Remove Gens from the next iteration of Lights Out

Make it a true hide and seek mode and have all survivors play like it’s every man for themselves. Put in new hiding places for Survivors, give them base-kit pebble that is on a 60-120s (test what’s best) cool down rather than requiring having to get charges. Survivors can use it to trick the Killer or try to sabotage their fellows. Maybe introduce new items that help distract killers or expose or hinder teammates and just have a ten or fifteen minute timer for the match. Last Survivor is the Winner and Killer is a winner if they kill 3 people before the timer runs out.

Comments

  • Ok and how exactly is killer supposed to find the survivors?

  • @SpyUA said:

    Ok and how exactly is killer supposed to find the survivors?

    Search?!?

  • I think at the very least the repair boost should go, as I feel killers feel no time to search and instead play chess immediately.

  • Have you experienced a 2v1 situation where killers slugs one and looks for the other while they are hiding and they wait for the bleed out so it a big waste of time, so it would be literally that and even worse where the killer can't see much, like I have seen a fully black costume being used in lights out and it's actually so hard to see it like I have lost survivors literally infornt of me and imagine if they just hide in a bush.

    Like survivors can hide easily in lockers and corners of the map, survivors wouldn't get aura of other survivors so how are they supposed to sabotage other survivors and ig killers can mori the survivors after downing them.

    I think lights out should stay as a separate game mode but a separate hide and seek game mode can be made which gives some info to killers (and a low amount of killers to choose from, maybe unique classes like in 2v8 for killers and survivors), this game mode can have the darkness like in lights out and survivors as well will get stuff to sabotage.

  • The pebble would ironically be the only source of scratch marks. Lights Out mode removes stuff like scratch marks.

  • @LordGlint said:

    The pebble would ironically be the only source of scratch marks. Lights Out mode removes stuff like scratch marks.

    Is Killer Instinct removed as well? Maybe they could implement Pebble where it causes a loud noise notification along with Killer Instinct while also making certain Survivor Actions to cause it as well?

  • @SpyUA said:

    Ok and how exactly is killer supposed to find the survivors?

    the Devs can implement a short timer system that requires Survivors to move after not moving for an “x” amount of time. Since there’s no gens to patrol, they just need to move around to come across Survivors that have to move. Killers could maybe also get faster movement speed when not in chase.

    it’d just be nice to have the devs move away from gens and try new things.

  • Honestly? Why not?

    These are all temporary game modifiers, so why not try crazy stuff?

    Since the introduction of modifiers we have only gotten 4 different types outside of events. My Little Oni was the first one never to be repeated, Lights Out, Chaos Shuffle and 2v8. Why haven't they tried more things.

    They could do "test" modifiers and put them up for a week and if they flop, whatever it's only a week and they never have to bring them back. If they're accepted or well-liked they could be extended and brought back.

    I don't know why BHVR doesn't do this other than them running DbD on a what seems to be a skeleton dev team. They're never going to do this and will leave it to modders.

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109174#Comment_4109174

    the Devs can implement a short timer system that requires Survivors to move after not moving for an “x” amount of time. Since there’s no gens to patrol, they just need to move around to come across Survivors that have to move. Killers could maybe also get faster movement speed when not in chase.

    it’d just be nice to have the devs move away from gens and try new things.

    What if the survivors just goes around in circles in the corner of the map, actually whispers can be added to the killer but I feel like the system should make it so survivors move and don't stay in one area for too long and ig lockers can be removed too.

    I think this should be just a separate game mode but it can still have the darkness and some features of lights out like no scratch marks and no terror radius.

    It would be interesting for something that doesn't have gens, that infection game mode bhvr is making will have no gens and the 1v1 game mode will also not have gens so that's something.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109188#Comment_4109188

    What if the survivors just goes around in circles in the corner of the map, actually whispers can be added to the killer but I feel like the system should make it so survivors move and don't stay in one area for too long and ig lockers can be removed too.

    I think this should be just a separate game mode but it can still have the darkness and some features of lights out like no scratch marks and no terror radius.

    It would be interesting for something that doesn't have gens, that infection game mode bhvr is making will have no gens and the 1v1 game mode will also not have gens so that's something.

    they can implement a new objective that survivors have to interact with every 60 seconds for 10-15 seconds in order to not get exposed. If they fail to do so, they get a crow that reveals their location and maybe even have them be exposed.

  • I don't mind changing the objective but I don't really want to encourage survivors actively sabotaging one another. There's already enough of that in every other mode.

