Begraero
Begraero
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- Begraero
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@Mandy said:
First of all, and in game report has to be made, then you send your additional evidence (in this case video) to Support - https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360000942011
With the video evidence, I advise uploading it to YouTube (you can keep it unlisted if you prefer) and just putting the link on the form - as there is a bandwidth limit to the tickets and it can sometimes be a headache to do).
Is it a problem if I DIDN'T report him in-game?? I forgot as I was so excited to catch one of these cheaters on tape.
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Hey man, I'll be more than willing to do this tournament as a killer, I've really been wanting to test out my blight against really good players. Is this a casual tournament (no grand prize) or not? Also, you should post a link to a server where the players you find can keep tabs on the tournament. HMU, I'll be more than happy to play in your tournament!
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Also why is this thread attracting a lot of people who think only survivors can be toxic, and that the way this man is playing means that he deserved to get scolded at. NO sense to me. If you expect this man to play the way you want to, that is literally the definition of entitlement. It may be inconsiderate to the, but if he wants to play leatherface and face camp literally all day long, he still shouldn't pay for that. It is not bannable, though it may be boring for him and survivors, he should still have the right to play that way if he wanted to.
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@vanhoya said:
Hi all,
A little background first: I play both killer and survivor about 50/50 and generally find killer more stressful but more fun. I play at red ranks in both but generally believe that I am not a red rank player, more like purple. I have 400 hours in game collectively.
Tonight I had a killer match on myers where I anticipated a swf group from looking at the lobby and sure enough it was. As a consequence I used a ebony mori offering for "insursnce". Unfortunately, I had a terrible match and only downed one survivor-######### happens.
At the end of the match with gates powered I downed another survivor and camped the hook, even though they unhooked and all three got away, too bad for me. I do not camp hooks otherwise.
Needless to say my treatment afterwords was some of the worst I have experienced in game so far. Comments like "your mom this or that", "terrible killer", "should not be rank 1", "you are toxic for camping", among other nasty personal comments. I know some of you will say that this is standard but I always say "ggwp" no matter what happens.
I can now conclude, from my perspective, that survivors are generally more toxic than killers and I'm sorry we have these people in our community.
Thanks for the opportunity to decompress.
Honestly man I only have one piece of advice for you, and that is to just not get discouraged as to what they tell you. I have been playing this game for a while and also do get annoyed about survivors complaining about the way I play. You did nothing wrong here. Although their actions of being angry at you for using an ebony mori is a bit justified (in my opinion), it does not give them the right to tell you how to play. If they expect you to act a certain way, that is just simply entitlement. Play the way you want, be considerate to the people you play against at least in some way, and DO NOT let the things they say get to you. Trust me, the more you play this game the less their malicious words will mean to you. Good luck my friend!
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1728510#Comment_1728510
The game doesn't have to be aiming at scaring people. I mentioned already that I don't get your point differing between horror and horror themed. This is pretty definitely a horror game. The main purpose of a game is of course entertainment in the first place, not to disturb you. But it is a horror game.
The DS change as "reason" for the game to be scary or not is kinda BS. This is a change for game health, not for "scare people more or less". Is Selfcare scary? Or Any Means Necessary? This has nothing to do with the game genre. Also the initial version of DS has nothing to do with being scary.
And I don't get where I ever said that people leave the game because they grow. You conclude stuff here from nothing.
And the game doesn't capitalize on chases being scary? Like what? I cannot even argue on that because it is just so wrong by default! And also, the game does not have to be horror like Phasmophobia to be horror. I don't get how you put your definitions. This game is a horror game. Period. This is pretty straight forward. What else should it be? Jump and Run?
