by allowing your team to get gens done and doors open you run towards the exit you’re gonna get shielded by your team unless the killer has a one shot ability of and if they don’t that’s an escape.
     And as a last thing just because someone pallet loops doesn’t mean they’re bad and doesn’t mean the person who plays stealthy is better than them. I know people who are really good but enjoy be chased so they pallet loop all their skill isn’t gone now because because they pallet loop. I’m not gonna lie pallet looping is pretty funny sometimes especially when there’s mind gaming going on.

    Actually it does...as the game was originally designed and still sadly as much as it has gotten harder is still deisgned for stealth, the devs have made it clear they intend on getting the game back to short chases so saying pallet looping is gonna exist forever is not true obviously as it makes chases long and frustrating.
    We are already getting a fix to the vacuums which as you and other say will reduce a loop, already shorter chases obviously, and we already been told of a pallet looping nerf coming in september , so what will you and others do when pallet looping is turned into short chases?
    frankly i wish the devs would stop bandaid fixing and focus more on giving survivors more to do to help them feel less like pallet looping is the only win.

  • How about instead of punishing people, we first fix the issues that cause the problems and then we cna punish them when we have actual reason to be punishing them?

  • There's plenty of killers playing and there usually is although sometimes there's a slight wait for a killer lobby. Most have either been good killers that know how to play, some are just campers and some are quitters. It is after all f2p weekend so that's to be expected.

    The ones getting banned are the ones rage quitting either as the game loads or because 1 person has the really nice perk and gets teh speed boot for a short time. I've had several games where up to 3 other survivors all quit because they either got downed quickly or got suckered into a camping killer situation.

    You say that now, shall we remind you of the patch 1.4 era where camping was being attempted a punishment and infinites were a thing? survivors posted there were tons of killers out there, however the game almost died due to a sever lack of killers that lead to a forums full of lobby issues or lobby sim threads. did'nt it?

    Keep on severely punishing killers for not wanting to be bullied and we will see how many there are and free weekends will not save you as they gasp only last for the weekend.

  • WRONG and apparently YOU DIDN'T READ. Here I bolded the very 1st sentence where it even says not by looping. Before commenting with such an obvious troll response read more closely.

    I didn't loop at all, ran in mostly a straight line with a few zags along the way and hopped voer only 2 pallets and never went back. I then proceeded to go through the same spot the killer had been in front of me earlier and went a way the killer wouldn't expect.

    Hmmm...your very first sentence says the killer got outplayed by looping, fine, But there is nothing that says you specifically ever looped so forgive me if I would obviously not consider you may be mentioning yourself as the looper.

    Before you call me wrong, you may want to actually give proper detail.

  • @ThePloopz said:
    @AlexAnarchy you say that like killers are stupid and will fall for that all the time. You know how many times hiding at their feet has worked out of all the times I’ve tried it? Twice just twice. So I stopped using that one. And those jukes and hiding you suggested try doing that against a doctor who loves to shock everywhere even if he doesn’t hit here comes the scream. Myers is tier 3 why would try to juke that? Just loop him until it’s over then I’ll try a juke.Survivors aren’t gonna be stupid and take unnecessary risks like that. Then there’s the killers who don’t break a pallet but then cry loop.If the killer decides to not break a pallet I don’t think survivors can be blamed for looping that pallet. Let’s be honest here if I’m a good looper and I don’t looper the killer I’m hurting my team rather than helping them because I’m not wasting the killers most valuable resource.

    See? Your just making every single same excuse any other pallet loop extremist does, For doctor, an easy way to stealth him is wait till he is chasing someone else, use this to get madness 1 already and then it's so flipping easy after by just using lockers when you need if he gets too close, as for myers 3, yeah, looping helps but you are in no way entitled to escape a tier 3 myers anyway, that's your fault he got there while chasing you.
    Pallet looping has nothing to do with pallets being down, Shame on anyone who even posting that as they do know better.

    It's as I said, survivors would rather make excuses to use exploits or whatever they somehow thinks guarantees a win when I ask..how does not getting out of a chase guarantee you a win?

    If you do it too me then I guarantee you I'll spend the whole round making sure your game is miserable, why? because I can as I am the host when killer and it's not against the rules for me to do it one game.

    I and many others of my now friends in the community can win just fine playing stealth only and even pip, why ca'nt other survivors get skilled enough to do it?

