Agt_Scully
Agt_Scully
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- Agt_Scully
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Its been my experience that 90% of toxicity is from Survivors and only 10% from Killers. I rarely see a Killer hook slap or play with BM but nearly every other game involves Survivors tea-bagging, flash light clicking, emote taunting, honey-baiting, etc without even playing the objective. I think Killers just become fed up with the overwhelming toxic game play that they eventually lash out from time to time.
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@EntitySpawn said:
Mines not so great, constantly on haddonfield with stupid hook placements
And stacked meta perks so I'm still pretty weak, injures dont matter much when everyone can DH for distance to pallets.
The changes arent bad and I love the music, but definitely not the killer experience I'm after ๐ back to other games I go
Playing all day on Haddonfield and every Killer seems to be Legion. The Killer is completely dominating every match. I've been de-piping all day and back-to-back 4k losses against Legion. Ridiculous. I'm guessing its the map because the matches are so one-sided, even with good Survivors.
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LOL! That was perfect! Bravo ๐
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2920472#Comment_2920472
DBD has less players now than it did in April of 2020.
DBD had over 50 million players a few weeks ago: https://ftw.usatoday.com/2022/03/dead-by-daylight-50-million-players
They had more players than that in April 2020? Wow - If you can lose numbers and still be one of the most popular games on the planet, you are doing something right.
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January 2022. I was playing a lot of "Flee the Facility" on Roblox and thought a stand alone game like that would be fun. Then I heard that Dead by Daylight was the model for Flee the Facility and the rest is history!
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@IWantCandys said:
https://forum.deadbydaylight.com/en/discussion/comment/2921251#Comment_2921251
Did you even understand what this thread is about, dude? I mean .... did you see the picture? :D
A DBD moment that made me laugh was when IWantCandys posted a photo of a zombie ๐จโ๐ค face-camping but a person on the forum thought the zombie was a player/killer and this was just a Survivor complaint. LOL ๐
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@Phasmamain said:
Clown is basically the only killer I enjoy playing. Heโs simple on the surface but has way more depth than most realise. Plus his chase music and aesthetic is perfect
He seems to have a lot of cool outfits as well. ๐๏ธ
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1.) The Twins - Love the ability to switch back and forth between Victor and Charlotte
2.) Clown - There is something amusing about landing a direct bottle throw or well-timed cloud of pink smoke
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@alpaca_boyyy said:
Partial Twins main here, I donโt play them unless I have Toy Swords, do you think they would be too strong if they made Toy Sword base kit, considering they are โMonsters at High MMRโ Iโm really not sure if they would do something like this but personally Iโd like to see it, itโs not amazingly strong. Itโs great for a brown addon.
Seeing the Legion & Ghostface addon updates, Iโm really hoping most of their addons are reworked, they could really get creative. I just hope they donโt do something stupid like not let victor down people or something. If they do anything unnecessary it will be the final nail in the coffin for twins. Just fix the clunky cool downs, update the addons and make toy sword basekit and we have an fun killer to play.
I currently have 45 Toy Sword add-ons in my inventory, lol. I never use that add-on as the 0.2 second decrease in pounce charge time seems worthless. But it sounds like this does make a difference so I'm going to start using it ๐
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@brokedownpalace said:
I personally love that Bhvr has been willing to embrace log in rewards, at times puts out some pretty significant BP codes and now is doing a double XP weekend. I know a lot of people complain that XP is not BP or that these are just "tricks" to boost the Steam charts (and yes the grind still needs to be addressed). But I wanted to say I appreciate the Bhvr has changed in this area and has been more generous with free gifts and willing to try new things to increase player engagement. Hopefully this is a sign of things to come ๐
Well said. I completely agree! Go Team BHVR ๐๏ธ
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@MetaBuildSurvivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2913759#Comment_2913759
Now I'll give you a tip on how to never try hard and max out your iridescent 1 score.
To earn MAX points and get guranteed two pips you need to do:
Lightbringer: (Objectives)
cleansing 1 hex and 1 dull.
Do 2x generators, (you get 1 point for each 1% you get). If you do these three you are guranteed iridescent score on lightbringer, not to mention you can also get points by being chased while team does gens or totems.
Unbroken: (Survival)
Just don't get hooked and get out alive. The longer you stay alive the better but you won't get iridescent.
Benevolent: (Alturism / Healing).
You need 100 points to get iridescent. You start with 35 though, so that leaves 65 points.
