When are the anti-tunnel changes promised in the health update coming?
I understand that the ones in the PTB weren't well received, but there's been no updates since then, and more than half my games have people being hard tunneled at 5 gens, frequently with builds or killers who can completely ignore most if not all anti tunnel perks.
Comments
Best they can do is cut 5s off the basekit BT.
Hope you liked ''Waiting for Godot."
Don't forget the nerf to Off The Record.
I don't think a meaningful anti-tunnel update will ever be coming to the game, OP. Content creators said no, so you'll just have to accept it's a core part of the game or go and play something else more enjoyable to you.
To be fair, it does not make much of a difference if OTR is 40, 80, 20 or 1000 seconds of Endurance. A tunneling Killer will just smack you and remove all Endurance with one hit.
The joke is that they still nerfed the Perk despite no Anti-Tunnel measurements.
@Topic:
Never. Content Creators and Killer Mains will always protest if Survivors would get any Anti-Tunnel changes. Because you know, those "M1-Killers" would suffer. Not that you see those at high MMR or anything.
Plus, Content Creators claim that Elusive is the strongest thing in the game. Obviously completely overrated status effect, since it is countered by having eyes. But I guess because of that, the Devs think they did well in Anti-Tunnel and do not need to do more.
Never waste a good meme.
Tbf the second iteration a lot of people didnt have a problem with it, overbearing wise as it was honestly underpowered and missed the mark with the unique hooks being blood lust instead of haste and 10% bp. BHVR Just kinda scrapped it for some reason. The first iteration where the unhook was hidden for 10 seconds, 30 second off hook protection, faster gen speeds for killing too early (despite the amount of gens left) and completely negating regression for tunneling someone to death was completely too much even for the base kit pop you got for unique hooks.
I think elusive is quite strong, obviously not as strong as endurance imo. But I feel like we should just do basekit babysitter with 10s of endurance atp.
It's not coming. They've confirmed this. They won't be addressing tunnelling at all
I don't understand why the developers would announce that something is a gameplay experience issue that they intend to address, and then ignore it. Do they think it stopped being an issue? Is the huge difference in killer and survivor queue times not an indication that something needs to be materially done to address the survivor experience, of which they've repeatedly said tunneling is one of the foremost reasons people uninstall?
A chat wheel isn't going to protect me or my teammates from these things. Why should survivors be expected to have the coordination of a competitive level discord channel just to be able to actually play the game? It's just going to be another excuse to blame survivors for not playing perfectly instead of giving them the opportunity to even play at all.
IDK how it isnt a gameplay experience problem for killers too… I play 80/20 mostly survivor and man… when I play killer I do NOT want to tunnel, its so insanely boring… I want to play the game not follow one guy around.. it kills the interaction for me totally and the match is boring from a killer standpoint too… seems insanely unhealthy in general. on one hand you have survivors who are forced to not play the game and its called a "Skill Issue" and people say its their own fault they arent good enough, and on the other hand you have the killers who are not interacting with 3 of 4 survivors for most of the game except moving around them to get the other survivor.
They said they think the SBMM update will help alleviate issues. All folks can do at this point is give their feedback on that.
Yeah. All those scawy survivors 'weaponizing' 5 extra seconds of endurance though - apparently that's worth immediate action. As if survivors aren't dying enough.