New DS is #########
It's so easy to counter: -Slug with sloppy butcher for 60 seconds
-mori
-make your choice
-remember me (if the obsession is dead, you can still get stacks)
-juking the killer for 60 seconds
-rancor
...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori? Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
-mori
-make your choice
-remember me (if the obsession is dead, you can still get stacks)
-juking the killer for 60 seconds
-rancor
...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori? Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
Comments
Yes, the new DS has counters. No, it doesn't need to have all but one counter removed. You're just gonna have to deal with having one less crutch.
Stop. It has counters now. It's no longer your win-all perk for no effort on your part. Plus it powercreeps going after the unhooker or other survivors, which is what killers should have been doing all along. It's an amazing change
The New DS is great, It's finally balanced and is an anti tunneling perk, It's the best it can be without being too powerful again. It's still a very good perk.
Which is the equivalent of one hook stage. If you're going to do that, you might as well just camp from the start, on the hook, since you actually lost more time by camping a dying survivor.
Do I need to explain how absurd that is or can you figure that out by yourself?
That was the exact reason why old DS was so broken, It was a very OP perk with no risk and high reward, a second chance at the expense of the killer for doing their objective with no counter.
It's still a second chance escape but now it has prerequisites and a counter, It's Balanced. If it were to not have a time limit like you said that'd be incredibly broken, Just have to be hooked once to use DS for all 4 survivors, It'd be worse than the old DS.
As for the point of it now, It is to stop tunneling, so if you feel like that's going to or has been happening to you then run it.
The devs should have adjusted DS ages ago. This perk was so busted and so OP for so long that people kind of expect that power to be the standard now.
And just in case you don't realise how absurd this is. It takes 80 seconds for one survivor to repair a gen with no toolboxes or repair speed perks. You want to slug and camp your dying survivor for 60 seconds? Goodbye generators.
Slug with Sloopy? I rather use Deerstalker
It's like they've never played killer or don't understand balance.
The new DS it's broken in mid/end game, if you leave the survivor with the DS you give a free esc and they don't lose it ( they can use next time). Killer can't prevent it from use it ( unlike most of the killer perks), MYC only apply to the survivors how do the unhooking and with Deliverance you give them a better change to win. Rancon only work at the end after you eat the DS so not good , remeber me will give another survivor the power to open the gates in 20 sec. Mori you see 1 in 15/ 20 games and the timer 60 sec way to much for no rly reason.
The thing is, even as survivors we agree that it's not scummy for the killer to camp when all gens are done. It sucks but it makes sense as thats where the remaining survivors are going to go. The only reason they haven't escaped is because they want the rescue. To be fair the most epic rescue attempts I've had in DBD have come from this endgame period.
I feel like DS would be overpowered here. I think the perk needs to change once all gens are powered. Either a bloodwarden effect on the exit gates after a DS is used, or the unhook time gets shrunk right down to 10 seconds.
Even late game. 2 surviors left. 1 survivor on hook. Other one rescues them. That's a full minute before you can hook them again.
Which is why I think the timer does indeed need to be short. Down to 40-45 seconds after an unhook in my opinion. Otherwise it just drags the game out.
To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.
DS is on the best spot ever, counter plays for both sides
Without the initial Obsession indicator, I'm just going to be forced to assume everyone is running DS after its mega-buff.
Make your choice activates on the unhooker, not the guy who's been unhooked. If the killer is going for a different survivor each time, you don't really need the new DS, they aren't tunneling you.
If you're worried about juking the killer for 60 seconds, you could always just let them down you, or subtly act like you made a mistake so they don't expect anything. You running away isn't really a counter, you're the one doing it.
Remember isn't a frequently used perk. Yes you can get more stacks with this change of you would have previously camped the obsession to death (though that would have been silly if you are after remember me stacks). But remember me is also not a direct counter to DS. It does not prevent you from getting it or using it.
Rancor is the one there that's most likely to actually counter DS, but that seems fair. Perks are a game of rock paper scissors. If the killer is expecting you to save your DS until the gates are powered and equips rancor, they won that one. This will be one of the ways the perk is more fair in the end game.
So play one killer for the rest of you life in order to "counter" DS with only 2-3 addons and only one build ok
If you are camping the person on the ground then you just wasted 60s of your time. Slugging is not a hard counter, it simply downs the survivor and pushes someone else to go save them OR people start running unbreakable again to counter the slugging! WOW imagine that DS now has counters that can also be countered, its almost like this game has some fun new mind-games to think about!
No this is just the same old crap. One side gets a change and everyone starts crying, people don't like to adapt and learn new ways of tackling a situation.