No battlepass on my game

Please no. No. Absolutely no. I wont tolerate anything like this. No. Please no.

Comments

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/492802#Comment_492802

    If you only care about free stuff then that is no reason to like the battle pass as a whole, the free items could be given away for free without the paid component

    Actually no, because if they did that they would hemorrhage money like crazy. If they want to give out something for free they need some sort of revenue stream to offset that.

    Have you ever actually tried to run a business? If you did you'd see how dumb these complaints actually are.

  • @Freudentrauma said:

    @Iceman

    This is a limited way to think of things. Yes, people are kinda responsible for themselves. But that doesn't justify abusing general human behaviour for your own greed. To give an example are TOS themselves. Corporations aren't allowed to write everything into them. There are legal limitations for a good reasons. Mostly because it's known that regular people lack the legal understanding and don't have time to walk to a lawyer each time they have to agree one.

    With battlepasses it was said before that these kind of prey from the basic human desire to finish things. Just think about it? How often did you find yourself in a situation where you see a progression bar and have the need to finish it. Even though you sometimes hit a point where you aren't in the mood anymore. So you force yourself and actually have a bad time playing a game?

    That definitively happens all the time, even though game devs actually try to prevent it. Mostly because they don't want to associate you with having a bad time. On the other hand if you do it in the right dose and provide people with some feel os success and accomplishment you can negate that effect and you have a system that keeps players engaged in your game and spend more money on it.

    And there comes the problem with battle passes. They aren't designed as a simple purchase. They are a grind. Not a gamble, but a grind. You kinda pay for the opportunity to grind for ingame time limited rewards. And with a "free/premium" battle pass things got better, because you can show dedicated players as often as possible, what they "missed" by not going the premium option. And as soon as they go for it, they feel forced to finish it completely. Nobody wants to waste their money. Which also means they stick to the game and will most likely spend money again for you.

    Now let's go back to the keyword RESPONSIBLE. Do you really think, that the average person is completely 100% capable to resist basic human behaviour, when they are confronted with systems that are specific designed to manipulate them to spend money they shouldn't spend? I don't think so. Besides I don't see any more value in having a battle pass in the game. It won't make the game better or more exciting. Maybe even more frustrating for those, who can't afford it, because they get constantly reminded, what they "missed".

    Currently they release new chapters on a regular base. People can either buy them with money, which supports the game or grind ingame for the characters. The second option on the other hand means, that people are dedicated players, who play often and provide a healthy playerbase. Besides they release new cosmetics each chapter, people can spend their money for.

    It's not like this game doesn't have already a steady source of income that provides to keep the game alive. And yes, dedicated servers are coming and adding costs. But those don't require the game an additional predatory system.

    @Freudentrauma Have an upvote for a brilliant comment.

    The fear of missing out is a powerful psychological trigger to get people to spend more money and here we have people who welcome it with open arms.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/492897#Comment_492897

    Really? Holding hostage?

    Which laws does a Battle Pass break, exactly? Give me specific laws, not just generalized statements.

    @Orion

    Holding hostage is a bit of a stretch, but as for laws being broken...

    They're currently being written and bills are being submitted to various governments. While the focus is on loot boxes and "gambling" the other part of those bills talk about "predatory micro-transactions" which a battle pass can fall under depending on how it's designed and which players are affected such as younger children.

    In the end it will depend on if the laws being written will encompass battle passes or not in the future.

  • First off mentally handicap people in the USA have the same rights as everyone else which includes purchasing firearms and it is the unstable persons fault if they use it.

    Secondly there is already a reward for grinding in the form of shards that you can purchase skins, non licensed DLC, perks and shards from the shrine. If you are against battle passes then why don't you have a problem with shards. And were do you get that there is a powerful psychological trigger, many people in this game and most multiplayer games can't even finish a match without disconnecting for stupid reasons. That's why must games have to put bans and timeouts in the game to keep people from DCing. I personally prefer using shards though.

