Blue_Diamond
Blue_Diamond
About
- Username
- Blue_Diamond
- Joined
- Visits
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Comments
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My fixes
- 1 Jigsaw box spawns in the basement
- Jigsaw boxes have harder skill checks (a little easier than overcharge/ds)
- New addon (Very rare) Boxes are not interactive until the trap is activated)
- New addon (uncommon/Rare) Traps make slightly/significantly more beeping noises
- Base Kit boxes cannot be seen until a survivor has a trap
- Blindness affects jigsaw boxes
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Rule 238
Innately toxic cosmetics, as well as innately immersed cosmetics, are grounds for camping. The survivor must find cosmetics to ware within the sweet spot.
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I'd put Wraith and Trapper above Plague
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/638402#Comment_638402
That actually sounds like a really neat perk, not gonna' lie.
Ok then upgrade bloodhound to do that
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I hope they have, like portals to the Upside Down around the map. The Demogorgon can go into the upside-down and move at like 150% speed and exit at another portal. While in the upside-down, he can "hear" actions by seeing the auras of survivors who are repairing, cleansing, searching, healing or sprinting. While in the upside-down, the Demogorgon can channel his disruptive powers to mess with survivors. He can cycle through disruptions including:
Induce skill check: Induces a difficult skill check on the survivor you are channeling
Deafen: The survivor cannot hear the heartbeat of the Demogorgon for some time
Hinder: The survivor channeled upon will face slower action speeds for some time
Blind: Survivor channeled upon suffers blindness and cannot see your red stain.
Well that's just my ideas
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2.8
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@Theluckyboi said:
NOOOOOOOO NOT THE DISCONNECTS! NOT THE DISCONNECTS!!!!
The fact that you or someone else actually took the time to do that... Is ducking amazing
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It's a godsend on hag
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I use it for the points. As a hag main, the auras don't help me. What am I supposed to do, hope someone triggers my trap or 110% speed limp over there?
But as many people already stated, there are tons of counters to this perk. I would be ok with them changing the aura reading to something else, just don't touch my points.
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Yikes. Someone's upset.
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@Phil_head said:
https://forum.deadbydaylight.com/en/discussion/comment/587577#Comment_587577
You are beyond stupid if you're being serious, did you not just listen to anything I just said, or what loads of other people are saying. The match maker is broken, get your head out of your arse you idiot
No its actually really funny because he's playing off the fact that you said matchmaker Instead of matchmaking. He's a genius. I was going to put a picture of her but be beat me to it. You need to get your head out of your arse. Just wait 10 minutes for a game like the rest of us. The devs are always improving the matchmaking. Complaining about it and being rude to people isn't going to make it better.
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Best Perks
Monitor and Abuse
Make Your Choice
Best addons
Reduce Setting Time
Increase distance which you can tp to traps
Increases tripped trap duration time
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Go into your car. Turn on the engine. Roll down the window. Stick your arm out. You can do this because there is an empty space where the window is. The killer can do this too.
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I think it should be like this:
Each time you hit your obsession, gain a token. Each token gives 4 seconds on the exit gates. After getting 6/5/4 tokens, the end game collapse timer will also start to be affected by additional tokens, knocking off 5 seconds per token.
Example, you have 7 tokens.
Perk I: Exit gates take 28 extra seconds, egc takes 5 less
Perk II: Exit gates take 28 extra and egc takes 10 less seconds.
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I think there should be a 15% action speed debuff for sleeping survivors and I think the alarm clocks and default action should be the only way to wake up. Failing skill checks to wake up is stupid.
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I'm concerned about the broken syringe. You said 1.5 meter/meters. This is confusing. Does it add 1.5 meters total or 1.5 meters per meter already, effectively giving her ambush 150% range, which seems too strong for a common addon?
I like these ideas, but I have always wanted more addons revolving around her ambush attack and not just her traps
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@shanks3042 said:
[Quote]You get more blood points as killer, so your time spent in this game is more efficient.[/Quote]
That is not true. You probably get more bloodpoints per game but if you take bllodpoints per hour it's roughly the same.
