2BadWaluigiTime
2BadWaluigiTime
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- 2BadWaluigiTime
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bump
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Also plz ban me again for telling devs to git gud
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@NightmareReborn said:
Personally, I could see pros and cons to either side. I just wanna hear what you guys think.Why would this game go F2P? It already has a F2P model but you have to pay for the game.
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I camp anyone who pallet loops me
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@SadonicShadow said:
Well this sucks. I just opened my offering inventory on my nurse and noticed that the petals that i had have been deleted since the event ended. I had 87 petals on her which amounts to 261000BP all down the drain. It would not have been to much to ask if we could have gotten refunded the value of them since they were clearly wasted.Edit: Petals are not removed from offerings inventory they have just been pushed to the last page of offerings and disabled. Still would prefer BP instead of 87 useless offerings that i will have to wait atleast a year to be useful again.
99% sure the event was half meant to drain your BP to stop power creep. The longer it takes you to get to end game (which is essentially non-existent) then the longer the game lasts for you.
Edit: In short, you will not get a refund and that is as intended.
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@RotBb said:
It’s fair to say that the devs do not realize that the killer is supposed to be stronger than the survivor... Dead by Daylight should be asymmetrical, not symetrical. The devs have focused on nerfing killers day in and day out, but that’s because the survivors are louder. With toxic people like OchiDo in the fandom, the survivors are going to be louder than most killers. Killers aren’t focused on because of past events (Freddy game review bomb, exhaustion review bomb, etc). The devs (most of them) don’t play the game enough to understand it (NOT_QUEEN doesn’t count, she’s the community manager, not gameplay director or another powerful role).
Balance in this game requires for it to be unbalanced. The killer should be intimidating through and through the game. Even when the exits are powered, the killer shouldn’t have to turn themself in. The hatch shouldn’t be a free escape. All strategies should be allowed (mentioning that with the upcoming camping nerf). Killers shouldn’t have to be a god tier nurse to have fun. Pallet loops and extra life perks are too powerful.
Here’s my three cents for what I think should be implemented for the game to receive a better “balance”:
•Totem spawns need to be replaced
•Boost the vault speed (10-15%)
•Rework perks like Dead Hard, the Third Seal, and Surveillance.
•Buff add-ons (Spark plug, coarse stone, etc)
•Make Minor changes as killer ratings change
•Try to balance frame rates (most a consol problem).
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On the other hand of this argument, the killers should be more reliant on their power. The clown should be slower, Myres should be weaker, trapper should need more map pressure, Freddy should be buffed, and Leatherface should be able to kill easier (not sure what change would have to be made). If you’ve read this far, continue the conversation!I mean, it makes sense when you put it into perspective. 4 survivors for every killer, you are outnumbered in the argument (I get it, many killers also play survivors, BUT not many survivors also play killer). Furthermore think about the personality of the person who likes to play a game where it is them against 4 other people? You need to have an odd man out way of thinking. Maybe you enjoy a challenge. Maybe this is the closest you can get to murdering random people without repercussions. I don't know, to each their own! But I do think that survivor appeals to a more average Free-to-play run of the mill gamer and killer appeals to a more hardcore demographic. Also this is coming from someone who plays almost exclusively survivor.
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@XeroIdea said:
It's 2018
Its the current year, and people are still saying "its the current year", we've been making fun of them for like 4 years now.
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I think people here are completely missing the point. I don't hate the ranking system, I like it honestly. I think it does a good job at making several playstyles valid while being good at everything will often lead to you getting a double rank up. What this thread is about is how difficult it is without high level perks, but MORE IMPORTANTLY how EASY the game is for survivors when you do have the higher level perks. The game becomes oppressive for higher rank players and so they deflate their rank to play against survivors WITHOUT these overpowered perks and items.
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@M2Fream said:
"In 4/5 matches, a survivor gets hooked within the first 10 seconds"
PricelessI think you got rekt by some killer or survivors who were better rank than you, and not being able to see it ass your own fault, thought, well if they beat me they are obviosuly smurfs so I will go make a forum post about how Im a crybaby who thinks hes some martyr for the communitee and is going to "narc".
K
You know, some say ability to detect tongue-in-cheek humor is a characteristic of intelligent people. Also, I never said it was me that gets caught.
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@Dreamnomad said:
So let me get this straight. In the same post you claim that it's possible to derank to level 15 in 30 minutes by intentionally quitting matches, but at the same time you can't get one match as a killer in 30 minutes? Amazing. Really.I think the "nobody joining my games" has more to do with bad programming and firewalls/ports seeing as this game is P2P.
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Didn't they JUST make it so you could cancel un-hooking attempts? Thought I saw that in the 2.2 patch notes.