AceOfSpades1773
AceOfSpades1773
About
- Username
- AceOfSpades1773
- Joined
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Comments
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2022758#Comment_2022758
Sorry, but pay to win freddy is easy as hell, and you can 4k everygame with good perks
######### excuse you? Pay to win Freddy? You are one of the most dense people I've ever met if you seriously think that. Any *good* survivor or SWF can give him a run for his money. Get outta here.
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Lmao
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Give me a timestamp.
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@Zixology said:
So... we can't even run away anymore unless the killer is close to us? This is what killer main YouTubers/Streamers seem to be saying. And I know how much the community likes to worship these people. But come on... I'm running out of options here guys. I already finished my Killer challenges. I need to work on my survivor challenges too. I just want to make sure I do everything the right way without being toxic.
Let me see if I got this right...
- No perks, that's toxic.
- No Keys. That's toxic.
- No Toolboxes, because "genrush".
- No Medkits, because healing shouldn't be "fast".
- No Flashlights, because that's toxic.
- Do not touch totems. Those belong to the killer. But, if there's NOED, I can't complain because I didn't "do bones".
- If the killer has started chasing someone, I must stop working on generators and stand still until the chase is over to avoid "genrush".
- I am not allowed to play with friends in public lobbies. Having friends is toxic.
- No pallet looping. That's toxic. All pallets must be thrown immediately BUT not on the killer because that's toxic too.
- Windows can only be used if they don't impede the killer. Otherwise they're toxic.
- Do not attempt to rescue someone off a hook unless they've already hit stage 2. You also have to be injured while doing it so that the killer doesn't lose any pressure.
- If the killer hits me when I'm hooked, that means I've been toxic and should kill myself immediately as I have ruined the killer's match.
- In the post game chat, I must thank the killer for killing me because it's always fun for me every game no matter what.
- If I ever escape, I must send a recording of it to the devs to show them how OP survivors are and they they must be nerfed and that I must be banned for exploiting.
- ((NEW!)) If I see the killer, I can't start running away unless they are already within lunge range. Running away too early is toxic.
Did I miss anything?
You got any proof of this? The claim that running is toxic? I would love to see it.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2023355#Comment_2023355
They posted changes on their Twitter https://twitter.com/DeadByBHVR/status/1371537010649923599?s=19
Oh....Oh no.....
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I will use whatever I feel like, but I understand your frustration.
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It was a Bubba, what were you expecting?
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/2022562#Comment_2022562
I'm pretty sure OP's problem is that it's, technically, stronger at Tier 1 than it is at Tier 3.
Simple. Do not level it.
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Sounds like someone is bad against the Huntress! Lol!
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I wouldn't say he's overpowered, just incredibly strong in the right hands. People really seem to underestimate the Oni, and that is what gets them killed.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2022562#Comment_2022562
It gets worse with each tier.
https://forum.deadbydaylight.com/en/discussion/comment/2022546#Comment_2022546
IT GETS WORSE WITH EACH TIER, HELLO, DID YOU READ THE POST??????
Yes I have read the post, and have now determined that not only are you incorrect, but you're slow if you do not understand it. You said it yourself, most of the time you down them in ten seconds. You get a *free* down every 60 seconds, what's the problem with that? Lower it to 40 seconds and that's 20 entire seconds two people can be exposed at once. A lot can happen in 20 seconds, so it does not need a damn change. Calm yourself so you can understand just how stupid that proposal is.
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I watch him cause he's only of the only DBD content creators that isn't loud and toxic. Really dislike Monto and Noob3 for those reasons. Zubatlel and Otz are who I go to for content.
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It's actually in a good spot right now. Don't get what the problem is.
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I always bring a mori for them. Not because I dislike them, simply because it's something I've always done and will continue to do with the nerf.
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It isn't a 9/10, but it isn't a low ranking for me. I'd give it a 7 or a 8 out of 10. Pretty ######### but really fun.
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Bias.
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First day on the internet?
