BugsGalore
BugsGalore
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- BugsGalore
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@Angelicus23 said:
There are people who manage to break sets, and this specific one us bugged as hell, using other head with that body makes the head be floating at her back side, they needed to do sales asap so their fix probably was to keep it as set, at least until they fix that
I doubt they'll remove it's set status, and I doubt many people will buy it with the huge backlash over this chapter.
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@Asssblasster625 said:
They also might actually be adding rewards for rank reset( I think I was 250,000 for rank one )
It's about time, hopefully we'll also get some prestige awards at some point.
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@notlonely said:
I've just reached devotion 1 and I have ~180 hours on this game lol. I feel so new compared to this veterans omg
Devotion is all over the place, It seems almost random.
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@JinSime said:
https://forum.deadbydaylight.com/en/discussion/205943/i-need-motivation-to-pick-up-the-game-again
I like Pig. She can be fun at scaring people. But, well, I don't what to say about motivation... I don't have any either :P
I want more killers that are strong but difficult to learn like blight.
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@Moundshroud said:
In my experience if you need help getting motivated, it is time to take a break. However, when I feel lost at sea I pick a really hard goal and start working toward it. For me, that does the trick.
I've been thinking about nurse so I can conquer that challenge, but I also play on console.
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@Bootlegmoth said:
Try myers, completely different style of gameplay to learn
how high is his skill ceiling? I would prefer a killer that has a lot of ability technique.
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@NoOneKnowsNova said:
Huntress. She's fun, similar to Slinger and playable on consoles.
I actually had a strong urge to play her the other day, I've played her a little at red ranks. She's easy to pick up, difficult to master.
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@malloymk said:
Play something else for a while.
I've been taking a break for the last two months, I'm pretty sure I just need a killer swap to spice things up.
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I hold a grudge If a teammate is toxic, whether it's against me or the killer. Bonus points if they run full meta and tbag at the gate.
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- Devotion 4
- Level 76
- 1,836 hours
- I don't know if this helps the data but I started a month or so before the year 3 event
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I get about as much ######### as deathslinger as I do on hag. I can understand it to a degree, but some people will go full danny g in my xbox messages because I picked a strong chase killer.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1748329#Comment_1748329
Which Steve do yo main. Only 1 right answer
Set sail on an ocean of flavor, scoops main for life.
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Coming from someone who used to main Steve...
I don't want to remember. Those screams will haunt my soul for the rest of my days.
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Your first chase should absolutely not take 3 minutes. If you can't mindgame them for a hit why are you committing to them for so long? The pressure gained from that down is absolutely not going to make up for all that wasted time.
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The obsession mechanic released with the halloween chapter, the entire point of it was to allow for perks influenced by mechanics.
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@onemind said:
Time to take guesses on the killer. And mb powers
I think it may be the hags sister if she has one idk why just the context given
I actually thought of hag because of the muddy footsteps, but I feel like it's a stretch. The trailer gave out so little information it's difficult to guess.
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You're running silent bell, sloppy, and nurses. Unless you have 20 iridescent addons in your inventory at all times I highly doubt this is an average game. Additionally, one of the survivors has barely any bloodpoints, so I assume you either camped them or they killed themselves on hook. Coming from someone who has played wraith a lot at red ranks, there are multiple reasons he's considered much weaker than a lot of other killers on the roster:
- His shimmer is very easy to spot on open maps, anyone who so much as glances at their monitor will see him coming.
- Without windstorm you don't move that much faster while cloaked, I think it was like 11% base kit.
- Wraith's footsteps and snarls are noisy, albeit they're a little bit harder to notice unless he's right around a corner.
- Your power doesn't have much practical use in chases if survivors loop well.
Wraith suffers a lot against good survivors. Wraith can be easily spotted on open maps, requires windstorm for mobility, and is lackluster in chases. Overall he's definitely not the worst, but he struggles with a lot.
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Demo needs a lo of addon changes. Make rat liver base kit, and either buff the rest or change the effects. One of his addons is literally mindbreaker for portals, which I think is one of the most puzzlingly stupid and mediocre addons (aside from the ones that flat out nerf your ability for bloodpoints).
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As soon as you hit that wall the game spices up. You have to put a lot more work into killer, as you're finally encountering the current meta.
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If there weren't crashing issues, it would be a great implement. right now there's a bug that will disconnect you entirely if you hit a certain survivor.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1713594#Comment_1713594
Don't forget playing without OP addons and using a killer which is not spirit or nurse.
Oh, and if it's a hag or trapper then it's even better
Even if object was only useful against hag and trapper, why would you want to keep that in the game? Slippery meat was (and still is) awful, but they still got rid of the increased trap escapes because it allowed people to get out of traps way too quickly. Object is the same way in my eyes. It's not going to hard-counter every killer, but when it works it makes setup killers and killers with smaller terror radiuses very difficult to play.
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@goatslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1713594#Comment_1713594
Can you explain why? If it is so incredibly powerful, do most survivors just not use it out of the kindness of their hearts?
- Object doesn't really benefit solo players, so it's mainly used in SWFs.
- A lot of players don't really know how to use object to it's fullest potential.
- There are actually a decent amount of SWF squads who stray away from meta perks to make matches more enjoyable for both sides.
If you wanna talk balance, I could go on about the many uses for object and why having info on the killer's location is devastating for killers.
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@goatslinger said:
Yes, please focus your attention on a perk that is barely ever used. And screw your stats. This perk is insanely OP. Please ignore how odd it is that the perk is so strong and broken but yet such a small number of people use it.
