Rasinbran
Rasinbran
About
- Username
- Rasinbran
- Joined
- Visits
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Comments
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Sounds like you seriously crave attention. People with your condition shouldn't be playing any video games, its common sense. Nobody knows you have epilepsy so dont take it as a personal attack on you, I know you can't help it but you are a complete stranger to almost everyone.
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Well I love playing pig because you can slam dunk traps onto people. I feel like I'm the only one that even does it, which is a shame.
Not sure if I can post videos but I'd really like to educate people on how to play pig as toxic as possible cause man these survivors HATE being slam dunked, they DC mid flop at times. It's rare for a survivor to actually find any humor in what I'm doing.
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@Tricks said:
What console players are experiencing is
worse frame rate than PC playersactually as simple as just going up against players that don't need controller auto-aim assist because they have better, more accurate user / hardware interface toolsGet a mouse and keyboard for your console and the problem goes away (after a decade or two of training)
There's no aim assist and having a keyboard won't fix frame drops, the game just needs to be optimized so there's an even playing field.
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Yeah id really like to see optimization as well cause these PC players are not any better than console players in skill it's just that we can't play without a constant lag.
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Lol scrolling through these comments just make me laugh. Offering to farm, resort to using iridescent head, aim randomly at stuff.
Just practice looking at survivors from a distance. Sometimes i can find a survivor in 10s of a match if it's a particularly open and clear map like autohaven.
The next step is to practice lob shots cause those can go over hills and gens. A fully charged shot can clear a gen and hit a survivor that's working on it just to mention.
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How About just being good at the game with whatever you have? Besides the issues are the frames, dbd on console needs to be optimized.
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Keep Nurse, Huntress, Oni, Pyramid, Pig, Myers.
Screw the rest, none of them require pure skill to play them just cheese tactics and perk dependency with no real power over loops.
Especially hag and doc. Never cared about Ruin when it was old or even now reworked. Hate the doc cause they are the ones that will chase for 5 gens and 4k cause of noed.
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This thread is a joke
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1429325#Comment_1429325
Wahhh. Another somewhat viable killer that I can't bully w brain dead tactics.
Cmon dude...
Run calm spirit or just don't get downed, i suppose the latter for you seems like an impossible feat against a power that's countered by vaulting a window.
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Yeah all you literally have to do is counter this is vault a window. These survivors were on haddonfield where this happened which shouldn't be possible but they played and outpositioned themselves so badly.
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@shanny_boi said:
https://forum.deadbydaylight.com/en/discussion/comment/1389527#Comment_1389527
Presumably, if the price was lower, would more people not be tempted to buy these skins? That could be more profitable.
People will shell out for the things that they want belonging to them and if you were willing to spend 10$ on a new character model it's safe to assume you won't care how much something costs to enhance your "investment". Keeping things priced a certain way gives them a sense of exclusivity as well, people love to look unique and different amongst their peers. It's so easy to manipulate those emotions and squeeze their wallets a bit.
When you want to maximize profits you want to have a price that'll naturally give it exclusivity by how many people are unwilling to buy it over the price.
They would more likely put it on sale when they've made the profit they want on it over it becoming old and "unwanted".
There's no obligation for a business to accommodate to their customers over pricing and how they can afford it. The business presents the product to the potential customer and the consumer buys it or doesn't.
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Cause getting two hits or using your power is too hard? That's my guess and don't really care for the survivor equivalent perks such as ds or exhaustion perks. There's no strategy is just press button and appear to be good.
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Give deathslinger some delay on his shot so it's not a No warning shot over the loop. It's nothing special to be able to do such a thing and I'd barely consider it a skill shot since its instant shot just after you center your screen on them.
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I've never spent real money on mere cosmetics only with in game currency. That includes survivors in dbds case since survivor don't have different abilities just a different player model.
So I would charge the most profitable amount if I were them as well seeing as it's for aesthetics so it doesn't matter if it's bought or not.
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Yeah just don't buy the stuff unless it's on sale or don't support it by spending that much. It's very simple and you just look foolish complaining about a cosmetic that doesn't mean that much.
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Stop going for hooks and focus on downing them as much as possible it'll be a deeper cut than you think on their pride.
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Killers easily have the greatest toxicity potential but fail to truly harness it like I have.
Completely ignore the objective and get as many downs as possible on every survivor, eventually bleeding them out.
I'm not talking about downing them once, I'm talking double digits people. Pick their entitled bottoms up and drop them off a ledge and watch them float down to the ground like a piece of garbage and keep doing it until they get off your shoulder.