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As for plans to implement, even if it's something they'd want to do, they have so much other crap to do first I'd doubt it'd get here quick.
Personally I think it'd be fantastic to have music tied to killer powers. The examples given, exposed by Ghostface, and insane with the Doctor, sound really cool.
I'd love to see it happen, but I doubt it will.
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Just cleanse totems. It is not rocket science.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2015622#Comment_2015622
In terms of power yeah pyramid heads up there with the others. He can end chases quickly by just holding m2 at every pallet,and ignores stuff like bt and ds which can slow other killers down. Idk what rank you play in. And billy on the kill rate charts literally gets beat by pig. And nah i still play him just making sure you don't overhype him and try to make him seem like he's better than he is. A 50% kill rate and 4.53 pickrate is less pickrate then nurse and less kill rate then....a lot of killers.
I play in Green ranks, purple at times. I'm not the best but I still perform incredibly well with him. Also, I guess I haven't been up to date with Pyramid Head, thought he was pretty bad. The only thing that changed about him was the fact his saw overheats. I have no idea how he gets outperformed by Pig. I really need to see a newer tier list. Point is, he's still a decent killer at least if you aren't braindead.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2013094#Comment_2013094
*looks at the latest charts where it goes nurse then spirit then blight then freddy then doctor then pyramid head then hag* at the top?
I was believing you until you said Pyramid Head. I'm sorry that you are unable to cope with a overheat mechanic.
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@supersonic853 said:
If billy was considered "overperforming" in the devs eyes. Freddy spirit and huntress are dead. Billy had no antiloop. No slowdown. All he had was map pressure. And even then he was easy to loop and make it so his chainsaw got no value. But instead of addon passing him they went with the meme "he has a chainsaw why doesn't it run out of gas or overheat" so i wouldn't get my hopes up for the future. I quit billy just like others did because he got decimated unnecessarily.
You gave up a little too quickly. I still main Billy and his overheat isn't even noticeable unless you use your saw too much. Quit complaining about a killer that is still at the top.
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Unpopular opinion here, but my favorite is the Legion's chapter. Darkness among us(?) I know people really dislike it, but the Legion is one of my favorite killers in the game currently.
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Good *#########* riddance. Glad to see a much needed change will weed out all the toxic and salty ones. You will not be missed lol.
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The only people I can see leaving the game due to this change is salty survivors, or incredibly toxic ones. Good! Don't let the damn door hit you on the way out.
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Can you not read?
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I'm not going to do anything some random person on the internet told me I'm morally obligated to do, so are you gonna ######### make me big man? I'm waiting.
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I don't think it's any of your business what I spend my money on, frankly.
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okay
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From what I've personally encountered, nearly every console player I've played with is a complete brainlet. I've gotten used to dumb survivors on PC, but with crossplay it's become a wave of stupidity for me. Some console players I've played with have been so stupid they're on another plane of existance. But, I've also had some good console teammates so...I guess I've just had bad luck.
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I have a few...
Spirit: Hate playing against her cause I suck against her. Everytime I go up against a Spirit I just want to go afk and wait it out.
Doctor: I love playing as him, but not against him. Just like Spirit, I suck against the doc, and die nearly everytime I go against him. His chase music gives me a headache too.
And finally, Hag: I find it boring to go against her. Pretty sure Hags camp more than Leatherface. I hate how the camera snaps to her traps when you set them off.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1609018#Comment_1609018
They nerfed Clown's jiggle and Pyramid's ass. This is catastrophic. Pretty soon Dwight's tie won't move.
Pyramid Head's ass was not nerfed thankfully, but BHVR still needs to answer for the Clown.
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Well I'm sorry to tell you, I still main Billy after his nerf and have yet to overheat. But to be fair, I don't use his chainsaw probably as much as you do. I've barely noticed a difference in how his chainsaw works since the nerf, really. I still have fun with him and get 4ks consistently.
