How about making match feedback meaningful and improve the community?
e.g. when you get a thumbs up from an opponent you get 5k bps. Maybe it would make killers a bit more likely to give hatch and not play like tools and help survivors be less toxic toward killers? Just a thought since killers that give hatch are an endangered species lately and the endgame feedback seems pretty useless and irrelevant.
Comments
Nobody's getting given hatch if they struggle on being picked up.
POV: I have the wiggle update on.
I mean, you can fail the skill checks. I'm going to notice when I'm being forced to move sideways (and if the meter's not filling up, doesn't the continuous animation stop?).
It automatically wiggles for the first second or so.
You can't stop it and even if you miss the skillchecks they continue to play, it's kinda annoying.
Eh, I think most of the time I'm more than a second away from a hook. And it's kind of noticeable if I deliberately walk past the hook and they keep struggling. Back we go.
Idk, I still don't get it.
For me, if I were to give someone Hatch, I'd want them to Escape. Idc if they wiggle off, open the doors or get dropped on Hatch
But, ya know, your choice
Lack of communication, mostly. The point is for it to clearly be doing something nice, and hopefully that makes things just that little bit more sociable overall.
That doesn't work if someone thinks "that Killer was an idiot that missed an obvious hook".
I usually just swings at a hook and then shake my camera.
That way they know I have no interest in hooking them
Because we want our mercy acknowledged. There's a difference between a Survivor accepting our grace and letting us take you to the hatch, and a survivor wiggling free, running to the hatch like they got one over you, teabagging, and dropping a GGEZ in endgame chat.
Like I said, your choice
See, that whole thing is stupid. If you pick someone up and then just move side to side or stand there, they know you’re being merciful. Then we can wiggle out and get out faster than being carried around. This ‘rule’ about not wiggling is just a power trip
If you wiggle, I assume you don't want the mercy. Or don't realise it.
I think a good sportsmanship thumbs up + reward in endgame would probably help improve alot of toxic behaviour from both sides tbh
You really think people would make use of that feature?
I can tell from experience in overwatch and league of legends that the honoring system works less than 50% of the time AT BEST.
People mostly don't care to give the opposition or even their own teammates a pat on the back if it doesn't benefit themselves.
Also, to confirm, I tried this in a game. The first time, they just stood there. The second time they ran round a loop and dropped a pallet rather than, y'know, going somewhere the hatch might be. They stopped wiggling the third time, though, so we actually got to the hatch.
I'd like such a feature !
Anything to make the thumbs up useful and reward good behaviour.
I like it, gives me a chance to credit the killer of he's on PC and Im on console