Oof that was a pretty subtle jab at killer queue times
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Killer Keanu Reeves
Weapon - "A #########' Pencil"
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That's called farming...
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Here are my reworks:
Monstrous Shrine: As long as a survivor is hooked in the basement, gain 2/3/4% movement speed
No One Left Behind: Perform altruistic actions 5/10/15% faster. Once the EGC is active, this bonus jumps to 50% and you can see the location of any medical kit left on the map.
Unrelenting: Missed attack cooldowns are improved by 15/20/25%. Successful attack cooldowns are improved by 10/12/15%
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Imagine the Samination video when the Wraith finally lets Jason into the basement.
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No One Left Behind
For the whole trial, gain 5/8/10% altruistic action speed. When the gates are powered, this bonus jumps to 50%.
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If you address hitbox issues on one side, you have to address them on the other side too. Fix looping!
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On the contrary, more social features such as chat rooms and clubs would help bring the community together. Something like a Dwight main club where people make locker jokes wouldn't harm the community any more than the forums vote down button
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Will the end game collapse timer be changed in any way upon the changes going live? 3 minutes doesn't encase the level of urgency to escape, especially when anything the killer does slows it down.
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2 for sure
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A viable killer
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I think she could be top tier if the distance she can tp to her traps got buffed and she didn't lose all her move ent momentum when teleporting.
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I love the Gas Haven
The main building just speaks to me for some reason.
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Broken picket fence piece (UC)
Slightly increases the chance to NOT be sent to Haddonfield.
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I can understand that the devs don't like to always give survivors more gen speed debuffs but at the same time, they do nothing but give killers speed debuffs.
Billy self-stun, nurse fatigue, legion self-stun, hag loses movement momentum from a teleport, stalking slows you down, reloading bottles slows you down, charging hatchets slows you down.
And plague is the worst: Slowed from charging, slowed from holding, slowed after using?!
It just pisses me off that they are afraid to slow down gens, (injured does nothing, infected does nothing, madness does a little more than nothing, RBT does something. Intoxicated does nothing to slow the gens. Any perk that slows gens is a hex, thanatophobia got post ptb nerfed.
Im just pissed that they don't do the same thing to survivors. If we complain about this enough, the most that her sickness will do is reduce skill check sizes.
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This man's is straight carbon still
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Muving at 150 percent speed wood wook wee wee weard
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I think this is a good idea, but it kind of feels like killers are always being prodded with the stick and not lead with the carrot to make changes to gameplay that survivors complain about.
However, this idea fits almost perfectly with the crappy emblem change where killers are forced to get more hook actions instead of kill actions for Devout. This would actually reward hooks more than kills, which needs a reward because it is not beneficial in it of itself (Getting rid of survivors is better than spreading out the pressure.)
My only concern is that non swf will let survivors hang on the hook until the struggle phase while working on gens collectively 15% faster, which would suck for that one dude who, if he gets rescued will suffer repair speed debuff for the rest of the trial.
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Maybe we can add a few obstacles that give killers the advantage in a chase for once to balance out looping?
My idea of this would be an elevated opening that a survivor has to climb through, but the killer can bust through one time and then it breaks.
Or maybe a door with a survivor unlock mini game that the killer can bust through one time and then it breaks.
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Well, it's an OP survivor perk, so,probably 1-2 years from now it will get a slight nerf.
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I like gas haven. I don't know why, it's just really interesting and a gas station and environs is a cool concept for a horror game.
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That's not fair. Us killers can't hurt clem.
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Here is my idea for a rework.
Each time your obsession is healed by 1 health state, gain a token, up to 6. Each token gives you 1% movement speed. When the obsession is killed, lose 3/2/1 tokens.
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@Plu said:
Just make it not affected by enduring...it's not hard to do and we even told them ages ago, idk why they don't listen or even try this change.
Us killers waited two years for DS to get the nerf it needed. Don't ######### about it to get buffed again after 2 weeks.
