What are the worst maps for the Ghoul?
I've got like 1800hrs, been playing since the Nemesis chapter. I have never seen a killer as awful to play against on release as the Ghoul. He's just miserable, zero fun to play against at all. Most of the time I see survivor mains complain about a new killer, I brush it off, even though I'm a solo surv main. I find a lot of complaints about "OP killers" overblown and not accurate. But this killer is just awful, no redeeming qualities whatsoever. I track my stats, since release, I've got him at a 80.4% kill rate. That is team wide, I spectate all the matches I get sacrificed in just to see the end results. I personally have escaped him 6 out of 26 matches, but 3 of those were on his release date. So you can chalk that up to killers not having figured him out yet or knowing what the strongest perks are for the new killer. They have clearly figured it out now, as most are running the same group of expose perks now.
Since his release I've played 45 total matches. 26 were this killer. Idk how people even manage to not DC or give up every time he shows up. My running escape average as a solo survivor is usually around 45%, give or take. My escape rate against this killer is 23% and dropping.
/Rant. Anyway, I haven't used a map offering in years, and I wanted to know what maps are worst for this killer? Are any of them harder for the Ghoul to play on?
Comments
the only match I've lost as Ghoul was against 2 hackers lol
as for awful map for him, I haven't felt bad in any of the maps, even garden of joy doesnt feel miserable with him...
If the memorial hospital map isn’t so good for him because of the short and tight turns which limit his mobility. He thrives in big open maps with meaningless clutter he can use to travel with
Personal opinion of rankings after sending on maps I believe he could be weak, i didn't play extensively on all maps against him tho :
I don't take into account totem builds ghouls since it's pretty much impossible to counter, I would assume they are stronger in the open but the time it takes to break these totems + pentis is already game losing especially with thrill the hunt.
He's just miserable, zero fun to play against at all. Most of the time I see survivor mains complain about a new killer, I brush it off, even though I'm a solo surv main. I find a lot of complaints about "OP killers" overblown and not accurate.Personally, depending on the map, I find versing him quite fun, forcing a weird pathing in some maps, or forcing 50/50 with great pathing and playing short sides is pretty interesting.
What I find "always" frustrating tho is the "low skill ceiling and brain power" the killer requires compared to other killers to create such pressure. It really feels like as survivors you have to sweat your @ss off while the killer is maybe chilling with a smoothie playing while watching an otzdarva video on his second screen. Even more true for the p@ssies playing bamboozle / fireup, speed breaking pallet zoning builds, and totem builds. Idk tho, maybe just me.
The short version is "indoor maps". Ghoul's thing is mobility, but he's super easily caught up on obstacles like doorways, so being in a cramped environment automatically inhibits a lot of his power, and indoor areas are also great for small, sharp turns that cut off Line of Sight. That also goes for "worst place for him to chase you in outdoor maps".
Are you… asking for meta slowdown builds?
The only indoor map I've lost as the ghoul so far has been Hawkins so that gets my vote for his worst map
Are you… asking for meta slowdown builds?I'd prefer a slowdown build than a totem build ngl, facing a ruin + blood favor + thrill + penti is the most miserable survivor experience ever, you basically don't get to loop at all. By slowdown I mean the classic pain res, pop and all these direct slowdowns or maybe there's a misunderstanding.
Yes, slowdown is objectively stronger than "break pallet fast", "haha I block windows", but I'd rather get a kaneki matches were I lose but get interesting chases / interactions than a match where the team wins but there's basically 0 chase interaction because he shred through every pallet and block every windows. But I mean probably personal thing since survivors didn't mind pre dropping and holding W but I believe it is the most fun aspect of this new killer rn the looping part. Deleting the looping part and he's not a so fun killer to face imo.
Probably not a majority tho since it seems a lot of people don't want to face kaneki at all and find nothing fun on the survivor side which I respect
I haven't played a ton of Ghoul yet, but the worst map I've played on was Borgo/Shattered Square. Just a lot of junk to get caught up on. I still won there, but it was a lot shower going than the other maps I played on.
The less open space for the killer to slide- the worse it is for them. The asylum would probably suck hardcore. However I did well on the borgo once, so maybe it's a matter of how often they have objects to latch and leap from like blight.
Any map that limits mobility or has long corridors is bad for Ghoul. Maps with lots of corners are also bad.
From my experience, I felt RPD being rather bad for him because there are some areas where he can't really slide a lot. Open areas that have fields aren't great too since there's way too much space where survivors can juke from ghoul while he is sliding.
Probably Hawkins
With the current generous lockon and Kanekis Wallet i don't he has any "bad" levels.