    Just too be sure as well, I'm not getting all over you personally, I just get tired of hearing the same excuses given every single time anyone says stealthplay exist just fine still.

    But the fact of the matter is, just because something does'nt work 100% of the time does not mean it's bad, cuz once again,survivors are not entitled to win every single game, nor are killers entitled to even get 2 kills every single game.

  • Your being carried though...why would it make sense for it to give you a save? that's not how healing works in this game.

  • The opening title for this has to be bait alone...

  • @ThePloopz said:
    See I struggle with this if I get a salt message I just get so annoyed by it idk why though. So it usually results in an argument. 

    I just directly at this point look and see what the first comment I get is and if it's toxic , I leave, if it's decent, we might even have a nice conversation after :)

  • You sound like a salty killer main

    Wanna prove it?

    Guess I can call you a toxic survivor main but I won't because these forums are not here for the steam/reddit lvl of toxic.

  • You do realize all that’ll change is when you throw the pallet down right? The god pallet in the shack is still going to be amazing just less amazing. And before you assume you know everything about every survivor just know I prefer to play steathy and have won many times doing that but as I said when I’m found an start getting chased what else am I supposed to do that is going to be effective answer me that question.I not scared of pallets getting nerfed at all btw

    Los and hide, use a stun to get a corner real fast and crouch so the killer may run by you and lose you since they ca'nt easily see past ther stomachs, Just a few ideas.

    Pallet looping won't be an issue for me at all after this patch cuz you won't be cheating me out of hits by teleportation anymore.

  • You do realize all that’ll change is when you throw the pallet down right? The god pallet in the shack is still going to be amazing just less amazing. And before you assume you know everything about every survivor just know I prefer to play steathy and have won many times doing that but as I said when I’m found an start getting chased what else am I supposed to do that is going to be effective answer me that question.I not scared of pallets getting nerfed at all btw

    Jukes, LOS and hide, use a pallet stun to hide, hell, hide at the killers feet when you turn a corner real fast, I and many others can do these things well by the fact we simply got gud, Pallet looping is not at all the only way to win and never will be and some of you state it will just lead to one less loop, well good, It still means you won't be cheating me out of a hit with teleportation anymore and that's what killers have had the biggest problem with it, Plus september will be here faster than we know it and we'll find out about the pallet looping nerf.

  • DBD community summed up in two seconds,
    Survivors - want easy wins every round and don't care how much they have to break the game to get it
    Killers- Want the game too be an actual horror asymmetrical game where they can actually be feared and feel like killers instead of clowns making circles around pieces of wood.

  • @hMM said:
    Of course people have a real life and have to leave sometimes in mid game, but this is probematic. So i've got an idea. Every time you disconnect, you get a 30 minute ban. No more, no less. It's like a cooldown which prevents you from creating a lobby or joining one. What do you guys think?

    Hey, you hear that? That's the sound of survivors posting all over the forums that they are stuck in lobbies cuz every killer is stuck in you folks 30 minute - 1 hour ban wait times.

  • @ThePloopz said:
    Setsune said:

    @Shadoureon said:

     @Setsune said:
    
    People that say that pallet looping is "ok" don't play Killer often.
    

    I just did 4 games in a row vs SWF 1 loops me all day the others rush gens, my eyes are bleeding.

    I agree with most things said above, there has to be a change.

    Looping isnt fun but as a survivor you want to live and that means not getting hit. So ofcourse people would tend to looping if that is what it takes to survive. Why purposely lower your chances of survival?

    And face camping and tunnel vision increases your chance of killing. Why does the community hate it? Because its a cheap way of winning, abusing of what is somewhat mechanically "broken".

    In theory what you said is right but in game its a different story.

    Reach rank 1 Killer and play vs SWF, i promise you, your opinion will change. Its not about survival its abusing a mechanic that makes most killers a living joke, apart from Nurse and Huntress

    So what else am I supposed to do if the killer finds me? Stand there and let them down me? I don’t understand your logic here because survivors only have looping as an option when their getting chased but killers have different options when it comes to killing people. 

    Ahhh yes, the usual memepost from survivors who think pallet looping is the only way to win , well I ask then, what are you gonna do with the vacuum fix coming soon and the already hinted at nerf to pallet looping in september?

