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ZaynXT

ZaynXT

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ZaynXT
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  • @Crit said:

    Right now the meta is booms and exostion perks. So what if the exostion mechanic was nearfed?

    Then gameplay would become a lot more stale and boring. Survivors would start playing more safe and that would make it harder and more boring for killers.

  • If you guys haven't received your shards I would suggest making a support ticket. It took me about a week or so to get a response but they sent me my shards.

  • @Catgirl_Alexis_ said:

    I’ve been playing Dead by daylight on Xbox for over a year now and I can always expect to be annoyed when a new killer is announced as the PTB isn’t available on consoles, does anyone know why this is? I’ve seen a few years back they said it was due to not having enough people to spare for it, but since then the company has surely grown so I’m just left confused. Sorry if this is a bit long

    In short: steam makes it easier to put out PTBs

  • Anything thats not holding m1 on gens is amazing

  • @TonsterX99 said:

    I play both Survivor (Solo que) and Killer, so this is a question for both sides. If I can tell the killer is having a bad time and all survivors are safe I usually leave. However, as Killer, if I'm ever having a bad game where I get cooked, I usually open the exit gate and just leave so I can just move to the next game. Or I would except survivors will follow me around and tbag (either at the gate or as they follow me). So my question is, for survivor do you guys benefit from doing stuff like this, especially when the killer has clearly given up. And for killers what do you do when you run into this?

    The best advice i can give you is if the survivors have already won, just stand far away from the exit gates. If they're respectful they'll leave if they're not they'll be wasting their time waiting for you at the exit gate

  • @AngyKiller said:

    1. Why shoudl the Killer be denied a match just because 1 baby Survivor ragequit?
    2. Why should the other Survivor's be denied a match just because 1 baby Survivor ragequit?

    No.

    Its not much of a match anymore once you're literally missing 1 player

  • @itsquiet27 said:

    NOED and Dead hard are for beginners who don't understand how to play the game with experience. If you're an experienced survivor or killer you shouldn't be using these perks in the first place since these 2 perks make or break the game. Now NOED is weaker than Dead hard since it only works end game and also it can be EASILY DESTROYED with smart, experienced players. Dead hard you can't remove it permanently in the match. it can be used in so many ways that destroys the game, especially since maps are mostly unbalanced and lean towards survivors. People that USE dead hard AND are veteran players who play DbD 24/7 means they are just trying to piss the killer off. Shame on good survivors that USE dead hard and also shame on NOED. I hate these 2 perks in game but I mostly hate DEAD HARD since maps are ALREADY too much to deal with as the killer.

    Dead hard is nowhere even close to reflecting your skill. You need to know when to use it and how to, just pressing E doesn't make you win whereas blindly using NOED still guarantees some value because its just harder to avoid and the biggest crutch perk.

  • @Mak0 said:

    Okay. This isn't an airport no need to announce your departure unless the game is still living in your head.

    based

  • @STT said:

    Because it's a small team,don't expect mirracles but i agree it can happen to crash your game and still counted as dc and you still get the penalty sadly.

    "Because it's a small team" needs to stop being the excuse. I get it that its hard to do things with a small team, but as your game grows you need to expand your resources and your team to match the growth.

  • Its not just console, the optimization is horrible on PC as well and it seems like they've given up on fixing it. The FPS improves with some patches and degrades with some, the previous hotfix introduced so many fps drops. The game needs a break from content to figure itself out

  • Oh no no! I'm not being rude to you. It was more of a remark to bhvr. During the sbmm tests they hid the ranks which was much better! I have no idea why its not hidden anymore. I apologize for phrasing it weirdly

  • It sucks that everyone has to be told this so frequently, but ranks don't mean anything and thats exactly why they're called grades now and not ranks. Your rank shouldn't affect who you're playing with. It's solely for the rewards and show how much you played this month. If you still want to blame something, blame SBMM.

  • @BubMickey07 said:

    I got them immediately...

    Did you play him before the mid-chapter patch?

    I play him quite a lot. A lot of people didn't get their shards and it was supposedly fixed but i guess not

  • @Real_RUBB3R said:

    This sounds like it should be a bug report, cause that doesn't seem intentional

    Hard to tell what is a bug and what is intended, so I assumed it was intended since it has been in the game for so long.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782418#Comment_2782418

    Why would you discourage using what his power is meant for, doing that would make it so Twins are EVEN MORE encouraged to camp and slug

    I always imagined twins as having the ability to be at two places at once, and not some little dude you pull out mid-chase to get an easier down. Maybe thats just me but victor is very hard to dodge, and I personally would like to see him as more of a map control attribute of twins rather than a chase oriented one.

  • Discouraging using victor in chase by maybe increasing the cooldown for victor to respawn, combined with your suggestions would actually make twins bearable. Can't really say if its fun or not until you play against it but it would be way better than what we have currently.

  • Its not worth it, you'll barely be finding games and when you do they will most likely not be fun.

  • This is a really bad idea, it would just make survivors run the same meta perks every game instead of spicing things up with different combinations, which almost always include underused perks.

  • @GamerEzra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779320#Comment_2779320

    So, if it's active and the killer walks through a pallet i just spam space and it will work? Does it ignore the wiggle skill checks?

    I managed to use power struggle 2 times in the past day, and what I can tell you is that when I went with the wiggle skillcheck rhythm, the pallet dropped a bit a late and didn't stun the killer. The second time I pressed spacebar right when I had to and it worked just fine, it does count as a failed wiggle skillcheck if it's not in the success zone but that doesn't really matter if you are going to stun the killer and escape anyways

  • It is still the same, you have to press spacebar to activate it, it works pretty well with the new skillcheck wiggle compared to the previous wiggle system.

  • I personally think its not the numbers that need changing but the mechanic itself, boons having a massive cooldown like a lot of killer perks do, or having tokens (Which can be gained if BHVR doesn't want boons to be limited throughout a game) would help a lot.