The ONLY issue was Nurse's addons. What reasoning do you have to nerf her basekit?

Come on. I get omega blink, but you really had to go and band aid a cooldown to her power. I don't even think people realize how much Nurse relies on being able to quickly chain another two blinks on a survivor. I've played Nurse since her release, i've seen it all. This is absolutely atrocious, and the fact that this is most likely not going to reverse is absolutely bonkers. They've already made addons that interact with the cooldown, and the PTB is tomorrow. Unless you all can band together after the PTB comes out (I'm going to make a poll on whether to keep the basekit nerf or reverse it) we will be looking at mostly Spirit at red rank. Then you should watch out for her nerf. Welp, I obviously am very unhappy with the changes. Slight my ass.

Comments

  • Another thing people aren’t talking about is the 6 seconds you’ll have to wait after 2 blinks. Base blink doesn’t have enough range to catch up to survivors.

    Even if I know exactly where the survivor is, Nurse literally won’t be able to reach them if they decided to just gain distance (which any smart player will do). This nerf is 100% unfair to Nurse.

    BTW Nurse is now completely dead on console. She will probably be one of the worst killers in the game.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/742315#Comment_742315

    No, it's maths. It's not someone's opinion; it's a fact, which is the basis for the feedback now being generated.

    Now Nurse has to generate blinks over time, why is fatigue still in? The purpose of fatigue is to delay the time until the Nurse can resume a chase(I'll come back to this in a second), giving the survivor a chance to get away. This is also the stated purpose of Nurse having to wait for additional blink charges to return. Why is there a double-dipping on design intent here? It's like paying tax twice on the same bit of income.

    Currently my boi Trapper has this funny thing going on since the emblem system came out; whenever a survivor steps in a trap during a chase, they win the chase and Trapper is penalised for it by the Chaser emblem. This has been a long-standing and as far as I'm aware, still unaddressed issue. It gets to a point there I have to wonder if it's incompetence or deliberate. Now I am guessing it's deliberate because of this change to blinking: the Nurse will basically lose a chase virtually every single time she chain-blinks during one but doesn't attack. The survivor only has to run in a straight line, not even lose LoS with these numbers and they 'win' the chase. Just like with Trapper, the Nurse is going to auto-lose for playing well; the whole point of chain-blinks is to apply map-pressure but now when a Nurse lands close to someone, a chase starts and ends almost immediately because they're gone.

    Can you please read the developer statement that they posted? I feel like you just heard abunch of rumors, they gave you enough reasoning in their developer statement.

  • @Drazen said:

    so they dont give a flying ######### about high ranks and actually balance game around rank 20s good job devs a completely reworked killer and calling it slight changes wow

    Did you read what you wrote?

    Lol a rank 20 Nurse got nurse nerfed because she's too op. This is not centering the game around rank 20s. Fk man I know it may be a bit of exaggeration, but still.

    When have you seen a ridiculously good rank 20 Nurse? She's hard af to learn in the beginning. There is like an equal chance to escaping a hook on your first attempt to find a good rank 20 nurse the devs would nerf her over.

  • @FriendlyGuy said:

    Guys it's the PTB calm down. Our precious devs did nice work with the Badham rework and Freddy. Let's test new nurse and give her a chance.

    The fact that they thought going anywhere near her base power was justifiable is enough to convince me they have no ######### clue what her problem was.

  • People should just give nurse a chance and test out her rework instead of complaining that they cant blink 5 times during a chase unaffected by vaults,pallets, loops.

    You might actually find something enjoyable about her rework

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/742303#Comment_742303

    By all means, please do. But feedback without even trying it first helps nothing. That's just speculation.

    We know BS when we see it and this is a horrible change. Her base power was fine, it was only her add-ons that made her problematic.

    Nurse was the last bastion against 4 man com SWF looking for a fight. The fact that you guys even considered touching her base power is atrocious.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/742175#Comment_742175

    Rank 20 Nurse actually has the lowest kill rate of any killer. If we were basing it off of rank 20, she would be buffed.

    It's okay if you don't like the changes, but at least give them a try first and at least tell us why you don't like them. Making up reasons isn't going to accomplish anything.

    @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/742175#Comment_742175

    Rank 20 Nurse actually has the lowest kill rate of any killer. If we were basing it off of rank 20, she would be buffed.

    It's okay if you don't like the changes, but at least give them a try first and at least tell us why you don't like them. Making up reasons isn't going to accomplish anything.

