If this doesn't show how unbalance the game is...

https://youtu.be/wLfRAZRUaBU

Imagine if this was every single match you had and every single SWF team you went up against, and let's imagine if they all had Insta heals...fun right?

And people complain about noed...and before you say it, I am against noed and it does need a rework, but, when something like this happens, does it justify what noed does at all? Too many second chances survivors get, so why can't killers get second chances? Cause apparently its okay for survivors to have 100 second chance, but if a killer gets one single second chance it's like you just committed a crime.

Let's see how many people who don't pay attention to his situation and say "0h bUt wHY d1d HE p1cK uP tHE SurvIOr tHAt cEarLy HaD DS?"

Comments

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/624504#Comment_624504

    According to killer mains survivors can't have strong perks. Soon enough BHVR will have to release wheelchair survivor as well as survivor with 2 hands broken with 50% penalty in repairing gens.

    I'm really curious what is next target for survivors nerf xDD

  • @Mellow7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/623313#Comment_623313

    Yep him legion,wraith and leatherface. If you play these killers expect to get dunked on the entire round.

    Leatherkek can at least camp to death the P3-purple-flashlight Kekdette who teabagged and blinded him at every pallet. The Legion, the Trapper and Loser Face™ can't even do that.

  • Thats why when i have to play trapper/wraith and other m1 killer i dodge swf

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/624504#Comment_624504

    According to killer mains survivors can't have strong perks. Soon enough BHVR will have to release wheelchair survivor as well as survivor with 2 hands broken with 50% penalty in repairing gens.

    Leatherface will finally get a survivor and we can reenact Franklin's demise

  • Oh, you mean this combo here?

    NMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.com

    It goes well with this too: I suggest watching the video above with it being muted, and while simultaneously watching the video below. :D

    https://youtu.be/TLb33K8UO30

    Edit: Gonna try it right now.


  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/624409#Comment_624409

    Same here. 1 guy in basement, another goes to makes the save. Steps in a trap or gets caught before making the save. 3 gens left. Game is pretty much over if the killer decides to camp it. And those were games where things were moving along just fine for survivors then BAM brick wall.

    Each example you said is multiple Survivor mistakes on top of one another.

    Someone in the basement means he was downed near the basement. That's one area you should be avoiding at all costs in a chase. Then another Survivor made another mistake to go into the basement for a save when it wasn't safe due to likely yet another mistake of no one pulling the Killer away. Unless the Killer is running a gimmick build of Agitation plus Iron Grasp, odds are you NEVER get to see the basement never mind hooking people in it.

    3 gen setups only really happen if Survivors make the mistakes that allows it. They choose what gens are done and in what order. If they allowed themselves to get locked into a 3 gen, then they made a number of mistakes. Not seeing the Killer setting up a 3 gen, not seeing they are setting the 3 gen themselves, not spreading gen progress from the start, not pulling the Killer away from potential 3 gens, and maybe a couple more.

    And camping, my god. Camping is one of the worst things you can do as Killer. You are giving up all map pressure to secure a single Kill. One single hook, one single kill, and at the cost of the entire game. No more chases, no more hits, no more hooks, there should be NOTHING to gain from camping! But yet it somehow does work. Why? Survivors don't bother to punish camping most of the time and even reward it. Simply running at hooks or not (again) pulling the Killer away. Likely from it being 100% unacceptable for ANYONE to die. Players are just another resource like pallets. Use them! In life and death.


    It takes multiple mistakes from multiple Survivors for them to suffer consequences. But Killer? Miss a single attack or take a single pallet stun and a chase can extend another 20 seconds. A single failed mindgame can do the same thing. Or a single clip on a random box can cost running an extra loop. A SINGLE mistake is all it takes. Just 1 and the Killer suffers as that single mistake is against a single Survivor. There are still 3 others running about the map free to do anything they want multiplying those single mistakes massively.

