My issue with the Judgement, Survivor POV
There a lot of things I really like about the Judgment and from the survivor side I find her engaging and chases are interesting. The mix her power both short and long range keeps my invested even when they are across the map because you never know when an attack will come, it's really fun.
I however have 2 BIG ISSUES, with the Judgement that I am seeing with her. Which if is addressed seriously would make the Judgment a very well designed killer.
The first issue is the aura reading. It has become a constant for players to stack aura reading and it's just too much. I have a pretty simple solution for this. Give survivors more aura blocking perks. Seriously, there just isn't anywhere near enough to deal with this. It's pretty straightforward. Buff Distortion back to 3 tokens max and start with 2 and come up with a few more perks to block aura, we had one but it got gutted. (looks at cross examination.)
Second issue is the freeing survivors from her realm. Players are being teleported right on top of the killer and just instantly tunneled out and I can't even blame them. It's like the game is saying please ruin that players match. On top of this when survivors are going to free the teammates from the Exile the Judgment knows that the shrines other players are going near are the ones that need to be used use. Either they need to be guaranteed spaced out to stop holding the shrines or make it so the shrines can be used after a set out amount of time.
Comments
hex totems are garbage because they're usually out in the open and spawn near survivors so they can potentially be destroyed within the first 30 sec before you get any value out of the perk
with distortion yes because she'll never chase you since her power is really bad at chasing
the difference with boons is you can reapply them infintely unless the killer brings shattered hope which they are never going to do theyjust don't want to look for them despite being strong and the killer having to waste time looking for it and snuffing it
Okay then it seems I'll need to be a bit hyperbolic to make you understand. Quick question would you play Russian Roulette knowing only one in five chambers was loaded? It's a high chance of not firing after all.
Thing was Distortion was the go to and every one had it as a pick cause of the Aura Issue and they nerfed it hard to where it is unusable vs so many killers now. Even old Distortion wouldn't keep all the aura Reading now blocked.
this is what is called an extention fallacy. ill need you to remain within the bounds of logic for me to be able to respond.
That's not what that means.
you are correct, false equivalence would be a better fallcy to apply to your statement.
they are not comparable situations so there is nothing for me to reply to.
But you kinda prove my point with totems. They are out in the open and not near a gen. And if they are near a gen thats just good RNG (Bad RNG for the killer). again im not saying you cant use shadow step but its very limited in where you can apply it im not talking about how many times you can apply it.
Eh probably the same thing those people who say "all us killers will just uninstall" a false claim.
Or they are claiming it's their experience while watching other play.
But calling them out is kinda hilarious
Kinda weird bringing a life or death thing into a game my friend.
But by your logic Hex's need to buffed because they have games where they get kinda snuffed out instantly and are unreliable. So we should actually switch thrill back to the noise and bubble notification no? Or make noed uncleansable?
Or maybe we need to make it so Myers scratched mirror add on always sends them to a closed map so they have a decent consistency?
It's weird to make it a build always has to work. It doesn't have to work every single match.
The killer as of 2026 has the potential for a 6 aura build. Anything that can be stacked should count. Not just the things that affect survivors can put in their builds.
half the time they are near gens with the radius hitting multiple depending on the map
Well I have also seen the other end of the spectrum where they are nowhere near gens and are in places survivors wont go which is good RNG for killers. So again. Boons and hex's are very RNG dependent
Guys, please remember this was a post about a video game and wanting more aura blocking perks.
I'm not asking for nerfs just more perks for aura blocking
There is no need for Russian roulete????
How on earth did you bring Russian Roulette over a post about aura reading? Are you real a person?
You cannot be seriously be complaining about info perks, they don't affect the match in a meaningful way like if you're decent at the game you can predict and know mentally roughly where survivors are.
Even on judgement people can play without aura perks and still constantly hit the snipes, ruin + undying are much stronger than just getting aura on judgement, any slowdown is better.
It would be different if it was like Lethal effect on multiple perks. I.e. increased aura time.
But each aura perk has a specific condition.
I.e.
BBQ- Hook
Deerstalker- Least amount of chase
If they had the exact same activation requirements and added the time together that would be where diminishing returns hits
I think that the issue would mostly go away if the Judgment couldn't see auras while charging her power. Aura perks could still give value without making cross map hits quite as free.