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NivlacACE

NivlacACE

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NivlacACE
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  • I will go out of my way to stomp a 3v1 because I want the game over as soon as possible to be on to the next thing. What’s the point of playing out a match both teams know you’re gonna win?

    I don’t see the point in handicapping yourself and dragging the game on and on until its inevitable conclusion, just end it already.

  • nothing really, I don’t think I’ve ever bought a cosmetic item in any game I’ve ever played

  • I disagree, RNG can favor one side or the other but it really comes down to skill in the end. I'm pretty good at killer and I almost always win when the survivors are worse than me, and I lose when they are better. I can tell when that happens; and very few games I can point to and say "I lost that to bad luck".

    RNG is a factor, don't get me wrong, but is not anywhere close to the whole game. Getting an indoor map as Huntress puts you at a bit of a disadvantage, but with skill you still have a good shot at winning.

    Any game that isn't chess, and especially asymmetric games, are going to have some bit of RNG. But that random variation makes it fun, when in moderation, which it is.

  • @TheButcher said:

    Reading this thread, and it's comments. Mocking the players that leave because they get sick of the toxicity that people have been complaining about for years. It's exactly like BHVR treats Killers like Warner Bros. treats Johnny Depp. Same with how they treat Survivors like how Warner Bros. treats Amber Heard, and you all act like those crazy Amber Heard fans that don't listen to logic, or proof.

    Like even someone who is "Trusted" came in to comment to laugh at other's expense - these are the members you consider "Trusted" the ones that only supports the toxic and bullying behavior in the community. Yeah. This is dissapointing to see.

    @MandyTalk @Peanits

    https://forum.deadbydaylight.com/en/discussion/comment/1755294#Comment_1755294

    @Boosted_Dwight

    I think you misunderstand, leaving a game because you don’t like it is a very normal average thing to do. What I don’t get is all the fanfare people insist including with it.

    ”I’m quitting this game for life!” posts are a Dime a dozen. They come off as shoddy attempts to garner attention to me, and make all the less sense when they cite having played the game for thousands of hours; of course you’re going to get bored, that’s a predictable response to doing the same task for so long.

  • PH facecamping can still be mitigated with perks, if the survivors run BT you could lose the person you were camping, why not just use Bubba who can hit twice in one attack thus negating BT?

  • @SilentHillOnDvD said:

    Also you can make the killer powerless if you keep Viktor on you

    Honestly not a bad trade, if a killer's power was just "one survivor can't do gens" it would still be pretty good.

    You become an m1 killer in exchange for one person staying injured and unable to do gens, pretty solid deal

  • The most useful perk is the gen regression one, but even that seems too situational. When are three gens not being worked on but have enough progress that regressing them is useful? Plus a big cooldown. Might as well just use ruin.

    Power is cool though

  • It’s not bannable, although you probably over estimate how fun it is. It’s kinda unique for like a game or two but this pretty boring to just stand in the basement all game.

    the most engaging part is reading survivor messages after

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1726568#Comment_1726568

    Seizures can be triggered by flashing lights on someone. It's literally the main way to trigger seizures.

    If a big part of a game is liable to cause seizures it’s either on the devs to make it more accessible or on those who get seizures to avoid a game known to cause them.

    I don’t think it’s reasonable to blame players for using game mechanics

  • @Sirris said:

    https://forum.deadbydaylight.com/en/discussion/comment/1725023#Comment_1725023

    Ah okay. Well they better pray I don't break a bone or hit my head whatever after falling out a chair due to a flashlight clicker inducing a seizure in me. Lawsuits tend to fix these issues real quick.

    Not true actually, no one in the US (and many other places I’m sure) has ever won a lawsuit on the basis that a video game triggered a seizure.

    I believe the legal reasoning is that it’s on the consumer to determine what is safe for them, and you clearly understand the risks involved with playing DBD. There for it would not be Behavior’s fault that something occurred, and instead be your own responsibility to accept the risk that consuming a product known to be capable of triggering seizures in some individuals and continuing to use the product.

  • I don’t think that’s going to be a reasonable way to get people to stop clicking flashlights.

