ZarStocher
ZarStocher
About
- Username
- ZarStocher
- Joined
- Visits
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Comments
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@GoshJosh said:
Yeah.. you think after going through five bloodwebs at level 50, they'd know we get it. A very annoying feature.
To me it looks like an oversight because the character isn't prestiged at all... My guess is that the game doesn't check if I have been at lvl 50 before I unlock another lvl 50 and that's why it appears every time...
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DeadByDaylight.log
My survivor rank got reset from 5 or 4 to 14, and my killer rank got reset from 13 to 20. The game showed for me that I was on rank 1 on both, which wasn't true.
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can confirm, with crossplay enabled I searched very long, without crossplay I found a match almost immediately
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@Klakky said:
It's not like that always, I had multiple matches where people got downed at start, didnt like it even though we were 3min in and they DC'd and match cancelled cause player didnt join but I saw all 4 of em running
I have experienced that a few times now as well. People got downed at the beginning, then dc'd, then the match was cancelled despite everyone being in the game.
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Even if I don't need to do that challenge it's still annoying. Why do they (the devs) break consistency for no reason?
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@not_Queen said:
Here are the reasons we are not unlocking these specific cosmetics:
Bloodletting
Bloodletting was a promotion for ordering items on our first merchandise store (the old one) for a limited period of time. Since players payed for it, we do not want to unlock the Bloodletting shirt for all.
Legacy
Unless we are able to identify every player that lost legacy, it will not come back. At the moment, we are still unable to identify the players that lost their legacy, therefore, we are not refunding or unlocking legacy.
Twitch / KingKongTV / PandaTV / Switch Trapper
As per our contract with these partners, we cannot distribute the cosmetics the way you are suggesting.
Streamer cosmetics
As per our contracts and arrangements with streamers, they will not be distributed and unlocked for every player. You can get a large number of streamer exclusives in the Charity Case.
Why do you need to identify every player that lost legacy in order to give it back to them? Why isn't it possible to give it back to those who can prove that they had it?
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/818206#Comment_818206
or is this on xbox? i'm still confused as to why people would buy on windows store to play on pc?
No, it's just on a different platform on PC
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@Jimsalabim said:
i'm confused where else than steam can you play dbd on a pc?
A few days ago, dbd released on the Windows Store.
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Where do I find the option they mentioned to enable crossplay?
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Yes he did, but never that far. BHVR tweeted that the problem was a backend update for the servers that recorded your XP that you earned since October 18th. That way, he got already 100+ Rift Fragments, because he played a lot
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I don't think that it was because of saving issues. My friend who I was chatting with while I was still downloading reported that he had already 11 tiers of the rift completed despite not having played the update yet.
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I love playing The Nurse, because playing her well is difficult and achieving the mastery of reading survivors is the most rewarding feeling I ever had in DBD.
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... as a limited special mode maybe, because it will force people to think more about their choice. But then again, it would most likely have negative effects as only meta perks would be used.... Now I'm sad that I can't change my vote :D
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I play the Nurse because it feels rewarding to outplay a good survivor. There's no better feeling in dbd than that.
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/748985#Comment_748985
It doesn’t directly prove wich and What legacy you had. Maximum you only had one (with proof) if you had the prestige 3 achievements, But Im fairly certain they never intend to revisit legacy. Even for those that lost it.
Yes that's right. I only had P1 on Meg, but it's still a shame that they don't care about it, since it's one of the last special cosmetics
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/748975#Comment_748975
there is proof though.
i have a screenshot of mine.
and if that doesnt count, i unlocked the Prestige I achievement before the deadline for legacys.
Exactly.
I also have a screenshot
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@Karltastisk said:
They have no way to prove you actually had them in the first place. So you will likely never Get it back sadly.
even though they really should give it back to people That sent in the support tickets way back in the day.
Do you think that the achievement date of prestige one counts as proof if it is dated before the legacy outfits were distributed? I did not lose my achievements back then, so I think that might be a valid proof
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That would be highly appreciated. I lost my Legacy 1 on Meg around a year ago.. :c
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When I was playing the Nurse with the new tinkerer and grabbing someone from the gen twice because I had no terror radius.

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This is a fabulous test.
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@Master said:
And 1 player hosting the whole shitshow? Yeah good idea
Yeah well..