    @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/742175#Comment_742175

    Rank 20 Nurse actually has the lowest kill rate of any killer. If we were basing it off of rank 20, she would be buffed.

    It's okay if you don't like the changes, but at least give them a try first and at least tell us why you don't like them. Making up reasons isn't going to accomplish anything.

    Coming from the same devs that nerfed Freddy, Plague, Pig, Ghostface, Nurse, Myers, Legion etc... How about you make smart decisions and listen to the community? Look at the forums and social media even before these changes people pleaded to leave the Nurse alone and now you showed the changes there is a lot of people not liking it. But instead you pander to the already strong surviors and decide to nerf her 🧐

  • @Aura_babyy said:

    People should just give nurse a chance and test out her rework instead of complaining that they cant blink 5 times during a chase unaffected by vaults,pallets, loops.

    You might actually find something enjoyable about her rework

    You're totally missing the point because you don't understand what's it is like to play nurse. It was already hard enough with 2 blinks, now the survivor will gain so much distance before you get 2 blinks again you've got to succesfully land a very long range 2 blink hit again. That's not happening against good survivors! She's no longer red rank viable.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/743536#Comment_743536

    You're totally missing the point because you don't understand what's it is like to play nurse. It was already hard enough with 2 blinks, now the survivor will gain so much distance before you get 2 blinks again you've got to succesfully land a very long range 2 blink hit again. That's not happening against good survivors! She's no longer red rank viable.

    I disagree. The main thing with nurse is muscle memory

    I have no issues playing nurse as is, and most likely will not have one with her rework just because survivors have a slight chance of breaking line of sight with me

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/743571#Comment_743571

    I disagree. The main thing with nurse is muscle memory

    I have no issues playing nurse as is, and most likely will not have one with her rework just because survivors have a slight chance of breaking line of sight with me

    lol, Good luck waiting several seconds on rotten fields or lery's. Memory won't do you a bit of good. Her counter will be to literally run forward at full speed and you won't catch them. Good luck with that!

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/743644#Comment_743644

    lol, Good luck waiting several seconds on rotten fields or lery's. Memory won't do you a bit of good. Her counter will be to literally run forward at full speed and you won't catch them. Good luck with that!

    The notes clearly say she recovers her blinks while fatigued. If it is 3 seconds per blink base she will always have atleast 1 blink ready.


  • @[Deleted User] said:

    Punishing chain-blink window AND survivors have more time to react to each blink?

    It used to be "Nurse has the highest skill cap, but the greatest reward" but now it seems like it might end up "Nurse has the the highest skill cap, and she's actually a worse Billy, so don't even bother learning her."

    I mean, I'll give it a try, but I don't have high hopes for it.

    This is actually representative of all BHVRs balance changes: they change all at once instead of subtly, things break, and then they spend the next 2 weeks apologizing and pushing through a hasty hotfix. Just this year they attempted to fix the shortage of red ranks within the first week after rank reset, only to exacerbate the problem even further.

    BHVR doesn't want to discuss changing SWF, but with this change, they're going to have to address it eventually. Just as others said, you're going to take what is 1 of only 2 universally recognized strong killers that can even face 4 man SWF on comms, and making her both harder to play and easier to play against. And once they actually look at the SWF success rate at high ranks, and given one less viable killer, they'll no longer have the luxury of staying silent on the issue.

    So I'll give new nurse a try, but just like the pipping changes from earlier,actually listen to your playerbase and be prepared to revert changes that don't work.

    *Still waiting for those promised Legion buffs*

  • So if you learned nurse you know that IF YOU DON'T HIT THE SURVIVOR FIRST ######### TRY, they are gone.

    Remember that she is still slower than a survivor and now you can't even catch up to them if they run in a straight line.

  • @DBDbuildsYT said:

    Because the devs are survivor sided and they have a poor understanding of the game, see what they did to legion?

    Now it's nurse turn to become garbage

    hoooooooooooooooooly balls if youre not trolling i literally think you need mental help. legion was the worst design in gaming history and a change was EXTREMELY NEEDED

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/742193#Comment_742193

    hoooooooooooooooooly balls if youre not trolling i literally think you need mental help. legion was the worst design in gaming history and a change was EXTREMELY NEEDED

    I'm a Legion main, and I think that Old Legion was bad. (Also cause now hating Legion is a meme) But they went over board.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/742175#Comment_742175

    Rank 20 Nurse actually has the lowest kill rate of any killer. If we were basing it off of rank 20, she would be buffed.