    If DBD risks triggering seizures in you it might be worth finding another game until better accessibility options are implemented.

    People aren’t going to change their behaviors in online gaming on the off chance whoever they are playing against has some medical condition that’s triggered by the game.

    I think the expectation is that if you have a condition that would make playing detrimental you take action and don’t put yourself at risk rather than expecting other people to play differently (which is very unlikely).

  • The trick to playing a good hag for anyone curios is picking four or so gens and just putting traps in every loop and pathway between them. Do not take the bait of survivors running at you, if they give you a free hit just take it, reset any traps they hit, and go back to defending your zone.

    It’s perfectly fine to let three gens fly for free as long as your web is set up. Ideally you get an early hook in the middle of your web, you trap next to hook, and then continue patrolling. This forces survivors into your most defended area and basically allows you to snow ball or at a minimum trade hooks.

  • You probably won’t run into any action whatsoever, worst case you get some form of warning either just a message or maybe temp mute, at absolute most maybe possibly a temp ban.

  • @GoshJosh said:

    Survivors don't get to see what killer or add-ons are being played going into the trial, and this is their only defense against perks such as Franklin's. I'd be fine with survivors being 'locked' before a trial, but only if nothing at all was shown to a killer beforehand as well. Certainly hiding the names and items of survivors would be an improvement to stopping lobby dodging.

    Killer is clearly supposed to be able to build to counter survivor builds, otherwise killer wouldn't be able to see the survivors at all. The last minute switching seems more like an exploit than anything else, as killers SHOULD be able to counter with lightborne.

    The counter is that if you notice the killer has it, just find a new item in the map and then the killer has wasted an entire perk slot on only really forcing you to switch items.

  • I'd see a little worse than pyramid head, a little better then plague. I think he's high B or low A tier if we're going off of standard tier list formats.

  • @Avarice10 said:

    That's why the survivors will switch to blendettes last minute, killers dodge their lobbies, when they see them packing those items. If you quit the game once it loaded in you probably would of dodged the moment you saw the key and toolboxes.

    There's also the chance they were spending bloodpoints on other characters before switching to their main, but probably unlikely in this scenario.

    I pretty much never dodge lobbies like that, I only bring Franklin’s and something else to counter the key. I will dodge if they pull intentional last minute switcharoos as I have zero interest in going against someone who’s willing to be sweaty enough to both bring a key and prevent the killer from anticipating it

  • @Mekochi said:

    https://forum.deadbydaylight.com/discussion/comment/1628290#Comment_1628290

    I understand that, but considering most the fanbase is 10 and younger I expect most (not all) to throw a hissy fit when they die/don't get a kill. Also for the survivor, they could add one of the nightguards.

    Where’d you pull that statistic? I don’t think the fan base is as young as you think, as yes the fan base was young when it got popular but it’s been quite a few years since then. Still young, sure, but not so young to be disruptive to this game.

  • @xI_Fabi_Ix said:

    The "Killers are the power roles" argument doesn't fit at all and is basically worthless.

    Who even came up with that?

    By your logic, killers should always get a 4k, because they are the power role, right? That's wrong.

    The game should be balanced, not a power role on either side.

    Power Role = Unbalance.

    They are the power role and the game is already balanced around it. The whole point is that the killer is far stronger than any one survivor, but the survivors have the advantage of teamwork.

    Notice how it is impossible to loop a killer indefinitely, eventually you will get caught no matter what. But by being chased you buy your team time to do their objective.

    The killer should always be stronger than a single survivor, that’s the point, but they should be equal to the team as far as balance goes.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/193177/a-core-game-mechanic-hooks-is-the-primary-source-of-most-of-this-games-complaints

    This is too much work for BHVR to ever do. I think a couple of simpler mechanics (that are already in the game so should be easy to implement) are:

    Fix face camping:

    • Make it so when a killer is camping (can use the same criteria as the chaser emblem) that all other survivors receive a 50% bonus to their repair speeds. Can tweak the number, but basically, make it so if the killer facecamps, that all gens can get done before the survivor dies, giving the team a chance to even save that survivor. Right now if survivors stay on gens they can finish 4.5 gens before the survivor dies (does not include time between each gen). But if they had 50% more speed then they could finish 9 gens in that time, almost assuring that they get all the gens done.
    • Make kindred base kit