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I hate the new emblems. Killers that are good late game cant get gatekeeper because you get points every minute per gen uncompleted. If you are good late game with one gen left, you get like 3 points instead of y or 8 like high-pressure snowball killers get.
Devout does not reward you for kills as it should, but you have to hook people, but if you go for more hooks people call you a tunneler and if you go for kills you get called a camper. Moris just keep getting nerfed.
Chaser punishes people who play smart. Instead of getting looped, they exit the chase to go after more people. That counts as losing the chase.
These new emblems are terrible and need to be reverted.
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Killer Lobby:
Instant
North America
Rank 10ish
7am-9pm usually
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I like the fuel cans, but the fuse boxes seem a bit silly, no offense.
One of my Ideas was to have to find a gear or cog for each exposed side of the generator. They would each take 25 seconds to install and would be found around the map.
There would need to be a certain percent extra on the map than needed.
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@Kagrenac said:
Killer: Noed, Ruin, Nurse's, Sloppy, Franklin's, Enduring, Unrelenting, Blood Warden.
Survivor: Self Care, Adrenaline, Dead Hard, Decisive, Balanced Landing, Borrowed Time.
Killer has more. May have forgotten some Survivor perks
Did...did you just call Unrelenting a CRUTCH PERK?
And Bloodwarden?
And Franklins?
You must be new.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/393571#Comment_393571
Some Killers can't bare the thought of a 3K game, unfortunately.
Why don't you come tell me how you feel when you kill 3 people before 3 gens are done and the 4th person is handed an escape and 7k bp. It's not fair to the killer.
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To be honest, Chaser emblem should be replaced with how much a killer uses their power. For example, Killers gain emblem points for specific actions.
19 or less = None
20-29 = Bronze
30-39 = Silver
40-49 = Gold
50 or more = Iridescent
Hilllly
Chainsaw sprint 5 seconds - 1
Chainsaw Hit - 5 points
Pallet Chainsaw - 2
Trapper
Trap set - 2
Trap disarm - 1
Trap catch - 8
Wraith
Cloak/Uncloak - 2
Surprise hit - 5
Surprise grab - 8
Hag
Set Trap - 1
Trap triggered - 3
Trap Teleport/hit - 4
Clown
Intoxicated- 1
Wasted - 2
Bottle toss - 4
Pig
Ambush attack - 2
Set trap - 1
Trap reaches 3/4, 2/4, 1/4 time = 1
Trap kill = 10
Myers
Stalk 10 seconds = 1
EW 1 Surprise grab - 8
EW Teir Up - 2
EW3 Down - 5
Freddy [Ommited till rework]
Huntress
Hatchet hit - 2
Long shot - 1
Charged shot - 1
Nurse
Chainblink hit - b+1
Blink grab - 6
Spirit
Yamaoka's Haunting 5 seconds - 1
Surprise haunting hit - 2
Surprise haunting grab - 4
Legion [Omitted due to people hating him]
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If Billy were released right now, he would have EITHER fast movement speed while chainsawing OR a 1 hit down, but not both.
Change my mind.
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@MonsterInMyMind said:
I have 1400 hours in killer The fact that i can be looking away from a survivor tap 1 and mvoe slightly in a direction and the animation does the rest is auto aim even if its there for animation ITS still throwing you towards the survivor so again before you try to say hey play killer ive played killer to rank 1 multiple seasons.
Oh my God dude. I can see why you want to leave: you are stubborn. You are disregarding what people are telling you is a fact and only bringing up your hours as an argument that you are right.
The killer's weapon hitbox is not the only thing to come into play. When the killer swings their weapon, they adopt a cone hitbox to represent the swing of the weapon. For the 4th and finale time: Killers DO NOT have aim assist. If they did, joking would not be possible, yet here we are.
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Done with trying to do stealth killers. Just give me some barbarian with a club that can chock hold you on a wall and knock your teeth out
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Nurse + Hag
Nowhere and everywhere
Huntress + Clown
In case you can't hit the fast moving targets