    Nitpick all Killer gameplay all you want, call out a tiny mistake here or there and blame losing the game on that. It only helps my point in how Killers need to play near perfect to just have a chance. A chance! Meanwhile Survivors can make multiple mistakes one after another because they still have to take up to 6 hits and be hooked up to 3 times before being at any real risk. And that's for ONE Survivor! There are 4 last I looked as well as before accounting for all the second chance perks, others helping out, or even bothering to use skilled gameplay.

  • @KillermainBTWm8 said:

    This ######### can happen to survivors as well ofc we won't talk about that. Complaining about second chance perks nowadays is quite funny considering most if not all have counterplay. If someone has one bad game as a killer "SURVIVOR OP PLS NURF". Survivors do this as well. A killer can have an extremely unfun and unbalanced game and so can survivors. That's how this game works though people will religiously say that their side needs buffs and that the other side is a bunch of whiners that need a plethora of nerfs :/

    Dead hard is the only exaustion perk that has true counter play to it..most of the others are free extenders to most killers

  • @twistedmonkey said:

    The largest factor in the game is still personal skill and choices which no one seems to mention with these things. It's not just about having something strong it's how well you can use it to your advantage.

    A good example is an iri head on a Hutress. Its useless if they cant aim.

    While Insta heals and Mori's could do with being looked at as they are just not fun I have seen good killers kill all with 4 Insta heal players and less skilled ones have 4 escapes with a mori.

    Each game is different and one game is not reflective of how the vast majority go. Its evident with so many posts of late saying gens always get done in under 5 mins which this 12 min game contradicts.

    Most complaints seem to stem from someone versing players they feel they should be better than but are not. You can't win them all on either side and you should never expect too.

    Nobody says every game is five minutes..they're saying that if the killer is pressuring and at least doing it well it shouldnt be possible

  • I'll be blunt, trapper is too inconsistsnt to beat these teams..that's why we currently have the three pillars as I call them, nurse, Billy, spirit..now..nurse's s future is in doubt slightly..but..the devs dont actively seek to kill their game either..so..that's why I suggested in a post they work more closely with the community on this instead of just pushing it out like it's just another update..if the worst it gets is her extra blinks go and those addons become something more interesting then by God I'm behind it as will everyone else be..but...the devs have been making very trash addons on the last 3 killers so I think we need to make our voices heard here..they only listen when you make a loud noise

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/623718#Comment_623718

    Nope, this is often very common survivor excuse. There's only 1 killer and 4 survivors, Killers can only be in one place at once and they can only chase one survivor at a time. There's nothing he could of done better. It's why most people agree that 80% killers have no chance to win. This isn't even looping problem. There was hardly any looping in that game(We didn't even see killer shack side of the map), It's just that the game speed is too fast for killer and if you face semi-decent survivors whether in group or just randoms, you lose. it's just how it is. I always found it weird how killers need to use all these extremely optimized perks and add-on and yet when you play survivor, you can play with whatever you want and still win, even 1vs1 killer in some odd cases. When survivors using optimal stuff, they're more nuts then the power-role.

    The guy used PGTW on a gen that had nobody and was barely even touched when he could have went back and used it on the gen that was 90% with 2 survivors on it. It cost him a gen and probably 1-2 more kills.

  • @thesuicidefox said:

    He made a few big mistakes though which cost him the game. One was going to kick the wrong gen, if he went to kick the gen by the hill he would have been able to keep his 3 gen setup. That's like the main thing that lost him the game, but there was also how he picked up the one Meg from the trap after gates powered and got DS'd. If he slugged he could have probably got 2 there.

    And this is what I talk about all the time with killers complaining. You guys all fail to see the very VERY big mistakes he made. Had he went to kick the gen by the hill I bet he would have gotten a 3k at least, probably 4. It was in his control and he lost it, then he was on his backfoot the rest of the game.

    If you seriously don't see those massive misplays then you're not a very good killer. How do you become a better killer? By acknowledging when it's actually your fault you lost and you don't blame the game. No one here seems to want to do that though.

