Altruistic mechanics should never be in 2vs8 mod

Annoying altruistic survivors is already annoying to play against in the main game and devs decide to return this annoying mechanic in the fun mod. And you will see many people instead of doing gens would try to mess with you by flashlight-pallet saves. Common just do your gens and stop messing around type of game really a reason why i like original 2vs8, but now there is no reason to play this mode as a killer. Original was not perfect it was still heavily survivor sided with uncounterable gen rush, but new one is much worse. Gen rush became even worse cause now repairing speed increase for every caged survivor, annoying altruistic actions return and base-kit anti-slug mechanic. But i see good thing about this, cause that would be reverse situation with original 2vs8, cause now you need x400% bonus on killer side cause no one would play them and survivors lobby became 20 min waiting simulator, maybe after that devs learn what kind a mistake they did

Comments

  • How can you call the mode survivor-sided when Survivors had 400% BP-Incentive (!!) and yet Killer queues were super long? They had to do something, since 2v8 was killing the queues, 400% was not enough to make enough Survivors play in the mode, yet it was enough to also ruin the queues for 1v4.

    And in general it is good that Survivors have more in this mode than just doing Generators. The first version basically removed all Survivor-gameplay aside from Chases (which can easily be lost due to Killers teaming up) and doing Gens.

  • @Aven_Fallen said:

    How can you call the mode survivor-sided when Survivors had 400% BP-Incentive (!!) and yet Killer queues were super long? They had to do something, since 2v8 was killing the queues, 400% was not enough to make enough Survivors play in the mode, yet it was enough to also ruin the queues for 1v4.

    And in general it is good that Survivors have more in this mode than just doing Generators. The first version basically removed all Survivor-gameplay aside from Chases (which can easily be lost due to Killers teaming up) and doing Gens.

    But in second version we would have reverse situation when killers have 400% bp and no one wants to play them and survivor lobby became 20 min waiting. So it would be just reverse situation of the original version. And mod is survivor sided cause unfair gen repairing speed.

  • ...just so you're aware you complained about survivors no doing gens while simultaneously complaining about gen rush in the same post…

  • @Rulebreaker said:

    ...just so you're aware you complained about survivors no doing gens while simultaneously complaining about gen rush in the same post…

    I complain they can do both now without wasting effort (many pallets on map + no counter from killer side + huge gen speed)

  • @potatosawwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810786#Comment_3810786

    because it was the first time you could play with 2 killers and you can play with your friend as killer doesn't mean the killer was op. These changes will kill this mode

    Nah, not really. It was super-easy to win as Killer. I played "SoloQ" on Killer and never got anything less than a 7K. And I am not really that good as Killer.

    @Backmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810786#Comment_3810786

    But in second version we would have reverse situation when killers have 400% bp and no one wants to play them and survivor lobby became 20 min waiting. So it would be just reverse situation of the original version. And mod is survivor sided cause unfair gen repairing speed.

    I will remind you when you are wrong. (Notice - "when", not "if")

  • @Backmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810791#Comment_3810791

    I complain they can do both now without wasting effort (many pallets on map + no counter from killer side + huge gen speed)

    First, they can't do both. One or the other yes and even then it's gonna be hard as there's 2 killers around.

    Second, Grigerbest said a good counterpoint to us for a lot of the survivor buffing. Blight and Nurse in one lobby.

    Third as far as we know, no one knows how these new "killer classes" work. So we're going to sit, wait, and see what happens.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810795#Comment_3810795

    First, they can't do both. One or the other yes and even then it's gonna be hard as there's 2 killers around.

    Second, Grigerbest said a good counterpoint to us for a lot of the survivor buffing. Blight and Nurse in one lobby.

    Third as far as we know, no one knows how these new "killer classes" work. So we're going to sit, wait, and see what happens.

    If gens would be the same as fast as before and all killers dont get gigga buffs this mode is already dead (at least for killers, survivors still can play lobby simulator)

  • @Aven_Fallen said:

    How can you call the mode survivor-sided when Survivors had 400% BP-Incentive (!!) and yet Killer queues were super long? They had to do something, since 2v8 was killing the queues, 400% was not enough to make enough Survivors play in the mode, yet it was enough to also ruin the queues for 1v4.

