So this game is killer sided and I'm tired of playing it.
Really tired of every new update survivors get NERFED, and their perks get DEMOLISHED and completely cut and changed. But the new killers can kill us faster, mori us at the start, have busted add ons that make the game almost impossible for survivors to win. And if your a survivor that COUNTER'S or tries to run a BUILD that is to save people IE: Flash light build, Sabo build, and so on. We get TUNNELED and mori'd as soon as the killers are aware. This game is SO unbalanced it is NOT fun anymore. THANK GOD halloween came out. Seems like you guys will be losing your survivor fan base to better games and honestly this is well deserved. Why did Vigil have to change? Why do you guys water down and nerf to oblivion survivor perks but the judgement can have a light beam faster than a bullet zoom through the map and down all 4 of us before we can even blink. That is COMPLETELY unfair Sick of this game honestly and the gross direction it's been headed in and I can't support it anymore. Will be playing halloween when i'm done with the rift pass. Played this game since BETA and It horrendous to it's survivor fanbase we deserve better. If they expect us to hug the wall and make a miracle out of a shitshow then at least clean up the invisible walls and hang ups that survivors face on every map. Let's be real and the actual slap in the face this last update was is the last straw. And if your gonna punish TBAGGIN then punish the killers too. It's WILD what you take away from us and go "we'll your a killer this is ok" is insane.
Comments
DBD is a game of trying to counter the other player, if a killer counters your saves by slugging. You should adapt to it, I am not sure why that would be a bad thing? And no one can mori at the start except Sadako if you keep feeding her condemn.
This like if you get full condemn status its a you problem w sadako bc its so easy to avoid
...yeah no. Lol. Look at all the patch notes the last 2 years for killer. Judgment came out to cater to players like you who dont want to learn basic counterplay💀 was literally a survivor designed killer. Dont wanna play you dont gotta announce your departure twin, sounds like you need a break.
Name me a direct nerf to survivors (perk nerfs don't count, vigil got gutted cuz it was insane and it was only used to activate exhaustion perks quicker and other effects were just a powerful side effect, bhvr does realise it's bad now and will buff it later), I can name a buff each update to survivors, so pallet density update which made every map have 20 pallets and every update after that new pallets were added after the pallet density update, base kit bt (which was another buff to survivors) became 15 seconds and recently this got reverted (because this got abused with constant body blocking) to 10 seconds with elusive, it's a buff overall and elusive is decent.
If you think survivor role is miserable then play killer and tell me how miserable will that be.
First off, I am going to break down your post.
Look, a flashlight save or a sabo from time to time is fine, but if you and your entire team is running those kinds of builds, the killer will adapt to your shenanigans, and use their "cheese tacs" against you.
But when it comes to your average soloQ or less experienced teams, then yes, killer is stronger.
I do agree that 20-30% on Exhaustion alone is a little undertuned. If it were like 40-45% for just Exhaustion, it would have been fair.
Alternatively, if it were 20-25% on every status, it would not be that bad either.
As for the Judgment, we are probably looking at future nerfs, since players are starting to figure out how strong this killer really is.
Note: Some killer perks do need adjustments too.
This is a whole other can of worms that I have been discussing in earlier threads.
While the OP's mentality is very survivor sided and I don't think reflects an accurate view of the game (perhaps also due to frustration), but if you somehow think this and that killer is somehow more miserable than survivor, you need to play more survivor.
First of all, you can't just say "perk nerfs don't count." Perk nerfs are wayyy more impactful to survivors than killers, as a lot of perks not only due not universally work to the same degree on every killer, but the killer will always be left with it's actual core power. Perks are the main powers of survivors, items are usually consumed pretty quickly and some people don't even bring them. You also can't just say Vigil doesn't count "cuz it was insane," because yeah, sometimes that's why things get nerfed. Because they're overtuned. But keyword, it's still a nerf. In addition, BHVR hasn't confirmed they will buff it later, they have said "we will be keeping an eye on it" which is BHVR terms for "idk we might change it we might not, stop complaining we've got other things to do."
In this last update, we received 4 huge nerfs to the survivor side. Vigil obviously got completely gutted, Sprint Burst's power got reduced by a whopping third (not including that it's indirectly nerfed by the Vigil nerf), and Deliverance, while the least meaningful of the three, got nerfed quite a bit as well. In addition to that, unhook protections got nerfed to 10s with the addition of elusive that does nothing to an actual tunneling killer. Yes it used to be 10s almost a year ago, but it is a huge nerf nonetheless, and if you played survivor you would actively feel the rampant amount of tunneling. It was already bad before, now it has somehow gotten worse. And how are you even arguing that base kit BT was another buff to survivors when it was over 4 years ago? I'm assuming you didn't play back then, because holy it was a needed change.
With pallet density, yes it has gotten on my nerves multiple times that "you still aren't out of pallets???" when I've shredded through 10 pallets already, however in my experience most of the pallets are much weaker and more outplayable than the few pallets on each map as of a couple years ago. It wasn't a survivor buff, it was a side grade that benefited some killers that are good at making resources unsafe and playing around them while hurting some killers like Demo and Bubba, and BHVR has still not adequately buffed them to compensate for this so that they can keep up with the pack.
Lastly, for most of my 2000+ hours on this game I have been a survivor main. And yet, last patch and especially this patch I have essentially become a killer main. I didn't even use Sprint Burst or Vigil, in fact I prefer not using any exhaustion perks because I think they are a crutch and playing without them makes me improve more and it feels more rewarding. But especially as someone who spends most of his time solo queueing, as most of the playerbase does, this game has just gotten genuinely miserable for survivors not in a competent SWF. There was already rampant tunneling last update, but now it's gotten even worse, and they even added a killer that ignores anti-tunnel perks entirely. It gets so frustrating and exhausting and makes you want to quit altogether. Even when I play with friends, I am by far the most experienced so I have to run a full anti-tunnel build for my friends just to try to keep them alive because the killer will almost always try to immediately tunnel out the weak link, and that's exhausting as well. I don't want to play babysitter every time I play with friends.
I have been spending more and more and more time on killer and while there have definitely been frustrations, I live in bliss compared to when I play survivor. This isn't even a question of balance, but rather the experience. At a high level, the game will almost always favor a coordinated SWF. But because that is the minority of the playerbase, even on my second main, Ghost Face, I am able to win the vast majority of my games. Even on Ghost Face, one of the worst killers in the game, my experience is infinitely better than on survivor. There is a reason that nowadays there is almost always a BP multiplier and a 10s queue for survivor and a 5m queue for killer. If you genuinely think killer is way more miserable than survivor, I genuinely think you have not played enough survivor.
Both roles are quite miserable rn and I don't think one is worse than the other.
Pallet density was definitely a massive survivor buff, you can still loop the weak ones and just pre-dropping the weak ones is quite strong wasting so much time, like the strong pallets still remained and there's even more.
That's because the game needs 4 survivors for 1 killer and for all of the time I have played dbd, the game had only a bp multiplier for survivors (sometimes rarely on killer), I don't think it has much to do with the annoying parts of the role are.
Very well written post overall
Thank you kindly :)
I have a few hours (some 2400+) in the game, and while I mostly play survivor, I play the killer side too. I know how frustrating either can be, so I wanted to clear things up with OP's post