Legion Needs a Buff!!!

Our edgy gang needs some much needed love and attention Behavior! I have asked around on the DBD Discord and may have found a small solution to help them!
1. Feral Frenzy should be able to down survivors depending on how many are alive/not hooked. Reason because if one is downed, hooked or dead. You can't get a down because you need 4 hit's with Feral Slash for the 5th to down. Here's the idea of the fix. with each survivor hooked or dead. the number of hit's needed goes down by one. 3 survivors require 4 stabs, 2 require 3 and 1 requires 2.
2. the Speed boost per stab needs a light buff. So it will follow a small order. first stab is 0.28m/s and with each stab following it goes down by 0.01m/s. And depending on how many survivors are hooked/dead. it starts one tick below (So if 1 survivor is dead. first stab is 0.27) and there will be no Max limit, you'd only be able to get a max of 1.06m/s
3. Lets rework the Julie's Mix Tap add on. So now instead if you are stunned while in Feral Frenzy, you do a stunned animation thats 50% quicker. but dosn't knock you out of Feral Frenzy, instead takes 10-30% of Feral Frenzy's power gauge and allows you to go at it again. Folks have said by the time you finish getting stunned. the survivor is already long gone.

These would help keep legion as a fun, energetic and wild killer and makes it so they don't become a M1 Killer after first kill.
If there is any other idea's anyone else has do comment below! Let's hope behavior sees this idea and considers doing this for our rebellious gang!

Tagged: Killers

Comments

  • Legion are weak but only against experienced survivors. They are a noob-stompers against survivors who refuse to play injured, so they heal to full all match and never touch gens. Even though they are weak against experienced survivors who are comfortable playing injured, I still hate going against Legion. Those matches are extremely boring mend simulators that take way too long. I don’t want there to be any more incentive for people to pick Legion.

  • @Your_Dad_Playing_DbD said:

    Legion are weak but only against experienced survivors. They are a noob-stompers against survivors who refuse to play injured, so they heal to full all match and never touch gens. Even though they are weak against experienced survivors who are comfortable playing injured, I still hate going against Legion. Those matches are extremely boring mend simulators that take way too long. I don’t want there to be any more incentive for people to pick Legion.

    Not to sound rude, but using the excuse of "I don't want people to play them" shouldn't mean they don't deserve some buffs?

  • Simple buffs I would like the to recieve:

    → Increase base FF speed from 5.2 to 6.0m/s

    → Increase bonus speed per slash from 0.24m/s to 0.3m/s

    → Increase FF charges from 10 to 12

    → Vault in FF decreased from 0.9s to 0.7s

    → Survivor who suffer from oblivious are now revealed (it works for Doctor so it can for Legion)

    → Nerf of iridescent button - this effect applies after second feral frenzy hit is applied

  • It's really telling how old this game is. Some people clearly never played against legion in their first months in the game.

    Keep them dumpstered or you find yourself with another crayon consumer situation. Yesterday evening their favourite flavour seemed to be: "red" and "i don't understand".

    Marvelous.

  • @Angy_Quentin said:

    It's really telling how old this game is. Some people clearly never played against legion in their first months in the game.

    Keep them dumpstered or you find yourself with another crayon consumer situation. Yesterday evening their favourite flavour seemed to be: "red" and "i don't understand".

    Marvelous.

    So your excuse to keep them in the garbage is because they were bad at launch???
    Fellas I asked for idea's. Not "reasons why we shouldn't"

  • @Your_Dad_Playing_DbD said:

    Legion are weak but only against experienced survivors. They are a noob-stompers against survivors who refuse to play injured, so they heal to full all match and never touch gens. Even though they are weak against experienced survivors who are comfortable playing injured, I still hate going against Legion. Those matches are extremely boring mend simulators that take way too long. I don’t want there to be any more incentive for people to pick Legion.

    On a higher level there is no mend simulator. Multi-hits are avoided with bodyblocking/good positioning, so you only need to mend a few times.

  • You can use perks like PWYF or Coupé to increase the lethality.

    I mean i had the idea a while ago that you could fill an additional power with frenzy hits which makes you faster for a short time. I dont think its that great anymore bc i played with weaker players a lot which would suffer. But its better than your idea of free downs (something old legion had after release and got removed for a good reason).

  • @Condi9967 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100086#Comment_4100086

    So your excuse to keep them in the garbage is because they were bad at launch???
    Fellas I asked for idea's. Not "reasons why we shouldn't"

    How about a complete rework? There are countless suggestions out there, pick one.