    And in general it is good that Survivors have more in this mode than just doing Generators. The first version basically removed all Survivor-gameplay aside from Chases (which can easily be lost due to Killers teaming up) and doing Gens.

    ….. the killer has like 18+ hooks to get. You want 18+ chances for hooks to fail…. so instead of hooking 18 times, your going to be hooking 30 times. that is a large problem alongside fact that with 8 survivors, the opportunity cost for doing these activities is considerable smaller than 1vs4.

    a flashlight save requires 1 player down and 1 player off-gens. that is 50% of the team. In 2vs8, 2 player is 25% of the team. It is far lower player investment. it is literally going encourage tunneling.

  • @Backmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810805#Comment_3810805

    If gens would be the same as fast as before and all killers dont get gigga buffs this mode is already dead (at least for killers, survivors still can play lobby simulator)

    We're pretty sure it's going to be fine enough, same as the last thing that was blown out of proportion. So again, we're going to sit and see.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810808#Comment_3810808

    We're pretty sure it's going to be fine enough, same as the last thing that was blown out of proportion. So again, we're going to sit and see.

    We have Lights Out example when second iteration of this mod died even faster than first one.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810786#Comment_3810786

    ….. the killer has like 18+ hooks to get. You want 18+ chances for hooks to fail…. so instead of hooking 18 times, your going to be hooking 30 times. that is a large problem alongside fact that with 8 survivors, the opportunity cost for doing these activities is considerable smaller than 1vs4.

    a flashlight save requires 1 player down and 1 player off-gens. that is 50% of the team. In 2vs8, 2 player is 25% of the team. It is far lower player investment. it is literally going encourage tunneling.

    Read. OP is talking about the first version being survivor-sided, which had no chance of cages being failed.

    But I will tag you as well when you are proven wrong.

  • @Backmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810828#Comment_3810828

    We have Lights Out example when second iteration of this mod died even faster than first one.

    So define died for us as by our definition it did not and we'll play by that one.

  • Original 2vs8 was so badly killer-sided that they even pushed bonus-BP to +400% on survivor and even then just a few people had the needs to play this game mode at all and that wasnt purely just cause they wanted to play with more than 3 friends. Now you get some changes that may profit survivor a tad more and people are already claiming its survivorsided. That exactly shows how much game sense the average players has. And thats not enough to make any calls.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810823#Comment_3810823

    Read. OP is talking about the first version being survivor-sided, which had no chance of cages being failed.

    But I will tag you as well when you are proven wrong.

    i found the 2vs8 mode to be well-balanced in first iteration. I felt like both sides could steamroll their opponent if they played well. I think this iteration of the mode will be less balanced in favor of survivor.

    There was still some outliers/minor balance problems in survivor classes…. like Medic and Engineer were not very good alongside trapper being somewhat weak but the mode was very playable and fair. these minor issues could easily be buffed/tweaked refined.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810833#Comment_3810833

    i found the 2vs8 mode to be well-balanced in first iteration. I felt like both sides could steamroll their opponent if they played well. I think this iteration of the mode will be less balanced in favor of survivor.

    There was still some outliers/minor balance problems in survivor classes…. like Medic and Engineer were not very good alongside trapper being somewhat weak but the mode was very playable and fair. these minor issues could easily be buffed/tweaked refined.

    I agree first iteration was the most balanced and fun but new one is straight garbage

  • @Aven_Fallen said:

    How can you call the mode survivor-sided when Survivors had 400% BP-Incentive (!!) and yet Killer queues were super long? They had to do something, since 2v8 was killing the queues, 400% was not enough to make enough Survivors play in the mode, yet it was enough to also ruin the queues for 1v4.

    And in general it is good that Survivors have more in this mode than just doing Generators. The first version basically removed all Survivor-gameplay aside from Chases (which can easily be lost due to Killers teaming up) and doing Gens.