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I agree with a couple people here, saying that you should just try to play normally for the challenge. Survivors don't want to deal with slugging or moris, so doing that is just making it harder. You might also want to take a look at your build/killer as that also might be affecting your chances.
Hope you get it soon!
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I'm a Billy main, and I can honestly say I haven't noticed a difference with him. I've played him plenty since his nerf and have never overheated once. He's pretty much the same. But, I might just be bad at Billy so I can't tell the difference. Still, I think alot of people are overreacting.
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@Yeebud said:
Did you watch the video? When you're holding the revs, the chainsaw overheats way too fast.
That's what the PTB is for.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1418146#Comment_1418146
They said in the update that they are happy with where he currently stands, and then talk about nerfing his base kit.
They sure did. The gist of what they said was they were doing it to force you to manage the power more. I really doubt this'll ######### him up, but go off I guess.
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@[Deleted User] said:
I've heard it's a massive cooldown. I won't say the exact number because I don't want to out anyone. There's nothing minimal about this overheat mechanic. We weren't overreacting about Nurse. They broke her, her pick rate plummeted, and now it's pretty much company policy to not acknowledge her existence despite the massive list of unique bugs. We've seen this movie before.
Well, from what I've read, it doesn't sound as bad as the Nurse's nerfs. But we'll have to try it out before anyone can be sure. The Devs said that they were happy with him, so I really doubt it'll be that bad. But hey, I've been proven wrong before.
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I am very pleasantly surprised. For some reason Silent Hill never crossed my mind. I was dead set on CandyMan. I am so hyped for Pyramid Head, love Silent Hill.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1092923#Comment_1092923
You're not a killer main, but nice bait.
Excuse me? Lol, okay. You must know.
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I have no idea what's wrong with this fanbase anymore.
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I guess this shows it a bit more, huh?
I think Ghostface is rather underrated too. For a stealth killer, he's one of the stronger ones. Since his ability can also be used to Mindgame survivors at loops. Plus, he can t-bag! At times, it's also hard to snap him out of his ability, which helps you get free insta-downs.
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I play killer mainly and I do agree that NOED needs either a nerf, or a change. It is 100% low effort, and does reward failing your main goal. You shouldn't be able to get free kills for failing. Almost all of those perks you listed for survivors can be countered in some way, except for DH and DS, sometimes you just gotta deal with those, it's life. NOED is a reward for failing, low effort, and a boring perk altogether. It needs a change.
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It could just be similar. I'm not ruling it out, but don't get your hopes up.
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@dizbruhlikesthering said:
https://forum.deadbydaylight.com/en/discussion/comment/1091383#Comment_1091383
I mean, obviously a new original killer is equally as exciting, but i would love seeing a killer (such as pinhead) because of its potential power. A wallsmasher sounds so... Bland.
Actually, a Wall Smasher isn't completely outlandish. While I agree it does sound a bit bland now, BHVR has had the idea for a wall smash killer since they made the game.
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@xCarrie said:
Hey stay positive, maybe it’s going to be a full rework for trapper, they just wanted to tease a little change coming up. It’s probably not but something to stay positive for!
I hope you're right. Trapper isn't a fantastic killer, I do think he needs a buff or a rework. I hope that comes sometime.
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Imo, it won't be a licensed killer, it'll be original. My guess is either a Prisoner, or some sort of Undead creature.
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@dizbruhlikesthering said:
https://forum.deadbydaylight.com/en/discussion/comment/1091376#Comment_1091376
Yep, i understood that now. Damn. Was really hoping it was a hint. Pinhead would be so damn cool.
While I seriously doubt we'd get him, it still might be a possibility? I don't care either way. Don't get your hopes up, but don't rule it out completely.
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I know the change might suck for alot of people right now. But I have faith that it'll get better sometime soon. It's still new. (even though they tried it before) We gotta adjust to it first.
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/129633/the-surprise
I disagree. Trapper being able to arm traps on the ground is an insane change and it's really exciting for Trapper players especially
I'll admit, I don't really play Trapper. So I'm unaware how this'll change their gameplay.