Maybe dedicated servers would be better for this. -
They remain the same.
Btw, this has already been asked on the forum. -
It may depend on the killer, but I had made the experience that I would get better emblems in general on killers than on survivors.
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You have put a lot of effort in this one. As far as it is, it sounds like a pretty good job!
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@ShyN3ko schrieb:
Ich verstehe Flüche nicht.
Die Effekte sind geil, aber ein paar Flüche wirken unnötig.
Z.b. Wenn 5 mal jemand vom Hacken geholt wird, dann kann man ihn eigenhändig töten.
Aber das Totem ist meistens nach 1 min weg und beschützen kann man es auch nicht wirklich.
Wie macht ihr das?Da ich den gleichen Perk nutze, kenne ich das Problem. In den meisten Fällen wird das Totem gefunden. Manchmal hat man da einfach Pech. Aber selbst hier kann ich dir schonmal einen Tipp geben. Ich beobachte es oft, dass ein Killer am Anfang eines Matches das Totem checkt. Dadurch läuft er in eine ganz bestimmte Richtung, und dann wissen die Überlebenden in der Regel auch, dass sich dort das Totem befindet. Wenn du dein Totem einfach ignorierst, kann das schonmal nicht passieren.
Wenn du Glück hast, finden sie dein Totem nicht, bis du schon drei Tokens hast. Dann kannst du dir aber sicher sein, dass die ultimative Jagt auf dein Totem beginnt! Dann macht es auch richtig Spaß, wenn man weiß, dass sie sich dann in die Hose machen, wenn sie dich sehen. :chuffed:
Ich empfehle dir, solange du keinen Überlebenden in der Nähe des Totem siehst, auch nicht dahin zu laufen, weil du sonst selbst die Position des Totems verrätst. -
The last DLC I bought was Nightmare on Elm Street. It was quite surprising how hard they nerfed Freddy to make him the last killer on the tier list. Since then I'm quite sceptical of new chapters since the last few have shown that it is better to wait and see, but if they do a pretty good job in making a good and fun killer to play and play against, I will buy this one or the next.
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@Jack11803 said:
@CheersTC said:
A good while back, there were 2 killers that didn't make the cut.The 1st one was The Teacher. From what we know it had a ruler with a blade on it, its ability was named detention and one of its Perks was named underpeform.
The other one was ghostface. Ghostface was thought to be added as you could somtimes find quests about him around September 2017 (or at least that's when I got mine)
It had a power called either imitate or copy (it's been awhile) and you can guess what it did.They’d never stop working on a license character after they paid for it. The second unreleased killer was creeper (not jeepers), which could crawl on walls. Scrapped because it was too strong
Too strong? There is always an important difference between strong and op. I believe that if a killer is actually difficult to play which results in a killer who may be strong in some hands but miserably bad in others, it will be fine. But if he is easy to play with little to no challenge, he will be definitly too strong.
I also heard about the crawler, and I would die to know more about it. :'(
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To decide, whether a killer is good or not, there is one central question to answer.
Does the power help in a chase?
In this case, the answer would be no. However, the power is based around finding and hurting the survivors without doing it yourself. So you could use one turret to monitor a specific area while hunting another survivor. That seems to be very strong. And with the addons, it seems to be even stronger and maybe too strong, because the better addons don't seem to have a downside to them.
Questions about Turrets
- I don't understand the way the bleedout timer works. If a survivor is hit by a bullet, will he be injured directly or will he enter the injured state after the timer has ended?
- Will a turret see survivors who are hiding in grass?
- What happens if you mine the exit gates with the turrets?
- Can Survivors sabotage the turrets?
Suggestions
Some addons, especially the Sniper Turret, seem to be too strong. It increases it's range and inflicts the dying state. This one should also have a downside. Maybe the increased range should be completely removed and maybe an additional penalty e.g. a delayed shot.
I could go on forever, but I want to keep this short. What do you think about the idea that Last Wish should have a similar length as borrowed time? So for example a 25 second bleed out timer instead of a 60 second one.
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@killapoo said:
Stop - every time a gen is completed killers gain an extra regression % when kicking a generator of X%.Isn't his quite similar to the Clown's perk Pop Goes The Weasel? I believe it is much more viable than your idea. However, your idea could be added to Freddy's Perk Fire Up.