GamingHulk123
GamingHulk123
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- GamingHulk123
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Comments
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I love Demi’s chase music, when I’m playing survivor, I always hope to go against a Demi solely because of his chase music.
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@The_Bootie_Gorgon said:
I don't want hear 13 year olds droppin the N-Word. I can hear that on COD.
Why not report it, if this is implemented?
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1630525#Comment_1630525
I'm trying to make a new post and I don't even have the option for General Discussions, it does let me choose Feedback and Suggestions though.
Should we ask a mod to move it for us? Any mods out there that can move our posts?
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@ProfoundEnding said:
Hey what category did you choose for this post to go into General Discussions?
I wanted it in Feedback and suggestions but it wouldn’t let me, so I put it in General Discussions.
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@xerav said:
https://forum.deadbydaylight.com/en/discussion/comment/1630336#Comment_1630336
I highly doubt that someone coming from a super stressful and frustrating match wants to hear randoms tellin him how to improve :D you only ensure that person will start his next game with a mori and then tell survivor how they could have avoided being ebony morid.
it could be turned on and off. There can be a mute button, or you could just leave. Still a better way to communicate cross platform.
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@Boss said:
Can you permanently turn it off?
Yea, it would be terrible if you couldn’t.
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/192845/why-does-dragon-grip-need-an-extra-cool-down
Because there is already so much stuff that gets spammed to instadown on every hit, in this game.
That’s not a clear reason for this perk and why it deserves an extra cool down
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Aren’t we all forgetting that old or new ruin is a Hex Perk. It gave survivors a reason to find the totem and cleanse it. Tbh I do favor old ruin more because it slowed the start of the game by forcing survivors to look for a totem. It slowed the start of the game just like corrupt intervention. Not to mention if cleansed, it’s gone for the whole match. Now that it’s gone, killers will have to work harder to apply enough pressure to slow the game down. Tbh, without old ruin, The Clown couldn’t survive.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1586440#Comment_1586440
You had to have good fundamentals about mindgaming and herding survivors as a killer with old Fred. And knowing when to drop a chase and let the survivor waste time trying to wake up. Some of the posts on here I see make me think thats quite the rarity nowadays.
You literally just described The Wraith
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/187275/i-kinda-miss-old-freddy
Old Freddy took half a brain to play well, but the skill celing was just as low as new freddy. He was pigeonholded into just using the same perk builds. Swf destroyed him. And not just in the case of "4 man sweat squad 1%" but a casual relatively new team could easily bust him wide open with comms.
He was only enjoyable in very niche circumstances. I don't miss the aura reading aspect though. That was always terrible.
I mained old Freddy and the 100 second gate build was my favorite build on any killer ever but at least new Freddy is actually a threat. Even if he's a little TOO easy play well with.
He really wasn’t that bad, I just miss the Easter eggs of the old Freddy.
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They could’ve given him a secondary power that can affect awoken survivors. And added that stacking rebuff to survivors waking up other survivors.
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@ToxicMyers said:
What if they tweaked myers a lil bit to give him a better chance at the high ranks
What if Myers could disable and enable his T3 once he reaches T3 for the first time?
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1579354#Comment_1579354
I was insulting them, no name calling, I didn’t even use the “[BAD WORD]” phrase. It was a discussion. I got no warnings, I didn’t even know that I was bashing them hard. No one said hey calm down, or stop being rude. I had no clue that I was being rude.
I was just ranting, just like anyone else. Again no insults or name calling.
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/1579339#Comment_1579339
Your thread had a lot of developer bashing in it. It is fine to not agree with their choices and to express your opinion, but there is no reason to be rude.
I was insulting them, no name calling, I didn’t even use the “[BAD WORD]” phrase. It was a discussion. I got no warnings, I didn’t even know that I was bashing them hard. No one said hey calm down, or stop being rude. I had no clue that I was being rude.
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@onemind said:
The only thing i can think is they thought it should be in the bug report and closed it but why close them without reason
I think the person who closed mine was pretty angry and wanted to defend the devs.
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@Mekochi said:
This isn't all, just the ones I've seen. If someone isn't being toxic but being a good sport, why do you feel the need to tunnel them off hook with a Mori? Like what did they do wrong?
Edit: Wording
Bad day. Team before was probably way worse than your team.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1579261#Comment_1579261
However unlike those companies. BHVR has not slowed their output of new content.
They got to pay the bills somehow.