    It's okay if you don't like the changes, but at least give them a try first and at least tell us why you don't like them. Making up reasons isn't going to accomplish anything.

    neither does giving our feedback to, many people have said for a long time BASEKIT NURSE IS FINE ADDONS ARE THE PROBLEM. yet you still change the basekit. there is also many other things people want changed yet nothing gets done. and we have already given many reasons why not to like them without testing them, testing them will only give us more reasons. but knowing BHVR the changes will go through NO MATTER the feedback

  • These ######### killAr mAinZ tears are the best.

    Do you want to stop playing killer? That's A-W-E-S-O-M-E;

    for a killer main like me it means I'll finally find games faster (because, ya know, even if you're so delusional to always say "Devs aRe SrvivorS faVoUr'd!!!11", there are too many killers compared to survivors now).


    For everyone else with a reasonable iq, let's see on the PTB how these changes will affect the Nurse in general. If it's too heavy, let's give them feedback for a slight tweak (buff) and that's all.

  • Nursomainers: "oh no, I can’t do -4 anymore so easy, it’s necessary to learn to play again, instead of a feeling of easy victory, it's terrible, this killer is no longer viable!"

    @PolarBear said:

    Only reason I dislike the nerf is because now there will just be more Spirits which no one likes. Welp, hopefully that'll open the devs eyes to Spirit and change her.

    I like Spirit. Playing for both sides. Play against her is difficult, but interesting.

    @Peanits

    >By all means, please do. But feedback without even trying it first helps nothing. That's just speculation.

    At the moment everything suits them, any changes are a potential threat to comfortable and easy victories. Therefore, most of them will be against any changes.

  • @Vancold said:

    These ######### killAr mAinZ tears are the best.

    Do you want to stop playing killer? That's A-W-E-S-O-M-E;

    for a killer main like me it means I'll finally find games faster (because, ya know, even if you're so delusional to always say "Devs aRe SrvivorS faVoUr'd!!!11", there are too many killers compared to survivors now).

    For everyone else with a reasonable iq, let's see on the PTB how these changes will affect the Nurse in general. If it's too heavy, let's give them feedback for a slight tweak (buff) and that's all.


    This was a "slight" nerf, so a "slight" buff would be giving her the base power back.

  • @snozer said:

    https://forum.deadbydaylight.com/en/discussion/comment/744018#Comment_744018

    This was a "slight" nerf, so a "slight" buff would be giving her the base power back.

    Hm. What's your point? This "slight" nerf is needed. As an ex-Nurse main I kinda stopped playing her because she was definitely easy mode.

    Oh, and a little tweak =/= straight up buff.


    I know that many players are kinda incapable of learning from their mistakes and take 4ks for granted, but the faster someone accept not every match is supposed to be a flawless victory, the faster he'll really learn how to actually play the game.

  • @Vancold said:

    https://forum.deadbydaylight.com/en/discussion/comment/744048#Comment_744048

    Hm. What's your point? This "slight" nerf is needed. As an ex-Nurse main I kinda stopped playing her because she was definitely easy mode.

    Oh, and a little tweak =/= straight up buff.

    I know that many players are kinda incapable of learning from their mistakes and take 4ks for granted, but the faster someone accept not every match is supposed to be a flawless victory, the faster he'll really learn how to actually play the game.

    Instead of seeing her as ez mode, I see it as a killer who requires a different mindset to beat. Most players want to use the conventional tactics with pallets and loops on every killer, and Nurse breaks that gameplay loop. If people just took the time to learn how to properly play against her, there wouldn't be this much uproar of her having no counterplay. You wouldn't believe how much prediction goes into playing Nurse, and how smart survivors can screw over a Nurse vet's past experiences against other survivors in similar situations. She has counterplay, but due to both the ranking system being meaningless when determining skill past mediocre leading players to believe they're actually good, and pure laziness to adapt, we get outcries of "no counterplay!" Spirit is much worse in this regard. Nurse has a strong hand, but not unbeatable. And for how many hours you have to sink into her, it really should be a good reward.

  • @HeHeBoii said:

    This is just a minor change they said.

    It will be fine they said.