  • @Condi9967 said:

    Our edgy gang needs some much needed love and attention Behavior! I have asked around on the DBD Discord and may have found a small solution to help them!
    1. Feral Frenzy should be able to down survivors depending on how many are alive/not hooked. Reason because if one is downed, hooked or dead. You can't get a down because you need 4 hit's with Feral Slash for the 5th to down. Here's the idea of the fix. with each survivor hooked or dead. the number of hit's needed goes down by one. 3 survivors require 4 stabs, 2 require 3 and 1 requires 2.
    2. the Speed boost per stab needs a light buff. So it will follow a small order. first stab is 0.28m/s and with each stab following it goes down by 0.01m/s. And depending on how many survivors are hooked/dead. it starts one tick below (So if 1 survivor is dead. first stab is 0.27) and there will be no Max limit, you'd only be able to get a max of 1.06m/s
    3. Lets rework the Julie's Mix Tap add on. So now instead if you are stunned while in Feral Frenzy, you do a stunned animation thats 50% quicker. but dosn't knock you out of Feral Frenzy, instead takes 10-30% of Feral Frenzy's power gauge and allows you to go at it again. Folks have said by the time you finish getting stunned. the survivor is already long gone.

    These would help keep legion as a fun, energetic and wild killer and makes it so they don't become a M1 Killer after first kill.
    If there is any other idea's anyone else has do comment below! Let's hope behavior sees this idea and considers doing this for our rebellious gang!

    I like all of these buffs, particularly because they would help them where they need it; in improving their chase potential against the better Survivor teams and to better deal with the counter play of Survivors splitting up.

    But to be entirely honest, I don't think they're in desperate need of any buffs right now.

    That said, I'm of the opinion that's it's OK for some Killers on the roster to be "weaker" (especially the ones that have mechanically simple powers like Ghostie/Legion/Trapper). I've never believed tier lists are relevant to most players because I think it's actually a lot easier to hit BHVRs 60% kill rate target with the simpler to learn Killers in public matches, so long as you are playing to win and not pulling any punches. That's especially true if they're SoloQ stompers like Pig/Legion/Freddy/Sadako. It's just comparison with the crazy powers of some of the more recent Killers that have made the older Killers feel weaker than they actually are.

    @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100087#Comment_4100087

    How about a complete rework? There are countless suggestions out there, pick one.

    True, there are countless rework suggestions but all of them are terrible and completely destroy what Legion mains love about the character. I've not seen a single one yet that I like.

    I think a lot of the Legion hate is residual hate from their very first iteration. Killers only get one chance to make a positive impression on players and if it's not a good one on release, the hate for them lasts way beyond any nerfs and partial reworks they might get. I wasn't around for the OG Legion release and I think that might be why I don't fully understand the lasting hate for them in the community (obviously, I'm also a little biased because I main them. People hate Killers that they personally play a lot less than the ones they don't).

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470056/legion-needs-a-buff

    I like all of these buffs, particularly because they would help them where they need it; in improving their chase potential against the better Survivor teams and to better deal with the counter play of Survivors splitting up.

    But to be entirely honest, I don't think they're in desperate need of any buffs right now.

    That said, I'm of the opinion that's it's OK for some Killers on the roster to be "weaker" (especially the ones that have mechanically simple powers like Ghostie/Legion/Trapper). I've never believed tier lists are relevant to most players because I think it's actually a lot easier to hit BHVRs 60% kill rate target with the simpler to learn Killers in public matches, so long as you are playing to win and not pulling any punches. That's especially true if they're SoloQ stompers like Pig/Legion/Freddy/Sadako. It's just comparison with the crazy powers of some of the more recent Killers that have made the older Killers feel weaker than they actually are.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100102#Comment_4100102

    True, there are countless rework suggestions but all of them are terrible and completely destroy what Legion mains love about the character. I've not seen a single one yet that I like.

    I think a lot of the Legion hate is residual hate from their very first iteration. Killers only get one chance to make a positive impression on players and if it's not a good one on release, the hate for them lasts way beyond any nerfs and partial reworks they might get. I wasn't around for the OG Legion release and I think that might be why I don't fully understand the lasting hate for them in the community (obviously, I'm also a little biased because I main them. People hate Killers that they personally play a lot less than the ones they don't).

    I played Legion for a challenge and really they are so easy to handle, like a knife through hot butter, with free speed boost, info and injuries - so I can see why some people play as them. For me it's not interesting enough though. And as a survivor it's annoying because yeah, here they come again to stab me… yawn. I do like that there is some counterplay, the mix tapes are cool.

