Boons should have a cap on how many times you can place them.

give boon each a max number of times a survivor can place them for example Boon: Circle of Healing can have 2 uses while Boon: Illumination van have 4 charges. while they are at it vigil should be made into a boon and only have one use sense it so strong.

Tagged: PerksSurvivors

Comments

  • Boons are perfect counter measures against full hex builds. Like in current meta against Jasons its effectively to bring CoH to get rid of Pentimento

    CoH nowdays isn't that OP as it was on release

    And you can bring perk on your killer to permanently destroy boons + totems

  • I haven't seen CoH in ages and we're asking for nerfs for it???

  • @Dem34888 said:

    Boons are perfect counter measures against full hex builds. Like in current meta against Jasons its effectively to bring CoH to get rid of Pentimento

    CoH nowdays isn't that OP as it was on release

    And you can bring perk on your killer to permanently destroy boons + totems

    ow so bring a perk that might not do literally anything making the already misrable killer experience even worse hexs have limits why cant boons it would let them balance them better on an individual level as well survivors pick where they put there hex while killers dont and alot of the time the hex spawn right in front of the survivors face getting 0 value

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096784#Comment_4096784

    ow so bring a perk that might not do literally anything making the already misrable killer experience even worse hexs have limits why cant boons it would let them balance them better on an individual level as well survivors pick where they put there hex while killers dont and alot of the time the hex spawn right in front of the survivors face getting 0 value

    Your hex also may not doing anything entire trial, that's not an argument

    Boons have radius, hexes aren't

    Hexes have litteraly strong effects:

    Block palletes / windows

    Oneshots / Memento / Blind / Pentimento (which is very bad for soloQ)

    Thats why they're limited, you know? Survivors have to run in boon radius to get effect, which may be lost because killer can deactivate boon without any perks

    Spawning hexes in front of survivors face its a problem with bugged spawns and horrible map design, its not about limiting other side, there should be base protection for totems from start of the trial, no doubt

  • @Dem34888 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096786#Comment_4096786

    Your hex also may not doing anything entire trial, that's not an argument

    Boons have radius, hexes aren't

    Hexes have litteraly strong effects:

    Block palletes / windows

    Oneshots / Memento / Blind / Pentimento (which is very bad for soloQ)

    Thats why they're limited, you know? Survivors have to run in boon radius to get effect, which may be lost because killer can deactivate boon without any perks

    Spawning hexes in front of survivors face its a problem with bugged spawns and horrible map design, its not about limiting other side, there should be base protection for totems from start of the trial, no doubt

    I DO feel like it could be a way to balance boons. Old CoH was meta as hell for a reason, cuz it was really strong. I feel like instead of nerfing the healing value it gave, they could've instead given it a limit. Most boons now days are made weak cuz they can be reapplied infinitely, which makes them not worth using alot of the time. I feel like having a strong boon with a limit would be the better solution for both sides really. Killers would feel like kicking the boon actually matters while survivors would get a stronger effect other than the ability to replace the boon for the 7th time.

  • There's no way we're complaining about boons of all perks

  • @Mazoobi said:

    There's no way we're complaining about boons of all perks

    im complaining abiut how they are designed. The perks go from mid to bad and adding a limit to how often you can place them would allow for them to be buffed with out making them broken its another thing the can adjust for balance and the more levers a core consept has the better it can be balanced.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096794#Comment_4096794

    im complaining abiut how they are designed. The perks go from mid to bad and adding a limit to how often you can place them would allow for them to be buffed with out making them broken its another thing the can adjust for balance and the more levers a core consept has the better it can be balanced.

    I have absolutely zero faith that if boons became usable, we wouldn't immediately get avalanched with complaints about them until they're nerfed away into obscurity again.

    If you can't handle boons now, you won't handle them when they're limited charges and actually effective.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096795#Comment_4096795

    I have absolutely zero faith that if boons became usable, we wouldn't immediately get avalanched with complaints about them until they're nerfed away into obscurity again.

    If you can't handle boons now, you won't handle them when they're limited charges and actually effective.

    Okay let's say this again i think books are mid to weak if we add a limit to them they can be buffed with iut causing massive problems sense they have another lever to mess with in balance and it would add more skill expression to it knowing when to use them and not just placing it on the first Totem you see. Right now they feel pointless to cleanse as killer the only one that has an impact that I have ever noticed is the recovery one. The books could be a cool skill of survivors to learn when to properly use them for maximum value but right now ots basicly a place and forget most of the time.

  • I'd rather Shattered Hope become basekit, and if a Hex is supposed to ignite and the only available totems are booned, the hex overwrites the boon.

  • @BloodBehemoth said:

    I'd rather Shattered Hope become basekit, and if a Hex is supposed to ignite and the only available totems are booned, the hex overwrites the boon.

    No shattered hope shouldnt be base kit boons need a limit so they can be buffed into being more viable but not broken sense they can be place infinite right now if we add a limit they can make the perks better

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096815#Comment_4096815

    No shattered hope shouldnt be base kit boons need a limit so they can be buffed into being more viable but not broken sense they can be place infinite right now if we add a limit they can make the perks better

    the downside is how long they take to place, it's forever and a day especially when a hex is in play.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096798#Comment_4096798

    Okay let's say this again i think books are mid to weak if we add a limit to them they can be buffed with iut causing massive problems sense they have another lever to mess with in balance and it would add more skill expression to it knowing when to use them and not just placing it on the first Totem you see. Right now they feel pointless to cleanse as killer the only one that has an impact that I have ever noticed is the recovery one. The books could be a cool skill of survivors to learn when to properly use them for maximum value but right now ots basicly a place and forget most of the time.

    They already have a lot of levers and they never use any of 'em. Adding more won't fix it until BHVR gets designers in place that don't opt for the path of least resistance all the time.