The obsession perks have no downside how you fix them ?

The obsession perks have no downside.

DS if you have it active you can't crawl at all.

MoM you keep the way it's right now but only the obsession can use it.

OoO if you are the obsession you can see the killer with dilute 2,5 sec if not you see the killer with dilute 4 sec, the killer can see you the moment you look at him.

Sole Survivor why you have it as an obsession perk just make it a normal perk. 

Comments

  • Just give the killer a 5% movement buff when chasing the obsession.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/516381#Comment_516381

    DS give a free card get out of jail to the survivors if you don't eat it early you can lose the kill at the end only fromcthis and if you eat it eraly you lose your hook.

    MoM it's still the same and they will not change yet.

    OoO you use it then you can loop the killer and when you play with SWF so you can give free info on your team.

    You can't play around them.

    OoO doesn't work in a certain range, so it can't be used against looping

    In any case, i see what you mean. Survivor obsession perks have no downfall, while the killers do. Dying light gives the obsession better speed, Play with your food you lose tokens just for swinging, Save the Best for Last you lose tokens hitting your obsession, remember me the obsession is not effected by it, Rancor the survivor can see your aura every time a gen is done. Either add downfalls to the survivor obsession perks, or remove them from killer perks.

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/516389#Comment_516389

    OoO doesn't work in a certain range, so it can't be used against looping

    In any case, i see what you mean. Survivor obsession perks have no downfall, while the killers do. Dying light gives the obsession better speed, Play with your food you lose tokens just for swinging, Save the Best for Last you lose tokens hitting your obsession, remember me the obsession is not effected by it, Rancor the survivor can see your aura every time a gen is done. Either add downfalls to the survivor obsession perks, or remove them from killer perks.

    When you have OoO you can run loops varey ez so you don't need the OoO ther. But yes you get the idea.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/516409#Comment_516409

    The objective is to play a game for the entity's pleasure, actually. The killer's role does involve hurting and sacrificing the survivors, but there's a clear reason, in terms of lore, why you get penalised for killing too quickly/camping (and let's be real, the downside to camping isn't that much, weirdly)

    I do think there are times where you simply stomped the 4 survivors and get penalised, but it shouldn't have done so, but in general, it is what the entity wants.

    If you wanna play by the lore go on you can easily. We can do chases with different survivors but at the same time when they unhook we can down again that survivors make sure they will die and give them fear and take away, they hope they have then when the EGC active take the last hope they have.

  • It's a good thing you don't do balance and game design for this game.

  • Why ?

    @Mochan said:

    It's a good thing you don't do balance and game design for this game.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/516479#Comment_516479

    So you will leave at the end the survivor you hook to escape ?

    Actually, i usually do lol. Just because i played poorly doesnt mean ill be salty and camp/tunnel the last survivor (as i really dont care if i get kills anyway.)

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/comment/516536#Comment_516536

    Actually, i usually do lol. Just because i played poorly doesnt mean ill be salty and camp/tunnel the last survivor (as i really dont care if i get kills anyway.)

    So you don't play killer ok nice to know

  • @Arroz said:

    Why an anti tunnel perk should have downsides?

    Soo, hex perks should have downsides too.

    Hex: Ruin

    The killer cannot see survivor auras if the totem is activated.

    You like it? I guess not

    @Arroz

    Hex perks do have a downside the fact that they can be destroyed very quickly and before they have taken full effect for example huntress lullaby and devour hope getting destroyed before you get full stacks.

  • The downside is that the killer could have Rancor, Remember Me or Dying Light and really want you dead.

  • The downside with Obsession perks is being the obsession. There's so many perks playing around tunneling the obsession. I.E. Rancor, Remember Me, etc. Maybe if you're lucky you'll get a STBFL killer.

  • @White_Owl said:

    The downside is that the killer could have Rancor, Remember Me or Dying Light and really want you dead.

    Surprisingly enough, those downsides happen even if the survivor has no obsession perks. In other words, the downside has no relation to the survivor's use of obsession perks.

  • I think OoO is the best example to make an Obsession Perk.

