We going back to emblem system?
Was watching recent scott jund video and we going back to emblem system?
Can we get old hud options too so it feels like a blast from the past? 😂
also uncapp categories please so players can be rewarded for doing most of gens / heals / chase rather then it being capped.

Comments
Yeah there is already a talk about slugging being a meta, as in if you never hook and get the least amount of points you get rewarded with low mmr as a killer.
On other hand survivors will be forced to farm the killer, as doing gens fast will be declared as bad play not enough points, so you will always have chance to turn around a game as a killer.
To be clear here, the Emblem system is not what we're going back to, its based around it…its not going to be a direct 1-1.
Keen to hear more about it when you guys can share 😁
Hmm, but how do we gonna know if we gained or lost our MMR? Should we guess from emblems points at the end?
The last part of comparing tallies I think would make surviours not have to grind since killer should not have many points if they being rushed with no hooks.
Am lil worried about slug killers tho, they will either be meta because survivors dont have time to get enough points or all the slug killers will be put in low brackets due to point calculation 😶
It definitely feels like an oversight on BHVR's part but to be fair, there's not much they can do about it. The fact that gaining MMR as killer can be seen as punishment by so many people is pretty much inevitable in such an asymmetrical game where one side is alone and the other side is a group. The new MMR will still prioritize wait times over accuracy anyway so it'll still probably be best to not care about it all. Not until they add a meaningful ranked mode, at least.
That would not really be a fair way to do if for survivors tho if it was only based on chase it would be opposite of what we have now.
One guy who looped killer all game gaining MMR while 3 others who did gens efficiently get none.
if anything gens being done and escape through gate should count.
Solo survivor very eager to get chased and use every resource in first chase, but never touch gens.
Of course. Why should you go the easy way if you can make it laborious?
Agree I think gens, heals, chase, escapes, match time should all go into survivor MMR calculation.
Something to think about: would it make sense to weight the individual performance more for people who are in solo queue vs those who are in SWF? This would 1) make it more rewarding for solo queue players who do very well individually but don’t escape because of random bad teammates, 2) reduce solo queue players from getting boosted too much by escape luck, and 3) reduce SWF getting boosted too much because of their comms advantage making it easier to gen rush and win quick matches with few chases
Maybe something like individual performance is 2/3 of MMR score for solo players and scales down to only 1/3 of MMR score for 4-man SWF, and 2-3 SWF are something in between.
3) reduce SWF getting boosted too much because of their comms advantage making it easier to gen rush and win quick matches with few chasesIs there a reason why we wouldn't want to boost SWFs? If they're gen rushing and beating up on weak killers and then get matched up with better killers, good.
I think this is mostly a good thing however I have some concerns about hooks being weighed heavily for killer because if the killer is good but chooses to slug and therefore doesn't rise as high in MMR as they otherwise would have you might have a situation where okay survivors go against otherwise very good killers.
Yeah I wasn’t thinking about that one the right way. My proposal would weight individual performance for SWF less, which is more punishing for teams that win matches not because they are performing well individually but because they are getting gens done really quickly with coordination. You’re correct - that would be a good thing