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AlexAnarchy

AlexAnarchy

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AlexAnarchy
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  • @powerbats said:

    @AlexAnarchy said:

    @SnakeSound222 said:

    @AlexAnarchy said:

    @B_Man said:
    My biggest issue is BBQ. This one perk has single handedly thrown away stealth for the survivors. You don't see any billies/nurses not running it anymore. Once they get their first hook, they start a chain with this perk that's extremely difficult to break combo'd with their abilities.

    incredibly false, 4 seconds does not hinder stealth at all when you can simply Git Gud.

    I just had to point this, but dude you seriously got flagged by someone (most likely a survivor main who loves their precious stealth and free escapes too much) for saying that. I'm in shock.

    they can go ahead and flag me, I can stealth just fine against BBQ and doctor just as well as any actual skilled stealth player can, if they wanna flag me for basically saying, stop making excuses, then go ahead : P

    I was trying to think of what a good way to explain this and last match had a perfect example. The nurse used BBQ and Thanatobia. She hooked 1 person and I was under the bbq range but working on a gen close by but still under the trigger range. As soon as she landed the hook I started moving off at an angle that'd make it harder to find me.

    She blinked right to me instantly without any los and to the spot I was hiding which given there was 5 spots there she just happened to choose the perfect one. She finally downed me and hooked me and after I got rescued I tried healing outside of her detection range which speccing was within 28 meters of her only not beyond.

    She still blinked right next to me and hit me, I got away and didn't heal at all and got far away and yet she still got me. I watched the other survivors all have same thing happen. Her BBQ was on permanent activate or she was hacking. I've had other games where I'm just outgeared and outskilled by killers that have obviously purposely deranked for easier games.

    As for you I'd better hope that with all your experience and high perks etc you could outplay someone with BBQ. But for most of us we don't have the amount of playtime and experience you do, we also are more limited in our perks selection let alone tiers of perks. I've yet to see any of the really good perks I'd like except for one but it got closed off and that was decisive strike.

    So saying it's any skilled player is bs and you know it and it nothing but a Red Herring when the real is time played and knowledge gained. You probably got reported not for being truthful but for the way you respond with almost always insults and personal attacks,

    I for one am grateful you posted that video link about the dev diary 3 since I'd not know of it until then. You'd probably get a lot more respect if your responses weren't almost always on the jerkish side. Just remember as someone that has obviously played this game for a long time you should a good steward of relations in dealing with people. Being a jerk because you don't like the responses or are tired of dealing with them doesn't change the fact being a jerk is still being a jerk.

    I regularly take break from forum posting in the different communities because I get tired of dealing with certain people or just the ones that always ask for nerfs against their most hated foes/buffs to their fav champ. Just remember you were a noob freshman so to speak too at one time.

    Heh, simply put man, if you were to ask me how many times I have had to post that video in the forums, you'd immedietaly understand why I'm at that point i've gotten rather jerkish overtime, the problem is you may be one of them that did'nt know sure, but many will call camping out as unintended or an exploit while easily knowing it was indeed intended.

    The same thing for stealthplay, many can prove it exists easily but we're regretfully put up against the incredibly large amount of pallet looping extremists, just like we were put against the infinite extremeist before, most survivors are very well aware that dbd was meant to be stealth gameplay, and it's those that refuse too play that way that have pretty much destoryed the games concept entirely, there is no forgiveness for these types of players when pallet looping ends up being nerfed again and a again as we even now know the devs already intend on nerfing pallet looping itself in september patch.

  • @powerbats said:
    @AlexAnarchy ? for you before I post this in possible buffs to killers. Since you've got a lot of playtime what do you think of only allowing killers to see all offering(s)? That and or only allowing survivors to see their side only while allowing killer to see both or survivors don't see what was offered unless i'ts a stackable buff.

    Well seeing as the devs want killers to have power to see survivors in the lobby still, i'd say they really may as well see the addons and stuff the survivors are using as well, the same for survivors in swf especially being blocked from seeing killers perks in the end game stuff so an swf ca'nt just tell ther buddies that the killer has Noed and such.
    Simple case and point, we're playing an asymmetrical game and that means the killer should always be that one step ahead,not a 1VS 1v1v1v1 game.

  • @Nickenzie said:
    AlexAnarchy said:

    That's just saying you want matches to last less than 2 minutes when all survivors just gun the gens and bam, exit gates open.

    @AlexAnarchy I'm not saying that at all, I never said "I want matches to last less than 2 minutes when all survivors just gun the gens and bam, exit gates open." Please just hear me out, I'm just thinking that if every survivor was to work on generators together (let's assume it's SWF and they all completed 5 generators together), it would be very difficult to get a gold/iridescent because points are split evenly between them all. I just think it's just odd that survivors are supposed to be a team yet they don't get some kind of bonus for repairing generators as a team. I don't want the points to be high, just a small amount where you are encouraged to work together. I'll repeat myself to make my point more clear, if you 0 to 100% a generator with 1/2/3 survivor(s), maybe 5/10/15 more points to Light Bringer? Isn't that the point of the game is to work together?

