If noed gets nerfed, so should Adrenaline

People have said how ds and noed were the equivalent of each other, but tbh the survivor version of noed is Adrenaline. And it’s arguably better since it’s not a hex and it even triggers after being unhooked.

I don’t think noed needs a nerf (just do the totems, maybe there can even be a thrill equivalent perk for survivors that ticks down totems and rewards 20% bp increase post game for every one destroyed.) But if it did, Adrenaline is in sore need of addressing. It literally does everything noed does but for a survivor, and it screws Freddy specifically and unnecessarily to boot.

Comments

  • @Dreamnomad said:

    Why is this even a thread? They have specifically said they have no intention of nerfing NOED. Also in the news today, apples are not oranges.

    People just like to argue on forums.

    And yes they are.

  • Oh, then it’s fine. Just cleanse.

  • @Bithard said:

    https://forum.deadbydaylight.com/en/discussion/comment/386121#Comment_386121

    That's fine, I fully agree that camping and tunnelling work and work in a lot of cases. I do think it is boring and I also think sitting on generators is boring.

    If I don't though 9 times out of 10 nothing gets done and the 3 randoms I am paired with get me killed.

    The game needs a variety of objectives on both sides to make it more interesting.

    100% agreed. Glad to see more people realizing what the problem is.

  • @Dreamnomad "Also in the news today, apples are not oranges."

    I disagree.

    pomme-orange.jpg


  • NOED needs to be a built in killer perk, if you ask me.

    Basically playing killer is the hard mode of the game, right now.

    Games are over within minutes and there is nothing you can do, as killer to prevent it.

  • @Caretaker

    "No one said genrushing wasn't a legit strat? We said it's broken and too easy. Keep up chief, xd."

    you should assume so goes with camp and tunnel that you are defending as it would be your own child

    Bithard is 100% right about your responses

    (that may not be to you Caretaker) but i love how 200-800h players are talking about stuff being too hard, or "you cant stop looping" xD as 1st this isnt e-sport you dont need to 4k every game or escape everygame, as 2nd you will never acknowledge someone can be better than you and do stuff better so you could have goal to be better to play better but nah just tunnel and tell its EZ game, i wrote that because of some reviews

    "So I've had a lot of time put into this game despite the fact that I absolutely hate the decisions the devs make, the game itself is beautiful and brilliant except for the fact that you only have one way of escaping (generators) which can be rushed by survive with friends team or even a decent rando team" ~killer main with 247h xDDDD "ive had a lot of time put into this game" 247h "a lot" xDD

  • People have said how ds and noed were the equivalent of each other, but tbh the survivor version of noed is Adrenaline.

    How about dont nerf it and rework it.

    OhTofu had a good idea for it based on how many hooks you get it noed then would reward the killer for doing their objective instead of relying on it to save the game.

    Its kind of how I wanted monstrous shrine to work too, like the entity would highlight specific hooks for you to hook survivors on and it gives you bonuses based on which tier your at.

    So eventually 5th special hook would be basement and that would do something crazy like skipping a hook state or sacrifices them faster than current MS

  • How about stop nerfing both instead

  • bruh noed is a big crutch for baby killers who cant kill all survivors before all gens are completed and besides noed IS the counter to adrenaline anyways and they even buffed noed for all you crybabys out there so even if it gets a nerf so what git gud or get lost

  • @Galklife said:

    @Caretaker

    "No one said genrushing wasn't a legit strat? We said it's broken and too easy. Keep up chief, xd."

    you should assume so goes with camp and tunnel that you are defending as it would be your own child

    Bithard is 100% right about your responses

    (that may not be to you Caretaker) but i love how 200-800h players are talking about stuff being too hard, or "you cant stop looping" xD as 1st this isnt e-sport you dont need to 4k every game or escape everygame, as 2nd you will never acknowledge someone can be better than you and do stuff better so you could have goal to be better to play better but nah just tunnel and tell its EZ game, i wrote that because of some reviews

    "So I've had a lot of time put into this game despite the fact that I absolutely hate the decisions the devs make, the game itself is beautiful and brilliant except for the fact that you only have one way of escaping (generators) which can be rushed by survive with friends team or even a decent rando team" ~killer main with 247h xDDDD "ive had a lot of time put into this game" 247h "a lot" xDD

    Uh, not sure what you mean tbh. As for me going on 1700 hours, play both sides, 5 4k's off 100%. Yea, of course low hour players say it's too hard, or that killing is easy, cuz that's how it is. Starting killer is super easy cuz survivors are potatoes, then it shifts as you rise up in the ranks.

  • @legion_main said:

    bruh noed is a big crutch for baby killers who cant kill all survivors before all gens are completed and besides noed IS the counter to adrenaline anyways and they even buffed noed for all you crybabys out there so even if it gets a nerf so what git gud or get lost

    If you all 4 die to NOED, you're bad, and you deserved to die.

  • I personally don't think the audio cue for dull totems is unreasonable. As for noed I don't care for it but don't really have a problem with it.

    As a compromise maybe make noed give you instadown only on survivors you've already hooked. While adrenaline gives the heal to only one person while keeping the speed burst for all. This might put both of them in a fair spot.

  • All u people and your adrenalines and your noeds.... I'll just stick to my remember me lol

  • Oh geez why is this even a thread.

    721F1941-23FF-4673-9E6E-7B35DAF18CAC.jpeg

    Devs said they weren’t going to touch NOED due to the counter it has.

    I don’t even want to continue I just..*sigh* L.

  • Neither need nerfs in my opinion. Both are simply endgame perks.

  • @The_Crusader said:

    Still hilarious to see babykillers try to argue that NOED isn't a crutch.

    So what about the people who use it as a fun end game perk like monto

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/385068#Comment_385068

    Would the entire community be in an uproar about if it it wasn't?

    How many killers do you see saying they don't use because they dont feel like they've earned those kills?

    https://forum.deadbydaylight.com/en/discussion/53929/are-you-using-noed#latest

    You've got all the streamers who don't use it because they perceives it as a cheap crutch and often point out how it boosts bad killers. Tru3, panda just as examples. Why? Because noed has this reputation.

    Then there is the fact that people often know when a killer has noed. How do they know? Because the killer is playing bad. Its that simple. If the killer can't get hooks you can predict with 100% accuracy that they have Noed. Because its what boosts them.

    Some go from 0-2 hooks all game then end up getting about 6-10 once that one perk becomes active. Hmm, nor overpowered at all.

    The fact that killer mains like yourself can't admit to it is just sad to see. Like really sad. Its "waaah dont nerf my crurch perk I might need it". Yet the same people cried like hell to have DS gone which was technically weaker than NOED but more annoying. Obviously it deserved to be gone becauase it was a horrible crutch perk but my point is theres a huge level of hypocrisy here.

    I think noed is cheap i also think people should look for totems

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/385064#Comment_385064

    So what about the people who use it as a fun end game perk like monto

    I've used it as an endgame perk just to screw around with it and usually just let the survivors go if they weren't toxic. Noed is fine and only change should be no speed boost or a decaying one.

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