Bring back old BBQ and Chilli & Wglf
Yeah we know the game grind got reduced a while ago but since we get more and more new characters in this game the reduction is slowly becoming less noticeable.
Old BBQ and Chilli rewarded you for hooking each Survivor instead of targeting one out. No one understands why you guys removed this part of the perk that rewarded you for playing fair.
The same thing for Wglf. What is the problem with getting rewarded for helping your team by unhooking them or taking hits for them instead of being a coward that abandons their teammates?
Comments
I agree, I wish they did brought that back. Cause removing those bonuses didn’t also make sense to me too.I love also getting blood point bonuses on each of them. Even Prove Thy Self. Cause it really helped with the grin back then.
BBq and chili is the original anti-tunnel perk
With all the proposed changes to anti-tunneling having been tested, it's wild to me that they didn't consider reverting these perks back to having BP bonuses again.
Remember there even was that basekit BBQ effect where you would get a 10% BP bonus for each unique hook (so, any time you hook someone who was not the most recently hooked)?
I'd prefer that over nothing. But restoring BBQ and WGLF back to their glory has to happen.
Adding back BP bonuses isn't even an incentive anymore, the game literally throws BP at you so there really needs to something else to encourage going after unique survivors.
I dont understand why people bring this up all the time. Giving Killers BPs for unique Hooks would only work if this is disabled once a Survivor is dead. And this was also the case with old BBQ around. People claimed it made Killers not camp or tunnel, but the reality is that they would still do this and get their Bonus BP afterwards.
In general, I dont think it is needed to add Bonus BPs to BBQ or WGLF. It would only make some people feel that they NEED to run those Perks because otherwise they would miss out. We are at the point where you can get so many BPs that the Devs added Bulk-spending, because spending BPs takes too long since players get so many during their games. It is really not needed anymore.
If I remember correctly, this was part of the scrapped Anti-Tunnel measurements. So obviously the benefits of not tunneling got scrapped when the penalties for tunneling got scrapped as well.
It was 25% for each first hook for every survvior so 100% and it held to 6.1.0 patch where devs took care of it with WGLF which I believe were one of few perks that added bp and were woth it others were like thril,distressing which only increased bp in one category but BBQ and WGLF did in total and could double your bp.
So BBQ gavew you for hooking all survivors 100% more bp from all your bp at the end so basicaly pudding offering and WGLF gave you 25% more bp for saving survivor, unhooking safely or taking protection hit and stacked at 4 tokens so same 100% more bp.
They took it away in 6.1.0 patch and newer made any perk make you more bp.
I think there's still a psychological benefit to having this hefty BP bonus for something other than winning. Losing feels less bad if you go out of the game with a few stacks, it's essentially giving you alternative 'win' conditions that don't involve making the other lose.
Well not only that WGLF and BBQ had even other effect and that was rewarding you in your role like as survivor the stacks were obtained by helping others like unhooking,taking hits for them by bodyblocks or saving them with pallets/flashlights etc. and for killer it rewarded you for spreading hooks (you can tunnel but still for max bonus you have to hook 4 survivors once) which wasnt bad desing but well devs didnt want people to have more bp throug perks.