    To be fair, the reason why the queues were so long wasn't because it was Killer-sided per-say, it was because gameplay for Survivors was barely changed and even dumbed down (no more saves and totems or perks, only gens) while Killers not only got to play with their friends (which is something that was asked since almost day 1) but had a much more fast-paced game than before. There was basically no incentive to play Survivor and the Killer queues were overwhelmingly bigger and slower than Survivor queues (which is why there was no Killer-only challenge in the 2nd chapter of the 2v8 tome and Survivors had a massive BP incentive that changed almost nothing).

    Why play Survivor when the gameplay is almost the same, just with twice as many teammates and less varied options, when you can have an almost entirely new experience when playing Killer with a friend?

  • @Aven_Fallen said:

    How can you call the mode survivor-sided when Survivors had 400% BP-Incentive (!!) and yet Killer queues were super long? They had to do something, since 2v8 was killing the queues, 400% was not enough to make enough Survivors play in the mode, yet it was enough to also ruin the queues for 1v4.

    And in general it is good that Survivors have more in this mode than just doing Generators. The first version basically removed all Survivor-gameplay aside from Chases (which can easily be lost due to Killers teaming up) and doing Gens.

    I don't think the popularity of either side has anything to do with its relative strength. Killer was more popular because because killers being able to play together was completely new, and offered people the ability to try something new with friends.

    I played 2v8 surv almost exclusively while it was active, and the overwhelming majority of the matches I was part of was won (handily, in most cases) by the survivors. I think the exceptions were the snowball matches they devs references when talking about the new anti-snowball mechanics.

    As a surv player, the only part of 2v8 that was at all unfun for me was facing the same killers (especially Huntress) every. single. match. Which they are addressing.

    I for one think the stripped down nature of the mode was a massive part of what made it fun. It was relaxed and uncomplicated, with very little of the planning and calculating the we all do constantly in normal mode. There was no tunneling/camping from killers, and no bullying from survs. It was chaos, but it was chill, almost impossible to take seriously.

    I don't think making 2v8 more like normal mode is a positive at all. 2v8 should be sweat free (as much as it can be).

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810786#Comment_3810786

    ….. the killer has like 18+ hooks to get. You want 18+ chances for hooks to fail…. so instead of hooking 18 times, your going to be hooking 30 times. that is a large problem alongside fact that with 8 survivors, the opportunity cost for doing these activities is considerable smaller than 1vs4.

    a flashlight save requires 1 player down and 1 player off-gens. that is 50% of the team. In 2vs8, 2 player is 25% of the team. It is far lower player investment. it is literally going encourage tunneling.

    Did they say they were removing the cage mechanic & going back to regular hooks or something?

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810823#Comment_3810823

    Did they say they were removing the cage mechanic & going back to regular hooks or something?

    the jist is that you no longer kick survivors into cages, you pick up survivors and automatic use that event power where you auto hook survivors. survivor do not teleport to hooks, instead they teleport to cages. this allows survivor to flashlight save and pallet save other survivors. they're also changing the powers.

    previously in old 2vs8, you used have ability to self-care on 2nd hook. that has been removed and is now class ability… likely the medic has this ability. I am not sure what abilities are but one of classes is going to be about saving teammates from killer, so you might see something like For the people+Buckle up as special ability for that class.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810786#Comment_3810786

    ….. the killer has like 18+ hooks to get. You want 18+ chances for hooks to fail…. so instead of hooking 18 times, your going to be hooking 30 times. that is a large problem alongside fact that with 8 survivors, the opportunity cost for doing these activities is considerable smaller than 1vs4.

    a flashlight save requires 1 player down and 1 player off-gens. that is 50% of the team. In 2vs8, 2 player is 25% of the team. It is far lower player investment. it is literally going encourage tunneling.

    In 2vs8, 2 players are 25% of the team. It is far lower player investment. It is going to encourage tunneling.

    When you ignore nuance it is 25% of the Survivors team… but you need to realize that there are 2 Killers in this gamemode for a reason? Like the gamemode does not stop everything because 1 player got a Flashlight save?

    While this is occurring, the other Killer is still pressuring Survivors, getting chases, hits, and hooks, which overall can lead to an equal or close to equal % of Survivors being occupied.

    On top of that, you dont start with a Flashlight or item in 2v8. You have to go out of your way to try and find one, meaning you have to waste more time compared to a normal match (where you can select it in the pre-game lobby).

