This game needs a Forfeit Option.
As the title says, this game needs a forfeit option where all Survivors would have to agree to it in the match, Solo Queue since 2v8 ended has just been horrible, someone quitting immediately, killers doing things nobody wants to play against (Already gone against the good old Twins Slug for 4k from the beginning of the game today). If someone gets tunneled out at 5, Allow players to FF.
Note that for obvious reasons Forfeiting would have to happen after a certain point in the game, people loading in and seeing what killer it is and instantly FFing is not why that function should exist, but it should exist if its late game and the game is dragging and its just a very slowly progressing slog, if every survivor wants out, let them Forfeit and count it as a 4k. the only time survivors should be able to FF right away is if someone quits right away. let's be honest, the bots are horrible and prioritize themselves over teammates and or progressing the match on a lot of occasions, and do not play the game well in general.
I get it, nobody likes finally getting into a game just for it to end in a near immediate FF, but I think it's reasonable at the end of the day, just queue up again… there's so many games that have something totally throw the game off and just quit… no point in playing a 3v1 from the beginning IMO, no point in survivors having to sit through a slug for hatch and the 4k either, let survs just unanimously decide to be done with it, I think in any matchmade game people have the right to agree to be done.
Comments
Respectfully, this is a terrible idea. This would result in far more quitting and giving up than there already is.
Yeah, I get what you're saying but that should be available after a certain timestamp in games if thats what everyone wants to do, otherwise it's just people stuck somewhere none of them want to be which is increasing hostile interaction in this game already. They can even make it penalize survivors, lower their monthly rank, etc but It does need to be implemented.
This game is moving towards being a comp style game more and more every year and its time to start adding basic functions of comp games if that is going to be the case. Proper Ranks, Ability to FF, Better Comms (yes, even besides the proposed preset wheel), etc… but I think FF as an option is relatively non-invasive compared to other system changes that would need to occur.
Also, if people are disproportionately leaving against certain things… maybe its time to consider whether they are a good design or not.
If, and only if it ends the match immediately I can see the appeal, which I assume you mean by it counts as a 4k.
And personally I think it should only be available with three or more survivors in match. Tmwith two it makes no sense in my honest opinion
yes, it would immediately end the match or at the very least allow the killer to DC and it still be counted as a win. and the reason I Included the slug + find hatch and 4k scenario is that it just feels bad to have to be stuck in, if the killer wants the 4k that bad and both survivors agree to forfeit IDK why its bad, it would just save everyone time at that point.
thats never going away. at some point people are going to have to face the fact that people don't want to lay on the ground for 3 minutes at the end of a game that is already lost while the killer hunts for the other person who's just in a locker or crouching somewhere. if someone gets downed in 12 seconds and DCs, the game is ruined for the other 3, its a go next situation anyway. I Elaborated on this for a reason: there should be a certain amount of time that has to pass before a Forfeit is possible to prevent killer skipping, unless someone DCs at the very beginning.
Someone DCing as soon as the match starts is already no different than someone DCing in loading which kicks people back to the lobby regardless. "Go Next Syndrome" is a case of one or two people deciding the game is already over for them and just not playing. as it stands, I give up on winning on a regular basis, if you play solo queue a lot theres multiple matches a day that feel hopeless and its inevitable you run into games where people do more than know they can't win, they quit, that ruins the game for people who still do want to play it. there's nothing wrong with a mutual agreement the game is over, it rewards the other party and permits the other players to move on without penalty to queue.
Y'all can downvote this all you want to but it's literally a win for a killer. people deserve to decide they are done, there's not really an argument against it. you gain MMR, you gain Pips, you get a 4k. Survivor quitting has been a seriously common problem since this game started and there's no reason people should have to play a 4v1 game as a 3v1 from the start, there's also no reason to be against the game just ending at the end. if you are slugging for a 4k and both survivors agree they are fine with moving on you get your 4k and they get to move on instead of laying on their face on the ground.
Whats the point playing when 3-5 gens remaining and only 3 survivors left alive?
At that point truly waste of the time, the killer won and will go for 4K so survivor slugged so killer prevents the hatch even spawning. And survivors has no way to win, I dont know after 100th time feels total waste of time
So now I am completly confused.
People want a surrender if all Survivors want to give up.
So… why won´t you just go to the Killer if you don´t want to wait for the hatch?
Don´t lose me now because if all Survivors need to agree and the downed Survivor wants to give up the other Survivor has to agree aswell and could just show himself instead of hiding? In any other case the Survivor which is standing still wants to play.
Some killers will be a spoil sport ive found when trying to do this in sweaty 2v1s
I had one recently where leon was signaling me to give up as killer was refusing to down or hook them anymore as they where close to bleedout and killer dribbled em up. I agreed (with as much as i can with point and nods) and we both go to killer, then they proceed to down me and start humping me on the ground in front of injured leon.
found it amusing honestly leon injured face adding to it all but its not always as easy as just giving yourself to certain killers.
But in this scenario the Leon can abbandon after the second down. So the last guy can abbandon after that aswell
They try to limmit abruptly ending the round, as much as possible. Tome challenges still exist requiring certain conditions to be met, which if everyone can just shut the match off at any time skipping any segment of the game, challenges and achievements will be much worse.
And the game is built in kind of an "it ain't over till its over" kind of mode, where any 1 player can still get extra points for escaping through hatch (or even finnish challenges/achievements) or a killer can snowball and get the whole team down even if the door is open (I somehow managed it on deathslinger).
