Vigil absolutely massacred
Why was a perk that could originally reduce every single debuff by almost 20 seconds been reduced to a perk that only affects one debuff and reduces the time by MAYBE ten seconds... It's not even worth a perk slot anymore you've made it trifling egregious nothingness thank you so much behavior yeah let's definitely look into this it's definitely "low value" only a rocket scientist would be able to figure that out
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Its one of the trash perks now that only noobs will ever use. Killers cried survivors died.
Take Ghost Notes instead, it makes scratch marks to dissapear soner.
Wanna talk about how survivors cry?, but anyway vigil was busted and survivors majority of the time only used to decrease exhaustion, bhvr does realise this is a low number and they will buff it later or add an additional effect, the previous version was "a nightmare to balance".
Skull Merchant also got massacred and still is to this day yet no one cares
Skull Merchant got killed because she was literally holding games hostage for over an hour and even with the gen regression limit could easily make a game last more than a half hour. If they can make her power stronger without making it so it's the most tedious thing to play against by all means buff her.
That hour long game was one instance, not something she could do every game. Also, did you forget that that was her original version, not the first rework that she received? The first rework had none of these issues, yet that wasn't enough to appease the loud voices.
that's because on release she was like the worst experience a lot of people have ever had in this game, I hope they entirely redo her design or she gets outright deleted even if she's F tier now
Vigil was very much overtuned becouse it reduced every status effect by like 20s and it deserved a nerf.
If the broken and hindered status effects were to be removed from the PtB version and then shipped to live servers, I think the perk would have been in a much better spot. But ey, it seems like the Devs like to flip a coin every time they make a change. Either overbuff or overnerf, rarely something in-between.
Okay, again it's the whole even if she could no longer hold a game hostage she could still stall it for a stupidly long time.
Im talking about her version after the first rework. That version did NOT hold games hostage for an hour yet got nuked for no reason.
Vigil was too strong (not OP) but instead of reworking it, they just nerf it to the ground and now we have another dead perk next to multiple others on both sides. I don't get it.
Okay, again. While that version could not hold the game hostage for an hour. They could hold it for an incredibly long time which was the issue.
Her first iteration, maybe. But she got reworked soon after that, and her second iteration couldn't stall games like that whatsoever, unless the survivors were genuinely braindead.
Unless they secretly fixed it at same time as flashlights vigil still works against all status effects it did previously. I'm not sure why they've never tried to make it only work for the survivor using it.
Vigil was fine, other than the percent may have been to high, but now its complete trash with half the duration and exhaustion only. If you choose vigil now your a noob and wasting a perk slot.
what's crazy is that it is still better than like 50% of survs perks . Both sides just have way too many awfull and niche perks .
You lost me on "vigil was fine", it's literally wasn't and a number too low make it trash and a number too high will make it busted, there's no balance possible for this perk.
Survivors use it to reduce just exhaustion (only sometimes to reduce broken or exposed with the ability of reducing exhaustion), so that's what bhvr has done, please tell me when would you want to use vigil with a mindset to reduce the duration of mangled or hindered.
It is bad now and bhvr realises that the number is too low but it doesn't mean it can't be buffed later if it's bad now and get another purpose that related to exhaustion.