    I'll do the math as well, iridescent Light Bringer is 270. If you 0 to 100% every generator with 3 survivors, then 25+25+25+25+25 is 125. Now with the slight teamwork bonus with Light Bringer would add, 15+15+15+15+15+125 = 200, that's exactly gold for Light Bringer. Yes I know this seems like a lot but that's if EVERYTHING is perfect which is unlikely to happen.

    Again, don't assume and give me constructive feedback because it's why I came to the forums.

    But you know that's exactly what will happen. Rounds end in less than two minutes.

  • @DreadfulProton said:

    @AlexAnarchy said:
    .

    How convenient. Sounds to me you have no proof. Which is a shame because I would also like to see this apparently "common knowledge". I guess the knowledge is so common that its invisible like water is to a fish. Golgi was clear on the terms of your surrender and it seems you've been beaten by a simple request for information lol.

    At one point perhaps someone would ask themself...why are the devs only making incentives to choose to not camp instead of punishing camping like you all want and whine and beg for?

    It could be because the devs did design camping into the game from day 1, it could be because indeed, the devs tried once during the 1.4 era where the game almost died due to infinites being unstoppable and the ptb for the camping punishment that made the survivor die slower on the hook the closer the killer was too the hook, well as is common knowledge by anyone who played that PTB or during that era of darkness for the game, It was quickly found and brought too the devs in mass that survivors were forcing the killer to stay at the hook while the others did the gens, thus enforcing camping and a survivor on hook to not have anyway of playing, After this PTB was ended, the devs made a statement that camping will not ever be punished as survivors will abuse any form of punishment put in but only give killers the choice by making incentives for them to choose to camp or not.

    You can doubt anyone and everyone who knows this information but at some point you must be finding yourself wondering...why is camping not getting punished like we keep begging for?

    I'm not among those who beg for punishment for camping. I was simply interested in what tests had been taken to alleviate the issue of face camping. I asked the forum the other day if this test had taken place and when it happened. Someone was kind enough to provide enough information to narrow down my search and I found what you're talking about. However I'm not convinced that face camping was intended by design rather than a consequence of the design of the game. In otherwords, in that ptb you refer to, it was not intended by design that survivors abused the punishment system but rather a consequence of how the system was designed. Likewise, I doubt it was intended by design for killers to camp but rather a consequence of how the game was designed.

    Camping not intended by your perspective huh?
    Let me and the devs then educate you with a video they presented before the game even came out and a strategy they talk about known as Baiting the survivors.
    https://www.youtube.com/watch?v=SS3DvvOQI04&t=2s

  • @GolgiNea said:

    @Jack11803 said:

    @GolgiNea said:

    @AlexAnarchy said:
    .

    How convenient. Sounds to me you have no proof. Which is a shame because I would also like to see this apparently "common knowledge". I guess the knowledge is so common that its invisible like water is to a fish. Golgi was clear on the terms of your surrender and it seems you've been beaten by a simple request for information lol.

    At one point perhaps someone would ask themself...why are the devs only making incentives to choose to not camp instead of punishing camping like you all want and whine and beg for?

    It could be because the devs did design camping into the game from day 1, it could be because indeed, the devs tried once during the 1.4 era where the game almost died due to infinites being unstoppable and the ptb for the camping punishment that made the survivor die slower on the hook the closer the killer was too the hook, well as is common knowledge by anyone who played that PTB or during that era of darkness for the game, It was quickly found and brought too the devs in mass that survivors were forcing the killer to stay at the hook while the others did the gens, thus enforcing camping and a survivor on hook to not have anyway of playing, After this PTB was ended, the devs made a statement that camping will not ever be punished as survivors will abuse any form of punishment put in but only give killers the choice by making incentives for them to choose to camp or not.

    You can doubt anyone and everyone who knows this information but at some point you must be finding yourself wondering...why is camping not getting punished like we keep begging for?

    How did they force the killer to do anything?

    as someone who played during that, I wasn’t forced at all. People completely forget that if you walk away, instant unhook, and you can now hook him again, saving the time from an entire hook phase. People just don’t think outside the box....like...ever.

    Yeah, thats what I was thinking. I think the devs should revisit this now since there has been a lot of changes since it was tested back then.

    Too bad for you that they already swore not too.

  • @Mc_Harty said:

    @RagingCalm said:
    The devs have said multiple times that they want to completely recode the game in the near future.

    The main thing I am seeing with this discussion is this - It is not possible to balance SWF without completely recoding the game or screwing some minority / majority over. I think it should simply be removed.

    Then the devs will lose 70% of the survivor player base.

