The Nerf Cycle

So, the Nurse is on the chopping block after MUCH survivor crying. It's easy to see where this is going. Let's start with OG FREDDY.


FREDDY is released on a FREE WEEKEND. Many fetus survivors are getting stomped in low ranks. To survivor credit, even the vets said he's trash. What do the devs do? They nerf Freddy to Atlantis. Be remains in Atlantis until recently he was able to escape and reside in Sea world. He's better now, but he's not a R1 threat like the top 5.


Legion is released on PTB. Everyone screamed 115% blah blah you know the story. The devs give us whatever they want. Killers adapt to his weaknesses with moonwalking and FMT slaughter. The survivors CRIED so much not even Justin Timberlake had a response. What do the devs do? They nerfed Legion so hard that his power actually hinders him more than helps. Make that make sense. They nerf everything about legion turning him into an M1 killer.


We all know PLAGUE was HIGH MID TIER on PTB. Survivors cry she may be too threatening because she's %115 holding vomit. Devs? Nerfed. High low tier low mid tier status.


Pig nerfed for no reason whatsoever.


Freddy add-ons sent to Gideon Meat factory... FOR NO REASON. Nobody cried about his gimmick add-ons. Thana caught in the crossfire and nerfed for no damn reason.


Now that I have you caught up, this is what's going on. Nurse is about to be gutted. Next will be Billy since he will then be arguably #1 after Nurse is destroyed. Billy will somehow be nerfed because he's been cried about forever now, despite being CRAZY LOOPABLE. After Billy is sent to purgatory, Spirit WILL most certainly be nerfed. Survivors cry about her because you can't loop her or just sit on gens without paying attention. After she's dead, huntress will be made %115, but her add ons will be killed. After these 4 are DESTROYED, all that will be left is HAG to rule over everyone.


I can see it now. It's been proven consistent crying from survivors will make the devs swing the hammer nervously despite killers experiencing many "Dark Times." Still, Gen rush, SWF, Looping etc isn't addressed. Not an attack on the devs so no need to try to close this one mods. I'm simply predicting the future.

Comments

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/601966#Comment_601966

    Yeah I think her other purple add-ons embody it well. They're EXTREMELY strong but not absurd like Beads.

    IMO in order to be allowed to be that gamechanging, add-ons should be pink. Purple are supposed to be the very strong stuff but still in line with the lower tier of add-ons.

    Beads aren't getting nerfed and shouldn't be nerfed. Give it up

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/601995#Comment_601995

    Beads aren't getting nerfed and shouldn't be nerfed. Give it up

    Did you think the same thing about Nurse?

  • You damn straight. I played nurse yesterday around R7 or so and survivors literally tried to LOOP me. Yes, they tried to LOOP me around debris. These are the players that claim nurse OP.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/601995#Comment_601995

    Beads aren't getting nerfed and shouldn't be nerfed. Give it up

    And why exactly do you think Prayer Beads are fair OR balanced?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/602832#Comment_602832

    They are fair as long as Spine Chill is in the game. Sure they are annoying as hell and they require detection perk but there is a counter to them. I'll admit though they should have some sort of downside like prolonged regeneration of the Spirit's power to balance them out more.

    They’ve never been fair because they give zero indication that she is approaching. It’s just free generator grabbing. Sure Spirit has counters in the form of perks like Iron Will and Spine Chill but you don’t know the killer you are going against.

    There is no reason to use them unless you want to run an extremely OP stupid build.

    The ONLY time I will equip Prayer Beads is to get the trophy for pulling survivors off of generators or when I specifically hate a team I’ve gone against before (even then I don’t need them, I use them to be an annoyance).

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/602836#Comment_602836

    They’ve never been fair because they give zero indication that she is approaching. It’s just free generator grabbing. Sure Spirit has counters in the form of perks like Iron Will and Spine Chill but you don’t know the killer you are going against.

    There is no reason to use them unless you want to run an extremely OP stupid build.

    The ONLY time I will equip Prayer Beads is to get the trophy for pulling survivors off of generators or when I specifically hate a team I’ve gone against before (even then I don’t need them, I use them to be an annoyance).

    Ugh, having to equip two of the best perks in the game because they work really well against two of the best killers in the game? Life is rough for Survivors.

  • Prayer Beads are fine. Just learn how to get better at the game!

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/602860#Comment_602860

    Ugh, having to equip two of the best perks in the game because they work really well against two of the best killers in the game? Life is rough for Survivors.