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1579264#Comment_1579264
Not if you know how to use him
I mean the right way to apply more pressure. Yeah some can completely destroy wraith, but most can get destroyed by him.
@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1579211#Comment_1579211
Wraith is fine against potatoes. Against a decent swf, entity displeased.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1579211#Comment_1579211
Wraith is fine against potatoes. Against a decent swf, entity displeased.
Not if you know how to use him
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How are they more active on Twitter instead of their own community website?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1579207#Comment_1579207
Scott is the one who made a video on slowing down the start of the game, only to have the devs a few months later say they're working on something at the start of the match.
Their running out of ideas for the game. If they have no more ideas, why not ask the community?
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@Omnipencil said:
"Cruel Limits" blocks all vault locations, including windows, within 24 metres of a gen that has been completed for 20/25/30 seconds. This is not how the game is played.
After completing a generator, survivors will almost always leave the area immediately, regardless of whether the killer is present or not.
Survivor objectives:
- Repair 5 generators out of the amount available
- Cleanse dull/hex totems around the map
- Rescue/Heal fellow survivors
- Disable/interact with killer belongings
- Open exit gates and escape the trial
In most, if not all loops currently possible within the game, vaulting windows/available thrown pallets is (arguably) safer than running but not always necessary. A survivor can still escape just through smart evasion, mindgames, specific items, etc. In no circumstance that isn't brought on by inexperience, is the blocking of vault locations within 24 metres for 30 seconds at most, a consistently viable strategy, especially when the perk requires that the survivors complete 20% of their total (main) objective for it to even activate, and for not very long. This same effect can be achieved through the use of "Bamboozle," faster, and without having to give the opponent an advantage, albeit one window at a time and only windows. That being said, vaulting is not a necessity in efficient and successful looping, and a survivor will only even vault a pallet if it is still thrown and the killer hasn't broken it.
This is the scenario in which the perk is the most theoretically useful.
In the almost totality of actual scenarios, if the survivor completes a generator, they will do it under the guise that they are at a comfortable distance from the killer, or that the killer is distracted. In rare circumstance do survivors complete a generator within 24 metres of the killer (the distance that could allow the killer to take advantage of the effect of the perk), and even if they do, the effect of the perk does not counter any haste effects at the survivor's disposal, besides lithe.
The perk essentially denies the survivors an optional risk that is theoretically safer than their other risk, just fleeing. However, to achieve this denial, the perk requires that a generator be completed. And of course literally all of this is considered in a scenario where a generator exists within 24 metres of at least one vaulting location. Thanks to the size and design of some maps, like some Red Forest, Coldwind, and even Backwater maps, rarely will generators within specific locations actually activate "Cruel Limits" and block enough vaulting locations to be worth 25% of the killer's total loadout, especially when some killers are far too weak without specific perks.
So even in the best case scenario, "Cruel Limits" definitely does not provide an advantage strong enough to be worth the requirement for it's activation, and is underwhelming at best, detrimental at worst.
"Cruel Limits" needs to be changed sooner rather than later.
Here are some ideas I just came up with that could make it worth it. I'm not saying these could work or even be balanced, these are just ideas.
What if:
The Entity indulges in the Predator's hunt for their prey and gorges on the hope for escape.
Whenever a survivor completes a generator, for 10/20/30 seconds, any vault locations that enter your terror radius become blocked by the entity for you and survivors. Once vault locations exit your terror radius they become unblocked. When the last generator is completed, all vault locations in a realm become blocked until an exit gate is opened.
Or, what if:
The Entity focuses the will of the killer and suffocates the remaining fodder.
Whenever a survivor completes a generator, for 15/25/35 seconds, the entity generates an unsurpassable wall in a radius of 20 metres surrounding any survivor performing a rushed action, besides the survivor who completed a generator to activate "Cruel Limits."
Or, what if:
The Entity reveals the most terrifying trap of them all, the human body, and poisons it.
Whenever a generator is completed, all vaulting locations within 15/20/30 metres are blocked by the entity, and all survivors suffer from the "Mindlock" status effect (The Mindlock status effect inverts mapped movement controls, and randomizes all other mapped controls).
I like the first suggestion.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1579203#Comment_1579203
But if my opinion isnt their opinion, but some people agree to it, does it still make it our opinion?
(Sorry had to do that)
Who started the separation? Well the community of a 1v4 game had 2 choices: harmony or discord.