??? There is a big difference between something that is horror and horror-themed. The main one is that one is supposed to scare you. The other is something where its first intention is not to incite horror but for something else. Rather it being entertainment, aesthetic or anything else. A good example of this is Overwatch's Jukenstein were it isn't supposed to scare you, but it's a horror themed. I really don't know how much more simpleI can get than this. And also, if it is not supposed to scare you, then how in the living ######### it is a horror game?? The point of horror games are to get you scared, and if this game doesn't do that then it is not a horror game! Sure it may be marketed that way, but that is not how the game functions. The DS change was an example as to when the devs realized that this game isn't a horror game, but an asymmetrical horror themed multiplayer game, where the main goal it to provide a game where both teams have an equal opportunity to win and outplay each other via skill and knowledge of game mechanics. It is not scary, and if you say it is not, then by definition it is not a horror game! Also when you say that "And the game doesn't capitalize on chases being scary? Like what? I cannot even argue on that because it is just so wrong by default!" Either if you meant that the chases are scary (which they aren't), or if you think that the game shouldn't be scary based upon chases (which if that is the case, then then what the actual ######### would the game have to do in order to scare you aside from killer interaction? The whole point to survivor is to interact with the killer and escape them), it doesn't change much because the chases aren't ######### scary! They do not incite fear! This game by the definition of the word horror (which is to strike fear shock or disgust), is not a horror game. Call it a Cat & Mouse game, or whatever but it is definitely not a horror game. Also the point I brought up with DS was not that the perk itself was scary, I never ever mentioned that and if I did then that is my bad. What I meant is that is that the devs recognize that the game is not meant to incite fear, shock or disgust (which by definition what a horror means), but rather an asymmetrical horror themed game where both sides deserve an equal chance of winning. If dbd was truly a horror game, no ######### would've been given about the old DS. No one would've cared as the objective that the devs focus on bringing onto their game are survivors trying to beat the killer, not be scared of them. I pointed out the fact that people grow in case you made the argument that new players should be scared. You did not and I am sorry if that caused confusion.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1728797#Comment_1728797
Clown is probably my 2nd favorite killer to play at red ranks and his power is way underrated. Using his gas to slow survivors down and prevent loops is how you make him so strong. Most mindlessly waste his gas. I don't want him buffed because he will be boring to play. I use to play old Freddy a lot but now I wouldn't touch him because he's a free ez win. Shutting your brain off and winning is not really winning anything. Maps like Ormond are fair because it means the killer can't be breathing down someone's neck almost immediately after hooking someone and it's a free win for killer with tiny maps. When I say Huntress has no counterplay, a good one doesn't. They can bait the pallets, they can abuse the hitboxes, they throw right through the tiny crevaces at loops and so you have no counterplay, absolutely none. That's why a really good huntress drops all four survivors by slugging like an old nurse with 5 blinks. A huntress with 5 hatchets is just as bad. You don't need 5 hatchets to down someone, which was the argument that nurse didn't need 5 blinks to down someone. Huntress needs no more than 2 or 3. Have you noticed how fast she can throw 2 hatchets? With how sparse maps are now, she can actually hit you twice before you can get to a safe location. This is why I say she has no counterplay. She's not the #1 picked killer for no reason.
The reason clown is so weak is that survivors literally make sure that you can't loop them. Very simple, they camp a pallet either get or stun or don't and then your forced to break it. If the pallet is short enough then maybe you don't kick it, and you may get a hit. That is why clown is weak. At his absolute best, he is doing what most klillers do with their power effortlessly. Billy is an example. catch them in a bad spot and he will immediately down them. Clown will just hit them and the survivors will still get to another loop, and repeat the process all over again. You say that he prevents loops, yes this is true, because survivors make sure you don't loop them. You are seriously underestimating how far a survivor can go by dropping a pallet waiting for clown to kick it, and then making crazy amounts of distance. If you have fun playing him so be it, but he is not a strong killer at all. Also the argument about nurse and huntress doesn't make sense. The fact that old nurse had five blinks has nothing to do as to why huntress has five hatches. They are 2 very very different things. Blinks are infinite, hatchets are not. You WILL have to go out of your way to more hatchets, and this is not the case for blinks. Can you imagine how much worse huntress would be if you had to reload every time your done a chase? Also huntress only having 2 or 3 hatchets would mean that she would be the hardest killer to play as with no doubt, and would have less than a payoff of mastery than nurse, due to