    Hush. If I cannot run MY perk build the killer is clearly OP? What should survivors do? Learn and adapt? *Laughing in Enduring and Spirit Fury on all m1 killers and maybe PGTW or Ruin*


  • @Cymer said:

    https://forum.deadbydaylight.com/en/discussion/comment/602933#Comment_602933

    Hush. If I cannot run MY perk build the killer is clearly OP? What should survivors do? Learn and adapt? *Laughing in Enduring and Spirit Fury on all m1 killers and maybe PGTW or Ruin*

    Well, killers wanna run THEIR builds too. But because most builds are simply not viable at higher ranks, everyone needs to run Spirit Fury, Enduring, Ruin, BBQ, etc etc. Why should survivors have variabiliy in their builds, but killers not?

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/602860#Comment_602860

    Ugh, having to equip two of the best perks in the game because they work really well against two of the best killers in the game? Life is rough for Survivors.

    Imagine defending Prayer Beads saying that survivors have counters to them.

    I love Spirit but even I know that Prayer Beads are extremely stupid and cheap.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/601723#Comment_601723

    They only nerfed the Nurse once by removing her third blink in 2016.

    The change in 2017 was originally thought of as a nerf by some but it was actually a slight buff which was argued at the time. The change was made due to the game map for easier vertical movements. Her blink changed so you could control the distance travelled and where she could blink too on the map. It just took some time for some players to get used to those changes to realise it.

    People have asked about add on reworks since 2017. They devs first discussed doing in over a year ago.

    Omega and extra blink ones were asked to be changed and most of the others to be reworked as they are not worth using due to you losing more than you gain.

    People asking for addon reworks in 2017(I was among them) does not mean they thought Nurse was too-strong due to addons. Tell a 2017 Nurse-main that and they'd laugh. The issue then was the glaring injustice that after the devs had made knee-jerk nerfs to the Nurse in Autumn of 2016, they didn't adjust any of her addons which is what made it obvious that these were knee-jerk nerfs. They had not been planned or thought through. Killers were asking if this at least would be recitified because Kavanagh's Last Breath was a JOKE of an addon after her default charges were lowered to 2.

    It wasn't just the reduction in blink-charges; the nerf was also a decrease in base move-speed to be just a fraction slower than that of a running survivor, meaning the Nurse could no longer do a normal chase and blinking was mandatory in order to keep up. This of course back-fired as it meant Nurses were practicing more with blinks, leading to the new style of playing her.

    The patch 1.9 changes happened at the start of 2018. They did make blinking up to different levels and blinking a shorter distance on a full-charge possible, but they were also meant to make it easier for survivors to out-play a blinking Nurse by making the visuals more obvious. Unfortunately it actually confused survivors. Visuals give you something to react to, but Nurse's audio tell of gasping allows anticipation. That was made no longer reliable because a Nurse could now aim low and blink a much shorter distance than the time she charged would indicate.

    Patch 1.9 changes are the closest there is to an explanation for why survivors are struggling against Nurse's with multiple-blink addons, but the changes do not actually affect the addons.

  • nurse has mo counterplay.

    plague is a strong killer if you know how to play her

    billy and spirit are fine as they are.

    btw not every killer has to be rank 1 killer to be competitive

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/601769#Comment_601769

    People asking for addon reworks in 2017(I was among them) does not mean they thought Nurse was too-strong due to addons. Tell a 2017 Nurse-main that and they'd laugh. The issue then was the glaring injustice that after the devs had made knee-jerk nerfs to the Nurse in Autumn of 2016, they didn't adjust any of her addons which is what made it obvious that these were knee-jerk nerfs. They had not been planned or thought through. Killers were asking if this at least would be recitified because Kavanagh's Last Breath was a JOKE of an addon after her default charges were lowered to 2.

    It wasn't just the reduction in blink-charges; the nerf was also a decrease in base move-speed to be just a fraction slower than that of a running survivor, meaning the Nurse could no longer do a normal chase and blinking was mandatory in order to keep up. This of course back-fired as it meant Nurses were practicing more with blinks, leading to the new style of playing her.

    The patch 1.9 changes happened at the start of 2018. They did make blinking up to different levels and blinking a shorter distance on a full-charge possible, but they were also meant to make it easier for survivors to out-play a blinking Nurse by making the visuals more obvious. Unfortunately it actually confused survivors. Visuals give you something to react to, but Nurse's audio tell of gasping allows anticipation. That was made no longer reliable because a Nurse could now aim low and blink a much shorter distance than the time she charged would indicate.

