Drybones
Drybones
About
- Username
- Drybones
- Joined
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Comments
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Making every pallet on the map super easy for killers to get a free hit is not the solution to balancing the game. What we need are more S tier killers like nurse and spirit.
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I picked survivor inclined because the game is heavily survivor sided for 90% of the killers but a good nurse or spirit can shred any survivor group.
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New cosmetic stuff is always welcomed but the gameplay has remained the same for the most part since launch. There are rare occasions where they add killers that actually adds a new gameplay element instead of having powers from other killers mishmash-ed into one, but besides the addition of the huntress and nurse the game has remained stagnant.
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It means i'm bored and spamming the only action I have available.
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Michael Myers
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096 because a killer you cant look at would be interesting. 049 wouldn't work because it's not possible to force survivors to work with the killer, especially with swf since friends would be less likely to turn on eachother.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/759830#Comment_759830
I agree with your train of thought, which is why I described why I think it's possible to make the same amount of money or even more with this change. Do you think my assumption regarding that is wrong? If so, how much less money do you think would Behaviour make if it was implemented (roughly)?
Sorry I didn't respond sooner. I don't check the fourms very often. I do think they could potentially make more battlepass sales if they made the system more inclusive. They would however, miss out on money made from whales buying individual tiers once it gets too hard. They would also have to remove the auric cells from the pass if everyone could complete it with time. Without the auric cells the pass would look less inticing to buy to some. They might also end up lowering the amount of rewards if they redesigned it like that.
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Dead hard is too unreliable imo. A killer that knows you have it can easily bait it out. Plus dead hard can make up for bad plays while balanced opens up new loop potential for usually bad spots.
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I totally agree but it probably wont happen. The track is designed to be uncompletable. If behaviour expected people to be able to finish the track then you wouldnt be able to earn back the auric cells you spent. Its designed to look promising only to frustruate you until you give up on the rewards or pay extra to get them in time.