    Flashlight saves in 2v8 are not going to "encourage tunneling", I think this is fearmongering since tunneling happens regardless of the match state since getting players out makes matches easier and leads to wins.

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810823#Comment_3810823

    In 2vs8, 2 players are 25% of the team. It is far lower player investment. It is going to encourage tunneling.

    When you ignore nuance it is 25% of the Survivors team… but you need to realize that there are 2 Killers in this gamemode for a reason? Like the gamemode does not stop everything because 1 player got a Flashlight save?

    While this is occurring, the other Killer is still pressuring Survivors, getting chases, hits, and hooks, which overall can lead to an equal or close to equal % of Survivors being occupied.

    On top of that, you dont start with a Flashlight or item in 2v8. You have to go out of your way to try and find one, meaning you have to waste more time compared to a normal match (where you can select it in the pre-game lobby).

    Flashlight saves in 2v8 are not going to "encourage tunneling", I think this is fearmongering since tunneling happens regardless of the match state since getting players out makes matches easier and leads to wins.

    flashlight item is wild card but pallet saves are possible from the start of the game. i just don't like the idea of killer needing EXTRA hooks on a mode where you require a lot of hooks to win in the first place. 24 hooks is enough hooks as is. killer don't need 30 hook requirement. Escapist has sprint burst and it applies to teammates so every player has background player base-kit for pallet saves.

    I am not sure what they're doing with slugging but i believe that one special classes has unlimited unbreakable or is it that everyone has unlimited unbreakable instead of self-care. i am not sure but i think slugging is being punished or something along those lines. if this is the case, there could be situations were killer is in a lose/lose. lose/lose isn't fun.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810786#Comment_3810786

    To be fair, the reason why the queues were so long wasn't because it was Killer-sided per-say, it was because gameplay for Survivors was barely changed and even dumbed down (no more saves and totems or perks, only gens) while Killers not only got to play with their friends (which is something that was asked since almost day 1) but had a much more fast-paced game than before. There was basically no incentive to play Survivor and the Killer queues were overwhelmingly bigger and slower than Survivor queues (which is why there was no Killer-only challenge in the 2nd chapter of the 2v8 tome and Survivors had a massive BP incentive that changed almost nothing).

    Why play Survivor when the gameplay is almost the same, just with twice as many teammates and less varied options, when you can have an almost entirely new experience when playing Killer with a friend?

    I mean, whether you say that the mode was killer-sided and therefore changes are needed or whether the Survivor-gameplay was toned down too much and therefore changes are needed - both justify the changes the Devs are trying to do.

  • @Backmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810791#Comment_3810791

    I complain they can do both now without wasting effort (many pallets on map + no counter from killer side + huge gen speed)

    You're ignoring that the gen speed increase is only if the game is snowballing too fast in the killers favour, and gens will actually slowdown if the game is snowballing too fast in the survivors favour. So if gen speeds increase it means you're already winning.

  • @Spare_Them_Mori_Me said:

    People talking like this 'mode' is life or death. Its to have fun. Winning isn't even in the picture. How are you wanting this to be a copy/paste of the crap we deal with in normal live? Just have fun with it, damn.

    It is impossible when this mod favour only one side when make other side unfun and miserable

  • @Backmon said:

    Annoying altruistic survivors is already annoying to play against in the main game and devs decide to return this annoying mechanic in the fun mod. And you will see many people instead of doing gens would try to mess with you by flashlight-pallet saves. Common just do your gens and stop messing around type of game really a reason why i like original 2vs8, but now there is no reason to play this mode as a killer. Original was not perfect it was still heavily survivor sided with uncounterable gen rush, but new one is much worse. Gen rush became even worse cause now repairing speed increase for every caged survivor, annoying altruistic actions return and base-kit anti-slug mechanic. But i see good thing about this, cause that would be reverse situation with original 2vs8, cause now you need x400% bonus on killer side cause no one would play them and survivors lobby became 20 min waiting simulator, maybe after that devs learn what kind a mistake they did

    you realise if you get flashlight saved and you're with the other killer, they can interupt or just down the person who just got free right? LOL

    it's 2v8, not 1v8.