HeavenRoad
HeavenRoad
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- HeavenRoad
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Comments
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Yeah I agree with all of you
A good first step would be making kindred base kit for survivors. And idk, bring back showing the ranks so I can know if dudes in my lobbies are good or not, and just use a normal matchmaking system thats based on more than just escaping, its so terrible.
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SO personally I have not gotten any offering back
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3235223#Comment_3235223
Yes they should. That doesn't excuse your lack of attention though.
I just don't understand how you could burn though 40 flans that did nothing.
Why weren't you just using the even offerings anyway?
Because they don't give much compared to anniversary ones.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3235077#Comment_3235077
Did you not notice that they weren't working the first time?
No. C'mon lmao, its our fault now? They could have said something in game or just blocked them like they do sometimes.
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Didn't get refunded any, I lost like 40+ on cheryl alone
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Not the gates, I mean the hatch. I timed it perfectly so that they guy would be dommed, turns out he just went for hatch. Apparently its always been the case, makes zero sense to me
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@Rougual said:
The only counters iv found for this is to take the tiny bit of distance to secure the down to take the hook.
OR
Let them insert the tape and continue the chase, teleport 3 more times and get the mori. (I'd only suggest this if you really hate that survivor or have time to spare)
Maybe just stand infront of the TV if your quick enough to teleport to it first.
Sorry didnt understand your first sentance
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2764760#Comment_2764760
It’s not impossible to play however you want against high skill players if you want to play differently, you just might lose if you’re not playing optimally. It sounds like what you want is to be able to win but not have to work for it,
What.... Did you read? 'Not have to work for it'? How? That has nothing to do with my post
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2764686#Comment_2764686
Why do you have to play any differently depending on who your opponents are? Just play normally, use the loadout you want, and if you lose no big deal, it’ll just lower your rating and increase the chances you get an easier matchup for that loadout next time.
What? because its impossible to play normally against red ranks players.
You think I wanna play against a squad of meta survs with a sub par killer and build? lol
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@gilgamer said:
Basically the same as before in that it doesn't really do anything.
Why the same as before? before you were matched against players close to your rank..
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Yes exactly; thats my point. You can't know how skilled the players you will face will be, and thats #########.
before I could play chill builds and try killers up until green ranks or something
Now, I have to hardcore tryhard every game in case theres a stack of iri players, and its completely random. One game its 4 noobs, next game its 4 meta survs.
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@Pulsar said:
It's the exact same as the old system, it's just hidden. It doesn't measure skill at all
It is still widely inconsistent.
Wdym? Before I was playing against people close my rank. Now one game can be 4 ash noobs and next game its a stack of 4 iri players. I can't even test killers or builds now, I have to tryhard as if I was red ranks already.
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Yeah its weird it suddenly worked again. thanks
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Anyone?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2331031#Comment_2331031
As I understand it, emblem points are split between players when you perform co-op actions because you are, in effect, each only doing half the work.
I still did 3 gens so yeah I don't really get it..
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@ryseterion said:
Ive been depiping from really good games where i escape. Not that i care its just kinda stupid
Yeah its obvious to me thats theres a pretty big issue
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@Orion said:
Did you actually complete every single generator by yourself, from start to finish?
I did most of my gens with another player why? You get less points if youre not alone? The emblem just states 'gen progression'
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They disabled it for two weeks and the optimization is horrendous on pc. Can't even imagine whats its like on consoles
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I agree too they feel super scarce. Cheap from devs.
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@Zozzy said:
3 other people hogging the same pip resources. If the game is too fast either way then gg to your rank/pip.
Exactly. its broken
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Yeah as I said, my killer got reset to rank 20, hes 10 now Im pretty sure I double pipped every single game, not even tryharding.
On survivor I play like theres a 1M USD prize and I don't pip.
And I'm not even talking of the games where people kill themselves instantly.
So what happens :
2-3 normal games, maybe 1 pip, lots of tryhard
4th gank some dumb players kill themselves on hook super fast, instant depip
Rinse and repeat. And devs wonder why everyone plays SWF with coms.
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Ah right.. I'm just purple ranks here tho.
I just want to get purple/red ranks survivors.
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@Phasmamain said:
Nope ranks are in play as of right now. There’s a lot of survivors in queues so matchmaking brackets expand to find a killer
I don't get it. If there are so many survivors why can't I find players of my rank?
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Thanks for the answers lads. Yeah maybe if I was taking it less seriousely, but that won't help with camping/tunneling killers and survivors who DC. Problem is I'm allergic to low ranks because playing with low ranks survivor is really hard.
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I didn't edit it I think, I just tried to post it once
Thanks for accepting it.
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Thank you very much for this, but I still don't know when the events will start, it was really not clear on the stream.
When does the 2X BP event start? When does the free iri per day thing start?
Thanks
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@WiiFitTrainer said:
FYI you won't get much better team mates at higher ranks. In fact, you'll most likely STILL be getting those low rank team mates even once you hit red.