    You think lobbies take too long for a killer with the emblem system at high ranks, it'll be dead if its removed. That's why its a problem. Can't keep it in cause it breaks the game, can't remove it since everyone will just jump ship.

    BUT what they could do is at the very least give killers more incentive to not dodge it all the time, at least a points bonus would help bigtime really.

  • Implying that running in a circle requires skill...Welcome back to playing dead by daylight and not benny hill sims fella.

    And if you honestly think survivors were intended to be magical teleporting at wood elves than that's a pretty good sign that your just more upset that you ca'nt cheat killers out of hits and bully them.

    Btw welcome to an actual asymmetrical game ideal where you are not actually supposed to escape every round, nor feel entitled too it : P

    But a helpful word really, Your not supposed to rely the most on pallets to survive, your supposed to escape and LOS the killer, there was never any reason for you to want to stay in the killers face and now the devs are fixing that to be corrected.

    All 50/50 and killer mains have been warning survivors this day would come and survivors told us to Git Gud, well, guess what? Killers have had to build up skill against your teleporting pallets and now that your losing them because your gameplay you chose to make meta is going away to some degree, you can now realize how not skilled you were and start learning more towards how to actually play dbd and become skilled survivors, until then though, your against killers who got hardened by pallet looping extremists.

    Pretty much this discussion could be put in the nutshell post of * Entitlement at it's finest *

  • @Nickenzie said:
    The only problem I see with "Light Bringer" is that when you work as a team, you get punished for helping each other for repairing generators because points are split between each survivor. So my suggestion is to reward survivors that repaired generators together more Light Bringer points so it's not pointless when there's 4 survivors on a generator. For every second you are repairing a generator with 1 or more survivors, you get additional points?

    That's just saying you want matches to last less than 2 minutes when all survivors just gun the gens and bam, exit gates open.

  • .

    How convenient. Sounds to me you have no proof. Which is a shame because I would also like to see this apparently "common knowledge". I guess the knowledge is so common that its invisible like water is to a fish. Golgi was clear on the terms of your surrender and it seems you've been beaten by a simple request for information lol.

    At one point perhaps someone would ask themself...why are the devs only making incentives to choose to not camp instead of punishing camping like you all want and whine and beg for?

    It could be because the devs did design camping into the game from day 1, it could be because indeed, the devs tried once during the 1.4 era where the game almost died due to infinites being unstoppable and the ptb for the camping punishment that made the survivor die slower on the hook the closer the killer was too the hook, well as is common knowledge by anyone who played that PTB or during that era of darkness for the game, It was quickly found and brought too the devs in mass that survivors were forcing the killer to stay at the hook while the others did the gens, thus enforcing camping and a survivor on hook to not have anyway of playing, After this PTB was ended, the devs made a statement that camping will not ever be punished as survivors will abuse any form of punishment put in but only give killers the choice by making incentives for them to choose to camp or not.

    You can doubt anyone and everyone who knows this information but at some point you must be finding yourself wondering...why is camping not getting punished like we keep begging for?

  • Actually I'm very sensitive to that which is why i support giving people lots of leeway early. I used to have AOL DSL a long time ago and every Friday at exactly 5 PM PST it'd go down and stay down for 15-30 mins. I was at the time not only a WOW GM but also one of the main tanks for raids and so my guild knew i wouldn't be on and ready during those times

    I knew it wasn't fair to screw others over due to my isp issues that were well known to me. My area didn't have great internet due to AOL overselling their service and then deciding the only way to fix the issue was to boot everyone off in our area and do rolling disconnects throughout the region to cover for it.

    The same is true of now, if you know your internet sucks then it's incumbent on you not to play unless you know it's good, or in this case with p2p if your ping is too high to leave lobby and try and find a better one. But most of the dc's aren't people with bad internet but people trying to grief the other side or survivors because they couldn't be rescued.

    Now for some examples that are pretty well known in no particular order.

    Riot games with League of Legends gives you some leeway but if you keep dcing/dodging you get warnings , then timer penalties then temporary bans from playing and if it;s bad enough your account gets perma'd. They also offer technical support via traceroutes to help pinpoint the problems. Whether it's the connection at house/dorm or further along the pipeline.

    EA with all of their games but especially Battlefield will give you queue timer penalties for ranked games and if you're constantly dcing will become harsher.

    Bethesda does the same as does Blizzard/Activision.

    Rust won't or at least they didn't use to and that came down to individual server admins the same is true for a lot of the smaller games out there that run independently managed servers

    Again the bottom line is that's it's the person playings responsibility to make sure they have a reliable internet connection or to at least try and minimize the disruptions their actions cause. I used to game with people from Argentina and Brazil all the time and their internet would make dial up look good it was so bad.

    I felt bad for them but also tried to help them plan their playing time around known service disruption times since it wasn't fair to others when they knew at x time their service would be out. So they started playing around those times, stopped getting hit with penalties and started enjoying themselves more.

