boogerboy123
boogerboy123
About
- Username
- boogerboy123
- Joined
- Visits
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Comments
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i grabbed a bot off of a portal
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sure if you want to play with 2+ bots every single match.
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youll be back tomorrow
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it should definetely count as a hit, they can remove the hindered if its that big of a deal.
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very fun playing as both, unfortunately only saw one of them so far
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yeah i suck at huntress but i still play her bc she is fun. keep playing her, no matter how you played or who you played, they would still find something to get mad about and say you suck. and if you suck then ig they suck twice as hard since 2 died
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diagnosis - skill issue
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most of my matches are great as survivor.
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theyd need to make it so it automatically takes the chance. the reason you cant is because the last surv could just sit there for 2 minutes to waste your time
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basically all of them
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being tunneled is the best part
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flamethrowers are underpowered, takes too long to burn it and it can get the power back in 3 seconds in a tunnel. emps destroy singularity however
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you need to drop chase, kick the gen, hit them, and run away
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and i thought the thread asking for a mft nerf was bonkers
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wesker is one of my favorite to go against, and of course i never play against him. one of the actually well designed killers
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survivor should not be able to see the orbs and pathing
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hes not very good. just hold forward and he cant do much. thats why
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@AverageKateMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3266805#Comment_3266805
It's weird. These changes were supposed to help both sides pick new builds but like, it's still the same concept of slowdown/speed up
killers see survivors keep running genrush builds, so they run 4 slowdown. survivors see killers keep running 4 slowdown, so they use genrush builds.
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couple weeks ago i had a streamer dc first down against my pyramid head
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im not even going to give an answer. killer is absolutely horrendous, i literally cannot force myself to do this anymore. play survivor if you want to have fun, i basically always escape
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literally all i get are sweat squads anymore. just got two in a row
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its only mildly annoying on nurse and blight
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you ever snipe on a game and jump when you shoot?
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this killer saw you had a key. if they closed the hatch, you probably would have escaped with the key. if they hit you, you could escape via hatch. going all out on your objective shouldnt be considered toxic.
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my queues have stayed the same. survivor fast day, survivor slow night. killer slow day, killer fast night.
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3148553#Comment_3148553
I'm not sure if links are allowed but this short video contains everything you are wanting to know
appreciate it
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3146675#Comment_3146675
It is about timing, what suzu said is right. He has an extremely large hitbox for the first 1/10 of a second during the lunge phase of his lethal rush. So as long as your model is touching them you get a guaranteed hit with the right timing. After that initial phase though he has an extremely thin hitbox that is easily jukable.
should you move directions with them while doing this? or just rush straight
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3146486#Comment_3146486
What do you mean, as the Blight dealing with someone trying to dodge? You want to Rush at them and then swing when they’re basically inside your model.
what i mean is they move left or right and i miss completely, even if i wait until they are right on top of me
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@SuzuKR said:
Part of the reason it looks off is because they move hyper fast, which looks weird on ping + survivor hitbox reasons. Example:
Nurse blinks at 13.333m/s for a max range blink and swings. Blight runs at 9.2m/s default. Then you factor in the killer’s ping to send the information of said movement and attack to the server, and same for the survivor’s movement to the server, and getting the info back. In that time, there will be distance disparity.
Factor in that all survivors have the same size hitbox that is basically always a pill shape that doesn’t match the visual model, and you get weird looking hits. Nurse actually has the smallest lunge range of all killers after a blink (0.333m shorter than default of 6m), while her non-lunge is slightly longer (0.333m longer than default of 3m).
https://us.v-cdn.net/6030815/uploads/B7RM8F8Y1109/image.jpeg
https://us.v-cdn.net/6030815/uploads/RXEDHCBRD75M/image.png
As for Blight, it’s wide at the start and then on attack, narrows down to a super narrow lunge forward. This is so people don’t just get a free dodge by being right beside him.
how do you deal with dodging as blight? waiting usually doesnt work for me
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if your talking about iridescent tag it was always like that
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nurse blight huntress
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dont let anyone tell you what perks you cant use
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just happened to me
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if you make it 2 downs, then remove the hex part of it
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3 week maybe
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its weird, ive actually been doing worse as killer and the same as survivor
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3103160#Comment_3103160
Where did they say that they were running back into the killer?
I re-read his post and it doesn't say what you are saying.
im just giving a possible example as to why they say they are being tunneled so much.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3103160#Comment_3103160
This.
I am 90% convinced people think "tunnelling" is when the same person gets hooked three times.
Listen people, you are not being tunnelled if I hook you, and then you get off the hook, and then I chase your savior, wound them, and then I stop to kick a gen, and then turn around and THERE YOU ARE AGAIN.
and camping is not when the killer is at the hook when its being swarmed
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@WesCravenFan said:
Where are you people finding these nonstop tunnelers?
I played five games last night, and I was tunneled ONCE.
ONCE.
i still havent been tunneled or camped ever since the patch. people complaining probably run right into the killer then say they got tunneled when they die
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3102961#Comment_3102961
I think your group probably isn’t very good then. I’m escaping as a solo lol
me too, im solo and this never happens to me
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@Sparks741420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3102360#Comment_3102360
1 thing I know forsure is that killer lobbies are long long.. survivor lobbies are instant.. soo much so they even tried to implement a reward to play survivor role as an incentive... soo i'm sure a vast majority of survivors are quitting....
my q times are the same, short survivor at daytime and short killer at night
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my solo q matches are fine. what game are you playing?
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3098223#Comment_3098223
Bigges difference in my matches has been how extremely strong killer 3 gen situation has been. In one game I looped killer 4 gens but we lost when he camped 3 gen are with the all slowdown perks and my teammates went down quickly. In swf we would definetely won that match with ease as we would not allow that 3 gen situation to happen. Many other matches ended something like that so I just avoid soloQ for now.
it is the survivors job to prevent a 3 gen
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@TheArbiter said:
Wait i just prestiged 1 them for no reason????
yeah, when stranger things got removed all of their perks got changed to general perks
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Hearsay your honor
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when you use it you just get picked up immediately, when you dont you get slugged for 50 years
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3061740#Comment_3061740
I'm still trying to figure that out
i rarely ever get camped or tunneled, except when it makes sense. dont know what they are doing to get themselves camped every game
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🫠🫠
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what game are you guys playing where you get camped and tunnelled every game?
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yesterday i got badham 3 times in a row with a plague every time