2x safe unhooks and you need 25 points more. but you also get 10 points for each survivor who gets unhooked. So should be fairly easy to get it up. Otherwise you get 10 points for taking a hit when the killer is carrying a survivor and hits you. So you could force a couple of hits here.
Evader: (Think this is boldness)
You need 880 points to get iridescent and you start with 100 points, so just 780 more to go.
You get 1 point for being in the killers terror radius with a multipler, the closer the more points, and get 50 points for stunning a killer. Not to mention you get points for being chased. if you can last 90 seconds in a chase you are iridecscent grade, which shouldn't be too hard.
So as long as you do a little bit of everything you are guranteed the pip up. If you just try to do one thing you won't ever rank up. You need to do them all.
Thank you! I'm printing this now . . . ๐๏ธ
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@MetaBuildSurvivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2913701#Comment_2913701
I'm on PC. As of this writing I have 528 hours in the game, not to mention I have a full time work, (40 hours a week). I reached Iri 1 on survivor consistently since getting the game. We are 8 days into the reset and I'm currently survivor grade iri 3 with 3 pips. The grades are definitely not skill based, but based on how much you play. See photo
Thanks but I completely disagree that grades are based on play time. If that were true, I could simply run around in circles in every match and progress in Grade. As it stands, I have to be a try hard and play sweaty in every match and log over 500 hours just to get out of Ash Grade level. And that involves some luck with Killers DC'ing. The fact remains there is no way a noob player could string together enough Pips in 30 days to reach Iri 1 if decent players logging more hours can't even reach that grade.
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@MetaBuildSurvivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2913641#Comment_2913641
There is very little correlation between skill and grades. Now this is a bad example though but I will use my own journey. I got the game mid december, and within 2 weeks I was iri 1 on both survivor and killer, though killer was a lot easier to get it on.
So if iri 1 was equal skill, I would be sitting at the top of the food chain when I just got the game, which makes no sense.
Are you playing on Mobile? I'm on PC and there is no way to reach Grade Iri 1 without skill. I have 500 hours of gameplay in 3 months and I've never reached Iri 1 as either Survivor or Killer. I consider myself a decent Survivor but the Killers are just too good to consistently get pips to progress. I've even de-piped in matches with AFK Killers because there was no way to save survivors and score points.
In matches I play as Killer, I noticed the best skilled Survivors always have the higher grades in post-game. Don't get me wrong - I would love it if Grades were based on time played as I would reach Iri 1 every month! Sadly, only the highest skilled players reach the top grades and earn the most BPs.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2913590#Comment_2913590
Regardless how well you do the grade system is so simple you will get grade Iri 1 eventually with enough time. What grants you emblem points in game a lot is passive, so you can literally pip up doing nothing but hiding all match, still pip if you die, double pip if you get hatch. That's not skill. They always were a terrible indication of skill level, and that's what everyone including the developers themselves is trying to tell you.
I know for a fact that you can't get grade Iri 1 with merely putting in hours. I've played a lot of hours and never progressed in grade because I didn't do enough in the match to earn a pip. A decent game scores you a "0". You have to actively unhook at least 2 Survivors, repair 2 gens, and escape at least 1 chase to earn a single pip. Its difficult to do that consistently in 5 games to earn a Pip, especially when you can easily de-pip against good killers or campers.
The fact is there is a direct correlation between grades and skill and its nice to know other players grades in post-game. If you show player names and scores in the post-game screen, then you should show player grades as well.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2913459#Comment_2913459
They removed the grades to stop the confusion of people that thought grades equated to skill. Sure it was a nice thing to show off "I've played more than you this month", but too many players were taking grades as actual skill and then complaining if they were matched in a lobby with a person with a higher grade.
Removing them from the scoreboard alleviates that misunderstanding.
The problem is that grades do equate to skill. You can't progress in grades without playing consistently good. Each grade (at the higher levels) requires 5 pips to progress. In order to earn a single pip, you have to play well in the trial match. So the post-game stats displaying grade levels are a good indication of the skill of the player.
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@Devilishly_Rowdy said:
"We're looking into Dead Hard" How long do you plan to just keep looking devs? Until the game dies? Why are you so afraid to do something about the best survivor "get out of jail free card" in the game? The killer pulls off a sick mind game in a loop (actual skill) and what does the survivor have to do? Press E to escape. And literally all killer powers are negated by the single press of a button, huntress hatchets, nemesis tentacles, doctor static blast, trapper traps, everything. DH against nurse or blight basically gives survivors a third health state. Why am i even speaking so much lol, you guys have already heard all this but still nothing is being done about this "press E to outplay" perk. It's used by 99% of survivors in the game, to the point where it feels basekit in the game. That speaks for itself.