  • Dying Light - If you kill the obsession everyone else does actions 25% slower for the rest of the game, meaning you want rid of the obsession as fast as possible

    Remember Me - Hit the obsession and everyone else takes longer to open the gates, but the obsession can still open them at normal speed, which is a good reason to make sure they die before then

    Rancor - Once the gates are powered you can instantly kill the obsession, maybe in this case you want to let them go for a while but if you get them at the end nothing can save them

    No downside to being the obsession though I suppose...

  • @Jacoby2041 said:

    Dying Light - If you kill the obsession everyone else does actions 25% slower for the rest of the game, meaning you want rid of the obsession as fast as possible

    Remember Me - Hit the obsession and everyone else takes longer to open the gates, but the obsession can still open them at normal speed, which is a good reason to make sure they die before then

    Rancor - Once the gates are powered you can instantly kill the obsession, maybe in this case you want to let them go for a while but if you get them at the end nothing can save them

    No downside to being the obsession though I suppose...

    Those are downside IF the killer uses those perks BUT those perks give to the survivors' buffs too and DL and remember me is just useless perks.

  • @Jacoby2041 said:

    Dying Light - If you kill the obsession everyone else does actions 25% slower for the rest of the game, meaning you want rid of the obsession as fast as possible

    Remember Me - Hit the obsession and everyone else takes longer to open the gates, but the obsession can still open them at normal speed, which is a good reason to make sure they die before then

    Rancor - Once the gates are powered you can instantly kill the obsession, maybe in this case you want to let them go for a while but if you get them at the end nothing can save them

    No downside to being the obsession though I suppose...

    And don't forget i ask what the downside of the obsession perks that survivors use.

  • Not every single perk needs downsides. It can be not strong enough, to situational, counterable etc. DS fits into the 2nd and 3Rd category I mentioned. No need for downsides.

    Also, one downside of obsession is rancor tho. Use it if you want to punish obsession survivors.

  • @HavelmomDaS1 said:

    Not every single perk needs downsides. It can be not strong enough, to situational, counterable etc. DS fits into the 2nd and 3Rd category I mentioned. No need for downsides.

    Also, one downside of obsession is rancor tho. Use it if you want to punish obsession survivors.

    Cool, i have no idea that rancor is a perk that every killer have in the base kit, the only perks that don't need a downside are those that are weak perks like DS that can be used 100% in every game need a downside. And yes DS has 100 % use in every game because DS make sure you will not get hook when you bring it to the game.

  • erm... I actually play killer very frequently, and the weakest killers at that. Sorry you cant understand that i dont care about winning every game on something that i just want to have fun with.

  • Make it a double edge sword for 20 seconds you can see the killer but the killer cant see you after 20 seconds are up the ability flips for 20 seconds the killer can see you but you cant see the killer

  • They don't need downsides. Killers just need stronger obsession perks.

  • People like to tunnel the Obsession, the downside is your probably gonna have a crummy game.


    That was until it switches survivor. If it never does switch though, well then it'll be crummy.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/516146#Comment_516146

    Hex perks have downsides you can see them from a mile away and you can break it in 14 sec so you could start the game we one perk less.

    DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch

    If you're in a bad enough situation where a survivor can escape by crawling, then there is definitely something wrong. Try going for the unhooker, or maybe force other survivors out, so they can't unhook the hooked survivor. Assuming you're a Hag main by your profile picture, just place traps around the hooked survivor since it jerks the rescuer's camera around.


    With the proper precautions, you will never end up in a situation where a survivor can just crawl out because they have DS.

  • @Jacoby2041 said:

    Dying Light - If you kill the obsession everyone else does actions 25% slower for the rest of the game, meaning you want rid of the obsession as fast as possible

    Remember Me - Hit the obsession and everyone else takes longer to open the gates, but the obsession can still open them at normal speed, which is a good reason to make sure they die before then

    Rancor - Once the gates are powered you can instantly kill the obsession, maybe in this case you want to let them go for a while but if you get them at the end nothing can save them

    No downside to being the obsession though I suppose...