The more ways to quit the game early we add, the more we just chop the game into pieces where noone wants to play this or that phase of the game, or noone wants to play against _____ killer or perks so forfeight every time.
We have gotten to the point where we now have so many second chances that we don't even want to use them all anymore, and noone wants to fight to the last man standing anymore because a free go next exists.
Actually no, for survivor side there is no winning once a survivor dead, as hatch can only spawn if 3 dead, and killer can make 100% sure with slugging that hatch never spawns, and they do almost always. So essentially survivors act as a cattle for killer when even one dies, with many gens remaining, this is outside of player control
the game is over. I specifically described a FF option in two of the most hated experiences in DBD: Immediate DC right after the match starts, nobody should be forced to play that match, and Endgame slugging for hatch. "it's still technically winnable" okay cool and 99% of the time its just laying on the ground for 2-3 minutes while the killer wanders around the map, just allow a FF at that point "Congrats bro you won, we don't want to lay on our face for 3 minutes" seems pretty reasonable to me.
its like people don't read, there comes an obvious point when games are lost, especially in Solo Queue, if everyones on death hook or dead at 5gens what usually happens is people just give up and stand there or sprint around the edge of the map, or outright DC anyways, just let them FF, go next… that's literally all there is to it. save people some time on both sides.
whats the point of playing a game made for 4 people when one person is dead and barely any of the objective is completed? if people have the sentiment that they want to play it out to win that's awesome, they should do that. if an entire survivor team is done, the game is over anyway, its just going to be a waste of time until the killer finds and kills everyone. is DBD a comp matchmade game or not? if it isn't then why is everyone so obsessed with Kill/Escape rates and build efficiency? if it is, where are common sense comp game options like "ahh, games over, i'll spare us the rest of the time and we'll move on"?
People don't want to admit that DBD has way too many matches that are curb stomps and people deserve to have an out if they're getting curb stomped, its a mismatch, let them leave. to prevent people from leaving as soon as something goes wrong or its a killer they don't like only let them leave after a certain point in the game. griefing is already reportable, it will be no less obvious if someone is outright griefing until FF, just report them.
yep, there's examples of Stomps in every PvP game, they all have FF options. either you aren't penalized for leaving (like in BR style PVP or Team based Open lobby PvP like COD or TF2), or you are offered an out if you realize you have lost. Holding people hostage is a bad game design. someone plays badly, gets hooked, gets tunneled, people are getting hit trying to rescue, gens just aren't done and everyones on death hook + theres a dead survivor from the tunnel? its an FF, game is over, making people play it past that is where a lot of this animosity is coming from in post game.
Would honestly be a horrible idea cause way too abusable. You also would need to give killers the same out option a la "2 gens with no hooks=forfeit". Since we all know that skill based matchmaking is just a myth , probably 70-80% of matches would not reach endgame collapse, people would throw on purpose to get into forfeit range, people that want to forfeit while their teammatea dont would just throw, etc. It would cause a whole lot of problems.
Also I don't think the focus for the devs, as they have stated many times, lies in making the game competitively viable but more that people just play their matches from start to finish. After all we have throw penalties, dc penalties and bots to keep people in matches till the end. A forfeit option would go pretty hard against their previous changes.
I definitely get the concern towards people quitting or waiting out an FF but we have to be honest about the state of the game, Survivor in Solo Queue feels absolutely horrible to play right now and in like every third or fourth game someone quits, oftentimes not even a DC just someone not playing the game. I Would agree with the devs sentiment of wanting people to play the game until the very end but they are not going to achieve better results by endorsing and allowing forms of gameplay that people loathe, combined with the already high amount of survivor mismatch in lobbies and then keeping people in the match by increasing penalties rather than increasing reasons to play until the end.
I would agree the killer should be able to forfeit at a point too, as it happens they can already quit and it just stops the game for everyone anyway so why make them get longer queue times if they're getting stomped and obviously need a more valid matchup for them? this would also help overall game queue times for killers because rather than the last few minutes of games feeling hopelessly wasted on a regular basis, people would just go next and be back in queue.
The Devs can say what they want about "not focusing on making the game competitively Viable" but it's pretty clear that's the trend over the years over a fun casual atmosphere.
DBD allows Insane toxicity, some of it is even technically "playing the game to win" despite many players running inflammatory names and participating in those playstyles purely to make people angry, and so they can't be surprised when people want out of matches that are just toxic to experience. its not a case of "The Killer is Winning so they are Toxic" but if i am on hook and there's a survivor lapping the map looking for dull totems I deserve to be able to leave and not be penalized for it.
I am interested in the MMR rework though, maybe it will do a bit of good in making matches less agony, i'm hoping so anyway
I mean I agree about the horrid state of solo queue but I still don't think a forfeit system is the way to solve that. If you give players an easy way out without penaltys they will use it every time a match doesn't go their way. And if a match goes their way the other side will forfeit. Most of ur matches could literary be u spawn in, sit on a gen for 50 secs, killer insta forfeits and you go back to queue and repeat this cycle. Like yeah you won but basically didn't play. Same goes the other way, if you give survivors an easy way out they will use it whenever they can. Would be like in the old days without dc penalty where most of the matches had either the survs or the killer dc in the first minute cause it looks like they won't win.
We already have an abandon system that makes sure u can leave when there's truly no more chance of winning. That's honestly enough.
ultimately the best option would be to permanently destroy insanely consistent strategies that make the game feel hopeless, but since they don't seem like they will do that, a Forefeit is a compromise.