‘Vigil being nerfed won’t magically make more people play Freddy or clown’
That kinda sentiment or other similar statements is something I’ve been seeing quite a lot of seen vigils nerfs were announced and which I never understood; because why wouldn’t affect their play rates?
And I don’t know if I’m just superbly lucky but my literal first game on the new update was against a Freddy not even a judgement, which I found quite comical.
It make just be a one off case of luck, but I just wanted to document it.

Comments
Vigil hasn't been nerfed yet so I don't think it matters who you saw after the judgement update. It will definitely see a few more people playing clown but ultimately clowns power still sucks, vigil being gutted won't change that. freddy is still pretty bad, Vigil being gutted won't change that. and you'll note Ghostface is also pretty bad but a lot of people play him in comparison because Scream is a beloved IP and ghostface has draw for that reason. Freddy is based off of the newer Nightmare on Elm Street remake and not the originals so he lacks the same level of a cult following and is canonically a child molester. his kit is mediocre at best, and The Clown is a non IP Obese Ugly guy that laughs way too much and has one of the worst powers in the game, ultimately those are going to influence how many people play them considerably more than a perk nerf.
vigil was nerfed
To 40%, the other nerf (the one that lowers it to 30% and only for exhaustion) is coming in a bug fix later
yeah I just meant it wasn't Nerfed in the sense of what was being talked about on here all week yet. The hindered is what effects clown and freddy not the Exhaust recover
26% is still huge for them though
yes the mmr reset everyone back to 0 to start from scratch, including the individual mmr for killers, so games are gonna be scuffed for a little bit while everyone gets back to where they were
I am going to start playing Freddy now, knowing that my M2 is not useless (tho vigil hasn't got nerfed yet where it only removes 30% and makes it only affect exhaustion, it will be in a hotfix later)
don’t get too too mad, there’s plenty of viable alternatives, I’m sure vigil won’t stay nerfed for long due to it’s popularity.
Plus they still have that big perk balance patch in the pipeline.
this kinda thing is why I don’t like using the hard meta stuff because it’s always a sobering experience when they eventually get nerfed, if you use off meta things chances are they’ll get buffs and since you’ve been getting to learn these things on an intimate level, it gives you the biggest advantage. At least that’s my take on it.
I’m definitely gonna start play hinder merchant more, and nothing but misery has become a favorite for me on m1 killers like houndmaster.
In my case I was never concerned about vigil. I just remember when Freddy came out, and I really liked how he played back then even tho as a new survivor he was extremely hard to escape from. Since they changed him to the puddles/fake pallets I found him rather boring to play as even though I tried because of the big 3 (Freddy/Jason/Myers) Freddy was my favorite even tho it was just a reboot version.
Then after his rework, I liked his playstyle even less for some reason and have since used him maybe 2 entire times. Vigil changing wouldn't effect my interest in his playstyle.
And my first round since the dlc was against a legion lol, and everyone kept doubling up on gens even tho the killer would show up immediately if they did, which I knew legions usualy have that perk lol
at least it’s not 1.0 Freddy😅.
On some level I kinda agree, I loved the immobile snares on a conceptual level, it seems to me they traded out sauce for power, kinda like the myers rework
This is a big reach. People have reasons for not playing those killers and it's not Vigil. People hate Clown because he's ugly. Seriously he looks repulsive. Even when they overtuned Clown's yellow bottles no one was playing him. Then there's just Freddy who BHVR has never been able to figure out. He's just a boring killer and his rework was a massive failure. Vigil ain't the reason people aren't playing these killers.
Pre-nerf Myers nuked vigil players huehehe
definitely a big reach from me. But I think you’re underestimating how much he was played and how much vigil’s buff affected him.
Will this change how people see him, absolutely not, just look at skull merchant she was shot in the head and people still dc’d against her in droves.
But it’s definitely a contributing factor that people are overlooking.
People enjoy different things, just look at someone like legion over years (I’m looking a bit further back here), legion has very simple boring design, they’re edgy teens with small knives; yet people were drawn to them because ‘haha feral frenzy go brrrr’ 🤤.
And then there’s other side of the coin with cool designed killers who are still unpopular even if they’re strong like an artist, krasue, singularity. Idk I feel we’re delving into subjective territory here, which is always risky business. I’m kinda yapping just to yap atp.
Nothing but misery works great with save the best for last and rapid brutality (save the best for last got buffed this update, probably my favourite thing about this update as well as vigil nerf)
Thanks to Vigil, something that used to be seen in only about 1 out of every 100 matches now happens in at most 3 out of every 100—but the fact remains that they lack the power to be effective killers in modern DBD.