    But why are survivors allowed to make mistake after mistake and stack second chance after second chance while simply kicking the wrong gen can cost a killer the game? The gen kick was a definite misplay, but picking up the Meg after the gens were powered? Definite judgement call. That slug probably gets up as soon as he walks away and he loses the gate anyway against a SWF, which is probably what he assumed. He probably thought it was better to chance the DS. This is where killer frustration comes from. What did he do wrong? Play Trapper? Run some off-meta stuff? One bad play and one super questionable play? Should a killer have to play like an AI to win at red ranks?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/624400#Comment_624400

    But why are survivors allowed to make mistake after mistake and stack second chance after second chance while simply kicking the wrong gen can cost a killer the game? The gen kick was a definite misplay, but picking up the Meg after the gens were powered? Definite judgement call. That slug probably gets up as soon as he walks away and he loses the gate anyway against a SWF, which is probably what he assumed. He probably thought it was better to chance the DS. This is where killer frustration comes from. What did he do wrong? Play Trapper? Run some off-meta stuff? One bad play and one super questionable play? Should a killer have to play like an AI to win at red ranks?

    Survivors have perks that result in an additional hit needed to down them, and killers have perks that remove that additional hit away (MYC, NOED, Haunted Grounds, Devour Hope, etc.) I dont see a problem.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/624668#Comment_624668

    Survivors have perks that result in an additional hit needed to down them, and killers have perks that remove that additional hit away (MYC, NOED, Haunted Grounds, Devour Hope, etc.) I dont see a problem.

    I don't think anyone argues otherwise. It's the implication that these things are of equal-value, that's something that needs more flesh on dem bones.

  • Hmm. That demonstrate we should nerf Nurse and Spirit.

  • @Zagrid said:

    The devs know the game is unbalanced, but too many survivors would complain if it did get properly balanced because they would actually have to put effort and a lot of effort into every game to escape.

    More like killers cry because they have to use effort. Killers literally run faster and have a weapon lol. Survivor can try all they want but eventually killers are guaranteed to catch up and kill them. Killers are to lazy to put effort in

  • He made a lot of mistakes and he even aknowledges it, why can't you guys do it?

    Also stop pretending survivors can do as many mistake they want unlike killers. A survivor can miscalculate a distance/timing and die for that (and maybe get the others killed), some killers (like Nurse) can instead recover very easily from a mistake.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/623849#Comment_623849

    Nobody says every game is five minutes..they're saying that if the killer is pressuring and at least doing it well it shouldnt be possible

    If the killer is pressuring yet the others are still playing better why shouldn't it be possible?

    This mindset is saying the less skilled player should be always rewarded regardless if the other players are better or not.

    The state show games last on average far more than 5 mins for any side.

    If the game is done in under 5 mins that says there was not enough pressure put out and your opponents played better. If a killer kills all in 5 mins it comes down to silly mistakes by survivors playing badly so that should also apply to killers. By your words a killer ending it in a quick fashion should then also not be possible.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/624704#Comment_624704

    Which is why killers have repeatedly, notably and expressly requested that the skill-ceiling and floor be raised for most killers?

    Inventing views that killers supposedly have is just a way of ignoring what killers actually do say and think. Put this in the trash pile next to 'killers just think they deserve to 4k'.

    and survivors haven’t said that either? Put your comment in the first slot of the trash pile lmao

  • when you do 4k you write the same comments? How unbalance is the game?

  • @ZacKdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/624734#Comment_624734

    and survivors haven’t said that either? That’s why I said MORE killers. Put your comment in the first slot of the trash pile lmao

    Really? Where did you say 'more killers'?

    I'm reading 'More like killers cry because they have to use effort', which is your only use of 'more' in that post. Your characterisation of what killers say and think conflicts with what killers actually do say and think.

  • @ZacKdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/624772#Comment_624772

    Didn’t look back at my comment. But of course a butthurt killer is going to say the things you’re saying. Go cry somewhere else ;) how about get good and don’t chase a survivor for 5 gens

    Ok, this is just you being abusive. We're done.


  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/624668#Comment_624668

    Survivors have perks that result in an additional hit needed to down them, and killers have perks that remove that additional hit away (MYC, NOED, Haunted Grounds, Devour Hope, etc.) I dont see a problem.


