Add Remote Hook/Pallet break as perks
Hey Devs since we're adding event abilities as Perks (Fragile pallets) Let's add Remote Hooking and Remote Pallet breaking as Perks for Killer now that the Masquerade is never coming back.
Although since TWD Chapter had em I'm sure the next Chapter Killer has that coming already
Comments
No one using that fragile pallet lol. The survivor perks were DOA for this release. 6 perks, and 2 are useful and one has been kill switched.
What you are asking for is to make what is already easy easier. You already have perks that destroy pallets remotely. Hooking is the easiest task to complete, practically on roller skates.
remote hook could maybe work if it placed on the closest hook as an anti pallet choice but I wouldn't want the killer having any choice over hook placement. I feel that'd be stepping on Agitations toes for hooking people in nasty places
I feel like agitation would still get SOME use from being able to get hits while carrying. Free injuries from ppl who think they can help their teammate is nice.
What would be the cost to activate in your opinion (that makes the perk fair)?
A hefty cooldown or a hook requirement
But not like the ones from the event so addem on devs
Nah man it'd be a great combo with scourge hook whenever you get screwed by scourge hook placement you can run this to get value from em
At this point, why not just make the game offline only and a single player game. Because what you are asking is to not have to put forth any effort, and this community is sad... To be honest.
How could that perk beneficiate the lower tier killer more than the higher tier. A perk like insta hook would hopefully have the ideology of saving time for the lower tier killer. However, agaisn't a nurse, one of her main counter is to go edge-map to waster her time. If that counter is removed from the perk being unbalanced, I can see many more nurses in my lobby. So how would you balance it for that ideology?
Doors that way then
There was a lot of perks that benefited her remember the starstruck meta with her plus her pickerate won't go up just because of this perk besides nurse needs to be reworked anyway
remote hook and remote pallet breaking were the worse part of last anniversary event. Every perk or feature that removes survivor-killer interaction is unhealthy for the game. Why do you think lattest clown iteration is considered terribly unhealthy? There is almost nothing you can do to avoid getting hit by clown, terrible design. Same with FtP+buckle up, or that new perk, conviction i think? + soulguard, terrible terrible design. should be avoided at all cost.
remote breaking was too op tbh i gotta agree, i loved it as a killer but it was too much as a survivor
remote hooking tho, i don't see why not, as long as it has limited tokens or something to make it fair
of course this community is sad, when every post that suggests any help about killer gets downvoted TO OBLIVION while i have to see the 6th billion ####### post about nerf this nerf that get upvoted to hell
yea how dare u suggest any help for a killer should just make this game offline because u want to play the game as the opposite role
Oh boo hoo the point was that someone asked for something that is so silly. Don't you think it is a bit much? You want to eliminate interactions when it is already easy to play this game. I can 4k with zero perks. Give me a break.
I cAn GeT 4K WiTh ZeRo PerKs lmfao
yea and i can mori survivors at the first 10 seconds of the game with trapper
let me guess baby survivors? hm? i really do wanna see u pull it off against some sweaty team or swf, that would truly impressive
i mean yea its douable with nurse, blight, kaneki
but every convo that usually goes about balance usually excludes those because they won't effected
and if u bothered u would actually realize i said give it a token system, like 4 tokens making the killer use it in a tactical way, not simply cry about the fact the someone even mentioned a perk idea from the anniversary
since we have fogviles and fragile pallets which were also from the anniversary and 2 v 8
I feel like remote breaking COULD work in another form. The reason it was so powerful in the event is because you could break pallets while still looping. If they instead made the perk form still make the killer go into the kicking animation, it might work. Instead of limiting where you could kick a pallet from to 2 locations, the perk would allow you do go into the pallet break animation from anywhere within like 6 meters of the pallet.
Let me reiterate, no one is using that fragile pallet. And in order to use fog vials in their current nerfed to the ground state you have to use a completely synergistic build to even make it viable.
At that point you are hurting your team by fooling around just to pop some light smoke on the map that ANY half competent killer can track you right through, because you are completely visible.
i agree fogviles are got over nerfed even tho i hated them this is too much
and me mentioning fragile pallets and fogviles is simply showing that if 2 things made it from events, this perk idea being a real thing is not far fetched is just needs the right balance
know what, that is honestly not a bad idea, u do stand still either way and play the animation which gives the survivor a chance to run away, and u can hear the pallet being broken tho i can see it being a problem for the killer within certain maps….especially if u need to aim them
forget it not being a bad idea, its honestly a pretty good suggestion
That's the thing though this game is not balanced at all, it is a lopsided pvp game. It is literally described as an asymmetrical horror game, and who is it do you think that runs around with weapon in hand and supernatural harmful abilities? It ain't the survivors, I'll tell you that!
this game will never be truly balanced tbh, but that doesn't mean we can't make it a bit fair for both sides
and yes survivors do have harmful abilties to my eyes and me by stunning me or doing the gens too fast giving me anixety they also do have supernatural abilties of healing themselves without any sort of medical training or by simply being in a basement….
LMAO in hand to hand combat survivors are not able to brandish a weapon at all, you have a pallet that any killer with a brain respects and if you P2W you can get head on. So the only harming defense is to "attack" the killer with a locker door or a broke down wooden pallet.
Let's be realistic here, this is a goofy game and more people should try to have fun and goof off and not be a sweatbox.
I see streamers oozing over the fact they got a 4k win streak and if that is all they got going for them in life, I have buckets of sympathy for them.
tell that to some of the peeps int this damn community who tell people that dbd "its a comp game" yea a 4 v 1 being comp, makes perfect sense
if u wanna be comp yourself go ahead but forcing it on everyone is simply not ok.
and i personally stopped playing for a while simply im more of the fun side idc care if i lose or win i do sometimes but the fun aspect of the game keeps getting sucked off every now and then, either by inbalance, bugs or just mmr sending people from the no shower section against you, ranks were kinda of making this game fun, because in lower ranks u would find people trying to win which is perfectly fine, then u reach rank 1 and everyone is just messing around with silly builds, clearly that was too fun and now we have mmr…which to this day still does not sit well with me
i still don't get the premise of this tbh..
head on is not exactly a p2w perk its an orignal which means u can get it any time u just need to grind…a lot.
i mean..i personally wouldn't mind a perk that allows me to throw an empty item at the killer stunning them but maybe that's just me
Lol no thanks, I dont need the game to be that easy for me
bruh, that's why I'm asking that question. They changed starstruck/nurse to not work on m2. That's why I'm asking how would you make it fair for most killer rank