POISONOUS_OXIDE
POISONOUS_OXIDE
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- Username
- POISONOUS_OXIDE
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Comments
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Unfortunately not the case but w/e still needs a fix as no other map has this issue
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No offence guys but I wish most of you read my original post I said there wasn’t enough time to get to the other side if there had of been I would’ve made it as I attempted to the problem is is there shouldn’t be a doorway that the killer can physically block fully preventing survivors from not getting out
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It’s the raccoon city police department, the Forrest leading to the exit gate is a small doorway that if the killer stands in it survivors cannot pass the killer
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Ok didn’t see that this patch today fixed it so hopefully soon cuz it kinda sucks to try and protect my stuff and I still lose it lol
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New question how do you delete a post cuz this was a post about when the tome is unlock not what challenges are within it and it’s blowing up my phone
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Ok we are going to try restarting we are also having a problem with skill check bars not showing up just the sound
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Level 3 for us is not unlocked yet we are in Ontario Canada on ps4 so maybe that has something to do with it
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Ok awesome thank you
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I guess I’m just really tired of trying to play killer and just having a ######### time with buggy interruptions and gen rushing it has just become not very fun and something needs to be done I know I’m not the only one who feels this way
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All I have to say is if there is an emergency I know I wouldn’t be thinking about properly turning my system off. Dark souls does it and it works great there
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1 I guess it would be strong for the killer just right now killers are having a hard time
2 is be ok with that what the problem is is ppl DC and denying the killer sacrifices especially when killer is going for challenges
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@DetailedDetriment said:
Here's how I think it should work...
As survivor:
1 survivor dc=1 gen to be completed
2 survivor dc=3 gens to be completed + safety pip
3 survivor dc=4 gens to be completed + single pip + hatch cannot be closed
Killer dc=safety, single, or double pip depending on the match length.
As killer:
1 survivor dc=5K BP
2 survivor dc=10K BP + safety pip
3 survivor dc=15K BP + single pip
4 survivor dc=20K BP + double pip
Survivors already have enough as it is they do not need any more then what they have going for them killer mains are dropping by the day And this would only solidify a huge drop in numbers
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@aGoodOldRub said:
https://forum.deadbydaylight.com/en/discussion/comment/1066725#Comment_1066725
LOL camping exit gates ? super epic mega face palm. Next up camping gens.
LAMO I wouldn’t be surprised if survivors complain about that and the devs reduce killer BPs for walking between gens
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If this is the case I may “Switch” soon lol
no for real that sounds really nice
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Right on ty
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If your having problems with ghost face watch this video time stamp is 7:30
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This videos sums it all up, I left it on another thread about NOED.
No matter what advantages or what the killer does survivors always believe they should get away. Look at bt, ds, even body blockers( I hate when someone body blocks but I don’t complain it’s part of the game) I will agree that being a camping killer is a pretty ######### way to play but for some killers it’s hard when survivors have so many advantages.
Learn, adapt, improve, survivors are more OP than killers and they hardly ever get nerfed.
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this video says it all.
No matter what advantages killers may have survivors will always complain and want that advantage nerfed.
I think it’s time some survivor perks got nerfed.
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Ya we are on ps4 hopefully that gets fixed at some point we would really like to complete every challenge as those are the last two we need
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Lol ok I see. I just don’t understand I know I have the challenge on and 100% we have seen killer blind come up twice sometimes tree times and it still doesn’t register that we have done the challenge. If a killer has lightborn on, will killer blind still come up even if the killer didn’t get blinded?
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I do t see a problem with it. I’m not bad at the game and I run it just because of how unbalanced the game is for killers. Survivors have a lot going for them right now and NOED helps killers against good survivors even more so now that ruin got nerfed
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Sorry only so many flashlights or so many blinds a match?
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Lol ya I have the challenge active we have been trying for this for about 10 matches of it not counting
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Lmao I love getting mori’d I mean I’d rather live but if I’m gunna die I like the animations and I guess I just didn’t realize that when the killer quit I didn’t get an escape
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@Mikeasaurus said:
I honestly don't understand why they do it anyway. They lose all BP for the match, and for what? To screw a killers challenges? It just shows the mentality of a lot of players these days.
Ya I totally agree too many rage quitters these days people just need to chill lol
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I don’t think this is asking too much as survivors are already op with map design (yamokas is just unreal) and loops just need something to help out a little bit
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/120964/survivors-quitting
Doesnt count as an escape for challenges....
Had a killer DC and didnt give progress for it.
That’s weird cuz it had counted for me before. My fiancé and I are trying for the four basement sacrifice challenge right now and every time someone DC’s. New proposal: when someone DC’s it counts as a sacrifice at the closest hook so if they are near the basement it would be a basement sacrifice
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I know they implemented the dc penalty to help with loss of BP but even now with the challenges, like sacrificing or killing survivors and when your carrying someone to the hook and they get super salty and rage quit. It just hurts the game in my opinion, with map design and now with ruin being nerfed the game is just heavily weighted in the survivors favour