They deserve every flip and flop, screw cocky survivors I'll put them in their place thinking immediately dropping pallets and vaulting God windows allows them to tbag and message me after a game.
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Dark devotion and infectious fright on Huntress :)
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Yeah I could care less about graphics and more about gameplay. But they've failed to get hitboxes that make sense and optimize for console after all these years.
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I use bond, object, detectives hunch and open handed. It's my most recent build and i really like it.
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1301400#Comment_1301400
Good is simple once you learn. Great, not as easy but with practice you get it more and more.
You don't want to throw to many different mechanics in though, the game is about escaping a killer, not mini-games as such. So whatever the gates are/could/might be changed to, you have to keep that in mind.
Well perhaps the ability to destroy the switch to open the gate can be an option.
Not completely of course and you'll only be able to do it once per gate. The survivors would have to repair it in order to begin the opening sequence.
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Why are skill checks the only thing you or anyone can come up with? They are the most basic click on the spot mini objective I've seen. It just takes a bit of timing to get greats and only brand new players struggle to land a good.
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The only pattern I'm seeing are these green ranks desperately trying to win through perks while their gameplay is seriously flawed (most likely).
Also you have the chance to get better faster when playing against good players. But I doubt that's people's main goal, they just want some easy win where survivors flip pallets on themselves.
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@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100195#Comment_1100195
ok if people fail it then why does it matter. It's their fault they attempted it.
Because it's an exploit and therefore cheating. It's a shame they even attempted it and like I mentioned in my post, while on survivor I start to suicide because I know they'll fail and unhook without borrowed.
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@Gravewalker200 said:
Let me guess, you were camping, got hook teched, couldn't tunnel since they had bt and ds, and dc'ed so you could rant on here.
No it's just an exploit people abuse to death and end up miserably failing if the killer knows how to hit them in it.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068822#Comment_1068822
whats bad about legitimate stealth lmao
Because you "evade" the killer because they didn't check that spot. Then you keep hiding not doing anything for 10min wasting everyone's time.
Either gen rush or get sacrificed stop delaying the game flow.
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@thrawn3054 said:
This is a terrible idea. He literally wants to force survivors to run at the killer. Stealth play is already not rewarded as it is. His idea would actively punish it.
Well if you are so eager to be stealthy keep doing it then. Stealth in DbD is such an annoyance, learn how to run a loop instead of hiding in a corner of the map.
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Use Franklin's
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1067109#Comment_1067109
if they enable M/K that would make the killers experience (in my opinion way better) is actually play huntress then and play a lot more nurse plus it would help with getting 360 by survivors
I already play those two regularly with a controller, it comes down to commitment and effort I suppose.
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Have it so the killer has to hook them prior to Noed activating. I'd like to see people call this too difficult of a task.
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Controllers are fine, it's the console itself that causes issues. Whenever a status effect pops up it freeze frames or whenever you shake your screen it lags like crazy.
I'd much rather see optimization happen before any m&k support. The sensitivies are limited as well, wish they would raise them.
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How about a simple change such as Noed not working for survivors that haven't been hooked? Cause it's not right how the killer just gets handed free pressure like that against someone that has probably been looping them hard all game.
It's a real shame how ruin got nerfed and now the number of people that call noed a necessity grows. People just want their turn to have "fun" and win but why not try earning it a bit? Instead of just saying they should have done the totems.
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Yeah he slugged wrong in the beginning. He should have went back to the first survivor he downed to keep the pressure on all of them. But instead when he downed the Nea he instantly picked her up.
We get gen speeds are fast but there are small windows of opportunity that arise and well it was there in the start of the match.
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@Marcavecunc said:
there's no after game chat on console? too bad, they should add that feature to make it more like the PC version, wouldn't require you to add or message them outside the game.
They would type too slow and it really would just to say something cheeky.
It's a suggestion to play on do not disturb while on Xbox. It's easy to get spammed by party invites or one word messages that play the whole animation and creates noise. I do check my messages after each game and do go out of my way to message a gg at times.
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No it's a niche perk that goes along with builds. It's meant to be paired with others, if you want to see gens use deja vu.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1042713#Comment_1042713
But honestly I would rather be a surprise for them to find out during the match, not before.
I suppose. I just imagine sitting on hag and the survuvors thinking they are smart putting on flashlights and urban then I switch last second to a nurse with Franklin's. I guess it's better off them not knowing but it would be fun to get in their heads before the game even starts.