    If they do rework, I hope it will not be to add a Myers-style dash…

  • Legions a fine killer; I argue people simply didnt play them when they were Kassadin tier.

    Only buff I'd give them is let them see blood pools.

  • How about no.

    Legion is obnoxious as is already, and buffing them to Nurse-tier won't really help. I mean, there IS a reason why that character got removed from 2v8.

    We really don't need any more powercreep on the killer side

  • @Condi9967 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100077#Comment_4100077

    Not to sound rude, but using the excuse of "I don't want people to play them" shouldn't mean they don't deserve some buffs?

    one of my points was that buffing Legion will encourage people to pick them more frequently, thus my opposition to buffs

  • This content has been removed.
  • @THE_Crazy_Hyena said:

    How about no.

    Legion is obnoxious as is already, and buffing them to Nurse-tier won't really help. I mean, there IS a reason why that character got removed from 2v8.

    We really don't need any more powercreep on the killer side

    Coming in to say this, Legion and Skull Merchant need to swap places imo balance wise.

  • @100PercentBPMain said:

    Legions a fine killer; I argue people simply didnt play them when they were Kassadin tier.

    Only buff I'd give them is let them see blood pools.

    Kassadin tier. Thanks. Now I want to see a Teemo killer.

  • I play a lot of Legion, especially during events. I also enjoy playing against Legion as survivor as there is some decent counterplay.

    I think they are in a good place and they have a decent set of addons.

    I'd hate to see them get ruined with a rework.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470056/legion-needs-a-buff

    I like all of these buffs, particularly because they would help them where they need it; in improving their chase potential against the better Survivor teams and to better deal with the counter play of Survivors splitting up.

    But to be entirely honest, I don't think they're in desperate need of any buffs right now.

    That said, I'm of the opinion that's it's OK for some Killers on the roster to be "weaker" (especially the ones that have mechanically simple powers like Ghostie/Legion/Trapper). I've never believed tier lists are relevant to most players because I think it's actually a lot easier to hit BHVRs 60% kill rate target with the simpler to learn Killers in public matches, so long as you are playing to win and not pulling any punches. That's especially true if they're SoloQ stompers like Pig/Legion/Freddy/Sadako. It's just comparison with the crazy powers of some of the more recent Killers that have made the older Killers feel weaker than they actually are.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100102#Comment_4100102

    True, there are countless rework suggestions but all of them are terrible and completely destroy what Legion mains love about the character. I've not seen a single one yet that I like.

    I think a lot of the Legion hate is residual hate from their very first iteration. Killers only get one chance to make a positive impression on players and if it's not a good one on release, the hate for them lasts way beyond any nerfs and partial reworks they might get. I wasn't around for the OG Legion release and I think that might be why I don't fully understand the lasting hate for them in the community (obviously, I'm also a little biased because I main them. People hate Killers that they personally play a lot less than the ones they don't).

    Just dropping in to say I think people dislike Legion so much because of the mending for half the game. If Legion knows what he’s doing, he can make matches drag on a lot longer, and it can be a slog to play against him. I don’t think it has much to do with OG Legion, and I say this as someone who loves playing Legion (used to main them at one point) but still hates going up against them.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470056/legion-needs-a-buff

    I like all of these buffs, particularly because they would help them where they need it; in improving their chase potential against the better Survivor teams and to better deal with the counter play of Survivors splitting up.

    But to be entirely honest, I don't think they're in desperate need of any buffs right now.

    That said, I'm of the opinion that's it's OK for some Killers on the roster to be "weaker" (especially the ones that have mechanically simple powers like Ghostie/Legion/Trapper). I've never believed tier lists are relevant to most players because I think it's actually a lot easier to hit BHVRs 60% kill rate target with the simpler to learn Killers in public matches, so long as you are playing to win and not pulling any punches. That's especially true if they're SoloQ stompers like Pig/Legion/Freddy/Sadako. It's just comparison with the crazy powers of some of the more recent Killers that have made the older Killers feel weaker than they actually are.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100102#Comment_4100102

    True, there are countless rework suggestions but all of them are terrible and completely destroy what Legion mains love about the character. I've not seen a single one yet that I like.

    I think a lot of the Legion hate is residual hate from their very first iteration. Killers only get one chance to make a positive impression on players and if it's not a good one on release, the hate for them lasts way beyond any nerfs and partial reworks they might get. I wasn't around for the OG Legion release and I think that might be why I don't fully understand the lasting hate for them in the community (obviously, I'm also a little biased because I main them. People hate Killers that they personally play a lot less than the ones they don't).