    You know when non-obsession survival DS you the effect of dying light is gone?

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/comment/518872#Comment_518872

    erm... I actually play killer very frequently, and the weakest killers at that. Sorry you cant understand that i dont care about winning every game on something that i just want to have fun with.

    Isn't about winning it's about having fun you see as the killer if you play well are pip you will find your self in purples ranks where survivors will run perks like DS, MoM... at the same time they will gen rush. So as the killer, you have to pick some other perks in order to make the game last a little longer. Survivors don't have this problem they can run no perk and still win the game even on red rank but when they put some of those perks you know you can lose the game for one perk. Tell me how fun is to lose the whole game not by a better survivor but from a perk?


  • The only way this will work if the obsession perks for the killer have no downside as well but the devs will never do something like that just look the new perk the Ghostface bring in the game.

    @Visionmaker said:

    They don't need downsides. Killers just need stronger obsession perks.

  • You are at the end of the game you have one kill and you have one survivor on the hook, he gets unhook and the last gen is complete adrenaline kick in and run to the exit you have set a trap as hag or whatever is your power. The survivor gets a speed boost and uses BL,DH you down him again before he gets to the exit but DS kick in and he's out.

    @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/516158#Comment_516158

    If you're in a bad enough situation where a survivor can escape by crawling, then there is definitely something wrong. Try going for the unhooker, or maybe force other survivors out, so they can't unhook the hooked survivor. Assuming you're a Hag main by your profile picture, just place traps around the hooked survivor since it jerks the rescuer's camera around.

    With the proper precautions, you will never end up in a situation where a survivor can just crawl out because they have DS.

  • @Alfred said:

    https://forum.deadbydaylight.com/en/discussion/comment/519263#Comment_519263

    You know when non-obsession survival DS you the effect of dying light is gone?

    Same with remember me

  • Being the obsession should turn your scratch marks a different color

    Other survivors can see when the obsession is in a chase (by looking at the obsession icon bottom left), which makes killer obsession perks worse; survivors might not be running any obsession perks but if you are then you are giving them an advantage

    A different color for scratch marks is a minor bonus that would even out the advantage survivors get from the perks

  • I think that a "fix" would be to give debuffs to the "obsession"-effect, regardless of perks used.

    For example, additionally to being the special target /condition of obsession-perks, the obsesseion-survivor could also suffer from harder skill checks, debuffed action speeds or whatever other hindering effects might be undesirable.

    Currently being the obsession is only a negative IF the killer uses certain obsession perks, some even give reasons to not kill or even ignore the obsession entirely.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/527495#Comment_527495

    Isn't about winning it's about having fun you see as the killer if you play well are pip you will find your self in purples ranks where survivors will run perks like DS, MoM... at the same time they will gen rush. So as the killer, you have to pick some other perks in order to make the game last a little longer. Survivors don't have this problem they can run no perk and still win the game even on red rank but when they put some of those perks you know you can lose the game for one perk. Tell me how fun is to lose the whole game not by a better survivor but from a perk?

    Yes it can be infuriating to lose to a survivor with mettle, but that’s literally the only obsession perk that deserves a rework. Everything else is fine as is. Also, killers have perks and abilities that are very annoying as survivor (like Spirit, prayer beads, noed, irihead hatchets, insta saw billy, omega blink nurse, MYC hag with mint rag, etc. etc.) Those (other than iri head and nurse) dont take skill to use at all, and its very easy to 4k with stuff like that. And tbh, i dont really see your argument because it just sounds like you want easy 4ks every game you play.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/516146#Comment_516146

    Hex perks have downsides you can see them from a mile away and you can break it in 14 sec so you could start the game we one perk less.

    DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch

    You already have downsides with ds.

    What if the killer dont tunnel you? 3 slot for the entire game.

  • The obsession perks have no downside. DS if you have it active you can't crawl at all. MoM you keep the way it's right now but only the obsession can use it.

    DS is one time use and time limited. You'll be slugged. Or you may never use it and waste a perk slot entirely.

    MoM is already getting nerfed. Also one time use.