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Yeah every other killer has a noise or visual effect to show their power is being used. Spirit really does feel unmindgameable at times. Even when I play as her at high ranks I'll get them in less than 30 seconds 80% of the time. Sometimes without even using my power they just vault into me.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1042543#Comment_1042543
Survivors already do that, either switching survivors at the last second or everyone putting on a toolbox just as the game readies up.
Yeah I know it'll be a grand time returning the favor to them :)
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Just have it so survivors can see who the killer is in lobby. I wouldn't mind that at all if it meant being able to trick survivors into thinking I'm playing legion just to last second switch to spirit. Oh man that would be too funny 😂
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1042331#Comment_1042331
Yeah had that happen to me a few times.. charge up the blink a split second early, and only end up blinking once and losing the 99% charge I just skipped.
Yup and once you do that they'll get plenty of distance on you. It's really a shame what they did to nurse. Spend all that time learning her just to have her unplayable unless you play absolutely perfect.
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I feel like the cool down was to put a knife in her and twist it. The add ons on old nurse were the issue and as someone who's played nurse I agree. Her new add ons are not any stronger than yellow rarity in my opinion so i usually don't use any on her when I play.
I've tried the fatigue add ons and they were ok and the range add ons make it feel like her old blink. But no add on will make up for literally having to wait to use her power.
Worse thing about the cool down is if you want 2 blinks you need to wait the entire time and if you time it wrong you are stuck with one blink which is rarely enough.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1038723#Comment_1038723
I love BW and using it with noed but I feel nurse calling is better than rancor.
Yeah it's definitely a better perk but whispers with rancor as well is a good combo. Cause if that gen pops and you know a survivor is around that's your chance to get them. Can't hide from rancor even with distortion or lockers.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1038400#Comment_1038400
So when the gates are powered, not when all generators are completed. Agreed. But still, chances of the last survivor being the obsession are 1/4.. So not a huge problem I suppose
Oh id make sure to leave obsession last just for that reason. Kinda do anyways so I have some easy to gain momentum in endgame.
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@JCDK said:
https://forum.deadbydaylight.com/en/discussion/comment/1032950#Comment_1032950
I must admit I probably wasn't around during that time. Not sure. Got about 250h since last Black Friday when I purchased the game. Which is about 4-5h/day of gameplay.
https://forum.deadbydaylight.com/en/discussion/comment/1034849#Comment_1034849
Agreed. As I stated in the title. Disable one of the things. My problem is that some people who are stuck in yellow/green ranks, might use Doc deliberately to gain ranks during this time. And you might not see it as a competitive game, but that whole discussion I don't wanna get into again. My problem stems from BHVR allowing this to be abused instead of simply disabling either or both till fixed. My best type of game, is when I get a game where I feel all 4 survivors had to struggle to survive. Getting to do gens, getting into semi-long chases, maybe get caught, maybe not. I love all types of gameplay, except immersed (where it seems like you either have genphobia or hide in a corner because you're have killerphobia). I dislike playing a Survivor game where I just faceroll the Killer because of experience, or maplayout.
Small disclaimer: I don't see tunnelling, camping, t-bagging, post-game banter, items, addons, perks, certain killer or survivor characters as being toxic (Things you can do or use ingame). A persons 'reason' behind doing something ingame, can be very benevolent or extremely maleficent. The reason of the act, not the act itself.
Yup won't ever be until balanced maps and that starts with making maps set instead of randomized which leads it to heavily favoring survivor or killer.
Also with bugs they won't ever have the sense to disable something or hotfix it in a few days. The people that play doc knowing about this bug are some scummy people. Any bug exploiters are scum to me.
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Yeah wanted to win that badly and saw no other way of beating you so take pride in that much. Other than that like others had said it's not bannable for some reason.
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Not only is it a decent tracking perk it guarantees a down and kill in endgame.
Rancor along with Blood warden is a really good combo, you might get two late game sacrifices with this combo.
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I like the borrowed time cool down idea.
DS should only work when the killer is within let's say 40m and still have a 60s timer. Not terror radius dependent since there are plenty of stealth killers.
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How about we make it so Rancor works when closing hatch? If only..
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Just take away their weapon so the only thing they can do is run around growling.
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@PrettyFaceKate said:
Arguably, she already has the best set of add-ons of any killer. What you suggest would be really OP, especially for a brown add-on. If you want to make it that survivors can't ever look forward without taking a hatchet, then you need to give the add-on a downside, such as that you can't hold hatchets when fully charged.
I'd be fine with that since fully charged hachets tend to go straight through survivors.