    The issue with buffing the current iteration of legion is, that they are mechanically too easy. Find someone, stab someone, follow the instinct. Nobody wants another ghoul situation having a killer close to S-tier that could be played by a cactus.

    And yeah, the rework suggestions for them would destroy their current identity. A catch 22, you can't buff em, you cant rework em.

  • @Condi9967 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100086#Comment_4100086

    So your excuse to keep them in the garbage is because they were bad at launch???
    Fellas I asked for idea's. Not "reasons why we shouldn't"

    But we REALLY shouldn't.

    Legion is too simplistic to be buffed remarkably. The only thing I could imagine is a complete rework to make them more like in their trailer - subterfuge and stealth, mimicking survivors.

  • @IronKnight55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100117#Comment_4100117

    Just dropping in to say I think people dislike Legion so much because of the mending for half the game. If Legion knows what he’s doing, he can make matches drag on a lot longer, and it can be a slog to play against him. I don’t think it has much to do with OG Legion, and I say this as someone who loves playing Legion (used to main them at one point) but still hates going up against them.

    I do think their OG iteration casts a long shadow. Although I missed release Legion, I've been around for Skull Merchant/Chucky/Ghoul. Those Killers are not the same Killers that they were on release, but their nerfs have done little to rehabilitate them in the eyes of their most vocal haters. Nothing less than a complete rework would be enough to satisfy these people. Those feelings of animosity towards a Killer never really go away.

    The mending thing is not the whole reason, imo. It's exaggerated and just the easiest way to articulate deeper frustrations. Tbh, I've never really understood the complaints around mending. After all, plenty of other Killers have equally annoying time wasting aspects to their powers, some of which are way stronger because ignoring it is a lethal mistake (Sadako's condemned / Pig's traps) or makes you hindered and one shot (like Wesker's infection). I don't see what makes mending so different to having to go side questing to remove a head trap, collect a video tape, or get a vaccine/first aid spray from a supply crate etc.

    I think it's really more to do with the fact that those other Killers play a series of 1v1s whereas a Legion plays the team as a whole. A Legion playing strategically will use the info from their power to apply pressure across the team. If things are going well for them, it will feel like they are never far away and they likely won't give you a moment to finish a gen in peace. The pressure is constant. But I think a Survivor team will often gift this pressure to a Legion. If you bunch up with your teammates and give the Legion lots of opportunities to use their power, then yeah you can expect to be playing "mending simulator". I see Survivors make the same mistakes in my games over and over again (not splitting up, not contesting gen clusters / breaking 3 gens, not delaying mending whilst still in the terror radius, constantly healing). DBD is weird in the sense that it's a team game, but for balance reasons and to make certain Killers work, it doesn't give you the in game tools to actually work efficiently as one. So you're often relying on your team to know what to do to counter their power (as well as doing all the other stuff that your team is probably not keeping on top of either). You don't even know where your teammates are without perks. It feels bad to lose because of misplays from the team and it all adds up to a Killer with a power that can make you hate your teammates.

    They're also a hit and run style Killer, so they likely won't take chases that are bad for them because (unless you devote your entire build to it) they have no real 1v1 chase potential. Since their strength is in macro and in playing the team, their power is less "interactive" compared to other Killers. They also have a reputation for being "weak", which makes losing to them feel more humiliating than losing to say a Blight or a Nurse (even though it shouldn't feel that way, since every Killer is designed to win most of the time regardless of their perceived strength level).

    That's not to mention the additional frustration for beginner players facing a Legion because they make heavy use of two mechanics that the tutorial doesn't tell you anything about at all (Killer Instinct and endurance/deep wound). They can also vault pallets, which strips away a defense that is fairly consistently strong against most other Killers and it probably feels a bit unfair to beginners.

    @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100117#Comment_4100117

    The issue with buffing the current iteration of legion is, that they are mechanically too easy. Find someone, stab someone, follow the instinct. Nobody wants another ghoul situation having a killer close to S-tier that could be played by a cactus.

    And yeah, the rework suggestions for them would destroy their current identity. A catch 22, you can't buff em, you cant rework em.

    Ghoul is a harder Killer to play than a lot of people give credit, imo. But anyway, I don't think there's a problem with having mechanically simple Killers. Legion is a strategic Killer that trades away having a power that can reliably get downs for an easy to use information power that applies pressure across the team. That's how BHVR have balanced them. I don't want a significantly better 1V1 power for them, I just want quality of life improvements, a better way to counter Survivors splitting up and a vault speed add-on. As I said, they're more or less fine as they currently are, but there are still ways they could be buffed that wouldn't make them anywhere near S-Tier.