    Fix Tunneling and proxy camping:

    • Make is so when a survivor is rescued from a hook they go into a new state called "ethereal" which behaves exactly like spirits power for the survivor. They become invisible, they have no collision, they move at like double speed, they leave no scratch marks, and they make no sound, they can see the killer's aura, they can see other survivors and other survivors can see them. This effect lasts for 20 seconds (same as BT) or until they get healed, or start repairing a gen, or basically do any action other than run.
    • After that you need to rework BT and a few other perks like We'll make it to make them more viable for that scenario.

    After that, you need to buff killers a bit, especially in the early game. I'd suggest to do something like, make it so generator speeds are halved until the first chase starts (similar to Scott Jund's trial warmup) or some other mechanism to change the early game.

    Very poor idea, everything you mention has an extremely high potential for abuse and even used as you suggested it would still be completely busted.


    Your camping ‘solution’ would just make the meta to loop the killer around hook to make them ‘camp’ as a 50% repair bonus is huge. On top of this, the counter to camping is that the killer has no map pressure, so maybe just do gens in that case, it’s already a counter.

    Your tunneling solution is also completely busted and wouldn’t even work as a perk due to how overpowered it would be. It would completely remove the need for safe unhooks, and would make killer far more frustrating. You could literally just run up to a survivor and unhook in killer’s face, and boom you’ve actually given your teammate an advantage in that they can get to a gen or anywhere they need to be at double speed with 0 counter play for killer. Same thing in EGC, might as well just let them all escape as you have basically no way to secure a kill as they can just dive hook and the hooked survivor can run to the exit invincible.

    This is what happens when people who only play one side suggest balance ideas, you get completely busted stuff that would kill the meta.

  • Maybe give killer a try? I play mostly killer but survivor occasionally and boy does it get frustrating. Killer can be frustrating too, but you can at least outplay annoying survivors, unlike survivor where you individually can’t really outplay a camping killer (your team can, but that’s not very satisfying when you spend all game on hook).

  • @PanicSquid said:

    Do you not want the game to be fun? I want both sides to have fun, I want the game to feel fair on both ends. I don't want the game to be a slaughter at 5 gens or a mass escape.

    You have fun by doing well, ideally matchmaking would prevent you from getting stomped, but players should not (and general do not) handicap themselves for their opponents.

    If I see a situation where the best play is to camp, I’ll do it. Playing to win isn’t wrong in a game like this.

  • I think a flick would be great, he’s so close to being A tier but the fact that he’s so easy to juke unless you’re out of position sucks

  • I know it’s hyperbole but dicking around to your opponents is human nature. T-bagging has been a thing forever, and making fun of your opposition is as old as time. Is it a good thing, no, is it really that bad? Also probably not.

  • @BabyDweetMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1602332#Comment_1602332

    The purpose of the post wasn't a pity party for the other 3 survivors, the OP was crying about how he wasn't getting all his potential bloodpoints. Good job twisting it though to make him sound like a caring individual.

    Oh it must have slipped my mind, I forgot to mention how reasonable it is to sully the game for your opponent! (They deserve it for challenging someone so clearly reasonable after all)

    We all know that if you’re losing a game the only mature option is to throw the board in the air and declare that you aren’t having as much fun as you’d like, at which point your opponent is to graciously accept that you, a very reasonable and mature individual, have just wasted a great deal of their time and move on silently.

    If they were to do anything else, or god forbid complain that you shouldn’t have started a match you were just going to quit in the first place then they are entitled fools. How dare anyone question your divine right to start games and then ditch them.

    I know plenty of my opponents in sports ball just love it when I invite them to a game and the second they start winning I take a big steaming crap in the middle of the field before triumphantly marching off having declared that they were not enough fun for my tastes. (as is the only mature way to act in this situation)

  • @BabyDweetMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1602266#Comment_1602266

    No, the demanding people play the match that they aren't having fun in just so you can get your bloodpoints.