    There are 4 Survivors and 1 Killer. Survivor perks are reusable based on a timer and/or conditions, Killer perks are based on actions and/or conditions.


    Look at exhaustion perks. All of them are rather good and are on a timer that allows them to reuse the perk once per chase. Sprint Burst, Dead Hard, and Balanced Landing are all used to either dodge a hit or prolong the chase. EVERY chase those perks can be used and each time they get used it often prevents a hit effectively adding a health state. There are times you wont have those perks ready or they might not be really usable, but the majority of the time those perks do their job as and WHEN needed. Then you also have perks that are in truth are limited to once per game but do more than give a single health state. DS prevents being punished for unsafe unhooks and lasts longer than it should. Adrenaline is a full heal that is a lengthy speed boost who ALSO can NOT be prevented or denied, even if you are on a hook you get its full effect.

    Killer perks that remove a health state are far, far, far more limited.


    MYC needs you to already hook someone, allow them to be saved, then and only then can you have the CHANCE to remove a health state. If you find the correct Survivor and end that chase all within a timer after they are warned of your perk in the exposed status and screaming.

    NOED only comes into effect when the game is over. All gens need to be powered and you need to have at least 1 dull totem still in play. Fail either condition and that perk does nothing the entire game while NOED is only able to be active when you have literal seconds left in the game.

    Haunted Grounds require Survivors to cleanse either of its totems, lasts only for so long, can pop at any moment out of your control, and can't be used more than once. Often enough can might get 1 down with HG for the entire game. An entire perk slot, for a single hook out of the possible 12.

    Devour Hope is yet another Hex perk that can be removed before even coming active. but DH also requires you to find, chase, and hook at least 3 people before you get one hit downs. It's unlimited duration, but just getting the chance to have that power often never happens. Leading to another wasted perk slot that comes into effect once every 3 or so games.

    Rancor is only for when the game is already over and only for a single Survivor. A free Mori is nice though, but that Survivor is even shown exactly where you are multiple times throughout the game. Giving them odds of avoiding you to escape.


    That's the difference. Survivor perks are often reusable (per CHASE) and/or are un-counterable. Killer perks are strictly limited (per GAME) with mutiple conditions and counters. That simply isn't fair in the LEAST when you also look at there being 4 Survivors each with reusable perks and just 1 Killer with restricted perks.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/624644#Comment_624644

    If the killer is pressuring yet the others are still playing better why shouldn't it be possible?

    This mindset is saying the less skilled player should be always rewarded regardless if the other players are better or not.

    The state show games last on average far more than 5 mins for any side.

    If the game is done in under 5 mins that says there was not enough pressure put out and your opponents played better. If a killer kills all in 5 mins it comes down to silly mistakes by survivors playing badly so that should also apply to killers. By your words a killer ending it in a quick fashion should then also not be possible.

    You are actually insinuating sitting there pressing two buttons constitutes more skill than strategizing in a chase...yeah I'm sorry but I can see your a brick wall kind of person so I'm not wasting my energy

  • @ZacKdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/623481#Comment_623481

    More like killers cry because they have to use effort. Killers literally run faster and have a weapon lol. Survivor can try all they want but eventually killers are guaranteed to catch up and kill them. Killers are to lazy to put effort in

    So either 1, you are saying its alright for survivors to not have to put in effort to win because their job is so easy. Or 2 every killer that has ever played the game doesn't put enough effort into winning.

    Here ima gonna hit you with that reverse card.

    More like survivors cry because they have to use effort if they don't use crutches. Survivors literally have insta heals and multiple perks that can speed them up to way faster than a killer. A Killer can try all they want but eventually the generators are guaranteed to get done and the survivors escape. Survivors are to lazy to put effort in, so they rely on crutches.

    If the survivors actually put in as much effort that most killers have to put in just to not get gen rushed let alone without ruin, survivors would escape 100% of the time if they are up against anything other than a really good nurse, billy, or spirit with prayer beads.

    If both killers and survivors put in maximum effort and survivors had maximum teamwork. The only killer that could beat them reliably would be an omega blink nurse with infectious fright.

