Druzzt
Druzzt
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@KolbyKolbyKolby said:
The perk description was updated so this seems like it's not even a bug. They just made the change to tenacity without considering their their planned "crawl and recover" mechanic was not going to make it to live so now tenacity just… not only makes you move slower than it did but gives you no ability to recover. Hopefully this is addressed because it is quite baffling.
If you look at the patch notes, you see that it should get a new effect, but the old ones should have stayed in place. I think this is just an oversight and with that a bug.
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I have this issue mainly when playing against Springtarp and after using a security door. Logs (also with the camera being stuck) is uploaded already, see
https://forums.bhvr.com/dead-by-daylight/api/v2/media/download-by-url?url=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FXEZSXT4H0Y7B%2Fdeadbydaylight.log
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I had the same issue. PLatform PC / Steam - adding the logs here as well. The game was on the Lich Map (Forgotten Realms).
So you cannot change the camera as survivor after Springtrap caught you in a security door. Not sure if this is map dependant as this is the first game, I got grabbed.
Let me know if you need anything else.
DeadByDaylight.log -
It won't. I also think that tunneling is a valid strategy sometimes and there are already measures in place to prevent aggressive camping and tunneling (with the Basekit BT and the Anticamp meter).
These strategies are simply part of the game as it is a 1v4 so the killer choses who to kill. Don't think about this game as a competition but about a game to have fun (chases, etc.) - if you die, you die.
There are enough survivors out there that "tease" the killer - so I weould suggest: Play both sides more regularly and you understand what killers sometimes do.
If you are tunneld - well go next (as killer you need to finish the game even if you are "bullied" - so this is worse from my opinion). But even with "bullies" try having fun.
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Also: Did you by chance get Botany Knowledge as perk - which would further reduce the heals.
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Also a longish description from another player here:
@Neitto said:
Playing on PC (through steam) as Quentin Smith wearing his bloodied outfit
In a 2v8 match, after i was unhooked I experienced a strange bug.
First off, my character perspective zoomed out and my character appeared to be glitching. I shortly discovered after, i lost the ability for perform any actions except for walking, running and crouching. I could not interact with other players, generators, chests, etc.
Secondly, the killer could not interact with me either. Whether it was to attack with their basic attack or powers.
Thirdly, my character model mimicked actions what the other players were doing around the map. If any of them vaulted, healed, were hooked, etc. my character's animation would do the same no matter where I was on the map. Example, Id just be standing still and suddenly I'd perform the vault animation if another player vaulted.
The match was only able to end once the killers closed the hatches to trigger the endgame collapse, as I was unable to use the hatches or exit gates.
I hope this helps
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Looks the same as my report - with Logs -
@Druzzt said:
SUMMARY OF THE ISSUE:
After being unhooked my PoV changed (it was still 3rd person but looked weird) and I coud not do any interactions nor could any killer hook me.
Besides I had some strange animations of pallet vaulting or disarming traps while I was just running.
According to my teammates once I disconnected the Bot was able to interact with items, but they still had strange animations and sometimes glitched below the map as well.
PLATFORM:
Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
Play 2v8 and get unhooked - it only happened once to me, so no idea how easy it is to reproduce.
VIDEO:
Unfortunately none
LOGS:
https://us.v-cdn.net/6030815/uploads/JJNF7RKN4R2X/deadbydaylight.log
- Player logs are required from PC players only.
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See https://forums.bhvr.com/dead-by-daylight/discussion/438088/bloodweb-bug#latest
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See https://forums.bhvr.com/dead-by-daylight/discussion/438088/bloodweb-bug#latest
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HI @JocelynAwakens ,
this does happen today - and it looks like it is only the dark lord. You can avoid the problem if you manage to have the entity "fetch" that "empty" Bloodweb item.
Also if you have an event item in the BW after the event it still shows the event item itself. This looks more like an Addon that has been removed or an addon that is now missing, but can still show up in the Bloodweb.
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Forgot to mention: This happened on a plain floor Window on Ironworks of Misery - the same behaviour though is that the survivor vaulted the window "just before" the dog - which can be seen in the video as well.
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Same happens on Steam - unfortunatly no video proof here. But what also happend is: Once a survivor passed by that infinitly vaulting dog the dog grabbed the survivor and all was "back to normal" after that.