  • @Madjura said:

    It's incredible how none of the battle pass supporters are able to come up with an argument as to why it is superior over other distribution methods

    The arguments:

    • "I just want free stuff" well guess what, you could have free garbage even without a battle pass that exploits other people! There is absolutely no reason why the devs can't just give out the free items from the free battle pass without the battle pass
    • "It's not the dev's responsibility to make sure children and mentally unhealthy people aren't exploited!" by the same logic they could sell guns with the Dbd logo in the store and encourage people to use the guns to kill, after all it's not their fault if some unstable person shoots someone

    I could understand if the devs defended this bullshit because they are actually getting something out of this predatory bullshit ($$$) but none of the random people defending it are getting jackshit out of it other than free garbage that could be distributed to them even without exploiting other people

    Absolutely disgusting

    It's fun man. Many people are goal oriented so a battle pass gives them something to work towards. Just having everything handed to you is boring. People think they want everything in games for no effort, but when its effortless then no one wants to play anymore. Could they do it for free? Sure but you can stretch that logic to many things people pay for that no one complains about.

  • @LvGamer34 said:

    https://forum.deadbydaylight.com/en/discussion/comment/490303#Comment_490303

    Sorry can't... The pass don't belong in a game like this!

    It's just for costumes right?

  • @ClogWench said:

    You're not forced to buy it and it's not game changing so there's no real problem.

    You're missing the point, its a CORPORATE MOVE on players that are willing to just throw money away for exclusive skins. For the rest of us that don't have money to empty out of our bank accounts, we don't want to buy a battlepass or go through artificial panic for limited time skins that we want but don't have flexible income to spend.

    It doesn't matter if its "F R E E guys its F R E E" Its a clear move from any game company to gather more money from its player base. I thought of all people you'd see this, but I guess not.

    Yes, the battlepass is optional, but that doesn't mean ANYTHING. The same can be said to a alcoholic "Bro its just optional to do, you don't have to drink. its as simple as just stopping right now!" you realize there are mentally ill people that go through this as well right? People waste tons of money on stuff like this and can't even help themselves... Its just praying on the weak minded.

    This mindset is just normalizing something that we don't need right now. The game needs fixes to its audio, game-play, and various other issues many people have addressed. A battlepass shouldn't be on anyones radar right now...

  • So if you don't have the money to purchase a skin or DLC nobody else should be able to buy it?

    If they have a special event with limited time skins and you don't have time to participate then nobody should be able to participate and get the skins?

  • @Donnyc said:

    So if you don't have the money to purchase a skin or DLC nobody else should be able to buy it?

    If they have a special event with limited time skins and you don't have time to participate then nobody should be able to participate and get the skins?

    No, the fact you're pressured INTO buying a limited time skin on a battle pass when you don't want to spend money is bad.

    I never said people who don't have money who can't get limited time skins should also have everyone else not be able to get it, if you want to throw your money away than go right ahead its your money. But making others go through a panic because a skin they want will be gone soon is a no, no. And supporting it is exactly what they want you to do.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/493030#Comment_493030

    No, the fact you're pressured INTO buying a limited time skin on a battle pass when you don't want to spend money is bad.

    I never said people who don't have money who can't get limited time skins should also have everyone else not be able to get it, if you want to throw your money away than go right ahead its your money. But making others go through a panic because a skin they want will be gone soon is a no, no. And supporting it is exactly what they want you to do.

    @FireHazard I don't really understand the pressured part if you would explain It that would be helpful to me. And I personally prefer the shard system.

  • @Donnyc said:

    https://forum.deadbydaylight.com/en/discussion/comment/493040#Comment_493040

    @FireHazard I don't really understand the pressured part if you would explain It that would be helpful to me. And I personally prefer the shard system.

    @Donnyc Lets say there's a skin you want, we'll make one up the "Jason Vorhees skin" for Myers. (Made up btw) and that skin was on the battlepass for a limited time, but you don't HAVE the premium battlepass... BUT you want the skin, you're then put into this state of pressure where you could miss out on a skin you want if you don't fork over the money. (The skins gone forever btw, its for this limited time)

    That's why I call it "Artificial panic" its a scenario where you never cared for the battlepass before but suddenly there's a skin you really like that's on there... but you have to say spend "20$" for example to get the "Premium Pass" (The amount of money I used in this example is also made up)

    I ask you, why would anyone support this business practice that (games I sadly can't reference for example) are doing to gain more money out of their consumers. Its shady if you ask me, and it amazes me anyone in the gaming community supports this...