  • @powerbats said:
    I just had another match where the killer got outplayed not by looping as it was the speedy chainsaw guy but by not running in a straight line for a charge. I lost my Engineers toolbox, the Newly Installed Gear and my 100% for all players in all categories offering. The newly installed gear seemed to bug out since 2x the checkbox didn't come until too late to do it. I made the 1st somehow but the 2nd it was already at end when it came up.

    That's 2 times now I've lost ultra rare and rare offerings and addons because the killer either rage quits during loading or right after match starts. When this happens those things should be refunded to the player same for killers so that they're not punished by griefers and trolls. It's hard enough getting those to show up in your bloodweb but having to spend a ton of shards to get them only to see some jack arse screw you over is annoying.

    Quotes killer got outplayed by pallet looping then complains that the killer left as if pallet looping was anything skill related., sorry but there's no reason for a killer to stay so you can bully them with teleportation.
    Also if you lost your brand new part to a bug, that's not the killers d/cing fault.
    I do agree though with being refunded some stuff when it happens at least.

  • @Jack11803 said:

    @Setsune said:

    @Shadoureon said:

    @Setsune said:
    People that say that pallet looping is "ok" don't play Killer often.
    I just did 4 games in a row vs SWF 1 loops me all day the others rush gens, my eyes are bleeding.

    I agree with most things said above, there has to be a change.

    Looping isnt fun but as a survivor you want to live and that means not getting hit. So ofcourse people would tend to looping if that is what it takes to survive. Why purposely lower your chances of survival?

    And face camping and tunnel vision increases your chance of killing. Why does the community hate it? Because its a cheap way of winning, abusing of what is somewhat mechanically "broken".

    In theory what you said is right but in game its a different story.

    Reach rank 1 Killer and play vs SWF, i promise you, your opinion will change. Its not about survival its abusing a mechanic that makes most killers a living joke, apart from Nurse and Huntress.

    Except face camping isn’t the only option...you could also search for kills. Thing with survivor chases is, if the killer is competent, or a anti stealth killer; YOU WILL NOT LOSE HIM. You can easily get kills without camping.

    Pallet looping is not the only way to survive either and stealthplay is still very possible in this game as I and many others can do it just fine and win even against doctors. Problem is most survivors would rather make excuses to not do anything else than pallet loop.

  • @Mc_Harty said:

    @AlexAnarchy said:
    pretty good little survivor main circle jerk going on in here it seems, yeah, punish killers for having to put with being bullied and treated like #########, How about we first fix the issues that cause people to feel a need to d/c then punish them after for having no reason to do it like a proper team would do?

    So should we apply a double standard then?

    Rules for thee, not for me.

    This is turning into comedic gold.

    No what we should do is stop calling out for punish this, punish that or else eventually no one will be able to do anything and the game will die, why not consider some ideals on what to do about fxcing issues that make the game unfun for each other and try coming to an agreement that hey, we should'nt be so Op here or we should'nt be so not Op here and contribute instead of limitting each other all the damn time?

    As for dodging, yeah it sucks for both sides, but what do you expect a P2p game to do without it's host?

  • pretty good little survivor main circle jerk going on in here it seems, yeah, punish killers for having to put with being bullied and treated like #########, How about we first fix the issues that cause people to feel a need to d/c then punish them after for having no reason to do it like decent thinking people that care for everyones fun would do?

  • @Visionmaker said:

    @Peanits said:
    On one hand, I don't like that people can do it and potentially prevent you from using something like Lightborn to counter flashlights or Hangman's Trick to counter toolboxes. But on the other hand, I know that the reason why they're doing that in the first place is because they're going to get dodged if they don't. So I guess the fairest compromise would be to automatically take off items when switching survivors, but also penalize people for dodging. That way nobody's cheesing the system.

    I really don't even see this as equivalent. Lobby dodging affects WAY more people than just the toxic SWF flashlight Squadettes...

    There are times I spend over 15 minutes in and out of lobbies! It is SO sad that the devs isn't doing anything to address this.

    Basically put, When killer can actually feel like killers without using Billy or nurse only, then you'll see less dodging, but until then any form of punishment is likely not gonna stop dodging and if the punishment is brutal in anyway, you can just pretty much expect to see yourself stuck waiting for lobbies longer, not because of killers dodging but because alot of killers went too different games where they are not punished for wanting to have fun and enjoy the game as well.
    The fact people will even make it clear they want killers punished for not wanting to be bullied all round and made to feel miserable is pretty shameful in it's own.

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