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ReckRex

ReckRex

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ReckRex
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  • @Rokku_Rorru said:

    People are probably sick of Blight and Nurse and Kaneki etc. Not that it's justifiable but the game is a balance nightmare rn

    Like did you know the killer can spam a button to lag the fps to negate saves when picking up a survivor? Stuff like that which should have been fixed an age ago. Tired…

    What is this comment lol.

  • What a silly bug lol is this not fixed yet?

  • This is happening A LOT and existed for a very long time.

  • I get what you're saying but capcom has their own game engine unlike bhvr who uses unreal engine.

  • I was searching specifically for zombie bugs and you sent a bunch of them.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920993#Comment_3920993

    ^ This. What Nemesis needs is significantly better zombies you can actually play around. Buffs to their speed and detection based on infected survivors.

    The last thing we need is more dash killers.

    I only suggested this because nemesis usually runs a lot in the Resident Evil 3 games.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921001#Comment_3921001

    Usually these killers have a longer range ability that can injure the survivor.

    Doc's long-range attack never injures, and survivors can get out of Madness an infinite number of times. Plague's normal long-range attack doesn't outright injure and can't down them, and survivors can get out of Sickness an infinite number of times (or stay broken and deny her the ability to down with her long-range attack). Pyramid Head's long-range attack injures but shows where it's going to land and doesn't apply his special status effect. Unknown's long-range attack has to not hit the survivor to cause damage. Xeno's long-range attack has a bit of set-up and can be prevented with turrets.

    Nemesis's long-range attack applies a special status effect, and if the survivor is already contaminated then they get injured, and if they're contaminated and injured the survivor gets downed. There are enough syringes for each survivor to reset themselves once and after that they stay contaminated.

    He's about in line with a lot of the other long-range attack killers who have multiple parts to their kit (Huntress, Trickster, and Deathslinger don't have secondary abilities like cages, traveling, or zombies). I main Nemesis because I like his zombies and I love that his long-range attack can be adjusted by strafing (god, that's so necessary on console).

    I wish his zombies had better AI and didn't get stuck on tile seams. I've seen them stare at survivors working on gens like they were watching an addictively boring TV show. From my perspective, the zombies have always been great when they function, but they're so often broken that seeing them function is a legitimate reason to break out some champagne. No other killer's secondary power is frustrating in that manner being completely out of the player's control. Killers with long-range attacks don't have dash abilities, so it's never been something I felt Nemesis was missing.

    The more pieces to a killer's kit, the more BHVR can't stop messing with them because they're a balancing and not-fun-to-play-as-or-against nightmare. Look at Freddy and Skull Merchant. Even Chucky, who is mainly a stealth and dash killer, had enough tricks in his kit for BHVR to tinker with that he got turned into a clunky mess. The problem with a dash ability (especially on a killer with other tricks in their kit) is that survivors won't like it, and if survivors don't like it, BHVR's going to make it clunky and unfun for the killer player to use but still balance the killer around needing to use it. Dash abilities in DbD are notoriously difficult to steer on console (low fps, frame drops, and after this many years we still don't have dead zone and response curve settings for controller), so personally I really don't want them to balance the killer I currently main around an ability I may struggle to use. I'd much prefer they fix the zombies, which are thankfully not hindered by console issues but are unfortunately hindered by BHVR's coding issues.

    Sorry, that was a very long reply to a very short response. Um… tldr I want BHVR to fix Nemesis's zombies.

    That's exactly why I think nemesis should not have a damaging dash ability. Also why I think Doctor should be able to slowly assemble to a illusionary doctor. Cleansing against Plague is highly ill-advised but she's still capable of keeping 4 survivors injured. Pyramid head's power can injure through anything and he's the best tunneling killer thanks to his cages.

    I wouldn't really call Doctor or Nemesis long range. They're medium or short at best.

  • @terumisan said:

    shouldn't they just make his zombies stronger by making their detection/detection better instead?

    but i'm not a nem main

    It's better to fix innumerable zombie bugs then see if they need buffs later on.

    @TragicSolitude said:

    His tentacle whip counts as a long-range ability (I think), plus he's got the two zombies.

    Is there any killer with a long range ability who has a dash attack? I think it's usually/always one or the other.

    Usually these killers have a longer range ability that can immediately injure the survivor but Nemesis need to contaminate the survivor first. Trickster on the other hand though…

    @UndeddJester said:

    Depends on the context, what is this dash meant to do?

    Map traversal? Land hits at loops? Smash through pallets and walls? In additon to his whip? A replacement for his whip?

    I wouldn't really want it to injure but more like where he screams "STARS!!!" and runs very fast. So a map traversal and maybe smashing through pallets and breakable walls? It'd be funny if he could run through pallets and breakable walls.

  • @Senaxu said:

    That’s not a cheater. That’s a certified Unreal Engine 5 stress test technician.
    Your PS5 just couldn’t handle the feature preview.

    Yeah I guess Sony hired him for quality assurances. I should have known.

  • same here. My ps5 froze and I couldn't operate it anymore. I had to pull the plug too. Checking in again and got a hour penalty then I thought it wasn't worth the risk playing this game again.