    Hope the devs are happy for hurting a very viable killer. Caving into the survivors outcries. Welp, time to join the cause, by being a Survivor :DD

    Also I want to toss in that they should be focusing on HELPING killers who you know....ACTUALLY need help. Starting off with something so simple as letting "The Trapper" have all of his traps at once, instead of picking them up? Considering it takes so much time to set them up if you go around one by one, by the time you do that, 4 gens are done. Oh, maybe reset a current trap on the floor? Too much to ask.

    What about poor leatherface :/// or Ghostface, or even LEGION who is pretty much a Borrowed time Killer. Oh Devs, hope you realize what you are doing.

    >Also I want to toss in that they should be focusing on HELPING killers who you know....ACTUALLY need help. Starting off with something so simple as letting "The Trapper" have all of his traps at once, instead of picking them up? Considering it takes so much time to set them up if you go around one by one, by the time you do that, 4 gens are done. Oh, maybe reset a current trap on the floor? Too much to ask.

    >What about poor leatherface :/// or Ghostface, or even LEGION who is pretty much a Borrowed time Killer. Oh Devs, hope you realize what you are doing.

    Agree. But not all at once, I think. I hope queue will reach them.

    @Financial_Stability

    >If people just took the time to learn how to properly play against her, there wouldn't be this much uproar of her having no counterplay

    Can you show me a video of successful run from chasing a nurse at the red ranks? Not one in a hundred failed, but several in a row, of course.

  • @Financial_Stability said:

    https://forum.deadbydaylight.com/en/discussion/comment/744060#Comment_744060

    Instead of seeing her as ez mode, I see it as a killer who requires a different mindset to beat. Most players want to use the conventional tactics with pallets and loops on every killer, and Nurse breaks that gameplay loop. If people just took the time to learn how to properly play against her, there wouldn't be this much uproar of her having no counterplay. You wouldn't believe how much prediction goes into playing Nurse, and how smart survivors can screw over a Nurse vet's past experiences against other survivors in similar situations. She has counterplay, but due to both the ranking system being meaningless when determining skill past mediocre leading players to believe they're actually good, and pure laziness to adapt, we get outcries of "no counterplay!" Spirit is much worse in this regard. Nurse has a strong hand, but not unbeatable. And for how many hours you have to sink into her, it really should be a good reward.

    Laziness to adapt to a killer who nullifies everything the survivors are given as tools to survive? This rant reminds me the times were on Doc/Freddy releases killers just said: "Just play stealth lul xd". If you want to whine about pallets and windows, just whine about them on a different topic, but don't bring Nurse as an argument, just because you don't like that this game revolves around those mechanics.


    Being unfair to the game ruleset with little to no penalty is not a good reward. Oh and btw, losing a mindgame as Nurse don't mean you're not going to catch the very same dude 15-20 seconds later as she is now. There's almost 0 punishment for being dumb with that killer.

  • She was not fair thats why she get a little nerf Point. They dit a good job with this. So dont cry like a Baby poor main Killer.

  • If this makes live, I'm done.

  • This is proof they don’t listen to the community. They gave us the complete opposite of what we wanted.

  • @ShadowRain said:

    This is proof they don’t listen to the community. They gave us the complete opposite of what we wanted.

    The community? Who might that be? The only people I've seen who aren't happy about this are nurse players. Who is that killer in your display picture?

    Most of the community (non-biased people) is happy something that should have happened long, long ago has finally happened.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/743536#Comment_743536

    You're totally missing the point because you don't understand what's it is like to play nurse. It was already hard enough with 2 blinks, now the survivor will gain so much distance before you get 2 blinks again you've got to succesfully land a very long range 2 blink hit again. That's not happening against good survivors! She's no longer red rank viable.

    She's not red rank viable for you.

    There are lots of nurses there who have no problems downing most survivors, even good ones, with 2 blinks.

  • @Victory said:

    https://forum.deadbydaylight.com/en/discussion/comment/742375#Comment_742375

    Can you please read the developer statement that they posted? I feel like you just heard abunch of rumors, they gave you enough reasoning in their developer statement.

    I have read it, before I posted anything. My opinion of it is that it's vague nonsense which uses several different narratives that have been expressed by players including myself, but then seems to want to emulsify them together in support of their decisions when they are in fact mutually exclusive. They've been enabled to do this because very few people posting here are interested in good-faith discussions about game design and balance.

  • The addons WERE NOT the only issue with her. She was broken, she deserved the nerf, glad we're getting it. (and Im a killer main.)

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