Mistress_Of_Puppets
Mistress_Of_Puppets
About
- Username
- Mistress_Of_Puppets
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Comments
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@Veinslay said:
I'd love to play with crossplay off, but it takes an eternity to get a killer match. They should have kept console walled off from PC
But then we would have the same problem. You'd still wait an eternity.
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How is BHVR not even addressing this?
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@Salty_Huntress said:
https://forum.deadbydaylight.com/en/discussion/comment/2585030#Comment_2585030
Ps5 can match with PS4 players with cross play off but matchmaking will take a long time
I tried that once and sat waiting for a match for 30 mins.
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@dolo95yall said:
I am losing all my offerings every time somebody wants to back out of the game I should be able to keep my offerings if they do that #########. Fix that ######### ASAP. Y’all stop worrying about money and worry about your supporters!
100%.
I've been having Killers DC 20 seconds into the game, and I lose my offerings and add ons. It's pretty #########. It's been happening more and more often. That or if another surv bails when it loads a map they don't like.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2584960#Comment_2584960
Bond can help in chases so that if you see teammates doing gens, you know not to go near there. Just throwing it out there.
Oh no, she ran in front of me because I'd already been hooked and she was protecting me from my 2nd because the hag had been camping, and I was the better looper of our team (we were a 3 man swf) and we were down to our last gen. She knew if I healed I could get her down at endgame if needed because I was running BT, and the last gen was almost complete.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2575650#Comment_2575650
https://us.v-cdn.net/6030815/uploads/O0H50RS1FLJ0/image.png
3 Mikaela's in this match. Look how powerful the Boon totems are.
Right? Honestly people aren't even using Boons that much in the matches I've had, or at least not using them effectively.
I think there's alot of newbie players too (there usually are during DLC sales and BP events) and they don't know how to use the Boons to their full advantage. Plus, skilled players don't just run run run around a map and leave tracks everywhere usually, unless it's a huge map.
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@jesterkind said:
To be fair, they might also be crashing instead of actually DCing.
this is true. Boons are APPARENTLY causing disconnections for some players.
Apparently.
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@theblimp said:
Just had a match where I was body blocked in front of the hook by a survivor and couldn't get the hook. So why can survivors do this when killers can't?
Because you can just slug them, hook your surv then hook the blocking player...
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@Yords said:
I always hear people complaining about these tactics (although they are cheap and lame at times) and don't understand why they beg for them to be nerfed.
You simply cannot implement much at all that would punish a killer for doing any of these actions without breaking the game, and are you really going to punish a killer for doing their only objective? But you don't need this at all in the game because they are already punishable, by survivors.
Slugging:
If the killer is slugging people a little too excessively, it can backfire hard. If the killer slugs two people and does not pick them up, then this gives the others an opportunity to go in and save them. This also robs the killer of their time and possibly resources (like Huntresses' hatchets or just time). And perks such as unbreakable or WGLF are also pretty darn good in these situations as well.
Once you recover from a heavy slugging session, there is a good chance that you can rebound very well afterwards if you play your cards right and manage to coordinate a recovery, even a small one. This will also suck for the killer since they miss out on a hook state.
Camping:
I think we all know that the best way to deal with this is to just do generators as you can and escape or to perform well-timed and coordinated saves with BT assuming the killer is not a Bubba. By not doing so, you just give the killer more kills for even less effort.
If a killer camps at the start of the game and you manage to recover from it, there is a pretty good chance that you can escape since the killer spent most of the early to mid game just sitting in one area or spot. Especially since all of the pallets should still be up.
Tunneling:
Finally, tunneling. Tunneling can backfire pretty badly just like the other two. Why? Because if the killer focuses on only one survivor to chase and hook, then the killer can waste precious time, lose map pressure on the other survivors, and if the killer fails to kill that survivor then the killer will just have wasted a huge amount of time chasing one survivor for nothing. They won't even have enough time to make a comeback.
Conclusion:
Now, obviously you will not always be able to punish the killer as survivor, but the fact that you can shows enough. This is mainly for solo or low MMR players who fall into this category.
You punish the killer by simply playing around them.
Yep. 100%.
I had a Bubba camp a door for the entire match. He was a Twitch streamer. We couldn't find him all match and assumed he went AFK so we just did gens, bones, and left. He messaged my team mate after and said that we "made him look like #########" because we did gens and left and he got no hooks or kills.
Like, no bro. You did that by camping at one of the TWO doors and not doing anything for the whole game.
Also, if someone camps my hook, I just tell my team mates to gen rush, do bones and get out. Sometimes they save me, sometimes they don't, but a 1k is better than a 4k. If that's how they wanna play, then so be it,
I also had a tunneling Hag in Gideon, and I managed to run her for 4 gens. I did nothing else in that match but run. ended up being a 0k and 2 hook game (and she only got 1 of the hooks because a team mate crossed our paths in a chase and they were already injured)
Camping and tunneling sucks, but if you're aware of what your team is doing and are prepared to be the 1k, then they'll learn fast