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Rasinbran

Rasinbran

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Rasinbran
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  • @se05239 said:

    Both Ruin and NOED are symptoms of a bigger issue in Dead by Daylight, where the killer cannot exert enough pressure to stop the generators from being done.

    Yeah you're right, ruin can allow killers with less mobility or potential to create opportunities for themselves to sacrifice all the survivors.

    Basically by hooking a survivor you create an objective that if not completed (by letting the survivor rot on hook) it will hinder their ultimate goal of escape.

    Noed just throws the challenge of capturing survivors and pins a badge on the killer letting them know its okay and that they won.

  • @Papamodzz said:

    https://forum.deadbydaylight.com/en/discussion/73011/ruin-and-noed

    Tbh ruin i don't see a issue i use small game n break all the totems to begin with noed i do understand since Metal of man got rework why can't surviours have a nice strong perk aswell? i honestly think if a killer has a insta down capability through add ons,perks and abilities they shouldnt be able to use noed thats my opinion

    Open to friendly debates

    I'd say keep allowing it only to expose how insecure they are of their skill and their lack of intelligence believing redundancy is the key to success in this game.

  • @Cymer said:

    I think you are just trolling, but for the off chance you really mean it.

    A lot of killers lack the map and gen pressure and rely on the slow down of Ruin to get a chance.

    It either slows down the genrush a little bit or occupies survivors by letting them searching for the totem and waste some of their time this way.

    For a killer these 16s can make a difference.

    NOED is like Ruin a strategical perk. It either forces the survivors to cleanse all the totems (secondary objective beside gens) and buying the killer some time or punishes the survivors for genrushing by exposing them.

    Those are valid perks and offer different playstyles and are no crutches.

    If you want crutches there are:

    Dead Hard, you can save yourself from a misplay by pressing a button.

    MoM shields you from one hit after stacking it.

    Adrenaline, gives you a free health state after powering the gates.

    It's a relatively crutch perk (Ruin) and 16s is nothing so don't try to convince me. If you want extra time you should try pop goes the weasel, its a dependable perk that rewards a hook and allows you to take back some time off the generators.

    Ruin is such a lazy way of playing and the people that use it probably say a silent prayer to themselves that it stays up for longer than a minute so they can make more mistakes in the trial but still come out victorious.

    If you play without flaw and you correctly guess which generators the survivors are making progress on you'll succeed.

    Adrenaline rewards a survivor that outlasted the killer so if you are running noed to counter that or to counter a genrush then you are a sad person. Just accept your defeat and refine your perk build to compliment the killer and their add ons.

    Dead hard can only be used once within a chase and it takes timing to use so although it can be strong it has counterplay.

    Mettle of man is for altruistic survivors mainly now and there's no real indicator that they have it until it's activated. It's a perk that has strength to it but its a gamble if you are able to get 3 hook saves or 3 protection hits or a combination of the two.

  • @BunnyTheHutt said:

    Ruin is not a crutch, it's pretty much the only thing bad killers have too pressure gens. And I find it entitled that you think that once EGC has begun the game is over. It's far from over with perks like Noed, Bloodwarden, Remember me, etc. noed is not a crutch if you use it too counter gen rushes. If you rely on it solely then yes, but you should also cleanse totems. In the end, if you get killed by Noed or don't touch gens because of ruin, it's the survivors fault for not taking the time too find them or power through them.

    The reason why i call ruin is crutch is because you will have survivors in your game that are so inept they can't hit one hex skill check. So what they do is crouch around the map endlessly searching for the totem.

    Sure It's nice to slap on ruin and get a game where the gens don't pop instantly but it's not in the killers control how well it does. That doesn't make it weak either as it does waste time for survivors and allow more opportunities for the killer to gain momentum.

  • I agree. Ruin has no utility and the game progresses as it would with survivors that are optimal.

  • We don't need the help on console, I don't mind taking the time to get better at the game.

  • They were only 3000 points and you get back what you spent on 10 of them in a regular game with 1 Gateau being used.

  • Whoever defends noed is some killer that struggles to end the game before the gens are complete and want some type of reward for being a failure. It's the same reason why you'd use unrelenting, it's because you aren't the best and getting actual skill isn't what you are about.

    You just want some training wheels to slap on to assist you while you stay bad.

  • Remove Ruin as a perk and add it into the game until all totems are broken, or not. It could last until the gates are powered and still be balanced.

  • Why those specific numbers?

  • Maybe stop playing that pay to win Wal-Mart Myers.

  • Noed is in the same boat as Ruin where it's an absolute crutch for almost every killer.

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/517326#Comment_517326

    @Rasinbran Doesn't the gas particle effect murder the fps on consoles?

    Well it used to cause a lag spike whenever an affliction took effect such as mangled or any of those types.

    So really it will only do it when he has an add on that does something.

  • Xbox survivors Disconnect constantly whenever I play clown. I ask them why and they say "I just don't like playing against Clown"

  • If I plan on playing for awhile I do either 2 yellows or one yellow and a brown

  • Stop going for ambush attacks you won't hit then

  • I wonder why people use ruin at all, definitely better options for perks than ruin.

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