the fact of the game hindering the players ability to excel. The player will literally have absolutely no way of downing multiple survivors at a time. If that is a problem then Plague, Oni, Nurse, Myers, Blight, and Leatherface due to your logic of a killer being able to down multiple survivors at a time is an OP trait of a killer. Also I'm not even going to argue with you on Ormond, because if you play Clown at red ranks and play Ormond? You will press space bar over 20 times in that match and the gens will get done efficiently. Clown on Ormond is literally hopeless if the survivors somewhat want to win. The survivors don't even have to be good. They just need to want to win and they will on that map. Also give me proof that she is the #1 killer. She has the biggest skill ceiling of all killers so it's not a surprise that a lot of people are interested in mastering her. For some reason you also make it out that a good huntress will not miss. The best huntress players out there still miss shots. None of them are perfect. There will never be a huntress that hits 100% of their shots because that is nearly impossible to do and would encourage you to not go for cross-maps or anything that makes her rewarding outside of chase. Also if huntress had 2 hatchets and you missed one throw, then the best case scenario is that you will be playing as a m1 killer that goes at 4.4m/s and can maybe get an injured state on someone if you're really good. She would literally be unplayable. You're also making it sound like debris on maps don't exist. The most barren maps usually have debris to counter that exact thing from happening. Wretched shop, Yamaoka, and Haddonfield. If the huntress is far away, unless you do not know she is aiming at you, you'll probably not get hit unless she is a god.
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@Uncharted said:
Killers who's powers actually help them get downs will always be picked over the others, especially at high ranks where survivors know how powerful it is to split up on gens. Even if one guy gets downed quickly, the killer can't be at 3 places at once.
It's important to end chases as fast and as efficiently as possible. It might be boring from the survivors' perspective that they can't last long in a chase or have to pre drop pallets, but it's not exactly fun either when the killer gets gen rushed, especially with the amount of second chance perks survivors have. As a survivor you can easily recover from mistakes in a chase, but with mediocre/low tier killers, one mistake is all it takes to cost you the game.
Until survivors get secondary objectives, I'm of the opinion that all killers should be just as strong as Spirit/Freddy/Nurse etc. This is coming from someone who plays both sides equally.
Yes it is very true that killers who have powers that down survivors faster will be picked more, but that's irrelevant. There is a major difference though. What good design killers will do is have a power that changes the chase and makes the survivor adapt to said changes. Huntress is a good example, billy is one too, nurse is also one, and oni is another example. It's a matter as to what the survivor can do to stop the killer from downing them as fast as possible. If someone expects a billy to respect a pallet and he doesn't the survivor goes down immediately. To me that is very fair. The survivor did a bad read and it was an equal opportunity where the billy could've respected it, and the survivor would've outplayed him by reading him. Now say for deathslinger, it is not an equal opportunity to outplay him. If he is able to see you and you are within 14 meters within his range, you will not be able to react to his shot, therefore you have to randomly guess ask to when he is going to shoot. The best play deathslinger can do is literally not shoot at all because he zones people by doing nothing. Chase time and boring killers may correlate, but it does not equal that killers who can down people fast are boring to play against. I agree with you that it sucks to go against a team who do gens efficiently. If anything all that really does is just make you better and for each game you get steamrolled, the rarer it will be that you will lose. I've played this game for a really long time and playing survivor is getting a bit unbearable. The only reason I still play this game is because sometimes they release a new killer who's really fun to play as and/or against. Again the main problem I have with what you said is that imo, correlation to the fact that some killers have fast chase time does not mean that they are boring killers to go against.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1728760#Comment_1728760
Killer has never been easier. There's so many disgusting builds you can run these days that are only going to be met with any sort of resistance by a full team of genrush meta survivors. Alot of them remind me of old nurse where you are just totally screwed inside a chase with them, though you are still pretty screwed inside a chase against a good nurse.
So all you can do is hide, which can be removed with certain perks.
Yeah killer really has never been easier. In terms of balance there are still a LOT of problems but it is so much better than what it used to be,
Hiding isn't even countering a killer, it's just wasting the killers time which in return makes them lose the game.
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@originalvio said:
https://forum.deadbydaylight.com/en/discussion/comment/1728493#Comment_1728493
Survivors choice in perks, is just as much the devs fault, as a killers choice in who and how to play.