    OoO the killer can see you, and tunnel you.

    "No downside"

    Stop trying to get things nerfed that don't need to be nerfed.

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/comment/527816#Comment_527816

    Yes it can be infuriating to lose to a survivor with mettle, but that’s literally the only obsession perk that deserves a rework. Everything else is fine as is. Also, killers have perks and abilities that are very annoying as survivor (like Spirit, prayer beads, noed, irihead hatchets, insta saw billy, omega blink nurse, MYC hag with mint rag, etc. etc.) Those (other than iri head and nurse) dont take skill to use at all, and its very easy to 4k with stuff like that. And tbh, i dont really see your argument because it just sounds like you want easy 4ks every game you play.


    Spirit: just bait the loop and go to the next area

    Add-ons: killers can't bring them in every game and you can still play around them and make them useless.

    NOED: break the totems in the game or at the end of it.


    Most of those things yes don't really take any skill to use it but if we go by the same logic then all most every survivor perks take no skill to use it and as survivors, you have the least amount of skill in the game you only need to learn 3 main loops and that it. The reason i bring this problem is not the 4k but the fun the killers have. Think it that way you feel really bad when you lose to a killer that has NOED but you can make sure this perk will not be activated. As a killer, you can lose the game from a perk that you have no power over it and you can't do anything to stop it.

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/516158#Comment_516158

    You already have downsides with ds.

    What if the killer dont tunnel you? 3 slot for the entire game.

    So what when you pick DS you pick it in case the killer camp or to use it at the end.

  • What perks do you think they need nerf and why?

    @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/67683/the-obsession-perks-have-no-downside-how-you-fix-them

    DS is one time use and time limited. You'll be slugged. Or you may never use it and waste a perk slot entirely.

    MoM is already getting nerfed. Also one time use.

    OoO the killer can see you, and tunnel you.

    "No downside"

    Stop trying to get things nerfed that don't need to be nerfed.

  • Yeah, can't say I agree. The downside to DS is that it's somewhat difficult to activate (it's reliant on the killer) and it's also a one time use as @Paladin_Goo said.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/519543#Comment_519543

    Cool, i have no idea that rancor is a perk that every killer have in the base kit, the only perks that don't need a downside are those that are weak perks like DS that can be used 100% in every game need a downside. And yes DS has 100 % use in every game because DS make sure you will not get hook when you bring it to the game.

    Sorry to ask, but are you stupid? How is DS getting used 100% of the time? I can count on both sides how often I got stunned with DS since its rework and I played around 100 hours since now. If anything, the only situation survivors used DS was MY stupideness of tunneling and picking the guy up immediately.

  • @DarkGGhost said:

    The only way this will work if the obsession perks for the killer have no downside as well but the devs will never do something like that just look the new perk the Ghostface bring in the game.

    https://forum.deadbydaylight.com/en/discussion/comment/527529#Comment_527529

    What's the downside for Ghostface's obsession perk? How is it harming him in any way?

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/519579#Comment_519579

    Sorry to ask, but are you stupid? How is DS getting used 100% of the time? I can count on both sides how often I got stunned with DS since its rework and I played around 100 hours since now. If anything, the only situation survivors used DS was MY stupideness of tunneling and picking the guy up immediately.

    The moment you are out of the hook you DS is active and you can use ther is not one case that you will get unhook and the perks will not work.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/527818#Comment_527818

    What's the downside for Ghostface's obsession perk? How is it harming him in any way?

    If the obsession die you lose it

  • Oh. I guess that does make it weaker. I think they should change that to something more controllable.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/528719#Comment_528719

    Oh. I guess that does make it weaker. I think they should change that to something more controllable.

    The perk can be useless if the obsession DC and beside the perk is not even good.

  • @Poweas said:

    Yeah, can't say I agree. The downside to DS is that it's somewhat difficult to activate (it's reliant on the killer) and it's also a one time use as @Paladin_Goo said.

    What if only work one time? This perk can cut all the moment you have in the game just for playing the game. The second problem is it one perk with a one-time use that can have it all survivors.

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