Human always chose discord lol
Its good you make your own opinion tho :)
Everyone has their own opinions, and its fine to agree or disagree with them
Good point
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@azame said:
If space coconut actually played survivor and was less biased he would make much better content. He makes valid points at time but then he makes bold claims about survivor despite only playing killer and playing survivor at an extremely low level.
Do you have someone else in mind?
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@nursewannabe said:
I hope they don't. He's just as whiny as true. Unbearable
So you don’t agree anything he says? You only focus on how whiny he is?
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1579190#Comment_1579190
Honestly, scott is just as biased as coconut is, only for survivors. If he had his way, all killers would be on wraiths level of power, and the survivor meta would get a buff.
Tbh, wraith can be really powerful. He’s pretty underestimated.
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@ObscurityDragon said:
Community > Split in 2 parts
Survivors : cries about noed/killer powers and nerfs
Killers : cries about loops and second chances perks
You cant really listen to most of the community casue theyre just ripping themselves appart and would always say different things.
They listen to some ideas of the community (not all the interesting ones thats true) but they dont have to do everything the community says.
I prefer devs that zre close to their communities without giving them the upper hand, si that the game can stay within the devs vision of it, and not be a mess
Thats my opinion tho
PS: who is space coconut lol
Double PS: dont listen to everything youtubers/streamers says and make your own opinion on some of that stuff, really
Who do you think started this separation of the community? Of course I make my own opinions, but most people agree with others opinions, thereby making their opinions your opinions.
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@Respectfulnancymain said:
Why should they listen to someone who only plays one side?
They should listen to Scottjund imo, he plays both sides and is much less bias then coconut
They say the same thing! I really want the devs to listen more to the community. I want more feedback with it.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1579169#Comment_1579169
No but I believe Space Coconut does, in fact, only play killer.
Yeah but the other content creators say the same things he say. Most of them play both sides
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@xenotimebong said:
I don’t believe the devs should listen to the balance suggestions of anyone who only plays one side, personally.
Not all killer mains play only killer.
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The devs are like the father eating the last slice of pie when the kids are arguing over it, it doesn’t please anyone except the father, the child are not happy and will most likely still argue, and with the father believing that he had done something right. And when the children are still angry, he relies on surprises to make it all better just to here them shut up.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1538300#Comment_1538300
My best friend died in 2016 of an unintentional drug overdose. He had been diagnosed with BPD for several years, and there was a noticeable improvement in terms of the mania / depression roller coaster when he was medicated (if not the impulse control).
Sadly he had a gastric bypass, the medicine stopped working, he went downhill fast (in and out of rehab, relationships, etc). I'm 40 now, he died at 39. I was going to post the same # Unicorn did. I'm not a professional but mental health is not a joke. It's still something I think about daily. I'm glad you got the help you needed.
Thank you and I’m sorry for your loss
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@EmpireWinner said:
Why are you bringing your own personal issues here? This is a game forum, not a place to put your life story.
I'm sorry that you're having a difficult time when playing the game and is giving you a bad time, but I think the best option is to take a break and focus on your health. With how self diagnosis goes, you should seek help from professionals. I do not want to come out disrespectful or condescending in any way, just feel as if this is not the place to vent about your personal issues.
Hope everything goes well ❤️
For me it’s very easy for me to hit rock bottom so I’ll take as much help I can get. Sometimes you got to take risks to get what is needed.
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@Justalittlepeeck said:
Title.
There are too many perks in game so waiting for the ones you lack can take years.
Rotation is unpredictable and calling this "thing" a solution to Pay to Win dillemma in this game is just a joke.
I feel really bad for newcomers who instantly face the "buy DLC if you want to be successful" problem.
Crucial perks (Windows of opportunity&Zanshin Tactics which apparently are perks for beginners are locked behind a paywall or a huge grind. Meta perks like DS or BBQ are locked behind paywall) are either locked behind a paywall and grind or behind a horrible random rotation in shrine of secrects, so even obtaining 2000 shards necessary for buying a teachable, you won't be seeing it in shrine for months or even years.
How much have BBQ or Ruin appeared in shrine in the 3 year span? 2 times? 4 times?
Shrine of Secrets should've been reworked long ago.
From 4 perks weekly to a "shop" where you can spend shards for teachable perks that are available there the whole time and bloodpoints (f/e/ old 2000 into 150k). Prices could be increased (from 2000 to 3000 f/e/) to justifices availability of all perks, but the "random rotation" aspect must be gone.