Finding anything scary, 2 seconds or 2 years in, is subjective.
If a boring killer, is described by survivors not being able to do anything to avoid them, boring perks can be described as those which force the killer to make specific decisions or be punished.
Any design choice is up to the devs
Any play style choice is up to the player
Not everyone wants to just have "fun" chases, not everyone plays to win.
The game was designed to be competitive, which is likely why there is no unranked matchmaking.
Imo there are far too many variables to make this game flawless for everyone.
At the highest ranks, there are many things boring to play against, a nurse main can end the game in minutes, however there are many killers who are bound to a set amount of time they need to invest into a survivor they want to chase, and have little room for variety, or error.
I am a rank 1 survivor, and killer.
I main myers
I'm not saying you are wrong. I'm saying the argument goes both ways, as there are reasons to why some survivors or maps can be boring for the killer, based on several variables. These variables also apply to whether a killer is boring for a survivor.
First off, I just wished I made it clearer in the post, but the post was meant for people who didn't understand why people call these killers boring. Now let me give you an example. If you watch your favorite movie once every three days, how fast would you get tired of it? Pretty fast. I think the same principle here applies to how scary this game is. I could be harsher and said that you watch the same movie every day rather than 3 days. I personally think that the same rate you would get bored of the movie, would be the same amount of time you would find dbd not scary. Obviously this is subjective. But when I say that people won't be scared of this game if they invest even small amounts of time, isn't a matter of subjectiveness, but more out of what the majority of people would feel. Do you think the majority of people would feel scared of dead by daylight 200 hours played into the game? I would assume not, because this game is not that scary in comparison other actually scary things. I do not disagree with you when it's equal amounts of fault in terms of killers and survivors choosing meta perks and it being on the devs rather than the players. I never made the point that it's the survivors and killer fault. But I still do think it is on the devs. They control how the killers play out, not the players. I am talking about game mechanics rather than playstyles. Another point I want to make is that I'm saying that these killers are boring, because of how boring they are in chase, not in terms of perks. I am talking about in chase. The ONLY thing I personally care about is the chase. I do not care if I get facecamped for it, as long as I had a good chase, I will be happy. This also goes for kiler for me. I play a lot of killers and instead of focusing on not letting the survivors completing gens, I focus on hooks and chase time. They way you play this game is subjective. That is how I play it and a good amount of the community plays that well. I know a lot of people that play survivor that way where they only care about the chase. Also if people don't play for the chase or winning, then why the ######### are they playing this game??? Idk I just can't see another way of playing this game either than for those 2 reasons. I'm fairly certain this game was never ever meant to be competitive. If that were true, then they would focus and fixing bugs much much more than putting out a lot of dlcs and the current type of game balancing they're doing. They barely even know how to balance their game(I can give examples but I don't want to make this too long even though it already is)! No game is ever flawless imo, there will always be something to improve on. Now for the nurse example, ending a game in 40 seconds with nurse takes hundreds, if not thousands to actually accomplish against competent survivors, some killers. Any killer at any rank no matter how good they are needs to be good at time management and I can agree with you there, but again I am not talking about killer strength, I am talking about survivor-killer interaction in a chase. I too am a rank 1 killer, but I'm a rank 4 survivor. Also I haven't played since the last patch so maybe ######### hasn't been so bad.
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@Sluzzy said:
Well, Clown is certainly not the worst and I don't adore versing a huntress. No counterplay there. Survivors have been nerfed, maps have been nerfed, making all these killers have limited to no counterplay. All it takes is a good killer with oppressive perks and you better hope you are on a genrush team.