I really hope not. I have not been red ranks for a while
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@Kolossoni said:
You are like... the 20th post that mentions the pip bug.
I bet it's getting looked into. Calm down and wait patiently.
yeah no. This bug has been here since beta. No excuses. Its a game breaking bug
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I have the exact same problem. Sometimes it says +1 and still no pip. It's not just a visual bug, we are really not piping.
It's hindering rank progression a lot.
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@BioX said:
broken again? pretty sure it never worked well to begin with
Lol yeah agreed but some days it works well and some days it just does not.
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@OldHunterLight said:
What does playing swf have to do with MM? And probably the reason why you are being paired with rank 20 survivors is because there are not that many players within your rank, hence why we need the old rank reset.
And also you will get faster queues the more you rank up, 5-10 min for a match isn't that long tbh.
Its like, WAY too long for people to keep playing lol.
SWF and MM are linked because when you're a solo survivor trying to rank up from 20, its absolutely terrible, and even when you rank up if you still get very low ranks, people just say ######### it and go swf. And its not good for the game.
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Nobody?
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@LetsPlayTogether said:
I would assume your bottom low rank? Cause of new rank reset basically every player that does play regularly is already red rank, and the system doesnt want to force bottom lowranks into games. Also during afternoon there are just less people to play, thats normal. You know people are still working.
45k players should be enough to find 4 more peeps I think.
And yes I'm rank 17 currently thanks to the lovely rank reset that carried over months.
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@HeavenRoad said:
Its a very important fundemental concept in games like these. Youre removing ranks because they wont affect matchmaking, ok. There will be some hidden elo, ok.
But we NEED to have another system that allows us to the skill level of other players in some way, make medals or idk, like any game such as Dota, Apex Legends or LoL.
1000 hours into this game and I'm really starting to lose hope. There better be a new, immensely improved ranking system that allows you to gauge other players skill that YOU CAN SEE, at the very least after the game. Or this game will die. Leaderboards and ranking systems are needed.
Please don't make another bad change. We want more transparency, not less.
Yup exactly. Thats just how it feels right now
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I agree
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7k views. Wew, my post blew up. I'm glad all of you guys are debating.
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Yes. Its very important.
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@skoopydoo said:
Sounds like you're not a red ranks player without ruin. The better killers can stay at red and you can move down to purple or green where your skill level is.
I got back to rank 2 today without using ruin.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1025700#Comment_1025700
The statistics do not agree with this.
What are you talking about lmao.
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No. Im a red ranks killer on PC and 90% of the games are 4 stacks SWF with coms and 3 gens gone by the time I hook a guy. This is NOT okay. I play both sides, games are so fast you cant even pip now
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@LiunUK said:
dude, did you even play the lantern event for last years new year event? it was a bad time for everyone. as for the blood points we get the tome which is better for everyone in the long run as its not time limited and the challenges will always be available for everyone to be done at there leisure
they were a salt mine but at least we had more BP. and its more about the devs not caring anymore anyway
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yeah recently for some reason Ive been getting killer queues instantly while usually it took 10 min.
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@White_Owl said:
Apart from the IH + IB combo (which is broken, imo), part of her current strenght is due to the broken hitboxes that allow to hit survivors behind corners and obstacles.
IH?IB?
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Sounds very true to me. You just have to see their complete silent or how they don't answer to the clusterfuck of posts and everything that has been happening recently.
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She is unplayeable when you reach red ranks, except with iri head. Any decent looper completely cuts her off and you will not hit anyone
Trust me I wish she was that good, I tried
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/992493#Comment_992493
https://forum.deadbydaylight.com/en/discussion/comment/992808#Comment_992808
Infectious fright works on ANY downs. You can pull someone out of a locker, have someone accidentally forget to mend after getting hit with BT, ect...and infectious fright will proc.
Infectious fright is actually really handy on ANY instadown killers, including Oni. Pairing it with monitor just makes it even better.
Thats what I thought thanks. Why monitor tho?
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Hes top tier now.
Take MYC, guy gets saved, you tp there, gg wp
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@Cetren said:
You'll just have to wait and see. If I were you I'd hedge up in Oni because even with a bad camera he's stronger than demo. But if you really wanma wait until its fixed you'll just have to wait for the patch.
Well I just wanna try new killers these days.
I got tired or nurse a long time ago. Legion is not fun, trapper is too slow, Im playing wraith rn. The only two killers I never played are demo and oni. Oni looks fun and also demo with perks like devour hope and you can always see when theyre on it if you put a portal. Also you can save SBTFL stacks with his dash.
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@Supernaut said:
Very curious to see how this goes. I've got all perks on Oni and am finding him underwhelming to say the least; the charging nature of his Power almost works against him.
I run
Nurses Calling
Sloppy Butcher
BBQ (for BPs!)
Bloodhound (as I'm colour blind)
Although am liking the sound of Infectious Fright, if it does work with the Club!
Infectious Fright does not work on his club hits? You sure? Im about to level him up and I heard infectious is really good in him?