I think they looked at it and realized Dead Hard provides no advantage or benefit. Buying a Survivor a two step lead over a Killer means nothing except an extra few seconds of life.
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@Carrow said:
Wow, BHVR doesn't waste any time when they are implementing a change for the worse...Goodbye SoloQ, you were fun (occasionally) until you could be played!
I can't believe they removed the grades from the post-game screen! Its hard to believe that anyone complained about showing player grades - that is one of the best aspects of the post-game screen. For that, they may as well remove the scores too.
In terms of Solo Q, aren't most players in DBD playing solo? Thats the only way I've ever played DBD. Maybe BHVR should create guilds like MMOs, lol! ๐
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@Cameragosha said:
Decisive strike.
https://us.v-cdn.net/6030815/uploads/PNF5A7VIZKXY/20220409-015131.gif
LOL! Thats a great live action demonstration of DS! ๐๐ป
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/319274/today-i-met-a-survivor-without-dh
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Well some players want to play fair.
When i play with my team, we never use DH/DS and well we still go out most of the time.
Is DH a good perk? I've used it as a Survivor and played as a Killer against teams using it but I've never seen the benefit to it. The speed burst and hit immunity only gets you one miss before you get exhausted and the killer swings again. Basically, the perk grants you a two step lead from the killer before they close the gap and drop you immediately after. Unless DH means something other than Dead Hard. Personally, I think Balanced Landing is a much better perk as you receive a 3-second speed burst that at least puts some distance from the killer.
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@EntitySpawn said:
Title.
Obviously quite a few things would need to change just to allow all audiences to grasp it and it would still need to be done in a creative way but it could work?
Alot of disappearances (people taken into the entity realm) investigations into these disappearances, weird and brutal murders found, weird cult following around a thing known as the "Enitity".
I feel some killers could be really cool, imagine a group of survivors passing what they think is just a dismembered corpse and they walk past if for it to assemble together becoming spirit and then she performs her mori on the survivor at the back, screams at the others and just disappears and reappears picking them off.
There would need to be alot of survivors, and most would die but I think its be kinda cool
Yes!! I thought about this as well and think it is a great idea. Would definitely be a hit on one of the streaming services.
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@Mooks said:
talking about leaks or leak sources on the official forum is against forum rules (and pretty rude)
you can edit your post to take it out
I edited the post but I'm not sure how posting a link to a legitimate web site is considered rude. Afterall, the point of these forums are to discuss theories and recommended changes moving forward. Every Marvel movie is preceded by so-called "leaks" and theories and I think this demonstrates true fandom. However, I understand that people can get offended over anything so I removed the image showing what may be in store for the 6th anniversary.
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This is all speculation at this point but great news! I'm looking forward to the 6th Anniversary!
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@impulse_90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2899572#Comment_2899572
What else would you call a 60% playerbase loss in 8 months?
Furthermore there's hundreds of thousands of comments all over youtube regarding their Q&A's where it's nothing but negative feedback.
I think you're just a bigtime denialist who for whatever reason can't see what's right in front of them.
The only reason I'm still here is in the hope that the devs or mods of these forums actually witness this stuff and start to think about what they can do to change the game because I'd come back in a heartbeat if I started to see some real changes in the right direction.
People like you simply don't help because you're willing to accept the game in its current state which gives them incredibly bad info.
BHVR just announced last month that the game surpassed 50 million players (https://ftw.usatoday.com/2022/03/dead-by-daylight-50-million-players). If they lost 60% playerbase and still have over 50 million players that is a huge success - any software company would love to have those numbers! And name one video game that doesn't have players demanding a refund or claiming the game is "broken" - everything from WoW to Diablo to Call of Duty and Fortnight to Halo and beyond is filled with complaints from players intending to quit for the exact same reasons you cited. Thats just the nature of video games.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2891549#Comment_2891549
Absolute copium. If grades meant nothing everyone would hit IRI 1. But since you have to string together 5 pips most do not. Tell us all about how skilled one can be while sitting in ash.
Exactly! You are not able to reach IRI unless you consistently play well enough to earn pips and move up in grade level. It has absolutely nothing to do with the number of hours put in to the game. You can play 1,000 hours and never get out of Ash if you are not actively repairing gens, saving survivors, escaping from killers, etc. In games I played as Killer, every single "good" Survivor was IRI grade so there is a definite correlation between grade level and skill.