NivlacACE
NivlacACE
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- NivlacACE
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Discussions
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I’ve been trying out what started as a meme build, but seems to be doing well, which is: Trail of Torment, Hex: plaything, Pentimento and bamboozle Trail and Plaything help you cover your terror radius for a lot of the game, and with bubba having an insta down power you can sneak up and down survivors extremely quickly (especially on indoor maps). And because it’s Bubba, survivors also have t0 comments 1 views last activity
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I have played for [inordinate amount of time] and I am completely fed up with [mundane easily avoidable problem]. I can’t believe the devs would ever do something so stupid, how could they ever allow [mundane problem] to be in the game for so long. I am so frustrated with the problems in this game that I played it for [four digit number] hours but now it’s not fun anymore! Because I never got en41 comments 1,151 views last activity
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I'm not sure if this is the official position, but mods seem unhappy about Victor-baby comparisons, (and you can get banned off the discord from them) which is fine I guess but Victor's design really isn't helping in that regard. I don't know why anyone is surprised that people compare him to a baby. If you asked someone out of the loop to guess Victor's age without giving them the whole paragra41 comments 821 views last activity
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Every once in awhile I break out basement Bubba just to see how it goes, and every time I’ve done it (granted it’s only been like four times, so small sample size) the survivors always do some bizarre rescue plan that ends in a 4K. No one ever just pumps out gens, it’s always trading up. I start with one, someone goes for the save and fails, and then the others try to save the two. And these are53 comments 4,233 views last activity
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I just had a game where all four survivors switched to blendettes plus toolboxes and one key when they were all random characters with no items previously. This did not give me time to set my loadout, otherwise I would have brought Franklin’s and maybe a mori, instead I had to force quit the game during the loading screen to dodge what would have no doubt been a very toxic lobby. could we lock6 comments 61 views last activity
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I stopped playing survivor for awhile to do killer, and my rank reset back to 20. This has been terrible. It's a combination of both the killer and fellow survivors being completely incompetent that just make the whole experience very frustrating. I just went up against a Legion who didn't know how to use their power, they would activate frenzy to go rush an injured player they were chasing, f7 comments 91 views last activity
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You shouldn’t ever expect that your opponent, be it survivor or killer, is going to play in a way you consider balanced. Because tunneling is effective killers are going to do it and you should anticipate it. Decisive Strike and unbreakable aew effective so survivors are going to use it, and that’s not their problem. Sure, whatever they’re doing could be super OP, but we shouldn’t go around scr1 comments 51 views last activity
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What’s the deal with the cage bars around some peoples profiles?1 comments 41 views last activity
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This goes for both sides, trying to play ‘nice’ is just a losing battle that will leave you frustrated. Because everyone plays their own way, you’ll be left upset when someone inevitably takes advantage of whatever you tried doing. Just try to play to win, if what you’re doing is considered OP then that’s on the game to fix, not you. If you see a survivor out in the open who you just hooked, go1 comments 41 views last activity
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Almost every single high level game it’s always DS, Unbreakable, some exhaustion perk (usually dead hard) and then a perk of your choice. I think it’s an issue that stems from DS being sort of being both a little too powerful and unreplaceable. The game does nothing to discourage tunneling without the use of perks, and because tunneling is so powerful for killer survivors are kinda forced into u44 comments 521 views last activity
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Started running Franklin’s on hag after the buff, and it is tons of fun. It might not be the most meta perk ever on her, but it’s pretty funny. The whole gameplan is to knock an item down, trap it and then leave the chase. With the way new Franklin’s works, survivors will panic and go running back to retrieve their precious item allowing you to teleport right back and get a free down. At rank 11 comments 41 views last activity
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spine chill is a perfectly fine perk against 90% of killers, but against Myers and ghostface it’s kinda busted. When the killers whole power is based around staring at survivors unnoticed, spine chill kinda breaks that. and I know you can moonwalk but that seems like a needlessly frustrating solution for something that shouldnt really be an issue.19 comments 191 views last activity
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I used to get frustrated whenever I was playing killer against survivors who were constantly clicking the flashlights on and off, but I recently realized the majority of survivors who were doing it were intentionally trying to start a chase. In most cases (at least with good survivors) the clicky clicky is a distraction to pull killer away from something important like a gen that’s about to get35 comments 1,052 views last activity
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Freddy does not have extra lunge, he has the same lunge range as the other killers, he just has a smaller model so his attacks reach deceptively far4 comments 151 views last activity
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Moris: Change ebony mori to: after all survivors have been hooked once, you may kill them by your hand. Keys: Unlocks hatch after either all gens have been powered or EGC has started. Maybe buff the non-hatch opening functions to make up the difference0 comments 21 views last activity
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With how hard the game is to balance around both solo survivors and SWF (OoO being a prime example, on a solo survivor it’s a risky info perk but with a SWF it lets everyone know where the killer is at all times) it would help a lot to equal the playing field by giving all survivors the option to use comms. This would obviously be a buff for survivors, but we already have the option to go in as26 comments 281 views last activity
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Hex perks can be really cool, but right now their risk/reward balance is a little too much towards risk. Sometimes you get really great totem spawns and survivors really have to look for it, other times it just shows up right next to a gen and it gets shut down almost immediately. It currently leans way more towards RNG rather than survivors' skill at finding a totem. What I suggest is give kill1 comments 31 views last activity
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I just purchased Oni on Steam and am severely disappointed, as his whole power set is heavily bugged to the point that playing him is an ista-lose whenever they occur (which is frequently). The first bug I have noticed is that you can now completely fill up your rage meter passively, where before it only went to almost capacity. However, if the meter fills up in this way it will break. You will0 comments 11 views last activity