    That is why if it were balanced to where any killer that put in max effort went against a survivor team putting in max effort and any killer could get a 2k, survivors would complain way too much because they would actually have to try in order to win. With Killer they have always had an uphill battle against survivors and usually killer pick alone can decide if you get a 4k or get 4 survivors t bagging you at the exit gate.

    So please, sit down and learn urself a thing or 2 about game balance.

  • @MegaWaffle said:

    Well before people start posting the obvious let me get my two cents in.

    Is this common? No. This does however show that if people really want to abuse the power their role has that they can make the game completely one sided.

    It doesn't matter what the end results of this match were to have been but rather the fact that this video shows the potential one side has over the other and the incredible amount of tools they have to increase their chances.

    To clarify my "vague" phrasing this video shows how many tools a survivor team has in comparison to the killer without even taking into consideration skill and luck.

    If this hasn't be mention yet. No actually, you get to red ranks or even some purple ranks, be prepared to face these perks nearly every god dam game. At least 1 person and worst case all 4 people, and you better hope none of them are SWF and you better hope you are playing and are very good at nurse.

    But they will never fix this, because survivors aren't meant to put effort into surviving. They are meant to rely on crutches and be overall really bad at the game and the crutches make up for them being bad, so then its like you are facing a decent survivor. If a decent survivor uses these crutches they become an insane survivor, and if a really good survivor uses this kind of stuff, just ignore them since you will never kill them, ever.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/624524#Comment_624524

    Teabagging. There already was a thread stating that survivors should be exhausted after tbagging too much.

    Have you ever tried to dip your balls rapidly into someones mouth? It's pretty tiring.

    @NMCKE I actually tried that and it's pretty funny. The game should play that music when you do stuff like this xD

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/624416#Comment_624416

    Each example you said is multiple Survivor mistakes on top of one another.

    Someone in the basement means he was downed near the basement. That's one area you should be avoiding at all costs in a chase. Then another Survivor made another mistake to go into the basement for a save when it wasn't safe due to likely yet another mistake of no one pulling the Killer away. Unless the Killer is running a gimmick build of Agitation plus Iron Grasp, odds are you NEVER get to see the basement never mind hooking people in it.

    3 gen setups only really happen if Survivors make the mistakes that allows it. They choose what gens are done and in what order. If they allowed themselves to get locked into a 3 gen, then they made a number of mistakes. Not seeing the Killer setting up a 3 gen, not seeing they are setting the 3 gen themselves, not spreading gen progress from the start, not pulling the Killer away from potential 3 gens, and maybe a couple more.

    And camping, my god. Camping is one of the worst things you can do as Killer. You are giving up all map pressure to secure a single Kill. One single hook, one single kill, and at the cost of the entire game. No more chases, no more hits, no more hooks, there should be NOTHING to gain from camping! But yet it somehow does work. Why? Survivors don't bother to punish camping most of the time and even reward it. Simply running at hooks or not (again) pulling the Killer away. Likely from it being 100% unacceptable for ANYONE to die. Players are just another resource like pallets. Use them! In life and death.

    It takes multiple mistakes from multiple Survivors for them to suffer consequences. But Killer? Miss a single attack or take a single pallet stun and a chase can extend another 20 seconds. A single failed mindgame can do the same thing. Or a single clip on a random box can cost running an extra loop. A SINGLE mistake is all it takes. Just 1 and the Killer suffers as that single mistake is against a single Survivor. There are still 3 others running about the map free to do anything they want multiplying those single mistakes massively.

    Nitpick all Killer gameplay all you want, call out a tiny mistake here or there and blame losing the game on that. It only helps my point in how Killers need to play near perfect to just have a chance. A chance! Meanwhile Survivors can make multiple mistakes one after another because they still have to take up to 6 hits and be hooked up to 3 times before being at any real risk. And that's for ONE Survivor! There are 4 last I looked as well as before accounting for all the second chance perks, others helping out, or even bothering to use skilled gameplay.