    It's no different here for those with bad internet they need to find the best way to resolve it and they can traceroute or look on the internet or even the tech support forums here for help.

    Gonna hold you up there on Blizzard as I've played warcraft, heroes and overwatch for quite some time, warcraft for 8 years even and I used to have the badside of town internet and got d/ced every now and then constantly, never was hit with any form of warning or queues.

  • @powerbats said:

    @AlexAnarchy said:

    @powerbats said:

    If you're not going to punish it then it'll just keep getting worse the same as every other game out there that didn't do anything until they finally had no choice. If you've got latency issues then leave the lobby and wait 5 seconds and queue up again.

    I'm so happy that everyone has the ability to live in a place that has amazing internet speed...

    It's incumbent on you to play when you know you'll won't be dcing non stop so stop trying to use Straw Mans and the victim card, it's childish and doesn't help the discussion. The bottom line is the moment you click accept on that EULA and TOS you're bound by it if you're still on dial up and know you're going to dc every 2 mins then you're clearly violating it knowingly and deserve to get a timer penalty.

    There's no gaming company out there today that doesn't punish you for constantly disconnecting due to bad internet. They all give you leeway but after that start giving you warings then punishments. So stop witht eh trolling.

    Not trolling at all..your just insensitive too the fact not everyone has the ability to live or be raised in areas of the country or world that don't have great internet speed.. Shameful in that case really.

    Also what are some examples of companies who give you penalties for having bad internet connection as that is not something that is the actual persons fault?

  • @JusticeZERO said:

    @AlexAnarchy said:
    Also no flipping duh a killer can patrol gens faster...they only...Move faster...

    whoa there potty mouth

    I know right? I should have my mouth washed out with soap : P

  • @weirdkid5 said:

    @AlexAnarchy said:
    Did the devs really make emblems easier for all the whiners?

    I swear these devs have balls of lint.

    Agreed, they made it way too easy to double pip.

    I swear, next the pallet vaccuums will be stealth buffed back in within a month or two if not a week.

  • Did the devs really make emblems easier for all the whiners?

    I swear these devs have balls of lint.

  • @Axlegolas said:

    this is a perfect example...you only play killer when you're sure you kill all. that's no competition, poor killer. dodging flashlights has nothing to do with balancing. you can avoid beeing flashed, just another mimimi killer with no skills. that's exactly why dodging should be punished!

    Nice job putting words in peoples mouths for them eh?

  • @powerbats said:

    If you're not going to punish it then it'll just keep getting worse the same as every other game out there that didn't do anything until they finally had no choice. If you've got latency issues then leave the lobby and wait 5 seconds and queue up again.

    I'm so happy that everyone has the ability to live in a place that has amazing internet speed...

  • @mintchapstick said:

    @CallMeRusty420 said:
    Another surv crying about another small killer buff. Ugh...

    Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.

    there is an acheivement for doing a gen while being the last alive..one must simply Git gud.

  • @Jack11803 said:

    @Tsulan said:

    @Axlegolas said:
    really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?

    Would you prefer the current system of hatch standoffs until one gets bored?
    Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?

    How can they fix a gen? Killers can (proven by stats) patrol much faster than one can complete a gen, and can regress it.

    there is an acheivement for doing this, one must simply git gud.
    Also no flipping duh a killer can patrol gens faster...they only...Move faster...
    Stats not even needed.

  • Doc doesn’t take stealth away at all?

    > Survivor hears a heart beat 
    > They move behind cover so they aren’t seen.
    > Doc switches to treatment
    > Survivor screams revealing their position when trying to hide.

    no, doc definitely doesn’t take away stealth. You’re completely right.

    Doc does not even remotely take stealth away from the game, he just requires an extra step towards it, simple hint, let him chase someone else then go get madness 1 while he is distracted, easy as pie at that point to stealth him.

  • @Master said:

    @Twix said:

    @weirdkid5 said:

    @Twix said:
    https://clips.twitch.tv/TolerantMoistArmadilloDansGame

    @ASpazNamedSteve
    Here it is again, it looks to be an issue when holding sprint like you said, which most of the time people do it without noticing, I hope it gets changed.

    This change is intentionally. Simply let go of shift, it isn't that hard. If you wanna stay same side, stand still and hit space. If you want to go to the other side, hold shift, run forward, and hit space when on the other side. You can't throw same side if you hold shift.

    It's as simple as lifting your pinky finger when hitting space. It's a part of the pallet changes that remove the vacuum from the game.

    It's not as simple as you think, because most of the time it is done unconsciously - your concentration is towards your surrounding and what the killer is doing that you simply forget that you're still holding down shift.

    Sounds like you have to adapt

    Exactly, tis a simple case of required adapting and well...the devs are asking survivors to adapt this time...