IMO Clown is the worst killer in the game, most killers in the game have snowball potential and nearly all of them have something rooting for them. Clown has literally nothing. The only good thing I see about clown is punishing survivors mistakes and that is too inconsistent and unreliable. I think he is the only killer that truly really relies on that. Also you saying that huntress has no counter play doesn't make sense to me. There are multiple ways to counter something the huntress does. First chase with her? Instead of dropping the pallet keep running, see if she runs through it. If she pulls up a hatchet and you keep looping, you will not get hit. Survivors haven't even been nerfed since like 2018 so I don't even know what you mean by that. Maps have been nerfed because some maps are absolutely ridiculous. Ormond is still bonkers. Haddonfield is one of the biggest maps with one of the most amount of pallets, mother's dwelling is incredibly hard to win on with a killer with no map mobility (so like half the killers), there are still busted maps in the game. Also, you saying that all killers have counterplay doesn't make sense. It really doesn't. You can counter the hillbilly and bubba by stunning him out of their chainsaw dash with a pallet which takes skill and knowledge. You can bait nurse into blinking into the pallet and then dropping it as she appears out of her blink. You can loop any m1 killers normally without needed to adapt to a certain tile. You have to explain what you mean by most killers having limited to no counterplay. To me it barely makes any sense.
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@Slendy4321 said:
I've been trying this point across for months. Thank you for going detail by detail why each of these killers are boring to go against. I agree 100% with what you're saying
Damn you the fist person to agree with me lmfao.
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W
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1728518#Comment_1728518
I'll admit, I fully recognize why people don't like Slinger, and as to why you like those killers - they have more interactivity. You can tell when they're charging or using their power. With Slinger, you can't without looking at him, something he can easily fake. I just don't find him boring because he scares me every single time he shoots me. That's why I feel if he had some kind of noise, people wouldn't hate him as much.
I think we're on the same side. I dislike playing against slinger. Sometimes I ######### myself if he has M&A and shoots me before I even hear a faint heartbeat, even though he was not meant to be a stealth killer, I think he is the strongest stealth killer lol. Also what do you mean "as to why you like those killers."? I dislike playing against every killer I mentioned in my main post. Also I don't remember if you said this, but why do you think Demogorgon is weak. I think his map mobility with his portals was a failed pet project, but wwhy do you think his shred is mediocre. I don't know if it's a matter of skill but personally, I like playing against and as him for the single reason of using shred at like every loop.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1728452#Comment_1728452
I think the key difference there is Demo is nowhere near as good in a chase. He has a mediocre chase, as well as mediocre map traversal. I do understand that Slinger isn't nearly as fun for Survivor, it does suck to be randomly speared from outside is terror radius if he's using the right perks and add-ons, but the whole "Why don't people understand what a boring killer is?" title leaves a bad taste in my mouth. If anything I just need Slinger needs a noise right before he shoots. Then, you can react if you're fast enough.
Sorry my title wasn't exactly properly worded and for some reason it auto-capitalized lmao. I'll probably try to change it because people are getting mad and think that I'm trying to tell them that only I'm right. I'm just trying to help understand why some people find some killers boring. Ok let me give you another example then. Why do I find nurse, or hillbilly, or huntress fun to play against even if they are all on the same, or above deathslingers level in terms of chase? Idk I understand your logic and thought process but I'm trying to say it's not a matter of strength but a matter of survivors feeling like nothing they do matters. Also that change to deathslinger sound fantastic imo :)
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1728412#Comment_1728412
Still what I said before: if you get hardened/used to it by repetition, it does not change the genre. Or do you say for example the movie Sinister is a thriller/comedy/whatever after watching it 10 times? It is and stays horror. Getting thrown into a realm being chased by a killer over and over again is pretty much horror.
I get what you are trying to say, but if the purpose of dead by daylight were be to scare you, then this game would've died long long ago. The devs realized that the game after some time is not supposed to scare you. That's why decisive strike was nerfed. It was originally supposed to be a perk that just let you escape outright unfairly and the devs changed it for an anti-tunneling perk. This would not have happened if the devs recognized that the game was meant to scare you. If your point is that beginners are supposed to be scared, then you would be correct. But the problem lies when those beginners do grow and get comfortable with the game. And by your logic, the once beginner would now leave the game because it is meant for people who do not want to invest time into the game. And sure the concept of being chased by a killer is scary as all hell, but this game doesn't capitalize on that. There would be much much more jumpscares and it wouldn't be an asymmetrical game anymore, only then it would truly become a horror game. In some aspects I guess it is a horror game. Like the map setting is supposed to creep you out, but it's awful at doing that. If you buy this game for the horror aspect then you are going to ask for a refund 50 hrs into playing the game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1728408#Comment_1728408
I was going to say the same thing.