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/624400#Comment_624400

    But why are survivors allowed to make mistake after mistake and stack second chance after second chance while simply kicking the wrong gen can cost a killer the game? The gen kick was a definite misplay, but picking up the Meg after the gens were powered? Definite judgement call. That slug probably gets up as soon as he walks away and he loses the gate anyway against a SWF, which is probably what he assumed. He probably thought it was better to chance the DS. This is where killer frustration comes from. What did he do wrong? Play Trapper? Run some off-meta stuff? One bad play and one super questionable play? Should a killer have to play like an AI to win at red ranks?

    1) He didn't make just 1 mistake. He made a series of mistakes.

    2) Kickin the wrong gen is a CRITICAL mistake. As in a mistake that carries more weight then regular mistakes. Missing an attack or making the wrong read will cost you some time in a chase. Making a critical mistake like what he did can cost you the game. Survivors can do this too... if one makes a critical mistake of getting caught in the basement when another survivor is already down there that's a single critical mistake. That can cost all survivors the game, because even if the other 2 don't go for the save there is now only 2 of them and a very good chance at least 1 more will die, especially if it happens early in the game. Killer basically got a guaranteed 3k at that point from 1 person's screw up.

    3) Mistakes are more costly near the end of the game. When he let them finish that gen they needed 1 more. That's a huge misplay he should have known to go to that gen because it was almost done. If he kicked it with Pop then he could have held down the 3 gen and it would have gone a lot better for him.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/624641#Comment_624641

    https://forum.deadbydaylight.com/en/discussion/comment/624668#Comment_624668

    1) He didn't make just 1 mistake. He made a series of mistakes.

    2) Kickin the wrong gen is a CRITICAL mistake. As in a mistake that carries more weight then regular mistakes. Missing an attack or making the wrong read will cost you some time in a chase. Making a critical mistake like what he did can cost you the game. Survivors can do this too... if one makes a critical mistake of getting caught in the basement when another survivor is already down there that's a single critical mistake. That can cost all survivors the game, because even if the other 2 don't go for the save there is now only 2 of them and a very good chance at least 1 more will die, especially if it happens early in the game. Killer basically got a guaranteed 3k at that point from 1 person's screw up.

    3) Mistakes are more costly near the end of the game. When he let them finish that gen they needed 1 more. That's a huge misplay he should have known to go to that gen because it was almost done. If he kicked it with Pop then he could have held down the 3 gen and it would have gone a lot better for him.

    That dude has played 100-1000 games of trapper. your post sounds like your trying to say he sucked at the game, therefore should have lost. Those survivors made twice as many as he did like walking into obvious traps and getting hook in the basement, yet despite all of that, 3 people escaped cleanly without any counter-play for the killer at the end. He's very lucky that he had such powerful position. A lot of killer games, There won't be any weak links and you won't get basement play and people will disable/walk past your traps. You can argue that he would had better chance with better add-ons like Irisdescent stone or Bloody coil, but survivors can run extremely strong perks+items and win whenever they feel like it. It's almost like survivors are the power role. The irony.

  • @Mellow7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/623313#Comment_623313

    Yep him legion,wraith and leatherface. If you play these killers expect to get dunked on the entire round.

    Pretty much the only killers that can overcome optimal survivors is spirit and nurse and that's only if the person playing them is skilled enough.

    Huntress gets an honorable mention since she can technically hit optimal survivors with her hatches but that's only if the person is extremely good at throwing them which is rare and takes about 3000 hours of playing with her.

    Hillbilly would be the 4th best but even he can get dunked on if the survivors know how to loop at an optimal level.

    It simply doesn't matter how good you are with any other killer. A group of optimal survivors will win against an optimal m1 killer every time.

  • @ZacKdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/623481#Comment_623481

    More like killers cry because they have to use effort. Killers literally run faster and have a weapon lol. Survivor can try all they want but eventually killers are guaranteed to catch up and kill them. Killers are to lazy to put effort in

    So do you want killers to put in effort or do you not want them to put effort in? Pick one, you can't do both

  • You're comparing a perk to a very rare item ad on? Grow up kid.

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