  • @Twix said:
    https://clips.twitch.tv/TolerantMoistArmadilloDansGame

    @ASpazNamedSteve
    Here it is again, it looks to be an issue when holding sprint like you said, which most of the time people do it without noticing, I hope it gets changed.

    The devs literally showed us a vid of it working that if your sprinting, you will not get a prompt at all until your fully on the otherside...facepalms

  • @GolgiNea said:

    @AlexAnarchy said:

    Please post the link to this extended hook time in ptb.

    It's really just common knowledge except for the braindead.

    Rude. What's really braindead is stating "facts" without citing evidence. If your statement is true then you should have no problem proving it. If your next response is anything other than proof then I'll consider that an admission of defeat. Show me.

    No reason to admit defeat, not my fault your on the forums and purposely forget common known information.

    Ca'nt argue with a brick wall though either so even if I posted evidence here , I doubt you'd remember it the next forum your posting on as well like anyone else who is dumb enough to ask for evidence on common sense at this point.

    And if you need an easy way to get evidence, post a discussion asking about it, you'll get more replies with common knowledge and heck maybe even some twitch stream links of it.

  • Looping is a legit reason to complain because its quite unfun to be looped.
    Looping is also a legit strategy, and a necessary one, considering that most survivors dont know how to hide

    Its just sad, but I dont think that DBD will experience a major rework anytime, I had hopes for the 2.0 patch, but turned out that they forgot about mindgame pallets and sticked to the super safe ones instead

    Looping is such a legit strategy that the devs just took one of things that made it so strong away and even already brought up another nerf for it in september in the recent Q&A as well as never having once stated it as a legit strategy themself once yet. : P

  • @Twix said:

    @Zanfer said:

    @Twix said:
    I was standing next to a pallet (not in the middle of it) killer lunges to hit me, I hit spacebar and the pallet doesn't drop.

    Depends on where you are standing near the pallet cause if you stand to close to the deadzone it won't work you have to be on either side of the pallet..

    I was in the other side of the pallet, I have over 500 hours in this game, you think I don't know how to throw down a pallet? lol

    Seems you have not had enough time to figure out how it works with the deadzones yet.

  • Please post the link to this extended hook time in ptb.

    It's really just common knowledge except for the braindead.

  • @SnakeSound222 said:

    @AlexAnarchy said:

    @B_Man said:
    My biggest issue is BBQ. This one perk has single handedly thrown away stealth for the survivors. You don't see any billies/nurses not running it anymore. Once they get their first hook, they start a chain with this perk that's extremely difficult to break combo'd with their abilities.

    incredibly false, 4 seconds does not hinder stealth at all when you can simply Git Gud.

    I just had to point this, but dude you seriously got flagged by someone (most likely a survivor main who loves their precious stealth and free escapes too much) for saying that. I'm in shock.

    they can go ahead and flag me, I can stealth just fine against BBQ and doctor just as well as any actual skilled stealth player can, if they wanna flag me for basically saying, stop making excuses, then go ahead : P

  • Yeah I read that in another post you made and I agreed with the reasoning, my hope is that they make it way more profitable for teh killer to not have to. That'd be really nice especially against svf groups where the killer gets certain buffs in relation to the premades, better auras against them etc. But not against say some random since they're not in the group/vc.

    You could give them an exposed buff similar to the one Shape uses but only against those svf players and make it last longer than 60 seconds. You could also make progression on the hook quicker etc since if you're a group you want to save your friend. The killer could then go break gens and give them a bigger debuff etc while the rescued person gets a slight debuff for x time till healed.

    Yeah, sadly the devs have basically ignored every and all suggestions to incentive camping or even be given incentive to go against swf by merely giving killers a bonus to points for each swf teamed person, so far though, it seems the devs are intent on making sure killers can be bullied by swf instead of doing anything.

  • @powerbats said:
    Wraith is actually really good on maps without lots of easy los or those with a lot of dark mist. There's been several games lately where the Wraith has aced the whole side due to good map combos as well as the super short decloak time perks/addons.

    But like any killer he has strengths weaknesses and the map rng either makes him really good or at a disadvantage. You don't want to voer buff him to the point he's like the Doctor on certain maps easy 4 dead in less than 5 mins.

    Considered one of the worst killers in the game by the community, this one says nah he's fine with perks and addons and good map rng, Maybe you miss the point that a killer should not have to be reliant on addons too be good.
    And even after his supposed buff he's still one of the worst killers in the game so obviously, he DOES need more buffs.

  • That's assuming you;r either a really experienced player and highly geared as well. Also certain maps and certain killers with said maps make it really difficult to beat. The smaller maps make it especially difficult because you're already in range and if you're trying to heal/gens you're options on which way you're going to go are limited.

    Throw in highly mobile killers like the Nurse, Hillbilly, Shape that's at tier III, The Pig, Hag or a very speedy Doctor running around just spamming Electrode.

