Bring Nurse in line with the rest of the roster

My proposed nurse changes,

-Nurse can no longer blink through or over solid objects (pallets, walls, windows).

-Nurse now moves at 4.4.

-Nurse can hold 3 blinks basekit.

Nurse will still be strong in her ability to traverse the map and receive a new form of chase power, being able to blink around a loop quickly. Can be balanced by changing fatigue duration, blink charge speed and distance, token recharge rate, and number of blinks if needed. With this rework Nurse will now have to adhere to rules that all other killers are required to (chasing around survivor resources) while remaining a strong killer.

What do you guys think

Comments

  • Honestly I think this version would be just as problematic as current Nurse, if not even more. Survivors will be able to make less distance after she blinks and she now has 3 blinks, she would still be very easily able to blink onto survivors without survivors having much counterplay at all. Especially when survivors would want to get from one loop to the next, they'd be pretty chanceless.

    Maybe I am wrong but that's at least my fear.

  • @ad19970 said:

    Honestly I think this version would be just as problematic as current Nurse, if not even more. Survivors will be able to make less distance after she blinks and she now has 3 blinks, she would still be very easily able to blink onto survivors without survivors having much counterplay at all. Especially when survivors would want to get from one loop to the next, they'd be pretty chanceless.

    Maybe I am wrong but that's at least my fear.

    Blight already works like this. he doesn't have good power in loops but he can hit people between loops. this nurse is blight 2.0 in blink form.

  • Nurse is fine. This proposal is very bad. She wouldn’t be Nurse anymore without being able to bypass solid objects.

  • The old version of Torn Bookmark (her 3-blink addon) used to be similar to this where it prevented her from blinking anywhere she didn't have line of sight to, and it wasn't really fun for either side. Also, the only thing that really keeps Nurse fair at all is that she is slower than survivors, and making her 4.4 would remove a lot of her counterplay and a lot of what makes her interesting, even if it comes with nerfs.

    I don't think Nurse is in a perfect spot and I do think she needs some changes, but she doesn't need a complete overhaul.

  • Maybe stopping her verticality would be a way to stop the likes of midwich etc from being utterly broken on her.

    It's the smaller maps making her more problematic, it's funny coz 2v8 made me realise old DBD worked with her in somewhat because you could get lots of distance on her due to how big the maps are.

    There isn't time or space to adjust position on smaller maps.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832694#Comment_3832694

    Blight already works like this. he doesn't have good power in loops but he can hit people between loops. this nurse is blight 2.0 in blink form.

    I would disagree. Blight needs objects to bump into, meanwhile Nurse can teleport exactly on to a spot that she wants to teleport to. She'd have much more control around many loops than Blight I fear.

  • As some suggested she needs blindness during charges and blinks.

    Just remember - the strongest killer in the game has always to be a free one. So it will never be pay to win.

  • BHVR has resisted changing how her blinks work for years now. I don't think any changes like this will ever be implemented.

    @Marc_123 said:

    As some suggested she needs blindness during charges and blinks.

    Just remember - the strongest killer in the game has always to be a free one. So it will never be pay to win.

    Changes like this feel much more realistic.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832717#Comment_3832717

    I would disagree. Blight needs objects to bump into, meanwhile Nurse can teleport exactly on to a spot that she wants to teleport to. She'd have much more control around many loops than Blight I fear.

    blinking through objects in current form has more control over all loops than without. Nurse has to charge blinks. Blight has less charge time in his rushes and he also covers more total distance than nurse so he'd be superior nurse. Nurse would not be as strong. Nurse has edge right now only because she ignores loop design and has adequate anti-hold w mechanic.

    Blight only has anti-hold w mechanic. He used to have anti-loop mechanic called Hug tech but this was nerfed.

  • @Memesis said:

    My proposed nurse changes,

    -Nurse can no longer blink through or over solid objects (pallets, walls, windows).

    -Nurse now moves at 4.4.

    -Nurse can hold 3 blinks basekit.

    Nurse will still be strong in her ability to traverse the map and receive a new form of chase power, being able to blink around a loop quickly. Can be balanced by changing fatigue duration, blink charge speed and distance, token recharge rate, and number of blinks if needed. With this rework Nurse will now have to adhere to rules that all other killers are required to (chasing around survivor resources) while remaining a strong killer.

    What do you guys think

    i would just lower the distance nurse would of traveled if the phased through a object

    For instance, max phase without going through objects could be 26, and going through a object could lower the distance to 18

  • @trapners said:

    https://forums.bhvr.com/dead-by-daylight/discussion/431512/bring-nurse-in-line-with-the-rest-of-the-roster

    i would just lower the distance nurse would of traveled if the phased through a object

    For instance, max phase without going through objects could be 26, and going through a object could lower the distance to 18

    Seems reasonable, but the purpose of my proposal is to allow survivors to actually use their resources against the nurse. If she can still phase through solid collision, then she will still ignore pallets and windows.