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Looks like it is indeed working as it should. Got Iri Gatekeeper without kicking a Gen but having 5 Gens left (was Bronze before).
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Same happens to me - this is Tome 20 only - and it is only if you play the narrator.
Also the complete mute and crash only happens if you want to listen to the House of Arkhan. If you turn autoplay of (and don't press play of course) things work normally.
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This one is even more fun - yes they got the gate open, but finally all 4 died, Gatekeeper Ash all else Iri.
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It seems even worse - we were two survivirs left and 3 gens to go. We popped one - and in fact three gens got completed, so we could open the exit gates and escape.
As a killer I had the same issue once - two survivors left - 2 gens popped although one was in chase.
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BTW: It did not happen after the 8.0.0 update to me anymore - so maybe it got fixed accidentally.
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Same issue is described here:
@Druzzt said:
You can see how this looks in this stream between 1:20:00 and 1:25:00:
https://www.twitch.tv/videos/2148735984
A restart fixes the issue, but this is still annoying.
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As this is acknowledged and happened to me today as well - so I roughly lost 2M BPs.
Is there any compensation planned for this or can this be "corrected" somehow - so that everyone gets their BPs they should get? -
Don't recall that and did not record unfortunately. So indeed I was the last person not in dying state at that time.
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No the other one was still alive - not dead at that moment. Has that changed though? Maybe….
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UNfortunately if you continue even the game itself stays black - see the screenshot:
20240424005552_1.jpg -
The black screeen seems to happen if you get your rift rewards after a game - returning to the lobby renders it black (menus are still there).
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Experienced this as well - not always though.
In addition I had an issue in the lobby - which went pitch black and I had to exit the game and restart it to get the lobby back. -
I can double that. Just had this again on Backwater Swamp, but also on Toba Landing, Coldwind Farm and others.
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I have the same issue, but it is just a visual issue - you actually heal yourself (and also finish at some point) - you are just missing the progress.
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@symmetrik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596992#Comment_3596992
Were you playing as Feng Min when you did it? My 2 guesses are that good skill checks after completion are breaking it, or that there's a bug and the challenge thinks you need to be playing as Feng Min (like prior challenges in her storyline)
No,. I played as Nea when I got the achievement (and as Nea as I didn't get it as well).
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After doing only great skillchecks in a match and escaping, I got it completed.
Probably having the 3 great skillchecks as the last action on gens will get you the success message in the aftergame.
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It says 3 consecutive - so 3 in a row - so the reset is fine.
Anyways I had the same issue twice now - ingame done - aftermatch not done anymore.
I will try to stop repairing gens once I have the 3 consecutive great skillchecks (which is mean to my teammates, but hey - and will report back if that lets you do it.
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Just thinking about it - this is ridiculous (unless you exceed the amount of accounts that can do family share).
You just create a new account - family share with your main account and the account you actually do family sharing. Now you should have all DLCs back - and the game will never be "blocked" - as the your account is "free" the whole time.
So besides making people upset there seems to be no benefit doing this (and for Steam there is even less benefit).
Anyways, I believe this change should be reverted for the sake of history (as it always has been like this).
Again just my 2cents on this.
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@Kayzomato said:
Still waiting on the fix. Has been more then a day now. It shouldnt be that hard to revert an update and actually take time on it this time.
Well I don't think they want to exclude Stadia accounts again 😊 - and as long as you know it will get fixed things are fine, I believe. I think in these cases it is more important that someone from BHVR does acknowledge this as a bug in the first place.
Just my 2cents
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It is more if you are queued for a match you cannot watch the cutscenes. As soon as you are not queued anymore you can watch them.
I expect the reason is that in case a game is found the cutscene could not cpmplete or there are some other issues with joining the game in that case.
So I don't think this is a bug.
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I had this myself at least three times as well. Needs some special timing though - I think progress is just not enough that the drop stuns the killer, but the progess when being picked up again is already 100% - so the next skill check does also not trigger the stun, it looks like rather the progress is reset (as I had it once that I could wiggle free as the killer was carrying me over quite some distance after that. Still the progress bar did not change and stayed at 100% the whole time.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338640#Comment_3338640
Definitely, but as it stands it's at least better than it was and it's really such a shame that they're going to "nerf" it instead of just making the bug a feature
Well in that case it should not be a Hex at all - as hexes always lose their power once cleansed - so this one would be an exception to the rule - which would not really be consistent.