    Did you ...really just claim the Hag, pig, and doc are highly mobile killers?...what weed are you smoking and can the entire dbd community have some?

    Lemme guess, your also going to claim that hillbilly and nurse can be straight across the map in less than 4 seconds cuz they have no obstacles?

    also you do not need perks to move one way for 4 seconds then move another after, nor do you need a full build to hide behind a gen or get within 40 meters of the killer.

    This is nothing more than an excuse reply and it's even stretched far more than any I ever seen as it actually claims pig, hag and doc as highly moblie when all they have is base killer runs speeds and hag is even the lowest speed killer in game : P

  • I'm fully aware of the video from another post you linked it in whereas I wasn't before so no need. That still doesn't change what the original way the game was intended. The flaws that got exposed after the game was out long enough made it mandatory to camp which is why that 3rd video came out explaining why they won't punish camping.

    Against a full premade svf I totally understand the need to do it, against 4 complete randoms including those with either no gear or very low stuff it's problematic. This is really true on certain maps with certain killers like Lery's since hook one in middle of map with the Doctor with extended Electrode radius and you make it nearly impossible to get the remaining gen done.

    I've had maps where 2 gens are within 10-15 yards of each other and there's a huge 30+ ard range of los for the killer and nothing to hide behind. Those are suicidal to go for especially when you're down to 1 or 2 survivors unless a premade, killer on far side of map, or you've got perks to do 1 of them in under 10 secs.

    That said I'm really hopeful they'll continue to make it not so oppressive for killers in the future so that while they have the advantage they're not guaranteed an ace every time either against 4 randoms. For svf groups give the killer a buff against them, say for each member of svf the killers aura reading ability is increased or speed against them etc.

    The svf can still do well but won't be able to just faceroll the killer either, that way the games more fun for both sides. Since right now randoms are frustrated and killers are deservedly frustrated.

    Actually that video alone is not the reason they won't punish camping, They did attempt too at one time in a ptb where the killer being close too the hook caused the survivors time on the hook to get longer and longer so survivors started abusing this by forcing the killer to camp and once the devs got a look at this going on massively in the ptb no less, they shut down that idea and swore to never punish killers for camping cuz any form of punishment would be abused by survivors.

    Just so your informed.

  • Please do show me the devs saying it was a bug. Please.
    You can;t because they never said it's a bug.

    If you ca'nt tell that regular humans are'nt meant to be teleporting around pieces of wood then you must simply be something less than braindead sadly.

  • Best friends now through the power of the : P

  • @powerbats said:

    @AlexAnarchy said:

    @powerbats said:
    Personally I don't like it since it rewards campers, especially those with really op perks. If you're going to be able to lock it then have it despawn and respawn someplace completely different. It spawns automatically locked and has a 10 second or so skill check timer to open it. If you fail it or leave it locks it for a longer period of time or despawns again.

    As far as those basically saying git gud that's all fine and dandy with svf but with randoms and all the rage quitters on survivor side. The especially bad games where someone gets downed early and simply disconnects. Well now it's 1v3 and the killer has an even bigger advantage and they just need to find and camp 1 survivor and pretty much win from that point.

    The survivors are already at a huge disadvantage when it comes to complete randoms against highly geared and experienced killers. Throw in the right maps and some completely new/less experienced players and it's auto 4 sacrifices.

    Someone clearly knows nothing at all about what this games original concept and idea was at first...4 randos normally and camping still works 100% as intended from day 1 of the dev diary 3 killers release.

    That's actually incorrect and I've followed this game for quite a while. The camping was never intended to be the end all solution to the killers solutions but is merely the end result of current issues. The dev 3 diary may have said camping is ok now but that doesn't change the fact it wasn't what was intended to happen when the game was 1st launched.

    If it was they wouldn't be making these qol changes to help the killers with loopers etc, they'd simply leave it as is and let the camping be the only thing the game is about. Get 1 survivor on hook and do nothing but camp 4 randoms or svfr. Instead they're actually trying to make changes to some of the issues plaguing the game.

    They'll eventually deal with svf causing most of the issues and increase the chances for killers to have a better chance to not to need to camp.

    Hmm do I need to post the video here then so it can be proven that not only was it intended to make survivors come for alturistic saves only to meet the killer head on, but it was also called baiting?

    Yes I do agree, inevitably the devs will get some balls of steel and fix some of the reasons killers feel so forced into camping, then we should see less of it. nods

  • @Mc_Harty said:

    @AlexAnarchy said:
    Not like your innocent of putting words in my mouth either, even though that post was'nt just about you, I was posting more a less just as an overall.

    This entire thread has been you putting words into other peoples mouths then when someone corrects you, you retort to 'they're bullying me'.

