Upcoming Updates (Official)

Comments

  • It's a good roadmap, but we've seen so many times in the past where "plans" were never actually delivered. I'll believe it when I see it :)

  • So we gotta wait 5-7 months just for DS to be buffed back to 5 seconds? LMAO

  • @Foempticol said:

    So we gotta wait 5-7 months just for DS to be buffed back to 5 seconds? LMAO

    And for UW to get nerfed...

  • @Foempticol said:

    So we gotta wait 5-7 months just for DS to be buffed back to 5 seconds? LMAO

    They mentioned addressing "frustration on both sides" for DS and ultimate weapon.


    My guess is they will rework DS entirely because DS is too hard to balance. Either it is useless or too OP and punishes you for things. I'd guess something like: Buffed back to 5 seconds, but deactivates if the killer downs someone else, thus obviously not tunneling you or something like that. That or some kind of total rework.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595087#Comment_3595087

    They mentioned addressing "frustration on both sides" for DS and ultimate weapon.

    My guess is they will rework DS entirely because DS is too hard to balance. Either it is useless or too OP and punishes you for things. I'd guess something like: Buffed back to 5 seconds, but deactivates if the killer downs someone else, thus obviously not tunneling you or something like that. That or some kind of total rework.

    I hope for this. I don't want bodyblock + locker spam gameplay every match again.

  • I hope they actually fix Sadako this time

  • It's Blight in general (and Nurse) that should be looked upon, not only the addons. Hopefully they don't slaughter STBFL and Sloppy, those perks really don't deserve to.

  • Thanks for this. So sad to see Twins lagging behind while other killers can get an update or tweak much earlier.

  • @CorvusCorax86 said:

    Thanks for this. So sad to see Twins lagging behind while other killers can get an update or tweak much earlier.

    Meanwhile Freddy is probably far on the list

  • @Emoba said:

    It's Blight in general (and Nurse) that should be looked upon, not only the addons. Hopefully they don't slaughter STBFL and Sloppy, those perks really don't deserve to.

    IMO they can start with Blights Add Ons. And if then Blight is still problematic, they can further change his Add Ons or the Basekit. But IMO it makes sense to first go for the Add Ons, in my opinion this is all he needs currently. My opinion might change over time, but currently (and for a long time) I think it is only Add Ons which are problematic on Blight.

    I just hope they make them interesting. I dont want to see that Alchemist Ring inflicts Mangled, Adrenaline Vial inflicts Hemorrhage, Blighted Crow inflicts Blindness and Blighted Rat inflicts Oblivious. This would be super-boring.

  • I main him after Clown... I noticed it. :(

  • Hello, my Name is Freddy Krueger. Do you remember that I exist?

  • I'm glad about the overall choice of gameplay and perks that are getting addressed, but yeah, the timeline of up to 6 months for some of these changes is a bit puzzling.

    The only thing I'm really questioning is the potential change to Mangled and Sloppy. When it comes to Sloppy and its copycat addons, the frustrating part is Hemorrhage, not Mangled. In my opinion, at least, but I'm curious what the argument is for the other way around.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595087#Comment_3595087

    They mentioned addressing "frustration on both sides" for DS and ultimate weapon.

    My guess is they will rework DS entirely because DS is too hard to balance. Either it is useless or too OP and punishes you for things. I'd guess something like: Buffed back to 5 seconds, but deactivates if the killer downs someone else, thus obviously not tunneling you or something like that. That or some kind of total rework.

    i wouldn't want that down deactivate con. Somebody could be body blocking a tunnel survivor and go down. Now the tunnel survivor don't have DS because his teammate didn't magically know not to body block.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595095#Comment_3595095

    i wouldn't want that down deactivate con. Somebody could be body blocking a tunnel survivor and go down. Now the tunnel survivor don't have DS because his teammate didn't magically know not to body block.

    I don't think DS should come back and all and should be entirely reworked anyway. Along with OTR and BT and the basekit BT. You shouldn't bandaid a design problem with perks. All that does is make the perks "meta" and "required" to play the game. The game should be balanced in a way where you don't need any perks, and then the perks themselves are interesting additions to the game, not things that are required to bandaid a design problem.


    Better to fix tunneling in a way that doesn't require a perk at all, then to force everyone into using the same perk every game, on top of forcing them to buy a DLC for it.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595087#Comment_3595087

    They mentioned addressing "frustration on both sides" for DS and ultimate weapon.

    My guess is they will rework DS entirely because DS is too hard to balance. Either it is useless or too OP and punishes you for things. I'd guess something like: Buffed back to 5 seconds, but deactivates if the killer downs someone else, thus obviously not tunneling you or something like that. That or some kind of total rework.

    That will be insanely bad rework.

    Let's say killer is proxy camping you. Someone saved you but hook trade. And you will lose your DS for nothing and you will be free target for tunnelling.

    Crazy bad.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595429#Comment_3595429

    I don't think DS should come back and all and should be entirely reworked anyway. Along with OTR and BT and the basekit BT. You shouldn't bandaid a design problem with perks. All that does is make the perks "meta" and "required" to play the game. The game should be balanced in a way where you don't need any perks, and then the perks themselves are interesting additions to the game, not things that are required to bandaid a design problem.

    Better to fix tunneling in a way that doesn't require a perk at all, then to force everyone into using the same perk every game, on top of forcing them to buy a DLC for it.

    They would have to balance gen rushing & tunneling simultaneously which is tall order. otherwise the kill rates will quickly fall apart at certain tiers. I think bringing DS back is cool for now because they clearly not working on way to balance objective rushing. maybe in 2025

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595457#Comment_3595457

    They would have to balance gen rushing & tunneling simultaneously which is tall order. otherwise the kill rates will quickly fall apart at certain tiers. I think bringing DS back is cool for now because they clearly not working on way to balance objective rushing. maybe in 2025

    The game needs fundamental changes now. It is clear that the only thing keeping the game going is new content being added. A month after something is released player counts drop like a rock. This indicates that the core game itself does not have staying power unless they keep adding new things. Which they can't do forever at the rate they have been.