Thoughts on the Perk Shakeup?
I really liked how they took some the perks that weren’t used or some that needed buffs or nerfs and made them more viable
If the devs are listening to this, I hope I do more perk changes like this maybe in a smaller scale like 5-10 perks and maybe now u can focus perks that aren’t affected by diminishing returns and buff them (Low profile, Visionary, Hex overture of doom (krasue perk), or other perks that feel useless or outdated)
Comments
Definitely was needed, there should be more balance changes like this.
Survivors got nothing of note and some nerfs. It was a disgrace and just looks like the devs are trying to make the survivor experience even worse as many of the perks they destroyed now can't be used in soloq or were only good in solo q.
I agree that killer side got new refreshing meta contenders whil survivors got one single perk that might see some use and that's Road Life and it's still not known whether it won't be nerfed to live.
ultimately it a good thing and hopefully there aren't nerfs to live
I don't even think Road Life will be that good tbh. Four skill checks is a lot, there's a reason no one really uses Scavanger.
But Scavenger is whole different story because it punishes you for hitting greats. You need 5 to replenish toolbox which is already a lot and for that you get 30s of almost double amount of wretched fate debuff. So for skilled performance you get punished.
Not trying to be rude but you really don't understand how toolboxes and gen builds work. The slower repair speed is a really good thing for survivors because that means you go through it slower which in turn means more skill checks for stuff like hyperfocus and bardic. If you understand how the game works it's actually a really good thing for repair speed. It's still not good because it requires five great skill checks which are rng based and you can simply never get enough until it's really late in the game or the games just over.
Regardless, needing a lot of good luck as well as putting yourself in an extremely vulnerable position for a mid payoff is not a great choice for a perk. Like sitting on the generator when you can easily get one tapped is not a great decision from a survivors perspective outside of dire situations as it can easily cost you the game from being easily downed.
Problem is all the buffs they did to the worthless and useless perks wont make them useable or increase the number of people using them. They destroyed all the decent perks survivors had and made the worthless a little less worthless but still a wasted perk slot. At the same time they buffed most of the killer perks which will buff up the m1 killers but make the op killers and s tier killer unbeatable. At this point BHVR may as well start all 4 survivors on the hook with the normal 3% chance to unhook themselves since the seem to want killers to have a 100% win ratio. This is the doomsday patch for DBD where a lot of survivors are just goign to say to hell with it and quit, the last 3 games i have predicted this will happen to actually happened. I see the same here as well. If these changes go live they way they are being shown DBD will no longer be my priority streaming and go to game. The uninstall option feels like the right thing to do in protest to making this game 100% killer win rate.
Survivors will run more variety of perks. While still many perks need to be nerfed on survivor side, this is good step to more healthy state of the game where killers will have bigger odds of winning.
No, they are going to run more cookie cutter builds because more perks are becoming trash to benefit the killer every patch and if you want ok perks its starting to become limited on what you can take. They are nerfing anti aura perks to benefit killers when more anti aura perks are needed to combat the near 100% uptime killers get on aura perks when they should be removing all aura perks to make the game healthier. At the rate BHVR is going there will be little to no survivors left after this patch comes out considering how badly BHVR is bending over survivors without using lube. Plus the killers have a stupid win rate as is they dont need to win 100% of the games. Making it more than 60% is killing the game not making it healthier.
The main issue I have is that no new appealing meta for survivors is rising, nothing new and refreshing. Most of the survivor perks changes were to make beginners have slightly better perks but casual to daily players will be left with the same stale meta or nerfed perks while the meta was stale for years. Like on killer you can now run so many new perks and they are all decent. But survivors won't have much. That's what bothers me the most, that survivor won't feel as good as killer because you will have same or less options. But in the end survivor side must be balanced more than killer as if they do crazy rework for survivor perks like they did to killer perks this patch I can see kill rate decreasing by tens of %. But with nerfed windows, nerfed antitunnel, nerfed gen perks, nerfed exhastion and antiheal solo q is quite out of hand. I'm thinking about either getting swf or just stick to killer role only.