09SHARKBOSS
09SHARKBOSS
About
- Username
- 09SHARKBOSS
- Joined
- Visits
- 640
- Last Active
Comments
-
its a counter to them
-
wow five for dredge he has a good teleport and it also does contribute to his ability but its not instant and does not allow him to morri the survivors even if unhooked
-
its a decent perk i dont use it though
-
@C3Tooth said:
4 slowdown help you 2K in high MMR. Without slowdown, you would get 2K in mid MMR.
The result will be the same, except the game will be less stress.
if you are bad
-
giant toy box think about it
-
@toughluckman_ said:
The ones I play are not the same I like to play against to. I like playing Wraith, Cenobite, Doctor and Dredge but I hate playing against Wraiths, Cenobites and Doctors because they are always too try-hards, never fun and too toxic.
i play those guys and im saving for dredge i dont tryhard i wak the bell and say gg if anything happens really
-
@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398019#Comment_3398019
You can only pick yourself up with it once, but the 35% extra recovery speed works for the entire game.
That said, if you are able to get up on your own through another perk (eg. Exponential, or Soul Guard while you’re cursed), that won’t count as using your UB and you’ll still have it available later.
thats cool
-
wait will unbreakable give you 2 recoveries???
-
i main normal killers aparently
-
im gonna buy one of these
-
i a killer and believe that luckybreak should recharge at about an 8th of the speed
-
this is a weird post
-
the killer grade should also be shown
-
im a killer main just give it back to them since it does not go off
-
honestly Fnaf could have reverse beartrap like power like a springlock suit
-
i cant wait for the anniversary chapter
-
they might not be close enough but if they are then its bugged
-
@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387236#Comment_3387236
it's about your perk build. every survivor runs at some point. every survivor should touch the gens at some point. every survivor will likely try to heal at some point.
the difference is your perks and the item you bring. 🙃
green toolbox, wire spool, scraps. right there is a 50 bit toolbox whic with built to last and street wise thats alot of gens done fast
-
place traps on windows pallets, and drop points for the most efficiency as plague infect gens and all that when survs are near
-
@Huge_Bush said:
They also need to buff his stalk. He should get laser eyes, like cats, every time he stalks. They should glow red though.
https://us.v-cdn.net/6030815/uploads/66PCKYRNLU2I/catlaser.jpg
i agree with this
-
@RaSavage42 said:
It's the same gameplay loop...
Chase, down and hook Survivors
Run away from Killer, do Gens, open exit gates and escape
Everything else is secondary (Totems, Healing, Unhooking, Kicking Gens)
And the fact that BHVR wants to shake up the "meta" without realizing why the "meta" exists in the first place
So what we want is different gamemodes (like 1V1 chase mode... or material gathering) and BHVR to understand why the "meta" exists in the first place
fair that would be cool
-
i am gen man but when in chase i get hit and they lose me so i heal this happens so much
-
should be about ten free lvls
-
you guys make me sad this game is fun i have been playing since 2017
-
im never gonna stop unless they genuinly ruin the game its still fun for me
-
@LordHeXaGoN said:
Answer is obvious take HUNK, cuz he better then Blight Birkin.
And brutal!
Like HUNK from madness combat/
me and you are the only two rip
-
hunk he kill better and easier to play
-
@Volcz said:
Kill everyone except them. Then hold the game as long as possible by camping hatch. If they come back and try to get hatch, close said hatch and proceed to slug them for the remainder of the match, until they bleed out.
Thats what I'd like to do in all honesty. But then again, I also don't care that much and while it sucks for the team, its also not my fault.
In reality, I'll just immediately hook them to gain some pressure and an advantage on the survivors. Aint wastin my time w/ that, lol.
dude just why
-
@feffrey said:
With the healing changes coming into DbD its going to impact SoloQ to where they'll have to stay stacked due to not being able to efficiently heal themselves and SWF are going to play injured for the mast majority of the game. The changes doesn't really do anything to the Vets who play. What concerns me is that now it's going to be easier to tunnel players out of the game right off first hook now that players will play more cautiously not willing to body block or take hits to get the save or protection hit. Leaving that player to fend for themselves they'll be the easy choice to pick. You got 3 healthy survivors not hooked vs 1 injured survivor who has 1 hook. The choice is easy to pick
Why spread hooks out when you got a guaranteed kill now.