    Ah yes, quitting a game that doesn’t go your way is a perfectly reasonable way to act! How dare anyone question someone who quits a game they are losing to the detriment of their team?

    if a chess player flips the board and leaves when it doesn’t go their way then they are the pinnacle of reasonability! Anyone who dares calling that behavior unsportsmanlike is entitled.

    We can all recall the great athletes who throw down their implement in defeat and bravely sulk off the field! For this is how reasonable people act, reasonable people throw up their hands in frustration and graciously vacate the area leaving both their opponents and teammates to suffer (as they should for making the game less fun for such a shining beacon of reasonable and mature behavior).

    only entitled fools would dare say such things as “leaving a match early ruins it for your team” or “why start a match you intend to quit to the detriment of your fellow man?”. Anyone who would say such things is clearly an entitled blathering dolt!

  • Putting TTV I’m your username is just an all around bad idea, half the time if I see a TTV I’ll bring a toxic build just for fun. I don’t stream snipe but plenty do.

    let’s look at the benefits, pretty much none to maybe one time viewers. I don’t think anyone has actually managed to grow their twitch channel by putting a cringy “TTV” in their account name. Every TTV I’ve bothered to watch postgame has like four viewers max.

  • I think it’ll be great on PH, pop doesn’t work terrifically on him, but it’s still good to have a solid gen regression perk, but current ruin is too fragile. With undying you get a sticky ruin plus the bonus aura reading which could allow you to contest totems via through wall ranged attacks

  • I don’t think you comprehend how much slower crossplay ques would be if you had three separate categories instead of two.

    If you hate PC so much then just turn it off.

  • He’s too small, no idea how he’d fit in DBD unless they made him jumbo sized

  • @MadLordJack said:

    There is a glaring issue that you have neglected to mention - You absolutely can deny Oni that initial hit, and is in fact how many of my Oni matches go.

    All the survivors need to do, as with any other m1 killer, is drop pallets. In the majority of maps, even if they don't get the stun, they can make it to another pallet in the time it takes you to cirlce around and chase. No matter what, the Oni will get that first hit... But how much time will it cost?

    I also want to say that who you find fun is just preference. I prefer Deathslinger to all of the other killers you mentioned, and I don't even play shooters.

    There are definitely things you can do to mitigate the first hit issue, perks like monitor and to a lesser extent corrupt can help you bump into survivors early to get your power going. It’s not a huge deal if one person keeps throwing pallets, you can always drop chase and try to find someone out of position

  • I’d wait to see how undying plays out. I think it’ll make a lot of hex perks viable again (maybe even meta). Ruin is a pretty good perk but it isn’t that great due to crap totem spots, but with undying now they have to cleanse a minimum of two totems to remove it and a maximum of 6 if they are incredibly unlucky.

    All the while you’re getting great aura reading on people doing bones, plus random bonus aura reading whenever someone stumbles by a totem.

  • So I guess we’re still doing these low effort “other platform bad” bait posts

  • that would be highly frustrating for both sides. If you’re survivor you’re basically gambling a perk slot that will either be super OP or completely useless.

    If you’re killer your power has a chance of being completely useless. That would be incredibly frustrating

  • OP maybe, toxic no. Using good strats isn’t toxic wether it’s killer tunneling when it’s advantageous or a survivor doing gens in the killers face with DS active

  • You almost certainly won’t get any action taken from the devs. You have no obligation to throw the game on behalf of glitched survivors.

    Exploiting would be more in line with causing the glitch yourself, if you somehow trapped them in the hill yourself (like picking them up and ditching them there) then MAYBE but just taking advantage of someone stuck is hardly bannable

  • @runtime_error said:

    https://forum.deadbydaylight.com/en/discussion/comment/1578922#Comment_1578922

    What would op? Seeing the killers steam profile and remembering what a scumbag that killer was last time you versed him and therefore decide to dodge the lobby? Damn, so op lul

    You don’t see how knowing what killer before hand could be OP? If it’s a hag you bring full flashlights or spine chill against Ghostface. The game isn’t balanced around survivors knowing what the killer is.