What if devs made some new items, perks, and offerings exclusive to the shrine. Like it should only be attained at the shrine of secrets. They should also increase iri shards from devotion and leveling up. They should change the exclusive items rarity and cost, as well as the time it’s available.
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@Jallybwan said:
https://forum.deadbydaylight.com/en/discussion/comment/1538250#Comment_1538250
Try setting up a reward system for yourself. If you can meditate for 10 minutes, you get a chocolate bar, for example.
I’ll try that method.
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@Jallybwan said:
Make it mute all noises emanated by the Killer by 50/75/100%. So no footsteps or breathing. Demo can stealth now, and Demo buffs are the only things that truly matter in this game.
(Might sound OP, but we still have sight to rely on. Or Spine Chill.)
is it always activated or does need to be activated by something
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@Mooks said:
Find a way to let go off the anger/stress. Maybe do sports or something where you are active, not video games (you don’t have to stop games completely but find something else). If you notice a match makes you rage take immediately a break. You don’t have to DC but start farming/memeing around.
we can’t diagnose you, and if someone tells you you shouldn’t diagnose yourself they are probably right. This can lead to more issues.
find someone to talk seriously about it, a good friend, if you do some sort of team sports or start it, find someone there.
Cleaning and studying Spanish seems to help but I’ll lose interest very quickly. I have a therory that this disorder is somehow tied to your motivation. Heck, sometimes I think it has a mind of its own.
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@Mrs_Fairfield said:
Meditation helps a lot of people. There are good articles on Tinybuddah.com about getting started and the importance of self care and mental health in general.
I do meditation but there is this tendency of refusing to do it. I will be in the middle of meditation and I will stop because of a large amount of disinterest.
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@Cheers said:
Although I was younger than you when I dealt with anger like this, usually I kept on telling myself that I was prepared to make a mistake and that it would be ok if I did.
If you can't do that or want another option, ranting to friends can be helpful. If you don't have anyone to rant to you could rant to yourself, or what I did, punch something soft. (I'd reccomend going with the first option with accepting some minor things will happen).
Apologies if this doesn't help, and I hope your family start to realise that you need some help.
Thank you, I’ve been talking to myself about my problems for as long as I can remember. But usually I can’t catch my rage before it happens, tbh that’s what I really need help with.
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Add-ons:
Common:
Firefighter Action Figure: One of Tim Braw’s famous firefighters. Slightly increase the duration of fire from the Molotov Cocktail.
Firefighter Poster: A favorite poster of Eric. Slightly increase the 3rd Degree Burn status effect’s effectiveness.
Opened Firefighter Toy Package: An opened package of Tim Braw’s Firefighters. Slightly decrease reload time on Molotov Cocktail.
Firefighter Costume: A old firefighter costume from Halloween years ago. Slightly increase movement speed while in the fire.
Uncommon:
Broken Braces: From Eric’s Middle School years when he was getting bullied, in a fight in which he suffered from. Moderately increase the duration of fire from the Molotov Cocktail.
Invitation to Career Day: An invitation to Career Day for Eric’s Father, in which he never went to. Moderately increase the 3rd Degree status effect’s effectiveness.
Toy Firetruck: Part of Tim Braw’s Firefighter collection. Moderately decrease reload time on Molotov Cocktail.
Terrible Report Card: Eric’s terrible 7th grade Report Card, in which he suffered a beaten from his abusive father. Moderately increase movement speed while in the fire.
Father’s Belt: Many terrible beatings from this belt. Gain 1 additional Molotov Cocktail. Slightly increase reload time on Molotov Cocktail.
Rare:
Hudson’s Fire station T-shirt: Give to Eric when he applied for a job at Hudson’s Fire Station. Considerably increase the duration of fire from the Molotov Cocktail. Slightly decrease the 3rd Degree status effect’s effectiveness.
Company Fire Ax: Hudson’s Fire Station prize Ax, it symbolizes the day the fire station opened. Considerably increase the 3rd Degree status effect’s effectiveness. Slightly decrease the duration of fire from the Molotov Cocktail.
Family Photo: The Johnson’s photo on Eric’s Graduation day. Considerably decrease reload tie on Molotov Cocktail.
Ripped Piece of Photograph: A ripped piece of photograph of Eric’s Mother during her “Workdays”. Considerably increase movement speed while in fire.
Father’s Chain: Victor’s chain, taken from “The Incident”. Gain 2 additional Molotov Cocktail. Moderately increase reload time on Molotov Cocktail.