######### hell man, DS/Unbreakable are a different topic. If you are trying to win then these perks are incredibly boring to play against. If you are trying to have fun in chasing people, then you would not care. I sure as ######### do not. I care very little about winning, so I am really unbothered by DS/Unbreakable. I'm talking about having fun in chase, not winning. If that was the case I would be complaining that nurse shouldn't be as good as she is right now, or how god pallets like shack pallets shouldn't be in the game.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1728424#Comment_1728424
I used the same logic you used about killers. You claim boring killers are those that repeat the same actions at every chase, or near every chase, due to their power. That no real interaction takes place because it's simply rinse and repeat. That same can be applied to survivors. While survivors don't have powers of their own, they do have the same builds, and they play the same nearly every match. They'll run the same loops, run the same 'pop on a gen after being unhooked because DS/Unbreakable,' use the same comms, etc. Not all, but a fair few.
That's just the state of the game. The game has little in the way of innovation, and until that changes, you'll get killers like PH and perks like Soul Guard.
Yeah I can agree with you on that note that some survivors only run meta builds, but I don't think you understand what I'm getting at. I'm not getting at the players for running the same builds every game. That's more on the devs fault. I also agree that innovation has gone down a bit, but I think the Blight was a really good idea implemented. Sure, maybe he's not that original, but at least they took a risk and did innovate somewhat aside from past dlc like PH. PH is so simple yet so boring imo he was not very innovative to the game. Also if every survivor runs the same loops over and over again then why haven't killer mains quit? It because killers can alter as to how the loops are played and is dependant as to how good a killer is in terms of balance wise, and how good a player is. I also don't think that whataboutism should be implied here (search it up). DS/Unbreakable and ######### is another topic as it covers another aspect of the game. It covers the winning aspect instead of the chase aspect. I agree that DS/Unbreakable and stupid ass perks like that are dumb. It's just not what I'm discussing.
I also respect you for saying that not all survivors do this. I try to be one of those. I respect you a lot because you made some good points :)
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@Hunkulese said:
https://forum.deadbydaylight.com/en/discussion/comment/1728431#Comment_1728431
So what's the point you're trying to make? Did you really need an all caps title just to say I think these killers are boring to play against and don't have anything else to say?
Here's some advice. Instead of "WHY DON'T PEOPLE UNDERSTAND WHAT BORING KILLERS ARE, AND THE FACT THAT DBD IS NOT A HORROR GAME???," try "What changes could they make to these killers to make them more fun to play against?" if you're looking for a discussion.
Lol it auto capitalizes, I didn't want it to be capitalized lmao. I tried to make it clear that I'm not forcing you to agree with me, I'm just trying to help people understand why some people think certain killers are boring to play against.
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@Entity_Lich94 said:
That would be because the term boring gets thrown around towards anything that causes the slightest inconvenience for people and is a completely subjective term.
I personally find only forever Freddy or any killer that slugs for the 4k boring to go against but I get why some don't like spirit or deathslinger, even if I myself don't have a problem with them.
Some people prefer going against certain killer to others which is fine but most times when someone says a killer is boring, i find i take it with a grain of salt
When I say a killer is boring, I mean that something is repetitive, or that my skill and knowledge of the game doesn't matter. If that is the context of what you mean inconvenience then you are correct. But I don't think that's what you mean. Getting destroyed by a good nurse is ok with mean, and at that point it's not an inconvenience, it's just me getting destroyed, and the nurse having a better understanding of how the killer works and has more skill than me. Meanwhile say for Clown, it doesn't really matter how good you are, as long as the killer doesn't suck ass, if you do not drop the pallet at a loop and he plays it somewhat right, he will hit you, which will result in you having to pre drop pallets against him in most of his chases. That's just an example. Against Freddy that slugs everyone with slowdown addons is boring because you're literally not doing anything. It's (almost) the same principle in a chase with deathslinger. Nothing you do really matters so at this point you're just kinda playing a cutscene until you go down. Also this is in the context that the deathslinger knows what he's doing. I agree getting slugged by a freddy with slow down addons is 10 times worse than what I'm stating, but what I'm trying to say is that the reason I find these killers boring is that nothing I do feels like it matters because I either am doing the same thing every time which gets boring for almost anything , or that my decisions don't feel like they matter.
