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NivlacACE

NivlacACE

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NivlacACE
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  • As for “but comms would make such and such OP” it already is OP because SWF is an option. The only way to fix this interaction is too give everyone comms and then nerf the problem areas.

    The fact of the matter is that comms are already in DBD, the only limiting factor is being able to assemble a group to play SWF with. It’s absurd to say that this benefit shouldn’t be extended to solo survivors when it is already being used quite thoroughly by SWFs.

    and sure DBD isn’t built around comms, but it’s too late to change the fact that comms very much are a part of the game now. Removing SWF isn’t at all a viable solution, and there aren’t any other ways to return DBD to a pre-comms stage.

    The best thing to do now is to give everyone comms going forward, the lack of comms is an outdated remnant of a type of game DbD no longer is.

  • It wouldn’t be rebalancing the entire game, to start with it would be just looking at some perks and perk synergies that can be abused only by a SWF.

    Plus it’s kinda weird that a cooperative multiplayer game in 2020 doesn’t allow comms by default, but still allows external comms

  • You do not have a disadvantage as a console player in an asymmetrical game. Controller is arguably the better input method for survivor, and it doesn’t matter that the killer is using keyboard+mouse because the game is already balanced around keyboard+mouse killers.

    If you’re playing killer on console you’ll notice no difference, it will be the same level of difficulty as before as PC survivors only receive a negligible advantage due to higher frames.

    You’re just frustrated that you can’t stomp console killers who are stuck with a frustrating movement scheme. There’s a reason there’s more killers on PC, and a big part of that reason is that many killers cannot be played in the intended way with a controller (e.g nurse).

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