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/493030#Comment_493030

    No, the fact you're pressured INTO buying a limited time skin on a battle pass when you don't want to spend money is bad.

    I never said people who don't have money who can't get limited time skins should also have everyone else not be able to get it, if you want to throw your money away than go right ahead its your money. But making others go through a panic because a skin they want will be gone soon is a no, no. And supporting it is exactly what they want you to do.

    No one put a gun to your head and said "buy this".

    If you make compulsive and bad choices, that's on YOU. No one else.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/493040#Comment_493040

    No one put a gun to your head and said "buy this".

    If you make compulsive and bad choices, that's on YOU. No one else.

    Yeah, it is on you if you do that. But praying on the weak minded isn't justified either now is it?

  • @FireHazard Thank you for the explanation and I agree that would not be good.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/493067#Comment_493067

    Yeah, it is on you if you do that. But praying on the weak minded isn't justified either now is it?

    Dude every company tries to sell you stuff and make it shiny and appealing. EVERY. SINGLE. ONE.

    What exactly is predatory about offering a battle pass? You want to argue people are victims when the truth is they can't control their behavior.

    Take responsibility for yourself. Stop playing victim. It's not the casino's fault you blow your entire paycheck there every week.

  • It just is not acceptable, ¿how can you put a battle pass in a pay game?

  • A Battle pass would hurt the ppl that dont have much time to play depending on what the challenges are and how different it'll make people play to meet the requirements for the "to do list" it'll give you and if it expires what would happen to the cosmetics or rewards you couln't get cause some people didn't have the time to play. It'd have been a waste of money and they would have missed out on something they would have wanted.

    If you have to play both sides, some people don't want to play both sides just look at the Halloween event where people played not as intended ruined que times cause even after that requirement was lifted survivors could get the vials faster and when they got it full they'd suicide to the hook.

    IMO instead of making a battle pass which is a free to play games feature for those game to make money cause they are free, they should address balance issues, the shards grind (because you get them at a snails pace) for cosmetics and the grind in the blood web while still selling the over priced (imo) cosmetics they are doing now because if I can go off what i've seen from other games with battles passes, all it would do is give exclusivity to the people that play more than people that dont have the time to grind in dbd that want the battle pass rewards.

    I didn't organize i just put down some issues i see coming with this and my personal opinion on it. They could do it right but i don't have faith that they will.

  • @Donnyc said:

    First off mentally handicap people in the USA have the same rights as everyone else which includes purchasing firearms and it is the unstable persons fault if they use it.

    Secondly there is already a reward for grinding in the form of shards that you can purchase skins, non licensed DLC, perks and shards from the shrine. If you are against battle passes then why don't you have a problem with shards. And were do you get that there is a powerful psychological trigger, many people in this game and most multiplayer games can't even finish a match without disconnecting for stupid reasons. That's why must games have to put bans and timeouts in the game to keep people from DCing. I personally prefer using shards though.

    First, I see no reason why we would have to compare a video game business model, which might be implemented by a Kanadian studio for their internatiol audience with US weapon law.

    Second the shards system is different by not beeing artifical limited. Battlepasses are designed to urge a person to grind for a limited time, the free/premium pass is designed to always show you what you miss out to urge you to buy it, etc. The main difference is control. You aren't wrong that the current shard/cells system is quite similar. But it's more an argument against Battle passes, because we already have a system, which rewards player spent time while providing an additional way to pay. And it's better, because it doesn't artifical limit things. There is no reason for you to fear, when you don't have time to play the game or are not in the mood, that you might miss out or waste money. Just because they kinda convinced you to pay you for something which urges you to play.

    I like the shards/cells system in general, because it's an honest system in the sense, that you see know, what you can buy how and how much. What is premium only and there is no urgency. So why do we need something, that is basicly worse for the consumer?