    Hmmm No correcting has been done..I can still do it just fine or even admitted I may have just gone against bad freddies which by this reply, seems you might have ignored that part possibly.
    (( Take note that I said the word...Possibly ))

    Eitherway is, your the one claiming it's not possible cuz you main him, well I'm sorry but your not the only person who plays him either so sorry if it was'nt you I stealthed well against : P

  • @ThePloopz said:
    He says we’re bully him yet he started talking ######### first. 😭😭 I’m so done with this kid.

    All i can say too that is... : P

  • Mistaken post due to drafts saying I did'nt post before?

  • @Grey87 said:

    @CallMeRusty420 said:
    Killers? Or Survivors?
    https://strawpoll.com/3xys43f4

    Lol what?
    Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xD

    Not really a nerf when it was actually a fix of bugged mechanics.

  • @Mc_Harty said:

    @AlexAnarchy said:
    I'm also gonna wait for Ploopz or Mc_harty to show some actual proof I ca'nt win by stealth even though I'm the one here who's posted some actual tips on doing it, so obviously I'm terrible at doing it right? : P

    For the last time, you can't stealth a Freddy. You have to distract him long enough for the team to complete the generators.

    Also I never said you couldn't win by stealth. I said you can't stealth a Freddy.

    Jesus and you say we put words into peoples mouths. Quit your ######### sir.

    Not like your innocent of putting words in my mouth either, even though that post was'nt just about you, I was posting more a less just as an overall.

    I don't know...maybe i've just been against bad or non skilled freddies but I can tell you i done it multiple times by just listening for lullabies and watching for moving grass on most cases, does'nt mean it works everytime but it has been done.
    Like literally, the second I hear the lullaby I move outta there and hide.

    Does it also help if I mention one of my main perks for stealth is urban evasion after the buff? I also use Lithe, self care and We'll make it.

  • @B_Man said:
    My biggest issue is BBQ. This one perk has single handedly thrown away stealth for the survivors. You don't see any billies/nurses not running it anymore. Once they get their first hook, they start a chain with this perk that's extremely difficult to break combo'd with their abilities.

    incredibly false, 4 seconds does not hinder stealth at all when you can simply Git Gud.

  • @Ahos490 said:
    I really hate these changes. If you're going to lock us out of the hatch then at the very least give us the pallet loops and pallets back. The game is leaning much too far in the favor of the killers and it's honestly really disheartening to see. The hatch respawn ay a different location would be much better and I feel if they gave a speed buff to repairing the gen to fix it similar to a green tier toolbox it would feel a bit more balanced. This will certainly make face camping a more viable option which will see a dramatic drop in survivor mains playing.

    Welcome too playing something closer to what an Asymmetrical game is supposed to be like. where 1 is supposed to equal up to the enemy 4.

  • The game is supposed to favor the Killers. You’re just going to have to get better now that your free escape and pallet vacuums are gone. 

    Welcome to being closer to an actual asymmetrical game folks.

  • @powerbats said:
    Personally I don't like it since it rewards campers, especially those with really op perks. If you're going to be able to lock it then have it despawn and respawn someplace completely different. It spawns automatically locked and has a 10 second or so skill check timer to open it. If you fail it or leave it locks it for a longer period of time or despawns again.

    As far as those basically saying git gud that's all fine and dandy with svf but with randoms and all the rage quitters on survivor side. The especially bad games where someone gets downed early and simply disconnects. Well now it's 1v3 and the killer has an even bigger advantage and they just need to find and camp 1 survivor and pretty much win from that point.

    The survivors are already at a huge disadvantage when it comes to complete randoms against highly geared and experienced killers. Throw in the right maps and some completely new/less experienced players and it's auto 4 sacrifices.

    Someone clearly knows nothing at all about what this games original concept and idea was at first...4 randos normally and camping still works 100% as intended from day 1 of the dev diary 3 killers release.

  • The killer has a massive advantage at finding the hatch first. They dont have to sneak around to find it.

    Hmmm..whens the last time i ever seen a survivor not standing at the hatch just waiting for the third person to die on the hook?...

  • @Axlegolas said:
    dodging has nothing to do with balancing. as killer you just want the perfect victims. there are enough dodgers when you carry an item. you don't know the perks of the swf so you can't argue with balancing like that. profiles disabling is also complete nonsense (you can set your profile on private btw). instead you are saying you would dodge swf with over 1000+ hours? poor killer...if you are ready to play, make a lobby and PLAY...if you dodge as swf because of ping it is understandable as long as the devs don't set up own servers. no one in europe wants to play with an asian killer and his ping. for tjose who wanna play normally a time penalty won't hurt. as swf you have to wait nearly half an hour on bad days to get a game, because several killers dodge....EVERY online competetive game has time penalties.

    Too be fair though almost all other online games have some form of actual balance as well that gives them reasoning to punish for dodging and d/cing.

  • Dying light pretty much but without the need to tunnel the targetted survivor to death.
    Or like a Thanatohpobia upon hooking.