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@NomiNomad said:
Boring is subjective. I personally agree on the topic of spirit and clown, but I find Pyramid Head and Deathslinger fun to go against. You can find a killer boring, that's fine, but in terms of balance I personally think they're (except Spirit) are balanced. Slinger has his chase, and only his chase. They nerfed PH recently, and Clown is being reworked (I think?) On the topic of the whole "horror" thing...
The game markets itself as a horror game. It has horror icons within the game. There is a reason people think it's a horror game.
You make a very good point how deathslingers only real upside is that he is good in chase. But so is someone like demogorgon and I don't find him boring. I agree with you saying that all of them execpt spirit and clown are balanced. I'm trying to make this a case of having fun within a chase rather than a matter of balance. I personally only place survivor to get really fun chases with the killer. OUtplaying them with my knowledge and skill that I've aquired by playing survivor and killer is extremely rewarding, but all the killer I mentioned don't really care about my skill level. It just depends on how good the killer is rather than it mattering how good the surivor and killer is. Also for context everything I say is meant to be in the context of you being chased by the killer.
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@Hunkulese said:
You're clearly not here to have a thoughtful discussion. You don't like playing against some of the killers. Are you suggesting that no one should ever play them because you don't like them?
What does it even mean that it's not a horror game? It's just as scary as it's even been, which isn't very scary.
I don't know where the hell I said that no one should play these killers, I truly don't. I ducking love play deathslinger. Arguably my favorite to play as. But it is a snooze to play against because nothing I really do matters, because I cannot react to his shots, aand requires me to guess when he is going to shoot. You never really dodge a deathslinger shot, the deathslinger just misses. I think a killer who is crazy good in chase is ok, like nurse. But if everything I do feels like it doesn't matter, it is very boring to play against.
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@Rivyn said:
Survivors are boring because they run the same builds, with little in the way of variety.
This is kind of an ignorant statement. I play both sides very equally. I completely understand why some survivors use unbreakable ds, and why some killers run tinkerer undying ruin. Some people just want to win, some survivors don't wanna die in the game within the first 4 minutes or due to bad teammates, and some killers don't want the gens to be completed within the first 90 seconds of the game. I run different perks all the time as survivor and killer, but I also understand the people that run the same meta builds every game.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1728370#Comment_1728370
I don't face clowns,demos or pyramid heads much at all so I enjoy them just for the novelty, and you don't have to drop every pallet immediately, unless youre on Hawkins or something thats gonna eat through your resources fast and the fact from one pallet break you'll likely make a good enough distance you won't need to use a pallet for a good while.
Yeah I do agree with you that clown and pyramid head aren't played that often, but it's not a matter of keeping your resources up, it's the fact that there is only one option. You will eventually have to drop a pallet regardless of how good the clown is unless he is literally braindead. I do agree with you that if used well and at a full healthy state, you could actually probably last around 50 seconds against a clown with one pallet. I know you didn't say that, but you implied that you can still do well with not using many resources, which I agree with.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1728370#Comment_1728370
"Boring" is still subjective, no matter what you mention. And it is also not a fact that "DBD is not a horror game". If you don't get thrilled anymore, it doesn't change the genre. I don't even get what your point is between horror and horror themed.
The key thing about subjectivity you even mentioned yourself: "very boring to go against IMO" YOUR opinion!
"Also if you want to play dbd for the intimidating and scary aspect of the chase, this is not the game for that" - also just your opinion. I still see a lot of people getting super scared by T1 Myers, GF or other jumpscares. Just because this doesn't apply to you, you have absolutely no point of "disallowing" others to do play the game for exactly that reason.