This will hurt newer players and the casuals who want to just learn and play the game. You can't learn anything if you get tunneled out the game
i will not tunnel unless you are the last person or you bodyblock but its just one hit then
-
@James4125 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3385324#Comment_3385324
I think you're getting your perks confused. Furtive chase doesn't do anything of the sort it just swaps your obsession and lowers your terror radius in chase. In other words it's absolutely useless.
ooh woops i meant thrilling tremors
-
how do i close this
-
was worth a shot
-
@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384737#Comment_3384737
I've never seen any value in Furtive Chase.
it can show you what gens are and are not being worked on
-
i have about 55% and i try to hunt for them honestly its fun to
-
@mizark3 said:
If we want all forms of heals to take 50% longer, then should we also make hooks take 50% longer per stage? This would only nerf camping abuses. To be fair Reassurance and Camaraderie would also need a 50% increase in duration as well. It only makes sense right?
i agree to this - killer main
-
it was a good one
-
im being genuine it works really well
-
yes some of us just stay naturally
-
@WesCravenFan said:
While I don't necessarily agree with the tactic of running four slowdown perks, which is miserable to go against in Solo Queue, I am now worried what defense killers are going to have against highly skilled players slamming gens and leaving. There is almost no good gen defense perks left. I guess we have to settle for Jolt?
jolt/surveillance/furtive/devour hope
-
@Wexton said:
Glad dh and coh got nerfed into the ground. Pain-res getting gutted was a bit overkill but I don't use the perk anyways so I could care less. Overcharge and Call of brine were nerfed too hard but they kind of needed to be nerfed for the gen kick meta to disappear. The gearhead buff is cool, should've been buffed more but it's a fair bit better now. That one survivor perk got buffed, don't remember the name of it but the buff was good. Glad lightburn was removed, outdated mechanic that didn't need to exist in the game anymore. Couple of random killer changes too like the buffing of some addon's, they don't matter much. Now you can remove hag's traps without a flashlight, idk how to feel about it, I don't play hag at all so I don't have the experience necessary to comment on whether the change is a good one or not.
I don't care to comment on the healing changes, I'll wait for the ptb for that. Billy getting nerfed again is ridiculous and doesn't need to happen, they give him a slight basekit buff but a huge nerf to his 2 only good add-ons. I've ranted and raved about the nerf over, and over again, so I'll spare you the complaining and shorten it down. Stupid change, hope they go back on it. I don't understand why the devs hate billy so much.
they are his parents
-
no mither/resilience/boon exponential/boil over
a really good build soon on 2 story buildings specificly
-
@Bot_Salvo88 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383516#Comment_3383516
Brother, decisive strike was the most used perk and it's a paid DLC. To get off the record you need to play at least 60 hours to get the character.
DH is deadhard DS is decisive strike
-
nah im sayin this is for xbox people not just to play with them its for them to talk
-
@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/E31PBBYMK19Z/image.png
As killer I want to give everyone a fun match. I dont tunnel or camp. So Coh and DH deserve the nerf.
Though the general healing nerf is a wrong step. Between every survivors' action should have equal advantage for them to consider either do Gen or Heal.
There is no reason to heal in the PTB.
you are the good kind of person please stay with that
-
@Bot_Salvo88 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383469#Comment_3383469
If you get hard tunneled, you can have off the record. It does the exact same thing as dead hard without you having to activate it and time it coreectly I think, right?
It's an overall healthier change for the game, as too many survivors rely on it. It's the exact same perk BUT you need to unhook someone.
yeah but DH is an base perk that you have david i dont have off the record
-
just all of them
-
i just turn to the side
-
@Bartlaus said:
...and why are perks nerfed in such a way that nobody plays them anymore?
Scourge Hook: Pain Resonance
This perk has gradually found its way back into the meta. To address this, we have given Scourge Hook: Pain Resonance a slight rework.
That is why my questions came up. As an unbiased DBD main playing both sides, I have my concerns about the upcoming changes. Does it make sense to nerf perks just because they're popular?
If you nerf current perks to such an extent that nobody plays them anymore (e.g. DH, CoB, Overcharge, Scourge Hook PR, CoH etc.), then there will inevitably be a new meta. And this meta will make people complaining again. There will be more nerfs again. It is a doom-loop.
I appreciate the devs listening to feedback from their Fog Whisperers and complaints from their community and making changes based on that. But making changes that no one asks for (e.g. Billy´s engraving add ons) just because it's meta is wrong in my opinion. I agree with most of the changes in the patch, but I don't think it's a good idea to degrade perks to the point that nobody is guaranteed to use them anymore.
What do you think?
agreed
-
@09SHARKBOSS said:
red forest i like originals and the new map design
i know it contradicts itself