  • Pretty terrible idea, for one it’s pretty OP to know the killer before the match starts, and second you can just set your profile to private or disable comments.

    Did you do any critical thinking before suggesting this?

  • Im pretty sure you’re trolling as I doubt anyone could legitimately be quite as dense as you are and still manage to operate a keyboard.

    In the off chance that you are serious, and have by some miracle managed to not render your setup inoperable by sheer incompetence I’ll explain it real slow for you.

    Controller is arguably the better input method for survivors, it however worse for killer. But that doesn’t matter because you’re playing survivor. The game is balanced around keyboard and mouse, hence why nurse is never seen on console as she is fair on PC but is unusable on console.

    This means that you are not at a disadvantage, you are simply facing killers that are actually able to play as properly intended and are not handicapped by a controller.

    If you’d rather face easy opponents I’d refer you to some great arctic seal clubbing organizations, perhaps that would be more your speed.

  • A dev stated in another similar thread that they tried having exit gates regress but it lead to undesirable results, so I wouldn’t expect any change

  • His power seems too similar to The Shape, just a slightly better version. You stalk survivors to get into a new temporary phase that allows instant downs.

  • There are plenty of killers who can play like this and get a 2k, it’s just a very small portion of players who actually bother playing like that.

  • Perhaps it could be changed to slow the timer while in a chase OR a certain distance from the killer (possibly terror radius). That would fix a lot of the issues with this change

  • I like this change in a vacuum, but the the truth is that it’s far too easy to “chase” someone without a chase triggering. 15 seconds isn’t very long, and a killer can easily block line of sight or moonwalk to prevent a chase from triggering until the timer is done. Look at how people get Play With Your Food stacks by constantly “ending” and restarting chases.

    If you increased the timer you’d just end up with current DS so I don’t know what you could really change to make this suggestion work.

  • @SentinelCaptain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1571317#Comment_1571317

    I've tried that, but the still finagle their way in front of me. Most often it's with a buffed purple light as well so it takes less than a second to blind me. I hate to give them props for it, but I have to, I can't do ######### with the light as a survivor.

    They can’t blind you if you’re looking at a solid wall though. If you can’t find one then slugging and chasing off the friend might be a better option

  • @SentinelCaptain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570112#Comment_1570112

    I don't know if it's different on PC but I'm on PS4 and can't even rotate while picking up a survivor, but I'm still vulnerable to the flashlight and if they have any add ons it's more than enough time to blind me

    You have to be looking away before you pick them up, you cannot rotate once locked in the animation

  • Why do you complain so much? Earlier you made a post about some other random killer who mori’d you, oh boo hoo.

    People are gonna play however they want, and you complaining isn’t gonna fix that. Why did you feel the need to make a post just because a match didn’t go the way you wanted it to?

  • Are you suggesting that spine chill is only brought to counter two mid tier killers? Even with it not triggering on ghostface while he’s cloaked it would allow you to get an early warning on literally any other killer and Myers when out of tier one.

  • Totally agree, I’m not a huge fan of sourcing other people’s opinions like it proves a fact. It’s fine to reference a streamer’s argument, but people shouldn’t take them as objective fact.

    im tired of posts that go “thing A has no counterplay, see look at this streamer that agrees with me so it’s true”

  • It’s not an exploit, and exploit is usually something you have to go out of your way to do. If a killer somehow forced you into the hill intentionally (which I don’t think is something possible) then sure it would be an exploit.


    but you just getting stuck in hill doesn’t count as the killer abusing anything, you shouldn’t expect them to bother picking you up and dropping you after you got yourself stuck in a ######### glitch.

    getting glitches =/= the other team has to throw the game or ban

  • Game rework idea, instead of one killer and four survivors you could have two teams of 25 killers and 25 survivors. But instead of doing generators survivors have to capture points. And then you could give each team guns also, and instead of sacrificing you just die and respawn. If you got enough kills in a life you’d get something cool like a UAV as a reward. Then you could add a single player campaign and maybe even a battle royale.


    what do you think?

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