  • @cogsturning said:

    I don't mind changing the objective but I don't really want to encourage survivors actively sabotaging one another. There's already enough of that in every other mode.

    The win condition of this suggested game mode is to survive by yourself and not care about your teammates, if you sabotage them then after they are killed you automatically win.

    Other games don't have any ways to sabotage other survivors, you can have bad teammates that sand bag you or something, you can play in swf do that to not happen.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109200#Comment_4109200

    The win condition of this suggested game mode is to survive by yourself and not care about your teammates, if you sabotage them then after they are killed you automatically win.

    Other games don't have any ways to sabotage other survivors, you can have bad teammates that sand bag you or something, you can play in swf do that to not happen.

    I'm not sure why survivors would play a mode where they're meant to lose almost every match, or a mode that just involves creeping around for 15 minutes. Super exciting. Because being found sounds like it means being killed, and no one is running a 10 minute chase.

    There's no way to sabotage your team currently? I'll remember that next time I get a 4k at 5 gens because someone loaded in to slam pallets or noise spam a vault. Or when someone tries to rat out someone else. You can currently throw pebbles at teammates to bring the killer to them just like what's being suggested here. People have said they do it in this forumm. Many have also said they use Bond to lead the killer to people and get them killed. There's plenty of sabotage in this game.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109219#Comment_4109219

    I'm not sure why survivors would play a mode where they're meant to lose almost every match, or a mode that just involves creeping around for 15 minutes. Super exciting. Because being found sounds like it means being killed, and no one is running a 10 minute chase.

    There's no way to sabotage your team currently? I'll remember that next time I get a 4k at 5 gens because someone loaded in to slam pallets or noise spam a vault. Or when someone tries to rat out someone else. You can currently throw pebbles at teammates to bring the killer to them just like what's being suggested here. People have said they do it in this forumm. Many have also said they use Bond to lead the killer to people and get them killed. There's plenty of sabotage in this game.

    yeah I mean I completely disagree that you can’t sabotage in the normal gamemode, but this would essentially be hide and seek. The game would be completely different and so would the objective. The survivors are the hiders and the killer is the seeker. They could have it so that there’s like a point system, where you get more points for not being found longer, and for finding people faster, and everybody has to take a turn searching as the killer. If a survivor gets hit, they instantly spectate

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109175#Comment_4109175

    Have you experienced a 2v1 situation where killers slugs one and looks for the other while they are hiding and they wait for the bleed out so it a big waste of time, so it would be literally that and even worse where the killer can't see much, like I have seen a fully black costume being used in lights out and it's actually so hard to see it like I have lost survivors literally infornt of me and imagine if they just hide in a bush.

    Like survivors can hide easily in lockers and corners of the map, survivors wouldn't get aura of other survivors so how are they supposed to sabotage other survivors and ig killers can mori the survivors after downing them.

    I think lights out should stay as a separate game mode but a separate hide and seek game mode can be made which gives some info to killers (and a low amount of killers to choose from, maybe unique classes like in 2v8 for killers and survivors), this game mode can have the darkness like in lights out and survivors as well will get stuff to sabotage.

    the return of p3 blendette

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109224#Comment_4109224

    yeah I mean I completely disagree that you can’t sabotage in the normal gamemode, but this would essentially be hide and seek. The game would be completely different and so would the objective. The survivors are the hiders and the killer is the seeker. They could have it so that there’s like a point system, where you get more points for not being found longer, and for finding people faster, and everybody has to take a turn searching as the killer. If a survivor gets hit, they instantly spectate

    It'd be a lot like My Little Oni then, since that was just death if you were found. This is the way more boring version though. Gens are how killers know where to search. That's the whole macro. A whole bunch of hiding and then you die if you're found? Nah, I'll pass. I'm down for a totally different mode and was hoping Lights Out would come back better than it left but this ain't it.

  • I'd actually be down for a hide and seek mode, but not for Lights Out. Small map, remove all means of tracking (ie use eyes and map knowledge only), and of course no lockers because no one wants to spend 10 minutes searching lockers.

  • @Nazzzak said:

    I'd actually be down for a hide and seek mode, but not for Lights Out. Small map, remove all means of tracking (ie use eyes and map knowledge only), and of course no lockers because no one wants to spend 10 minutes searching lockers.

    We can do both since it’s going to be a limited time event. I like your idea but at the same time they could just make it their version of prop-hunt. Lockers can stay but they won’t open so no one hides in them.

  • As someone who played against survivors who decided to just hide and not do the objective. I don't want a mode like that.