Very Rare:
Murphy’s Watch: Taken from Murphy’s body during “The Incident”. Moderately reduce The Firefighter’s terror radius. Lose 1 Molotov Cocktail.
Father’s Favorite Whiskey: This whiskey gives off bad memories and a fuel to his rage. Moderately decrease reload time on Molotov Cocktail. Moderately increase the duration of fire from the Molotov Cocktail. Slightly increase the 3rd Degree Burn status effect’s effectiveness. Moderately decrease movement speed while in fire.
Gasoline Can: From the crime scene of his mother’s homicide. Considerably increase the 3rd Degree status effect’s effectiveness. Moderately increase the duration of fire from the Molotov Cocktail. Moderately increase reload time on Molotov Cocktail. Slightly decrease movement speed while in fire.
Blood-Stained Knife: From the crime scene of his mother’s homicide. Tremendously increase fire’s spread radius. Tremendously increase movement speed while in fire. Lose 2 Molotov Cocktail. Slightly increase reload time on Molotov Cocktail.
Ultra-Rare:
Plaid Piece of Clothing: From father’s favorite plaid shirt. When a Molotov Cocktail hits a survivor, they are covered in fire that does not go away until health state changes. Moderately decrease 3rd Degree status effect’s effectiveness. Lose 2 Molotov Cocktail.
Iridescent Firefighter Collection: Eric’s full collection of firefighters. Gain 1 additional Molotov Cocktail. When a survivor is hit by a basic attack, your Molotov Cocktail is instantly replenished.
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Perks:
Broken Pass: The Survivors' pass can come back to haunt them. When the trial starts, all survivors are injured and broken for 25/35/45 seconds. Survivors that are downed, will not heal a state after perk ends. Survivors that are not down, will heal to normal state after the perk ends. (Effects like Deep Wound and Sickness will be avoid when the perk ends)
(Hex) Claustrophobia: Spawns a hex totem. Effect last until totem is broken. You feed on the survivors fear of no escape. When the trial starts, all survivors are effected with the Exhausted effect until the totem is broken.
Fear Thy Neighbor: Survivors have faced the worse and are scared of unexpected, they somewhat expect their friend to be their enemy. After a generator is complete, the obsession keeps your terror radius for 30/45/60 seconds. Meanwhile, the killer's terror radius is reduced to 0. Started the trial with one obsession. You only gain one obsession.
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It’s something I really thought about ever since I started playing this game.
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@TerminatorGuy said:
This Pyramid Head is a manifestation of guilt. He's more of a supernatural being that doesn't die unless somewhere, James(SH2 protagonist) overcomes his guilt. Oni literally can't do anything to PH directly. None of the killers can
But The Oni has the power of the Entity.
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Wraith main myself, I believe he is underrated. He is pretty powerful when you master him, I even use him in the red ranks.
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It should be the right time to add some. I would guess it to be true.
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415585#Comment_1415585
he is talking about 4 man did u see wima and his 4 man escpaing 400 times in a row til someone sniped with an ebony mori and billy with crack addons and still 2 man escaped?... good 4 man are almost unbeatable man, he has a point.
Nobody sees that
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415705#Comment_1415705
No I actually havent since grey ranks. Its relatively easy to at least 2k every match.
But that’s to one thing, what about the others.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/1415590#Comment_1415590
You said yourself that you're only decent at the game. If that's the case then there is lots of room for improvement. I do pretty well in red ranks as killer and I do okay in purple ranks. I don't think killers are that bad off.
Then you would be decent as well. I was saying “decent” to not be cocky. There is lots a room to improve, but that goes the same with the devs.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415664#Comment_1415664
Obviously not if you are complaining that gens are going too fast, and you can't get one hook. I was a killer main, but switched to survivor because killer is too easy for me. If you are good, genrushing isn't a thing as you should have lots of pressure. Sounds to me like you should play better, if you think gen speeds are too fast. And you won't win every game, either. Just take the loss and use it as a learning experience. I'd recommend recording every game, and when its over watch it and see what needs improvement.
So you don’t gen rushed, or go against SWF. You are telling me, you have never had all 4 survivors escape.
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@slunder said:
By the way, dude, I am intersted in trying to play killer against you. If you think that this game is so survivor sided, then you should win, right? Well then, prove your points by defeating me. I will let you choose 3 teammates, since swf is so op, you should win, right?
Defeating me will only prove my point. What’s your point.