  • @Freudentrauma that gun law was a response to a another post and is irrelevant, I also prefer the Shard/Cell system. I think they are trying to make the reward system more visible with quicker rewards to help with the DCing problem. That is just a guess

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/490325#Comment_490325

    If you want to support the devs you can buy official merchandise from the store. Or cosmetics. If for some reason you already have all the cosmetics you have a serious problem already supported the devs enough. You can always buy shards even if you don't spend them to support the devs

    You don't get free stuff. You get random garbage that no one wants in the free version to make you look at the superior, paid version and make you see which objectively better items you could have gotten if you had bought the pass, to make you change your decision to not buy the pass in the first place so they can get your money

    Or you could spend $10 on 1 outfit instead of getting 2-3 for probably the same price by just playing the game? Or if its premium, you still get $20-$30 worth of free cosmetics and if you don't like them, don't buy the premium pass.

  • They are still keeping the old version in. Just adding more ways to get stuff without wasting shards or buying Auric Cells.

  • If they actually put effort into the cosmetics sure who cares; but we should be able to just flat out buy them as well..but the incentive is to get the pass and earn more cosmetics for a lower price than buying them all flat out. But the odds are it would be garbo recolors

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/490384#Comment_490384

    Video game addiction is not some abstract, extremely rare disorder, it is very common. As a developer you absolutely have a moral obligation to consider what adverse effects your product can have on people that already have an addiction, maybe not legally, not yet, but if you put profits above mental health issues are you a horrible human being

    If you are developing anything that other people have contact with or use you are very much responsible for any damages your product causes, physically and mentally, morally and in many cases legally. Video games are "lucky" to be largely ignored by lawmakers for now so they can get away with a lot of bullshit but that doesn't mean that it's okay or will stay that way

    For something to be considered moral/immoral requires whatever is in question to affect all humans equally. Murder as an example is morally reprehensible because it can affect all humans equally.

    When an outlier is affected do to its own choices it is not a moral issue. You could make this argument for absolutely anything. A blender could be labeled an immoral product because somewhere on earth is a mentally unstable person who will intentionally stick their fingers in said blender to harm themselves.

  • The hook is out there, with bait and all.

    It's your choice if you bite it or not.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/490399#Comment_490399

    For something to be considered moral/immoral requires whatever is in question to affect all humans equally. Murder as an example is morally reprehensible because it can affect all humans equally.

    When an outlier is affected do to its own choices it is not a moral issue. You could make this argument for absolutely anything. A blender could be labeled an immoral product because somewhere on earth is a mentally unstable person who will intentionally stick their fingers in said blender to harm themselves.

    I wouldn't say murder affects all humans equally.

    If a murderer attacked one person and this person had no relation to you whatsoever and you had no knowledge of this person's existence, the effect would be less for you than it would be for that person's immediate family.

    Older people are consistently taken advantage of by scammers of various types because they don't know they're being taken advantage of.

    Is it the fault of the older people not knowing better? Maybe, but the morality lies in the scammer's choice to take advantage of that lack of knowledge.

    It's a stretch, but the same can be said for battle passes and similar micro transactions.

  • If rewards truly get tied to ranks, the killer roaster needs an update and we either need a solo queue and a dynamic/group queue.

    So long rank was only a method to match similar skilled players with each other it was fine (besides swfs get match with their average, that's bs).

    But the moment something of value can be achieved by playing the game SWFs having an advantage to achieve the objectives over solo players. 2-8% according to the stats provided by you.

    Letting them having an advantage is the same like punishing solos.

    SWFs would get a discount on all the achievements about 2-8%

    That's objectively unfair to all the solo players.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/494091#Comment_494091

    I wouldn't say murder affects all humans equally.

    If a murderer attacked one person and this person had no relation to you whatsoever and you had no knowledge of this person's existence, the effect would be less for you than it would be for that person's immediate family.

    Older people are consistently taken advantage of by scammers of various types because they don't know they're being taken advantage of.

    Is it the fault of the older people not knowing better? Maybe, but the morality lies in the scammer's choice to take advantage of that lack of knowledge.

    It's a stretch, but the same can be said for battle passes and similar micro transactions.

    Yes, but if you and I are murdered we both endure the negative effect of being dead. If you and I both purchase a battle pass the outcome is not assured to be the same, particularly negative.

    I purchase the DOTA2 International battle pass every year and spend hundreds of dollars on various cosmetics tied to it. For me it's a good investment because I love the game and I get my money's worth in enjoyment. For others the idea is insane.

    I will say though, for DBD, the cosmetics are simply not as relevant to where I would spend that money.

1 2 3 ›