  • Kinda funny How this thread started as pallet looping thread and then two others decided to turn it into a bully fest because someone offered some stealth hints and the idea that stealth was possible against doctor and freddy : P

  • I wouldn't really engage in conversation with him. He doesn't know how to read or use context, he only reads what he wants and interjects his own ideas. He claims that he's a stealth player but has no way to prove it, and then claims that you guys have no proof to your own claims
    I've seen him on many posts, there's no reason to talk to him frankly EDIT: talking about Anarchy dude

    Moving on, I think the main problem was that there's too many pallets in the game, not pallet vacuuming per say. If you want to remove the vacuum, that's fine, as well as reducing pallets, but not by TOO much.
    Idk if either of you have played PTB but there are problems with pallet dropping. It's a minor thing that can be fixed, although it's annoying. You can be standing on one side of the pallet and not be given the option to drop it

    Hear that coming out of your text? It's a bunch of B-b-b- bullshit : P
    Too bad I ca'nt just say check my screenshots cuz this is'nt steam but I have a few pics of me pipping through stealth of my emblems after so i do have proof afterall....where's your proof that I don't huh? HUH? I'll wait for it.

    I'm also gonna wait for Ploopz or Mc_harty to show some actual proof I ca'nt win by stealth even though I'm the one here who's posted some actual tips on doing it, so obviously I'm terrible at doing it right? : P

    So far the only thing they could do was put words in my mouth and claim this and that just as proofless as you are in what your saying. It's really really sad at this point and I'd think the mods here would close this down by now but seems not so.

  • @Mc_Harty said:

    @ThePloopz said:
    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    @ThePloopz said:
    Mc_Harty said:

    @ThePloopz said:

    Dude he either doesn’t know how or just refuses to read. We gotta start sending him voicemails

    I honestly think he plays too much killer, he thinks that anything the survivors do is brainless.

    This is most likely the case as it is with many others. He’s the only one on here that I’ve talked to who acts like this. It’s pretty sad honestly 

    Poor little butthurt people unable to actually disprove anything so they have to circle jerk each other and put words in my mouth so they actually have something to say against me.
    So sad they ca'nt actually come up with anything that is'nt from them just making it up along the way~ and then just upvote each other and downvote me because gasp that so hurts me at all.

    Like I said before, keep making your excuses and you'll be the ones who suck at stealth and that's your faults, not mine : )

  • @Mc_Harty said:

    @AlexAnarchy said:
    But yeah, poor freddy has'nt realized that all he needs to do too escape the dream world is fail a skillcheck...too bad killers ca'nt do skillchecks right?

    Because it's not like whenever someone fails a skillcheck I know about it and put them immediately back to sleep. Quit your ######### sir.

    Pallet looping is staying in the game unless the developers dramatically rework killers like Freddy.

    Yep, I'm gonna quit my ######### now and just continue stealthing better than you can : P
    Sorry you and ploopz suck at it.
    Don't even know where I said anything about pallet looping when I talked about freddy, but you and ploopz suddenly enjoy putting words in my mouth so who knows at this point. shrugs

    You both can keep taking shots at me but the fact is It seems clear that I can do stealth better than you both and I'm simply sorry that you'd rather make excuses about it instead of trying.

    Time to let this thread die down now instead of helping you both fuel it any further so bye bye~

  • @ThePloopz said:
    AlexAnarchy said:

    Your first sentence doesn’t make sense. The wraith does not go invisible. Freddy is the only killer that is invisible (until you’re asleep of course) and it’s easier to stealth a killer you can see compared to one you cannot see. So no it’s not just as easy, can it be done of course it can but not as easily.

    Btw are you and your friends going pro? I’m curious because according to you you guys are just so skilled compared to the rest of us noobs and are just able steath every killer you face. So lmk what team is signing you guys please I’d love to watch god tier survivors who never loop and probably don’t even need pallets because they’re just that good. Heck you guys probably have never even died y’all are that amazing.

    When you got no way to prove me wrong but I can give you a hint right here of how to stealth doctor for example since he's the usual excuse not too try....let him chase someone and get madness 1 while he is distracted, then it's easy from that point, just use lockers when your getting too close too tier 2 or 3 if you get that far.

    Wanna stealth freddy just fine? Using the eyes and ears the lord blessed you with helps just fine.

    Wraith? Kinda obvious cuz he has some mighty loud growling.

    You can doubt me and any other player who can actually stealth with skill but your gonna be the ones who keep on having trouble doing it and making excuses not too, Not me and not them either : P

    I honestly think you just refuse to read at this point so whatever you say MLG just lmk when your first tournament is happening please I can’t wait to see god tier survivors who don’t need pallets and never die. 

    Hey you keep putting words in my mouth now, I never said I did'nt die, but I know i'm obviously better at stealthplay than you are : P
    Cuz I'm not the one making excuses to not do it.

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