    Patch 1.9 changes are the closest there is to an explanation for why survivors are struggling against Nurse's with multiple-blink addons, but the changes do not actually affect the addons.

    I never stated it did. I simply replied to a person that thought the Nurse has had many nerfs and I chose to only mention what I considered to be the biggest one at the time in 2016 which was the loss of one blink and then added my thoughts on it.

    Many things could be said about why survivors struggle against a good Nurse and that includes changes to the maps and the survivor nerfs over the time period.

    Overall my view is the majority still try to play against her like any other killer.

  • If they touch Spirit, it may be time to schedule a riot.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/602704#Comment_602704

    You damn straight. I played nurse yesterday around R7 or so and survivors literally tried to LOOP me. Yes, they tried to LOOP me around debris. These are the players that claim nurse OP.

    Oh stop. A potato can rank up to rank 1 in this game by playing enough games. Ranks =/= skill, ESPECIALLY rank 7 jfc

    Before red ranks balance shouldn't even be a discussion, and bad players can absolutely get to red ranks by playing enough

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/599541#Comment_599541

    Thats not really true they have done some great changes in the past the Hag for one and just recently the Freddy rework. Then there is the spirit and Huntress.

    I don't count Legion, Plague or Ghostface I feel they just weren't that well designed from the start imo. Legion imo should have a Freddy type rework and a whole new power and it was a killer which probably started from idea from the community. There were quite a few posts in the past asking for a killer that could jump pallets and windows. The others were given a power which put its strongest part into the survivors hands.

    Personally I wish for them to slow down a bit and take more time with the dlc's as the best ones took more thought.

    With Legion I see it as an example of what the community wants doesnt always turn out good for the game.

    That on top of all the nerfs and buffs on both sides to try and make it more balanced.

    They literally nerfed indirectly Huntress with every map update. Her pool of good maps is almost non existent now. There are maps where she doesn't get cuck too much and maps that completely destroy her.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/599592#Comment_599592

    They literally nerfed indirectly Huntress with every map update. Her pool of good maps is almost non existent now. There are maps where she doesn't get cuck too much and maps that completely destroy her.

    She is still very strong. Some maps are always bad for some killers more than others and some are survivor or killer sided but they are being reworked all be it very slowly.

  • Im so glad the OP got banned.

    His super toxic bias was getting on my nerves.

  • @Predictabo said:

    https://forum.deadbydaylight.com/en/discussion/comment/604173#Comment_604173

    You'd wish someone to be banned because they have different views than you? I've been a long time lurker and I've seen bias on BOTH sides, yet it only seems one side gets banned for being vocal.

    The mods ban people regardless of which side their on.

  • @Predictabo said:

    https://forum.deadbydaylight.com/en/discussion/comment/604173#Comment_604173

    Idk. It just seems like they want killers or people that don't agree with their nerfs to be silent. I could be wrong.

    I got muted for telling a killer their idea of removing looping was dumb, they don't have a bias, you talk ######### you get rekt, nothing to it.

  • @Predictabo said:

    https://forum.deadbydaylight.com/en/discussion/comment/604248#Comment_604248

    Lol as much as I don't like LOOPING and wish it was removed, I know they won't. What I wish they would do is buff all killers to Billy levels. He's strong, can one shot all game, but is very loopable. Spirit, Hag, & Nurse are their own tiers.

    It would be nice to have all killers be viable but how would you even buff killers to Billy’s level? There isn’t much you can do to make Leatherface and Clown have chase potential and map pressure like Billy. Buffing killers to Billy’s level isn’t really possible as they can’t all fly across the map and end a chase very quickly because they don’t have an instadown.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/597799#Comment_597799

    Her base should not be touched... Period. I personally believe she shouldn't be touched AT ALL, but add on ok whatever. Touching her base is bull and you know it. No reason to cry about no add on Nurse

    My dude, take a ######### chill pill. We don't even know what changes are happening. For all we know they may not touch her base kit, since they haven't decided yet, and Nurse is pretty OP with addons, Omega Blink and 5 Blink builds come too mind. You said that people cry way too much when they haven't had time too experience the killer and adapt, but that's exactly what you are doing here. She does need a touch up since her addons are way too strong. Let's calm down before saying "devs are survivor sided, games dead, trash."

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