LiOnly 2 Survivors should be allowed to play a class in 2v8

It's so unfun to play against 4 on command Sprint bursts that works on Teammates + Windows of Opportunity and 4 walking aoe medkits that know where everyone injured is 🫩

I'm so ######### tired of the constant downvotes whenever on the forum something is said that would nerf survivors in any way.

Comments

  • I never did understand why they made Sprint Burst on command. What purpose does that serve? Instead of limiting classes to two I think they should just make the Escapist class how it originally was.

  • Would you like a 60 minute queue for killer instead of a 20-40 minute one? The mode already appears to have fully random matchmaking and is full of trolls. There needs to be some appeal for survivor.

  • I'm so ######### tired of the constant downvotes whenever on the forum something is said that would nerf survivors in any way.

    Reducing the amounts of survivors who could be an escapist would be a pretty big survivor buff. 1 or 2 is pretty good, but 4? I hate being in a survivor lobby with that many escapists.

  • I think giving survivors these explosive, big moment tools is honestly the correct decision for how to balance 2v8. Its clearly meant to be a pretty arcade-y gamemode, and it already struggles to find enough survivor players given how many are needed per match and how a surprising number of people only end up joining the killer queues FOR 2v8 even when they don't play it in the normal mode.

    Play While You Wait doesn't even really help in the end, because even if every single killer is using the feature, thats still only 1/4th of the lobby needed, so the draw to play survivor in the mode needs to be either dramatically more bloodpoints - and 3.5/4.0 isn't actually enough given the lack of offerings - strong gameplay moments, or preferably both. I actually really like survivor playing solo queue in the 1v4, but the only reason 2v8 ever draws me in is when I feel like I'm having these big moments just because the faster pace and simplified format isn't what I play the game for.

  • Escapist buff was mistake. It was completely fine the way it worked before, now it pretty much demolishes any weaker killer in the mode with the press of a button. It is the strongest survivor tool in any game mode in history of this game.

    At least Medic actually requires some coordination from another player and has a long cooldown. If the killer drops chase against the Escapist, in the next chase is already charged again. No, increasing the cooldown won't help, it needs to remove the on-demand aspect completely.

    I just hope Behavior actually listens to the complains of Escapist instead of paying attention to the people begging about wanting Oni removed.

  • @cogsturning said:

    Would you like a 60 minute queue for killer instead of a 20-40 minute one? The mode already appears to have fully random matchmaking and is full of trolls. There needs to be some appeal for survivor.

    Mine has never gone below 30, usually 31-40. Today I saw it reach 43 for the first time. And well said, I guess some want to wait 60 minutes to be in a Trial for 10-20 min.

  • @Nicholas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108871#Comment_4108871

    Mine has never gone below 30, usually 31-40. Today I saw it reach 43 for the first time. And well said, I guess some want to wait 60 minutes to be in a Trial for 10-20 min.

    I find it weird, because although the queue timer says 30+ minutes for me, I end up entering in less than that when I don't enter the pwyw feature and keep track of time. It was accurate before but I don't know what happened after that. This 2v8 has been the fastest killer queue for me since the first version for some reason, I don't know why though.

  • @JohnNemesisMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108878#Comment_4108878

    I find it weird, because although the queue timer says 30+ minutes for me, I end up entering in less than that when I don't enter the pwyw feature and keep track of time. It was accurate before but I don't know what happened after that. This 2v8 has been the fastest killer queue for me since the first version for some reason, I don't know why though.

    I noticed that alot when I got out of my PWYW games. The queue times would adjust after each match. I'd get out, it would SAY 5 minutes left...and 10 seconds later Im in the lobby. I started just timing it based off PWYF matches rather than the minutes. 2 survivor games, then 1 killer game.

    As for the topic... Until they release more classes, id say leave it as is. Im pretty sure they did the haste on demand with the idea that you would get off a gen and assist in a chase. Considering it still has exhaustion, its not gonna be stacked.

    As for the OP's idea of limiting it to 2... 2 problems with that. Youd have this awkward shuffle in the lobby of ppl trying to adjust to a class theyd like since you can only pick a class other ppl haven't picked 2 of. You'd also just have a ton of lobby shopping, which would be horrible to see after waiting to get into a lobby.

  • I'm so ######### tired of the constant downvotes whenever on the forum something is said that would nerf survivors in any way.

    Or… Your takes are just bad. And they are bad. Seriously, nothing on Survivor for 2v8 should be nerfed, Killers have insanely long queuetimes in this mode and Survivor Nerfs dont make that better. You can think about nerfing things on Survivor in 2v8 when the queuetimes are better for Killer, but not if they face that long queue times already.

    @JohnNemesisMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108878#Comment_4108878

    I find it weird, because although the queue timer says 30+ minutes for me, I end up entering in less than that when I don't enter the pwyw feature and keep track of time. It was accurate before but I don't know what happened after that. This 2v8 has been the fastest killer queue for me since the first version for some reason, I don't know why though.

    Probably some backfills. You would need to wait that long, but then a spot in another Lobby freed up and you replace the person who left it.

  • I have never played a game with 4 Escapist and 4 Medics. (my stats show I have played just over 1000 2v8 games)

    Also, one of the quests was to play 5 games as Escapist so perhaps you have seen a few more because of this.

  • People would just lobby dodge until they found a lobby where they could get the class they wanted. This would cause queue times to accumulate even higher.

  • @Craftlori said:

    It's so unfun to play against 4 on command Sprint bursts that works on Teammates + Windows of Opportunity and 4 walking aoe medkits that know where everyone injured is 🫩

    I'm so ######### tired of the constant downvotes whenever on the forum something is said that would nerf survivors in any way.

    2 is a bit too limiting, i think a max of 3 each would be better. Doesn't help they always make escapist the class to play 5 games with in quests, as if everybody wasn't playing it anyway.

    But yh the escapist class is irritating as hell, the sprint burst button was such a bad idea. Windows is alright (I'm biased because I suck as running chase as surv and it's my crutch perk) but the SB on command is so annoying as killer. Every time I'm playing killer so many players save it to bait out a lunge to make me miss and it's irritating af.

  • @cogsturning said:

    Would you like a 60 minute queue for killer instead of a 20-40 minute one? The mode already appears to have fully random matchmaking and is full of trolls. There needs to be some appeal for survivor.

    Idk if it would cause ppl to stop playing surv in 2v8. Well maybe a limit of 2 per class would, I think 3 would work better. The play while you wait means everyone who wants to play killer is going to run 2/3 survivor games to get a killer game.