Also, great job with undying. Ruin/undying has made the game healthy again.
Just because it's not commonly used doesn't mean it's not incredibly powerful. Having constant info on the killer's location is incredibly powerful with a team. It's also rarely used by solo players, which likely influences the stats. Try getting a 4k against a coordinated team that constantly knows your location and THEN tell me it's "in a good spot".
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1709190#Comment_1709190
Yeah, who cares about fun, numbers only matter. I guess killers rioting by DCing against OoO will not work like it worked with Legion, since the amount of killers isn't enough to do that.
I still can't believe what they said about object. It's the king of "######### you" perks.
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This game has survived through much worse than a ######### event. BHVR constantly does ######### that pisses off the community, but we're far too invested to back out now.
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I can already hear the dev stream response now:
"Statistics show that players who run this perk have a perfect balance between kills and escapes, so we see no need to make any changes to this perk."
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A lot more full meta squads are popping up since the tome's release. I've been seeing a lot of keys lately as well, I've had to tryhard a lot more on my mains.
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Slowing gens is not the answer, adjusting gen spacing is. I've said this a million times and I'll take it to my grave: I only get gen rushed if I'm either making a bunch of mistakes or I'm on a map with spaced out gens. If they make gens slower it allows the killer to make more mistakes and still not be punished for it. If we adjust map sizes and gen layouts, It would allow killers to get to a gen to stop it after chases.
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Yep, and the sad thing is that I saw this coming from a mile away. Something just felt off about the way BHVR was hyping up the event.
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If we're talking about perks, definitely Laurie. If we're ignoring perks, I would say Claudette because they usually DC (at least form my experience).
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1709068#Comment_1709068
That and because her power feels very annoying to use unlike Oni who feels fun to use cause your in control plague feels very unfun to use
Not really. If you run infectious and use your power correctly you can really annoy a team. even if you're not snowballing an entire team you can still pull off a couple quick injuries and end chases fast. A plague in her power is very intimidating, especially if you're injured. I'd say she in a good spot right now.
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I've noticed that there are a lot more full meta squads since the release of the new tome, it's making killer a total nightmare since I've been getting super into pig recently.
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A permanent PTB is a fantastic Idea, but It will likely never happen. BHVR pushes out rushed changes that break the balance and the code at the same time, and unfortunately I doubt that it'll ever change.
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A lot of people talk about plague, I've been seeing her more and more recently. Sure she's still rare, but that's probably because they break her every patch.
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Deathslinger is the perfect example of a very threatening chase killer with no mobility. I find myself ending chases quickly, but depending on the map size I can't pressure the gens evenly due to my slower speed. I find myself slugging a lot more just to keep people off gens.
A lot of people seem to think that gen speeds are the issue, but in my opinion gen spacing is a major issue on most maps.
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They have practice mode on mobile, but I doubt that BHVR would actually bring it to console. I installed DBD mobile out earlier today, and while the AI tend to get stuck on random geometry, they're decent enough to get good practice out of.
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As soon as MMR is working properly rank will matter even less than it does now. intil then, I'm stuck in red ranks for both sides since rank reset just sends me back to rank 5.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1669811#Comment_1669811
1v4 yea he's pretty good. 1v1 though he looks waaaaaay too rng dependant and too weak in certain loops.
I haven't really seen a "God" blight main yet, but from the basic understanding of him it doesn't look like he can do much.
I would say doctor is a good example of a killer balanced in the 1v1 and 1v4.
I find that most of my blight chases are pretty consistently short. while he's not great on most tiles his new ability to destroy pallets with a lethal rush has come in handy more times than I can count.
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I'm terrified of Charlie. He's actually not bad for someone who just started playing.
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@Leachy_Jr said:
Oh god I can already see where this post is going to go.
As for the actual topic, I don't want killers stronger than the current best chasers as I think we have enough good 1v1 characters. Id like a good balanced killer that has decent 1v1 and decent 1v4, kinda like demo but ya know... actually good.
I'd say blight is pretty balanced in both the 1v1 and 1v4.
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PH should have a little bit less of a telegraph on his punishment now that he can't swing out of M2. Even a .5 second reduction would allow for more bold shots. I think he has potential to be a super fun prediction killer, but whether or not BHVR decides to take his gameplay in that direction is up to them. Right now his power has much more counterplay, but with the huge telegraph still being a thing it's going to be far more difficult to hit people with your power.
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@VSchmitt said:
Forgot to mention the new killer buff: NO TR or Red Stain... (I'm a killer main and don't even want to play as killer 'cause this is beyond busted).
They were so busy making The Blight's TR they forgot everyone else's.
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I feel like I'm tweaking every time I try and interact with something, this needs to get patched soon.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1611174#Comment_1611174
Clearly you haven't played DBD for more than a couple years. There's been worse updates.
I remember when they used to break sound with every other upda.....wait. Wait...that never stopped.
The worst one I've heard was probably the bug that allowed you to blind the killer at any point during the pickup animation to guarantee a drop. Maybe it wasn't a bug, but I can't remember what my friend told me.
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@xenofon13 said:
Like every DLC. Nothing new.
Yeah, but this one seems a little extra buggy.
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@CheyeneKL said:
Wait, can I see a screenshot of Blight's scattered body??? LMAOO
Also, agree. There is an absurd amount of bugs in this patch. I'm a little peeved but I do love the game regardless and know it probably won't be long before they fix everything up :0
Well, you know the old BHVR motto: patch out one bug, here are two more.
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@ad19970 said:
God I hope I will experience that last bug for my self
What, you don't want to see your head spawn in your chest?