Obviously boring in these terms are subjective, I don't know if I made that clear, but if the game goes into the direction of a horror game and markets itself currently as a horror game, than it is a deceptive\, unsustainable business strategy. I AM NOT saying that this game is never scary. T1 myers if ######### terrifying, but what I'm trying to say is that eventually at some point, you will not get scared at this game even against T1 myers, and that it is really really REALLY rare for people to get jumpscared. The vast majority of the games do not involve killers being undetectable and jumping you. Plus jumpscaring people in this game as killer involve you needing to get an indoor map, which is a rare cause, and so if the game is marketed around the fact that you get scared once every 10 to 15 games, then it is deceptive and unsustainable.
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@Terro said:
Repetitive counterplay = boring killer? Rip DBD. There's no such thing as a fun killer to play against.
??? I'm sorry but your argument makes no ######### sense. You're going to tell me that running up to a pallet and waiting for clown to kick the pallet is the same as running in between tiles as blight chases after you with a lethal rush??? What your trying to say is that every singles killer there is a certain playstyle, but what you don't realize is that for clown, there really only is 1 way to counter him if u want to counter him consistently. Meanwhile for other killers, there is much much more variety it terms of situations, and chances to out play the killer. Now I would love to try to do some weird ass ######### while going against clown like not dropping the pallet or predicting where he would throw the bottle, but it's no use. The only real way to counter him is to just drop the pallet as soon as comes at you in a chase
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@Crowman said:
So guessing if the killer is going to fake their power or not is boring, but guessing how a killer plays a tile is not. Seems a little hypocritical.
I don't think you understood what I meant. What I meant it that when it comes to spirit or deathslinger, the guessing game is INCREDIBLY favored in their favor. Meanwhile a simple t and l wall can be brought down to a 50/50 chance rather than the guessing game being tipped severely in the killers favor. When spirit is phasing, she can hear you, see your scratches, and move much faster than you. This new update has made it much better, whether intended or not, being able to hear her makes her much more bearable to play against. For deathslinger, aslong as you are in his sights and he can shoot you, he is zoning you by doing absolutely nothing. You have no idea if he's going to shoot the second you show up on his screen, or if he fakes the shot and zones you that way. The only thing you have to outplay him in this sense is sheer dumb luck.
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@OllieHellhunter said:
Its almost as if the term boring is subjective, the only 2 killers I find boring are freddy and oni, do I think they should be changed because I find them boring, no, I think Freddy should likely be changed as he hes got something of everything not because I find him boring, and despite me finding Oni boring I do not think he should be changed.
Also I think prediction would be a better word over guess as its closer to that for all the ones you mentioned from Spirit to TL walls to Slinger.
And if its not the game to get a intimidating and scary part of a chase then people that want that wouldnt enjoy the game now would they.
Also how where people ignoring your points if this is your first post?
I respect your opinion, but how is playing against a killer like clown fun and interactive. I probably should've pointed out in the fun that the boring part is in terms of getting chased. I'm talking about the killer survivor interaction. My bad for not mentioning that. But in terms of killer-survivor interaction, fun is subjective, but not that much. Going up to a pallet over and over cannot be fun if you are looking to outplay your oppent. You running up to a pallet and dropping it immediately does not require skill. It may require knowledge, but not skill. I can make a case of the other killers but I want to talk about killer-survivor interaction of clown. There are fair guesses, and unfair guesses. A guess as to if the huntress will raise a hatchet will she approaches the pallet or run through it like a mad man is a fair guess and either side can outplay the other equally and fairly meanwhile guessing where a spirit which side of the loop where she will appear when she can hear you and know where YOU are, that is very unfair imo. I haven't talked about this issue on the forums, only on discord and youtube comments (yes im an idiot). And also the reason people enjoy getting intimidated in chase is because they don't have a full understanding of how a chase works in the first place, or they simply do not want to learn. Once you learn how to chase, it becomes more of a matter of reading your opponents, using knowledge of the maps and tiles to your advantage and taking advantage of the killer's mistakes. I have yet to find a survivor that know what they are doing in a chase and is intimidated by this game.
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@Justalittlepeeck said:
Git gud or quit.
k