    Like I said in the original, she can be balanced to compensate in a variety of ways, but she shouldn't be allowed to ignore any and all survivor resources.

  • Nurse has a unique set of mind games and gameplay that shouldn't be killed off... however she is absolutely problematic with aura perks, and always has been.

    My proposed changes are here: -

    @UndeddJester said:

    The 3 changes I think Nurse needs are: -

    • Nerf - Blindness during charging a blink and during a blink.
    • Nerf - Reset blink tokens on a stun (survivors actually get rewarded for successfully stunning her rather than going down anyway 3 seconds later).
    • Buff - Get rid of yanking her camera down during fatigue and instead have her release breathe, the world turns white and survivors go invisible for the duration of the fatigue.

    Blindness Blinks

    Spoiler Spoiler Warning ▲▼

    SupaAlf has been suggesting Blindness while Nurse is charging a blink and during blinks as a change for a while, and it's such an elegant solution.

    Nurse has unique mind games from the fact she in slower than survivors and must blink to land hits, but she ignores the usual counters survivors have... moving erratically and counter to her predictions makes it harder for her to adjuat and more likely to miss, and this is a lot of fun for both sides. Nurse is satisfying to land hits on, and survivors get to actually try and juke.

    However those mind games don't mean anything while she has auras up, she can just blink perfectly knowing exactly what a survivor is doing at all times. Auras basically kill her own unique blink prediction gameplay, and should not be a thing.

    Stun Token Reset

    Spoiler Spoiler Warning ▲▼

    Nurse doesn't typically get stunned, she doesn't play pallets, and trying to flashlight save vs. a Nurse is... brave... to say the least. Decisive Strike is reasonably the only stun you're likely to get, and that doesn't often let you get anywhere to avoid the next double blink since she already has it fully charged.

    Resetting tokens on stuns would add actual rewards for successfully throwing a pallet on Nurse as a prediction of her blink, and makes a flashlight save a tangible risk vs. a reward.

    Decisive Strike doesn't have as much effect as you think. On 2 blink Nurse it takes 6s to recharge blinks, the 4 second stun will result in it having only 2 seconds to go before she is back to full charges... however with the blind change, 2 seconds could be enough to allow you to break line of sight and continue playing the Nurse mind games. Where DS really shines is 3 blink Nurse, which now becomes 9 seconds before Nurse is back to full kilter, making DS actually useful at limiting 3 blink Nurse's unbelievable chase down power for a time. She's still very dangerous after a DS, but the survivors chances of doing something are a little better with this change.

    Fatigue Visual Rework

    Spoiler Spoiler Warning ▲▼

    One big problem with Nurse's accessibility is she is so disorientating to play, and even causes motion sickness. A newer player has not learned the maps yet and so needs to look around to keep context of where they are and try and predict survivor movement. Yanking their camera down however doesn't allow them to assess where a survivor might go while they recover from a missed blink.

    Changing her Fatigue to cause her to temporarily lose connection to the world as she releases her breathe and take a moment ot realign would allow newer players to try and figure out where the survivor has gone and also not feel so horrible to play.

    I'd like to give Nurse more changes to help newer players, but fundamentally Nurse is about learning to blink.... so there is only so much you can do.

    However that's the last few changes I think Nurse needs and she is golden.

  • Leave her alone she's fine

  • Nurse is powerful, but I like her power as it is. It doesn't matter that she "ignores" pallets and windows, plenty of killers can get hits around pallets and windows. Nurse counterplay is unique and I'm okay with that.

    But she could still use some nerfs. I'd not only nerf her strongest addons and aura reading, but her hearing too, to truly make her have to guess at where to blink. Really sell her as the "break line of sight and make her guess" killer. So here's what I'd change:

    • Heavy Panting (30% extra lunge range on second blink attacks) either reworked or nerfed to 10-15%
    • Fragile Wheeze (70 seconds mangled) reworked or reduced to 50s, or maybe even lower
    • Nurse is now completely aura blind to survivor auras and has her audio muffled when using power. From the moment she begins charging, while blinking, inbetween blinks, or in fatigue. The aura blindness only affects survivors, she can still see stuff like generators and totems

    Now I know these changes would be extremely oppressive to newer Nurse players, but at the same time she would truly become a killer based purely on sightlines and guesswork, with almost no help from aura or audio at all. I'd hope we could get something like this during a PTB just to see how it feels to play as and against.

    Her own perk Stridor would sort of be antisynergetic with her power, but still.

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  • This version of nurse would remove all skill expression and counterplay from survivors. She would still be the strongest zoner in the game, just without any skill required or way to stop her.

  • just make her not be able to turn around after the second blink so she can only hit in the direction she is looking after the second blink.